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Usability MCQ 1

The document contains a set of multiple choice questions related to usability and human-computer interaction. The questions cover topics such as ergonomics, prototyping, cognitive psychology, user testing, and design principles. Some key areas addressed include the definition of ergonomics, purposes of usability testing, techniques for user testing like prototyping, and factors that influence human-computer interaction design.

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0% found this document useful (0 votes)
1K views9 pages

Usability MCQ 1

The document contains a set of multiple choice questions related to usability and human-computer interaction. The questions cover topics such as ergonomics, prototyping, cognitive psychology, user testing, and design principles. Some key areas addressed include the definition of ergonomics, purposes of usability testing, techniques for user testing like prototyping, and factors that influence human-computer interaction design.

Uploaded by

dresty sindhi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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USABILITY MCQ’s

Part -1 :

Question 1
Ergonomics is the study of the
a. Human body
b. Human posture
c. The arrangement of objects for ease of use
d. All of the mentioned

Question 2
The P in PACT is for
a. People
b. Person
c. Picture
d. None

Question 3
………………… is the ability of a system or system component to gather information
about its environment at any given time and adapt behaviors accordingly.
a. Context awareness
b. Awareness
c. System awareness
d. All of above

Question 4
HTA as a framework for
a. Task analysis
b. Goal analysis
c. Requirement analysis
d. Feasibility analysis
Question 5
Design is………
a. The creative process of specifying something new
b. The artefacts that are produced along the way
c. Both a and b
d. None

Question 6
The relationships between controls and their effects on a system are called
a. Mappings
b. Iterations
c. Turing tests
d. Domains

Question 7
Prototyping is a waste of time in designing for usability.
a. True
b. False

Question 8
Transfer of information from short term memory into long term memory is affected by
a. The emotional importance of the information
b. Rehearsal and re-use
c. Both a and b
d. None

Question 9
................are physical, cultural or logical limits on the number of possibilities for an
object’s use
a. Constraints
b. Design
c. Affordances
d. Conventions
Question 10
Affordances for a pair of scissors is:
a. Small hole for thumb, big hole for several fingers.
b. holes for putting fingers in
c. Cost of scissors
d. All of above

Question 11
Flowchart provide a map of the information architecture
a. True
b. False
c.

Question 12
………………..is the centre of design, technology and usability.
a. People
b. Occidental
c. Oriental
d. None of the above

Question 13
Good design principles for human centred systems are derived from
a. Careful examination of user experience
b. Understanding of user cognitive psychology
c. Both a and b
d. None of the above

Question 14
Task decomposition means
a. Splitting task into subtasks
b. Combine task
c. Alter Task
d. All of the above
Question 15
Which of the following is NOT a type of design review?
a. Heuristic evaluation
b. Task analysis
c. Standalone design critique
d. UX Expert review

Question 16
Which of the following field is not an influence in HCI
a. Ergonomics
b. Cognitive Physiology
c. Computer science
d. All of the above are an influence on HCI

Question 17
How you can test rapid prototypes with users
a. With the help of Black Box Testing
b. With the help of Unit Testing
c. With the help of Wizard of Oz technique
d. With the help of boundary testing

Question 18
Low fidelity paper prototypes are
a. Vague and incomplete
b. Complete and specific
c. Clear and finished
d. none of the mentioned
Question 19
Unconscious mind process vastly more information then conscious mind by using
shortcut
a. True
b. False

Question 20
Which of the following is true of quantitative research
a. It typically requires just 5 users.
b. It is used mostly for formative purposes, in the early stages of a design to inform
design decisions.
c. It produces statistically meaningful results that are likely to be replicated in a
different study.
d. It allows for flexible study conditions that can be adjusted from session to session
according to the team’s needs.

Part : 2

1. A user interface is well-designed when the program behaves exactly how the
user thought it would.
a) True
b) False

2. Why you will be doing a usability test


a) How do people interact with the system you are testing?
b) What is difficult or easy for people to do?
c) What makes sense about it? What is exciting about it?
d) What changes would users like to see?
e) All of above

3. Usability testing does not have a well-defined test plan.


a) True
b) False
4. Usability testing is a technique for ensuring that the intended users of a system
can carry out the intended tasks efficiently, effectively and satisfactorily.
a) True
b) False

5. The technique applied for usability testing is.


a) White box
b) Grey box
c) Black box
d) d) Combination of all

6. Once the requirements of the user are known, the human-computer interface
takes on additional meaning regarding web usability. Nielsen (2000) wrote that a
website has three main areas to consider; site design and structure, page design,
and content design. Which of the following features come under the heading of
'site design and structure'?
a) Site navigation
b) Site organization
c) Site style
d) Site personality
e) All of the above

7. Which of the following usability-test setups describes a between-subjects study


design?
a) A pair of two different people collaborate during a test session.
b) Two different people work separately on the same tasks in different
rooms at the same time.
c) The same participant tests all different versions of the design.
d) Different people test each version of the design, so that each person is
only exposed to a single version.

8. Which of the following is a POST-TEST rather than a post-task questionnaire?


a) Single Ease Questionnaire
b) System Usability Scale (SUS)
c) NASA-TLX
d) Subjective Mental Effort Questionnaire (SMEQ)

9. Which of the following is NOT a type of design review?


a) Heuristic evaluation
b) Task analysis
c) Standalone design critique
d) UX Expert review
10. Which of the following stages of persona creation is likely to take the most time?
a) Stage I: Gathering data for personas
b) Stage II: Analyzing the data gathered in Stage I
c) Stage III: Crafting the actual personas
d) All stages typically take the same amount of time

11. What is the negativity bias?


a) Humans’ tendency to give less weight to negative experiences than to
positive ones
b) Humans’ tendency to give more weight to negative experiences than to
positive ones
c) Humans’ tendency to ignore all negative aspects on a website and
focus on the positive
d) Humans’ tendency to rebel against unreasonable requests such as
filling in a long form on a website

12. Which of the following is NOT a type of micro content?


a) Page title
b) Headline
c) Tagline
d) Email body

13. Which of the following best describes the false-consensus effect


a) People tend to assume that others share their beliefs and responses to
a given situation.
b) Designers think that their favorite web-design patterns are more
widespread than they are in reality.
c) People assume that their needs are unique most of the time, and that
only in exceptional situations they will react in the same way as others.
d) Members of a team tend to act cohesively to give outsiders the illusion
of consensus.

14. Long-term memory is the memory of the


a) Past memory
b) Present memory
c) Future memory
15. User- centered design comprises of which of these principles?
a) Stakeholder focus
b) Empirical Evaluation
c) Iteration
d) All of the mentioned

16. In Design phase, which is the primary area of concern?


a) Architecture
b) Data
c) Interface
d) All of the mentioned

17. In Design phase, which is the primary area of concern?


a) Architecture
b) Data
c) Interface
d) All of the mentioned

18. Digital prototyping it falls into


a) Throw-away prototyping
b) Incremental prototyping
c) Both a and B
d) None of the mentation

19. Paper prototyping is a very expensive tool for analysis.


a) True
b) False

20. Logical paradigm based on a problem solving approach that considers


a) A small portion of the available data at any given time
b) All part of the available data at any given time
c) A small portion of the available data at unlimited time period
d) None of the above
Extra:

1.Why you will be doing a usability test


a) How do people interact with the system you are testing?
b) What is difficult or easy for people to do?
c) What makes sense about it? What is exciting about it?
d) What changes would users like to see?
e) All of above
2. A user interface is well-designed when the program behaves exactly how the user thought it
would.

A) True
B) False

3.Usability testing does not have a well-defined test plan.


a) True
b) False

4.Usability testing can be carried out at various stages of the design process. In the early stages,
however, techniques such as ............ are often more appropriate.

A) sample tests
B) SRSs
C) walkthroughs
D) Both A & B

5.Usability testing is a technique for ensuring that the intended users of a system can carry out
the intended tasks efficiently, effectively and satisfactorily.
a) True
b) False

6.The technique applied for usability testing is.


a) White box
b) Grey box
c) Black box
d) Combination of all

7.Google Website Optimizer can be used for usability testing.


a) True
b) False

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