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Terror On Rallion

"A terrible dragon named Skrathon is terrorizing Rallion. In the early days after his apparition he was peaceful, but now he has started to attack and destroy the villages in the area. And the largest cities now fear for their future, since they are totally unprepared to face such a danger. Only you Heroes can put an end to this threat.” D&D the fantasy adventure boardgame

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Lorenzo Rampa
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0% found this document useful (0 votes)
146 views11 pages

Terror On Rallion

"A terrible dragon named Skrathon is terrorizing Rallion. In the early days after his apparition he was peaceful, but now he has started to attack and destroy the villages in the area. And the largest cities now fear for their future, since they are totally unprepared to face such a danger. Only you Heroes can put an end to this threat.” D&D the fantasy adventure boardgame

Uploaded by

Lorenzo Rampa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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TERROR IN THE LAND OF RALLION

"A terrible dragon named Skrathon is terrorizing Rallion. In the early days after his apparition he was
peaceful, but now he has started to attack and destroy the villages in the area. And the largest cities now
fear for their future, since they are totally unprepared to face such a danger.

Only you Heroes can put an end to this threat.”

Level 1: The Merchant

"There’s a legend about a weapon imbued with an exceptional power, as result of being forged by melting
together metal with dragon scales. Rumor has it that there is around a merchant who is in possess of it. You
have tracked him down nearby a encampment of bandit Monsters. Find him and try to retrieve the
legendary weapon.”
A: It seems that you have discovered a small treasure, since you have stumbled onto the bandits’ armory.
But you are short on time and it’s not the time to linger. You can only choose 8 of the 12 treasure chests in
the room.

B: This is the merchant. He has heard that you are interested in this sword, so he raised its price. Luckily he
is not aware of the real incommensurable actual value. In order to obtain it, you should however offer him
what he requires:

(Price: significant amount of gold coins)

You can trade a total of

- 1x Melee weapon

- 1x Ranged weapon

- 1x Potion

- 1x Item or 1x Artifact

For a total value equivalent to the amount of gold coins required


Level 2: The Sleeping Dragon

"The dragon has been seen not far from your position. This is your chance to track him”.

- The dragon is sleeping between the grass. Whoever is able to sneak over him can get closer without
starting the fight (Sneak check).

As soon as the dragon is awakened, distribute the Initiative Cards! When his Hit Points drop to 2, he will
immediately fly away wounded and bleeding.
*The first Hero that ends up in the fresh blood of the dragon can make a perception check to find out that
the blood can be used as a protective shield against the breath fire attacks, granting an AC of 4.
This effect vanishes as soon as the hero standing in the blood suffers any damage, mixing his blood with the
one of the dragon.

*Every time the dragon suffers at least 2 Hit Points of damage, he drops on the ground a stain of his blood
in one random space next to him.
Level 3: On the Traces of the Dragon

"The dragon is more seriously wounded than you thought. He is forced to stop flying and starts walking
away leaving a trail of blood behind himself.”

A: The dragon is curled up inside a room waiting, aware of the fact that his imminent end is near. He will
fight using his desperate attacks and every last bit of energy left inside his body.
The dragon fights with these new values now

AC: 2

HP: 4

Movimento: 2

Fire Breath (Ranged Attack): 2x Orange Dices

Once the dragon has been slain, you retrace your steps and investigate the dragon’s traces, figuring ouyt
which direction he was aimed for!
Livello 4: The Dragon is Dead

"The dead corpse of the dragon lies at your feet and next to him there’s a shining dragon scale that glows,
infused of magical energy. This may be the proof that the dragon was under the effect of a control
enchantment. You pick it up, may be this will be useful in your investigation later.”
A: When a Hero picks up the scale, a chrysalis cristalizes around it instantaneously. Then the Hero obtains
the Artifact Card “Dragon Heart Amulet”.!

B: As soon as the Heroes get out of the dungeon, the Goblin Marauders will attack them immediately with a
free turn before drawing the Initiative Cards.
Level 5: The Dragon Egg

"A dragon egg lies broken on the ground. The nest must be close, presumably on a high place nearby.”

- The Goblin Marauders protect the nest

- In order to make the jump from one tower to another, the Heroes must throw the Star die and spend 2
actions: one for the run-up and one for the jump

"Star" = successful jump

"O" = the jump has failed, but luckily the Hero can hold on to the stones of the tower and can try to pull
himself up in the next round with a strength check (automatic success if another Hero adjacent spends one
action to help)

- When a Hero reaches the X spot, the sixth Adventure begins. Don’t change the Tiles nor the position of
anything on the boardgame.
Level 6: The Dragon Nest

"You are almost at the top. The climb is taking you higher and higher. A cloud now is blocking your view”.

- The entire level is surrounded by the cloud. It would be wise to stick together. Your view is limited, each
Hero can see only what’s in the adjacent spaces next to him, in all the directions.

A: A familiar stench comes to your nostrils. This is a trap and you are surrounded by the enemies.

B: The Goblin Marauders keep flying over the nest.

C: The Enemies will try to protect the egg, no matter the cost.

EI: Dragon Egg

- Even if all the Monsters are defeated, at the beginning of every round 3 more Goblins and 1 more Goblin
Marauder will spawn in the map.

Only once the Heroes will have destroyed the egg the enemies will give up and retreat.

The egg is very sturdy:

AC: 6

HP: 2
"When you break the egg, you see a small baby dragon with dark scales coming out of it. You decide to
spare this innocent creature and take care of him
You will give him to the Elves of Weisenbach, where he will grow up strong and healty, possibly becoming a
wise and loyal guardian of the ancient forest.

Behind this threat there was certainly a bigger plan, a hidden hand of a mysterious handler. On an enemy
corpse you find a written order signed with the name of Phregnor. The name is familiar to you and belongs
to a notorious general of the orcs from the Bone March, who aspires to the conquest of Rallion. Probably
he intended to use the dragon to weaken and destroy the defenses of the land while he was preparing the
invasion. How could a simple orc warrior manage to subdue to his will such a powerful being like Srkathon
still remains a mystery, as the identity of his possible associates, pheraps even much more clever and
powerful than him.

SOURCE: WWW.DnDgame.de

AUTHOR: Sandro Gargiliano

Edit and Lore Texts: Lorenzo Rampa

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