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Sample DND Sheet

The document appears to be a character sheet for a wizard named Theon Princeton. It includes basic information like race, alignment, and experience points. It also lists various abilities, skills, spells, and hit points. The sheet tracks the wizard's progression through levels 1-20 and gains in abilities associated with leveling up, such as additional spell slots and class features of the Arcane Tradition.

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Vedad Traljo
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0% found this document useful (0 votes)
259 views1 page

Sample DND Sheet

The document appears to be a character sheet for a wizard named Theon Princeton. It includes basic information like race, alignment, and experience points. It also lists various abilities, skills, spells, and hit points. The sheet tracks the wizard's progression through levels 1-20 and gains in abilities associated with leveling up, such as additional spell slots and class features of the Arcane Tradition.

Uploaded by

Vedad Traljo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Human Sage

Wizard
Theon Princeton RACE BACKGROUND

Chaotic Good
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS
ARCANE TRADITION
LEVEL

PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
ARCANE RECOVERY
1
Once per day when you finish a short rest, you can choose
expended spell slots to recover. The spell slots can have a
combined level that is equal to or less than half your wizard
PASSIVE
INSPIRATION level, and none of the slots can be 6th level or higher.
INSIGHT
LEVEL

Hit Point
Maximum
Temporary
Hit Points
ARCANE TRADITION FEATURE
2
STRENGTH SAVING THROWS
ATHLETICS

LEVEL

6
HIT DICE DEATH SAVES
ARCANE TRADITION FEATURE
DEXTERITY Used Total
SAVING THROWS SUCCESSES
ACROBATICS
FAILURES
SLEIGHT OF HAND d10
STEALTH

NAME ATK BONUS DAMAGE/TYPE


LEVEL

CONSTITUTION SAVING THROWS


ARCANE TRADITION FEATURE
10

SPELL SPELL CANTRIPS SPELLS


ATTACK BONUS SAVE DC LEVEL
INTELLIGENCE KNOWN KNOWN
SAVING THROWS
ARCANA
ARCANE TRADITION FEATURE
14
HISTORY
INVESTIGATION
NATURE
RELIGION
FAVOURITE SPELLS
WISDOM SAVING THROWS NAME RANGE CASTING TIME SAVE LEVEL
ANIMAL HANDLING
INSIGHT
5ft C
SPELL MASTERY
18
Choose a 1st-level wizard spell and a 2nd-level wizard spell
MEDICINE that are in your spellbook. You can cast those spells at their lowest
PERCEPTION level without expending a spell slot when you have them prepared. If
SURVIVAL you want to cast either spell at a higher level, you must expend a
spell slot as normal.
C By spending 8 hours in study, you can exchange one or both of the
CHARISMA SAVING THROWS spells you chose for different spells of the same levels.

DECEPTION LEVEL
INTIMIDATION
PERFORMANCE C
SIGNATURE SPELL
Choose two 3rd-level wizard spells in your spellbook as your signature
20
PERSUASION spells. You always have these spells prepared, they don’t count against
the number of spells you have prepared, and you can cast each of them
once at 3rd level without expending a spell slot. When you do so, you
can’t do so again until you finish a short or long rest.
C If you want to cast either spell at a higher level, you must expend a spell
RACIAL TRAITS slot as normal.

Level P R CANTRIPS & SPELLS KNOWN


C

PROFICIENCIES LANGUAGES
LIGHT SIMPLE
ARMOUR WEAPONS
SPELL SLOTS
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES

HEAVY
ARMOUR
SHIELDS

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