The French and Indian War
This set includes lists and addi-           The figure can subsequently recover his
tional rules that allow you to play         tomahawk if the launch was successful.
The French and Indian War using             Removing the weapon takes 1 Action.
Smooth&Rifled. You can purchase             The figure killed by this weapon should
                                            not be removed unless it is exchanged
Smooth&Rifled at http://www.dadie-
                                            for a marker so players know where the
piombo.com/smooth.html.                     tomahawk is when they come to recover
Follow the updates on Smooth&Rifled         it. Tomahawk is a melee weapon (1 re-
at http://smooth-and-rifled.blogspot.       roll) if used in melee.
com                                         Wooden club and Halberd. They are me-
                                            lee weapon and give a re-roll in melee.
                                            Bayonets. Re-loading a Muzzleloading
ADDITIONAL RULES                            musket takes longer if bayonet is fixed.
Scalps. Taking a scalp from a out of com-
                                            Add 1 to re-loading time when bayonet
bat figure (the looser in a melee) takes
                                            is fixed.
1 action. Each scalp counts 1 point for
                                            Miniatures are supposed to start the
Morale Value.                               game with unfixed bayonets. Bayonets
Tomahawk. 10/X means that if used as a      can be fixed with one action, it can be
missile weapon is a one use weapon.         also a Group Action.
                                 Smooth&Rifled
                              ARMY LISTS
                        Great Britain
Line Infantry
AV=1/2/3; C=4
0-1 Officer (Leader), sword, 20 pts
0-1 Standard-bearer, flag, 13 pts
0-1 Drummer (Musician), 10 pts
1 NCO (Leader), halberd and/or sword, 15 pts
6-20 Line Infantry, smoothbore musket (20/2), bayonet, 15 pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
You can give the Officer a pistol (10/2), +2 pts.
You can give the Officer an horse for +5 pts.
Light Infantry
AV=1/2/2; C=4; marksmen
0-1 Officer (Leader), sword, 21 pts
0-1 Standard-bearer, flag, 14 pts
0-1 Bugler (Musician), long rifle (30/3), 22 pts
1 NCO (Leader), long rifle (30/3), 25 pts
6-20 Light Infantry, long rifle (30/3), 20 pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
You can give the Officer a pistol (10/2), +2pts.
The Standard bearer is not a marksmen.
Grenadiers
AV=1/1/2; C=5, Guard
0-1 Officer (Leader), sword, 29 pts
0-1 Standard-bearer, flag, 22 pts
0-1 Drummer (Musician), 19 pts
1 NCO (Leader), halberd and/or sword, 24 pts
6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 pts
                              Smooth&Rifled
Highlanders
AV=1/2/2; C=5, Impetus
0-1 Officer (Leader), sword, pistol (10/2), 28 pts
0-1 Standard-bearer, flag, (sword), pistol (10/2), 21 pts
0-1 Piper/fifer (Musician), sword, pistol (10/2), 20 pts
1 NCO (Leader), halberd and/or sword, pistol(10/2), 23 pts
6-20 Highlanders, smoothbore musket (20/2), sword, pistol(10/2), bayonet 25
pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
Rangers and Frontiersmen
AV=1/2/3; C=4; Terrain
0-1 Officer (Leader), smoothbore musket (20/2), 24 pts
0-1 Bugler (Musician), smoothbore musket (20/2), 16 pts
1 NCO (Leader), smoothbore musket (20/2), 19 pts
6-20 Rangers, smoothbore musket (20/2), 14 pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
You can give one or more figures a long rifle (30/3) at the same cost.
You can upgrade one or more figures with long rifle to marksman at +5 pts per
figure.
One or more figures can be upgraded to Scout, +2pts
You can provide one or more figures with tomahawk 10/X at +3pts for each
miniature.
Cannot perform volley fire (fire by group).
Militia
AV=2/2/3; C=4
0-1 Officer (Leader), sword, 18 pts
0-1 Standard-bearer, flag, 11 pts
0-1 Drummer (Musician), 8 pts
1 NCO (Leader), smoothbore musket (20/2), 14 pts
6-20 Militiamen, smoothbore musket (20/2), 9 pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
You can give one or more figures a long rifle (30/3) at the same cost.
You can upgrade one or more figures with long rifle to marksman at +5 pts per
figure.
                             Smooth&Rifled
You can give the Officer a pistol (10/2), +2pts.
You can provide one or more figures with tomahawk 10/X at +3pts for each
miniature.
Cannot perform volley fire (fire by group).
                               France
Line Infantry
AV=1/2/3; C=4
0-1 Officer (Leader), sword, 20 pts
0-1 Standard-bearer, flag, 13 pts
0-1 Drummer (Musician), 10 pts
1 NCO (Leader), halberd and/or sword, 15 pts
6-20 Line Infantry, smoothbore musket (20/2), bayonet, 15 pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
You can give the Officer a pistol (10/2), +2 pts.
You can give the Officer an horse for +5 pts.
Grenadiers
AV=1/1/2; C=5, Guard
0-1 Officer (Leader), sword, 29 pts
0-1 Standard-bearer, flag, 22 pts
0-1 Drummer (Musician), 19 pts
1 NCO (Leader), halberd and/or sword, 24 pts
6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 pts
Courer Du Bois
AV=1/2/3; C=4; Terrain
0-1 Officer (Leader), long rifle, 24 pts
0-1 Bugler (Musician), long rifle (30/3), 16 pts
1 NCO (Leader), long rifle (30/3), 19 pts
6-20 Courers, long rifle (30/3), 14 pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
You can upgrade one or more figures to marksman at +5 pts per figure.
You can provide one or more figures with tomahawk 10/X at +3pts for each
miniature.
                              Smooth&Rifled
One or more figures can be upgraded to Scout, +2pts
Cannot perform volley fire (fire by group).
Les Compagnies Franches de la Marine
AV=1/2/3; C=4; Terrain
0-1 Officer (Leader), sword, 23 pts
0-1 Standard-bearer, flag, 16 pts
0-1 Drummer (Musician), 13 pts
1 NCO (Leader), smoothbore musket (20/2), bayonet, 23 pts
6-20 Marines, smoothbore musket (20/2), bayonet, 18 pts
Notes&Upgrades
You can upgrade the Unit to Veterans for +3 pts for each miniature.
One or more figures can be upgraded to Scout, +2 pts
You can give one or more figures a long rifle (30/3) and no bayonet saving 1 pt.
You can upgrade one or more figures with long rifle to marksman at +5 pts per
figure.
You can give the Officer a pistol (10/2), +2 pts.
You can give the Officer an horse for +5 pts.
                               Indians
Indians
AV=2/2/3; C=4; Terrain
0-1 Chief (Leader=Officier), smoothbore musket (20/2), 22 pts
1 Leader, smoothbore musket (20/2), 17 pts
6-20 Indians, smoothbore musket (20/2), 12 pts
Notes&Upgrades
Indians can also be fielded by British and French.
You can upgrade the Unit to Veterans for +3 pts for each miniature.
You can upgrade the Unit to Ferocious for +3 pts per each miniature.
You can add Impetus to all the Unit for +3 pts for each miniature.
You can upgrade one or more figures with long rifle (30/3) at the same cost or
with bow (16/0) at -1pt per figure.
You can provide one or more figures with tomahawk 10/X at +3pts for each
miniature or with wooden club at +2pts per figure
Cannot perform volley fire (fire by group).
                    Version 0.2.2 © 2011 Dadi&Piombo
                                Smooth&Rifled