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Capture The Chicken LP

This activity involves students playing a game similar to capture the flag but with rubber chickens instead of flags. The objective is to steal the opposing team's chicken from their side of the playing field. Students can be tagged and sent to jail on the other team's side, and must be rescued by a teammate in order to rejoin the game. The first team to steal the other team's chicken wins. The game focuses on skills like running, chasing, dodging and tagging.

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0% found this document useful (0 votes)
2K views1 page

Capture The Chicken LP

This activity involves students playing a game similar to capture the flag but with rubber chickens instead of flags. The objective is to steal the opposing team's chicken from their side of the playing field. Students can be tagged and sent to jail on the other team's side, and must be rescued by a teammate in order to rejoin the game. The first team to steal the other team's chicken wins. The game focuses on skills like running, chasing, dodging and tagging.

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Activity: Chicken

Grade Level: 3-6

Standard: 4—Apply simple offensive strategies and tactics in chasing and fleeing activities.

Skills: Running, chasing, fleeing, dodging, cutting, tagging

Equipment: cones (to line the boundaries of the field), 2 hula hoops, 2 chickens, jerseys/pinnies
to differentiate teams

Description: 
 This game is similar to capture the flag, but is played with rubber chickens rather than
flags (any items can be used if rubber chickens are not available).  
 Students are split into two teams when outside (you can also do class vs. class).
 A rubber chicken is set in the back/middle of each side of the playing field inside the hula
hoop.  
 Teams may only have one person guarding the chicken at one time, and that person must
be at least two large steps off the chicken unless the opposing team is attacking.  
 Same rules as capture the flag:
 Students on team A try to get the chicken from team B, but can be tagged when
they cross the line and are on the other teams side.  
 When a student is tagged they are sent to the jail on the opposing teams side.  
 Students can be “free” from jail only when someone from their team successfully
comes from the other side and gives them a high-five. 
 When tagging people out of jail you must take the person who has been there the
longest.   
 When leaving jail both people have “free walk backs.”  Those that are taking their
“free walk back” must have both hands in the air to let others know what they are
doing.  
 If the student who is trying to steal the opposing chicken is tagged on their way
back to their side the chicken is returned and they are sent to jail.  
 The team to succeed in stealing the other teams chicken wins.   

Modifications:
 If outside students may be grouped class vs. class or split up depending on teams.  Make
sure that you do not have one team that is “stacked.”
 If you see too many students in jail you may call a jail break which gives all those in jail
a “free walk back” to their side.  The game continues as usual.  
 Make the jails interchangeable, if one is more heavily “guarded” you may run straight
across to the other jail, but you will lose your spot in line (since students must be rescued
from jail in the order in which they were tagged). 
 Arguments or issues are always solved with rock-paper-scissors.

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