000000.000| ALWAYS| Logging started at 2020-11-13T01:11:41.
166
000000.075| ALWAYS| CFG| CrashHandler(Sentry)
000000.091| ERROR| SentryStartupTransport
000000.215| ALWAYS| CFG| Command Line: "45.7.36.45 5343 p5VklNPG34BNeQOXtWc9wA==
2566647" "-PlayerID=2566647" "-GameID=2112580030" "-Region=BR" "-PlatformID=BR1" "-
Locale=pt_BR" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-UseNewX3D=1" "-
UseNewX3DFramebuffers=1" "-RiotClientPort=50735" "-
RiotClientAuthToken=yLWbq1EghG2joB7IrE0Jnw"
000000.223| ALWAYS| Parent process: C:\Riot Games\League of
Legends\LeagueClient.exe
000000.420| ALWAYS| CFG| Build Version: Version 10.23.343.2581 (Nov 06
2020/11:12:25) [PUBLIC] <Releases/10.23> ChangeList: 3432581
000000.427| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.515| ALWAYS| LCURemotingClient: Initializing on port 50735
000000.597| ALWAYS| LCURemotingClient: Connected to app process.
000000.626| ALWAYS| FLOW| Initializing Renderer
000000.626| ALWAYS| r3dRenderLayer::Init enter
000000.627| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.628| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.628| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.691| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1660 Ti'
000001.180| ALWAYS| Using X3D Platform: DX9
000001.220| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.222| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.398| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000001.712| ALWAYS| GameStartData::GameID=2112580030
000001.949| ALWAYS| Possible GPU problem for NVIDIA GeForce GTX 1660 Ti:
Availability = 8, configManagerErrorCode = 0
000001.974| ALWAYS| CONN| Connecting to address (45.7.36.45) port (5343)
000001.984| ALWAYS| CONN| Waiting for response from game server...
000002.351| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000002.522| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000002.523| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) l1nkz1 -
Champion(Aphelios) SkinID(0) TeamBuilderRole(NONE) PUUID(f650f270-079b-51b4-b141-
95642dfabb80) ConnectionState(Disconnected)
000002.523| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) Love Witch -
Champion(Amumu) SkinID(3) TeamBuilderRole(NONE) PUUID(bf6e485f-9f3c-5bd0-9184-
204c08ab360f) ConnectionState(Disconnected)
000002.523| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) Ands93 **LOCAL** -
Champion(Draven) SkinID(0) TeamBuilderRole(NONE) PUUID(f56d9537-840f-53f7-a7a2-
36f98f380226) ConnectionState(Connected)
000002.524| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) bardo 30 cm mole -
Champion(AurelionSol) SkinID(0) TeamBuilderRole(NONE) PUUID(8495b388-e4f2-532f-
bfff-600591872080) ConnectionState(Connected)
000002.524| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) URSO BARBUDOO -
Champion(Graves) SkinID(3) TeamBuilderRole(NONE) PUUID(bdd36ecc-0729-5105-973d-
7d494503b054) ConnectionState(Disconnected)
000002.524| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) Captain ApioS -
Champion(Lissandra) SkinID(0) TeamBuilderRole(NONE) PUUID(12685b26-720b-591c-930b-
fa943a34e2ca) ConnectionState(Disconnected)
000002.524| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) El Papaquito -
Champion(Lucian) SkinID(25) TeamBuilderRole(NONE) PUUID(1dd6b1aa-b74a-52b8-a013-
673ac4881b3e) ConnectionState(Connected)
000002.524| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) Tavinnnn -
Champion(Kennen) SkinID(0) TeamBuilderRole(NONE) PUUID(27e96a83-0ed6-535e-a90c-
c1bfb7dcb5df) ConnectionState(Disconnected)
000002.524| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) IKon -
Champion(Morgana) SkinID(4) TeamBuilderRole(NONE) PUUID(88e81ef9-c992-5a70-817c-
cf44b3ba439b) ConnectionState(Disconnected)
000002.524| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) Caelfir -
Champion(Gnar) SkinID(13) TeamBuilderRole(NONE) PUUID(8361a181-7a3d-5edf-b379-
98b595644157) ConnectionState(Disconnected)
000002.531| ALWAYS| CONN| Game Server Connection Established after 0.547 seconds,
0 retries
000002.534| ALWAYS| FLOW| Waiting for loading info
000002.654| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000003.120| ALWAYS| Set focus to app
000003.121| ALWAYS| CFG| OS Version: 10 Home Single Language, x64 CPU: Intel(R)
Core(TM) i7-9750H CPU @ 2.60GHz, 2629Mhz (6 cores) Instruction Set Level 7Physical
memory: 34359738368Display info: NVIDIA GeForce GTX 1660 Ti 4293918720
27.21.14.5167 Driver: 27.21.14.5167
000003.136| ALWAYS| PlayGame Started
000003.140| ALWAYS| LCURemotingClient: Initializing on port 50735
000003.141| ALWAYS| LCURemotingClient: Initializing on port 50735
000003.152| ALWAYS| LCURemotingClient: Connected to app process.
000003.155| ALWAYS| LCURemotingClient: Connected to app process.
000003.158| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000003.355| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000003.704| ALWAYS| FLOW| Begin Async Loading
000007.178| ALWAYS| LOAD| LOADING: Begin Game Object Update
000007.189| WARN| Building is badly named! Barracks_T1_C1
000007.190| WARN| Building is badly named! ____P_Chaos_Spawn_Barracks__C01
000007.193| WARN| Building is badly named! Barracks_T2_C1
000007.194| WARN| Building is badly named! ____P_Order_Spawn_Barracks__C01
000007.199| ALWAYS| LOAD| LOADING: End Game Object Update
000008.812| ALWAYS| PreloadGlobalEffects
000009.016| ALWAYS| PreloadGlobalEffects Finished
000011.321| ALWAYS| FLOW| Async Loading Complete
000011.479| ALWAYS| FLOW| Data Load Complete
000011.479| ALWAYS| FLOW| Start Main Loop
000011.490| ALWAYS| FLOW| First Pregame Update
000011.585| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000011.585| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000011.779| ALWAYS| LDS| Failed to initialize companion for player Ands93 :
Missing GCO
000012.836| ALWAYS| LDS| Initialized companion for player l1nkz1: PetChoncc
000012.969| ALWAYS| LDS| Initialized companion for player Love Witch:
PetAkaliDragon
000013.132| ALWAYS| LDS| Initialized companion for player bardo 30 cm mole:
PetHextechBirb
000013.220| ALWAYS| LDS| Initialized companion for player URSO BARBUDOO:
PetSpiritFox
000013.283| ALWAYS| LDS| Initialized companion for player Captain ApioS:
PetSGShisa
000013.341| ALWAYS| LDS| Initialized companion for player El Papaquito:
PetSGShisa
000013.405| ALWAYS| LDS| Initialized companion for player Tavinnnn:
PetPenguKnight
000013.489| ALWAYS| LDS| Initialized companion for player IKon: PetGriffin
000013.625| ALWAYS| LDS| Initialized companion for player Caelfir: PetPegasus
000013.707| ALWAYS| FLOW| Spawning completed
000013.709| ALWAYS| FLOW| SEJ-BC89AC41
000013.709| ALWAYS| FLOW| SEJ-6671BCAD
000127.910| ALWAYS| ALE-MM44G8Q7 (120.7372673 6.450000 0.051026 0.000012)
000241.163| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000241.180| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 03e5f841
000241.197| ALWAYS| FLOW| SEJ-8711AB1A 0.0621729
000241.262| ALWAYS| FLOW| SEJ-9651ACAB
000241.263| ALWAYS| FLOW| SEJ-B2890C00
000241.271| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000241.394| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000241.395| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000241.397| ALWAYS| FLOW| SEJ-891ACC45
000515.825| ALWAYS| CONN| [Love Witch PUUID(bf6e485f-9f3c-5bd0-9184-204c08ab360f)]
has received reconnection confirmation.
001531.764| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001531.764| ALWAYS| FLOW| ALE-8SDFH23F
001533.915| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001533.917| ALWAYS| CONN| Requesting disconnect (22)
001533.917| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001533.921| ALWAYS| FLOW| Finished Main Loop
001534.007| ALWAYS| =================== Perf Stats (all in ms)
=========================
001534.007| ALWAYS| Average Frame Time: 5.94
001534.007| ALWAYS| Average FPS: 168.24 fps
001534.007| ALWAYS| StdDev Frame Time: 1.61
001534.007| ALWAYS| Max Frame Time: 477.31
001534.007| ALWAYS| Ave GPU Frame Time: 2.59
001534.007| ALWAYS| StdDev GPU Frame Time: 0.79
001534.007| ALWAYS| Max GPU Frame Time: 132.40
001534.007| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001534.007| ALWAYS| Frame Time Histogram:
[0,0,0,45007,156737,14854,411,60,7,6,2,2,0,0]
001534.007| ALWAYS| GPU Time Histogram:
[0,1324,40133,175185,368,27,29,19,0,0,0,1,0,0]
001534.015| ALWAYS| Max Memory Allocated = 1093.461MB
001534.218| ALWAYS| FLOW| Cleanup Complete
001534.334| ALWAYS| FLOW| ALE-8SDFH23F
001534.401| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001534.402| ALWAYS| AudioManagerWwise::Finit
001534.622| ALWAYS| FLOW| Destroying the renderer
001534.622| ALWAYS| r3dRenderLayer::Close() enter
001534.624| ALWAYS| r3dRenderLayer::Close() exit
001534.648| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status
200: SUCCESS
001539.561| ERROR| SentryShutdownTransport