DAUGHTERS OF KHAINE
BATTLE TRAITS
FANATICAL
FAITH
Roll a dice each time a wound or
mortal wound is allocated to a friendly
DAUGHTERS OF KHAINE model.
On a 6+ the wound is negated.
DAUGHTERS OF KHAINE
BATTLE TRAITS
BLOOD RITES
Friendly DAUGHTERS OF KHAINE
units gain an ability each battle round,
as shown on the table to the right.
Note that all abilities are cumulative.
For example, in the second battle
round, re-roll rolls of 1 when a friendly
DAUGHTERS OF KHAINE unit runs
and also when it charges.
DAUGHTERS OF KHAINE
BATTLE TRAITS
BLOOD RITES
ROUND ABILITY
QUICKENING BLOODLUST
I Re-roll run rolls of 1 for this unit.
HEADLONG FURY
II Re-roll dice rolls of 1 when making
charge rolls for this unit.
ZEALOT’S RAGE
Re-roll hit rolls of 1 for this unit. In
III addition, if this unit is an Avatar of
Khaine, it always counts as being
Animated.
SLAUGHTERER’S STRENGTH
IV Re-roll wound rolls of 1 for this unit.
UNQUENCHABLE FERVOUR
Re-roll save rolls of 1 for this unit. In
V+ addition, you do not need to take
battleshock tests for this unit.
PRAYERS OF THE KHAINITE CULT
DAUGHTERS OF KHAINE PRIESTS
CATECHISM OF
MURDER
Pick a friendly DAUGHTERS OF
KHAINE unit within 14” of the priest.
Until the start of your next hero
phase, each time you make a hit roll
of 6 (after re-rolls, but before
modifiers are applied) for that unit
in the combat phase, that attack
inflicts 2 hits instead of 1.
PRAYERS OF THE KHAINITE CULT
DAUGHTERS OF KHAINE PRIESTS
BLESSING OF
KHAINE
Pick a friendly DAUGHTERS
OF KHAINE unit within 14” of
the priest. Until the start of your
next hero phase re-roll failed
Fanatical Faith rolls for that unit.
PRAYERS OF THE KHAINITE CULT
DAUGHTERS OF KHAINE PRIESTS
MARTYR’S
SACRIFICE
Pick a friendly DAUGHTERS OF
KHAINE unit within 14” of the priest.
Until the start of your next hero phase,
each time a model from that unit is
slain in the combat phase, roll a dice.
On a 5 or 6 the attacking unit suffers
1 mortal wound after it has finished
making all of its attacks.
PRAYERS OF THE KHAINITE CULT
DAUGHTERS OF KHAINE PRIESTS
CRIMSON
REJUVENATION
Pick a friendly DAUGHTERS OF
KHAINE unit within 14” of the priest
(you cannot pick Morathi, in either
of her forms). You can heal up to D3
wounds that have been allocated to a
model from that unit.
PRAYERS OF THE KHAINITE CULT
DAUGHTERS OF KHAINE PRIESTS
COVENANT OF
THE IRON HEART
Pick a friendly DAUGHTERS OF
KHAINE unit within 14” of the priest.
Until the start of your next hero phase,
you do not need to take battleshock
tests for that unit.
PRAYERS OF THE KHAINITE CULT
DAUGHTERS OF KHAINE PRIESTS
SACRAMENT
OF BLOOD
Pick a friendly DAUGHTERS OF
KHAINE unit within 14” of the priest.
Until the start of your next hero phase,
that unit counts the current battle
round number as being 1 higher than
it actually is when determining what
abilities it receives from the Blood
Rites battle trait. This is cumulative
with other, similar abilities.
DAUGHTERS OF KHAINE
COMMAND TRAITS
BATHED IN
BLOOD
Increase this general’s Wounds
characteristic by 1. In addition, at the
start of each of your hero phases,
you can heal 1 wound that has been
allocated to this general.
DAUGHTERS OF KHAINE
COMMAND TRAITS
ZEALOUS
ORATOR
Friendly DAUGHTERS OF KHAINE
units within 14” of this general use
this general’s Bravery characteristic
instead of their own.
DAUGHTERS OF KHAINE
COMMAND TRAITS
BLOODY
SACRIFICER
Add 1 to hit rolls for this
general’s weapons.
DAUGHTERS OF KHAINE
COMMAND TRAITS
TERRIFYING
BEAUTY
Subtract 1 from the hit rolls of attacks
that target this general.
DAUGHTERS OF KHAINE
COMMAND TRAITS
MISTRESS OF
POISONS
Add 1 to the Damage
characteristics of melee weapons
wielded by this general.
DAUGHTERS OF KHAINE
COMMAND TRAITS
TRUE BELIEVER
This general counts the current battle
round number as being 1 higher than
it actually is when determining what
abilities they receive from the Blood
Rites battle trait. This is cumulative
with other, similar abilities.
GIFTS OF MORATHI
DAUGHTERS OF KHAINE HEROES
CROWN OF
WOE
Subtract 1 from their Bravery
characteristic of enemy units that
are within 7” of the bearer. The
first time the bearer slays an
enemy model, the range of this
ability is increased to 14” for the
remainder of the battle.
GIFTS OF MORATHI
DAUGHTERS OF KHAINE HEROES
CURSED BLADE
Pick one of the bearer’s melee
weapons. Add 1 to hit rolls made for
that weapon. In addition, each time a
hit roll of 7+ is made for that weapon,
the target suffers 1 mortal wound
instead of the normal damage.
GIFTS OF MORATHI
DAUGHTERS OF KHAINE HEROES
AMULET OF
DARK FIRE
Roll a dice each time the bearer
is allocated a mortal wound that
was inflicted by an enemy spell.
On a 4+ that wound is negated.
GIFTS OF MORATHI
DAUGHTERS OF KHAINE HEROES
CRONE BLADE
Pick one of the bearer’s melee
weapons. Each time an enemy model
is slain by an attack made with this
weapon, you can heal 1 wound that has
been allocated to the bearer.
GIFTS OF MORATHI
DAUGHTERS OF KHAINE HEROES
THOUSAND
AND ONE DARK
BLESSINGS
Add 1 to save rolls for the bearer.
GIFTS OF MORATHI
DAUGHTERS OF KHAINE HEROES
BLOODBANE
VENOM
Pick one of the bearer’s melee
weapons. If a model is allocated any
wounds from attacks made using that
weapon but is not slain, roll a dice
after the bearer has finished making
all of their attacks. If the roll equals
or exceeds that model’s Wounds
characteristic, it is slain.
ARTEFACTS OF SHADOW
DAUGHTERS OF KHAINE HERO WIZARDS
SHADOW
STONE
Re-roll dice rolls of 1 that are made as
part of a casting roll for the bearer. In
addition, add 1 to the casting roll if the
bearer attempts to cast a spell from
the Lore of Shadows.
ARTEFACTS OF SHADOW
DAUGHTERS OF KHAINE HERO WIZARDS
RUNE OF ULGU
The bearer knows one additional spell
from the Lore of Shadows.
ARTEFACTS OF SHADOW
DAUGHTERS OF KHAINE HERO WIZARDS
THE MIRROR
GLAIVE
Each time the bearer unbinds an
enemy spell, they can immediately
attempt to cast either the Mystic
Shield or Arcane Bolt spells as if it
were your hero phase. Your opponent
cannot attempt to unbind this spell if
the casting roll is successful.
ARTEFACTS OF SHADOW
DAUGHTERS OF KHAINE HERO WIZARDS
SEVEN-FOLD
SHADOW
Once per battle, instead of moving the
bearer in your movement phase, you
can remove them from the battlefield
and set them up anywhere on the
battlefield more than 9” from any
enemy models. This is their move for
that movement phase.
ARTEFACTS OF SHADOW
DAUGHTERS OF KHAINE HERO WIZARDS
CRYSTAL HEART
The bearer can attempt to cast a
second spell in each of your hero
phases. If they do so, roll a dice before
the casting roll is made. On a 1, the
bearer suffers D3 mortal wounds.
ARTEFACTS OF SHADOW
DAUGHTERS OF KHAINE HERO WIZARDS
SHADE CLAW
The bearer’s Whisperclaw has a
Rend characteristic of -2.
RELICS OF KHAINE
DAUGHTERS OF KHAINE PRIESTS
BLOOD SIGIL
The bearer knows one additional
prayer from the Prayers of
the Khainite Cult.
RELICS OF KHAINE
DAUGHTERS OF KHAINE PRIESTS
IRON CIRCLET
Whenever the bearer prays, re-roll
rolls of 1 when seeing if the prayer
is successful or not.
RELICS OF KHAINE
DAUGHTERS OF KHAINE PRIESTS
RUNE OF
KHAINE
When the bearer is slain, roll a dice.
On a 1 nothing happens. On 2-5 the
unit that slew them suffers D3 mortal
wounds. On a 6 the unit that slew
them suffers D6 mortal wounds.
RELICS OF KHAINE
DAUGHTERS OF KHAINE PRIESTS
CRIMSON
SHARD
The bearer’s Blade of Khaine has a
To Wound characteristic of 2+.
RELICS OF KHAINE
DAUGHTERS OF KHAINE PRIESTS
KHAINITE
PENDANT
The bearer can pray three times in
your hero phase. However, the first
time a 1 is rolled when the bearer prays
and they are found unworthy, they
suffer D3 mortal wounds instead of 1.
RELICS OF KHAINE
DAUGHTERS OF KHAINE PRIESTS
HAGBREW
Add 1 to wound rolls for the
bearer’s melee weapons.
HAGG NAR
ABILITIES
DAUGHTERS
OF THE FIRST
TEMPLE
Whilst a Hagg Nar unit is benefitting
from the Zealot’s Rage ability from the
Blood Rites battle trait, you can re-roll
all failed hit rolls for the unit instead of
only re-rolling hit rolls of 1.
HAGG NAR
COMMAND TRAIT
DEVOTED
DISCIPLES
Whenever you make a Fanatical
Faith roll for a friendly Hagg Nar unit
within 7” of this general, the wound is
negated on a 5+ instead of a 6+.
DRAICHI GANETH
ABILITIES
BLADED KILLERS
Add 1 to hit rolls for Draichi Ganeth
units in the combat phase if they
charged in the same turn.
DRAICHI GANETH
ARTEFACT OF POWER
THE
DARKSWORD
This SLAUGHTER QUEEN’S
Deathsword has an Attacks
characteristic of 4.
THE KRAITH
ABILITIES
DISCIPLES OF
SLAUGHTER
Roll a dice after a Kraith unit has
fought in the combat phase if there are
any enemy units within 3” of it.
On a 6, you can pile in and attack
with that unit for a second time.
THE KRAITH
ARTEFACT OF POWER
VENOM OF
NAGENDRA
Once per battle, just before this HERO is
chosen to fight in the combat phase, she
can use the Venom of Nagendra. When she
does so, choose one of her melee weapons
(but not a weapon used by a mount). That
weapon’s Attacks characteristic is 1 for the
remainder of the phase, but if it hits, the
target suffers D6 mortal wounds instead of
the normal damage.
KHAILEBRON
ABILITIES
CONCEALMENT
AND STEALTH
Subtract 1 from hit rolls that target
Khailebron units in the shooting phase.
KHAILEBRON
COMMAND TRAIT
MISTRESS OF
ILLUSION
At the start of your hero phase, you can
pick a friendly Khailebron unit within 7”
of this general. If that unit is more than 3”
from any enemy models, remove it from
the battlefield and then set it up anywhere
on the battlefield more than 9” from any
enemy models. The unit cannot move in
your next movement phase.
ZAINTHAR KAI
ABILITIES
KHAINE’S
ESSENCE
Add 1 to the Bravery characteristic
of ZAINTHAR KAI MELUSAI units
and ZAINTHAR KAI KHINERAI
HARPIES units.
ZAINTHAR KAI
ABILITIES
VAULT OF THE
FIRST BROOD
You can choose 1 additional HERO in
your army to have an artefact of power.
That artefact of power must come from
the Gifts of Morathi table in Battletome:
Daughters of Khaine.
ZAINTHAR KAI
COMMAND ABILITY
POWER IN
THE BLOOD
You can use this command ability
once per phase when you pick a friendly
ZAINTHAR KAI MELUSAI unit or friendly
ZAINTHAR KAI KHINERAI HARPIES unit
to fight and that unit is wholly within 12” of
a friendly ZAINTHAR KAI HERO. If you do
so, add 1 to the Attacks characteristic
of melee weapons used by that unit
until the end of the phase.
ZAINTHAR KAI
COMMAND TRAIT
CURSE OF
THE BLOODY-
HANDED
At the end of the combat phase,
roll a dice for each enemy unit within
3” of this general. On a 5+, that unit
suffers D3 mortal wounds.
DAUGHTERS OF KHAINE
LORE OF SHADOWS
STEED OF
SHADOWS
Steed of Shadows has a casting
value of 5. If successfully cast,
then until the start of your next
HERO phase, the caster can fly and
has a Move characteristic of 16”.
DAUGHTERS OF KHAINE
LORE OF SHADOWS
PIT OF SHADES
Pit of Shades has a casting value
of 7. If successfully cast, pick an
enemy unit within 18” of the caster
that is visible to them. Roll two dice
and add the scores together. The
enemy unit suffers 1 mortal wound for
each point by which the total exceeds
their Move characteristic.
DAUGHTERS OF KHAINE
LORE OF SHADOWS
MIRROR DANCE
Mirror Dance has a casting value
of 4. If successfully cast, pick
two friendly DAUGHTERS OF
KHAINE HEROES within 24” of
the caster. So long as neither
HERO is within 6” of any other unit,
the two models can swap positions
on the battlefield (neither can be set
up within 3” of any enemy units).
DAUGHTERS OF KHAINE
LORE OF SHADOWS
THE
WITHERING
The Withering has a casting value of
7. If successfully cast, pick an enemy
unit within 18” of the caster that is
visible to them. Until the start of your
next hero phase, add 1 to wound rolls
for attacks that target that unit.
DAUGHTERS OF KHAINE
LORE OF SHADOWS
MINDRAZOR
Mindrazor has a casting value of 7.
If successfully cast, pick a friendly
DAUGHTERS OF KHAINE unit
within 18” of the caster. Until the
start of your next hero phase, the
Rend characteristic of that unit’s
melee weapons is improved by
1 (e.g. a Rend characteristic of ‘-’
becomes -1). In addition, the Damage
characteristic of the unit’s melee
weapons is increased by 1 while
attacking a target that has a lower
Bravery characteristic than they do.
DAUGHTERS OF KHAINE
LORE OF SHADOWS
SHROUD OF
DESPAIR
Shroud of Despair has a casting
value of 4. If successfully cast, pick
an enemy unit within 18” of the caster
that is visible to them. Until the start
of your next hero phase, subtract
1 from the Bravery characteristic
of that unit. If the spell was
successfully cast with a casting roll
of 8 or more, subtract D3 from that
unit’s Bravery instead.
MORATHI SPELL
BLACK HORROR
OF ULGU
Black Horror of Ulgu has a
casting value of 7 and a range of
36”. If successfully cast, pick 1
enemy unit within range of the
caster that is visible to them and
roll a dice. On a 1, that unit suffers 1
mortal wound. On a 2-3, it suffers
D3 mortal wounds. On a 4+, it
suffers D6 mortal wounds.
BLOODWRACK MEDUSA SPELL
ENFEEBLING FOE
Enfeebling Foe has a casting value
of 5. If successfully cast, pick a unit
within 18” of the caster that is visible
to them. Until your next hero phase,
subtract 1 from wound rolls for that
unit in the combat phase.
DOOMFIRE WARLOCKS SPELL
DOOMFIRE
Doomfire has a casting value of 6.
If successfully cast, pick an enemy
unit within 18” of any model in the
casting unit that is visible to it. The
target unit suffers D3 mortal wounds
if the casting unit has fewer than 5
models, D6 mortal wounds if it has
5 to 9 models, or 6 mortal wounds if
it has 10 or more models.
HAG & SLAUGHTER QUEEN
PRAYERS
RUNE OF
KHAINE
The Hag/Slaughter Queen’s Blade
of Khaine has a Damage characteristic
of D3 instead of 1 until your
next hero phase.
HAG & SLAUGHTER QUEEN
PRAYERS
TOUCH OF
DEATH
Pick a unit within 3” of this model and
then hide a dice in one of your hands.
Your opponent must pick a hand; if
that hand is holding the dice, the unit
you picked suffers D3 mortal wounds.
SLAUGHTER QUEEN
PRAYERS
DANCE OF
DOOM
Until your next hero phase, this model
can be chosen to pile in and attack
twice in the combat phase.
DAUGHTERS OF KHAINE PRIESTS
PRAYERS
WRATH OF
KHAINE
Pick a friendly AVATAR OF KHAINE on
the battlefield – until your next hero
phase, it is now Animated
HAG QUEEN
ABILITY
WITCHBREW
In your hero phase, you can pick a
friendly DAUGHTERS OF KHAINE
unit within 3” of this model to drink
witchbrew. If you do, then until your
next hero phase you can re-roll failed
wound rolls for that unit’s melee
weapons, and you do not need to take
battleshock tests for the unit.
MORATHI-KHAINE
COMMAND ABILITY
WORSHIP
THROUGH
BLOODSHED
If this model is on the battlefield, you
can use this command ability in your
hero phase. If you do, pick 1 other
friendly DAUGHTERS OF KHAINE
unit wholly within 24” of this model.
That unit can shoot or, if it is within 3”
of any enemy units, it can fight. You
cannot use this command ability more
than once in the same phase.
SLAUGHTER QUEEN
COMMAND ABILITY
ORGY OF
SLAUGHTER
If this model is your general, you
can use this ability. If you do, pick a
friendly DAUGHTERS OF KHAINE
unit within 14” of this model. If that
unit is within 3” of an enemy unit, it
can pile in and attack as if it were the
combat phase.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
WAR COVEN
OF MORATHI
Blood Rituals: If your army has the
DAUGHTERS OF KHAINE allegiance,
units in this battalion count the current
battle round number as being 1 higher
than it actually is when determining what
abilities they receive from the Blood Rites
battle trait (pg 50). This is cumulative
with other, similar abilities (e.g. the
True Believer Command Trait or the
Sacrament of Blood prayer).
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
WAR COVEN
OF MORATHI
Devout Followers: Do not take a
battleshock test for War Coven of
Morathi units that are within 18” of
Morathi (in either of her forms)
when the test is taken.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
CAULDRON
GUARD
Frenzied Devotees: Add 1 to run
and charge rolls made for units from
this battalion.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
SLAUGHTER
TROUPE
Gladiatorial Acrobatics:
Slaughter Troupe units that retreat can
still shoot and charge in the same turn.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
TEMPLE NEST
Lethal Transfixion: Each time your
opponent makes a hit roll of 1 when
attacking a Temple Nest unit in
the combat phase, the attacking unit
suffers 1 mortal wound after all of its
attacks have been made.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
SHADOW
PATROL
Shadowpaths: Once per battle round,
instead of moving in your movement
phase, one unit from this battalion that
is more than 3” from any enemy models
can move along the shadowpaths. If
it does so, remove the unit from the
battlefield, then set it up anywhere on
the battlefield more than 9” from any
enemy models. This is its move for that
movement phase.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
SHADOWHAMMER
COMPACT
Righteous Fervour: In your hero phase,
choose one DAUGHTERS OF KHAINE
unit from this battalion and one
STORMCAST ETERNAL unit from this
battalion that are within 6” of each other.
Both units can either make a normal
move as if it were your movement phase,
shoot as if it were your shooting phase,
or pile in and attack as if it were the
combat phase. Both units must perform
the same action (if only one of the units
is able to perform the action you chose
– for example, if one of the units shoots
but the other has no missile weapons –
then the other unit does nothing).
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
VYPERIC GUARD
Vaunted Slayers: Once per battle, a
HERO from this battalion can use a
command ability without a command
point being spent.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
SCÁTHCOVEN
Devoted to Morathi: Do not take
battleshock tests for units from
this battalion.
DAUGHTERS OF KHAINE
WARSCROLL BATTALION
SHRINE BROOD
Blood Sacrifice: In your hero phase,
you can pick any number of units from
this battalion that are within 6” of the
BLOODWRACK SHRINE from the same
battalion. 1 model from each unit you
picked is slain. You can heal 1 wound
allocated to the BLOODWRACK
SHRINE for each KHINERAI HARPIES
model that was slain, and you can
heal up to 2 wounds allocated to the
BLOODWRACK SHRINE for each
MELUSAI model that was slain.