Guia de Crafting
Guia de Crafting
1
    Credits                                                          Table of Contents
       Designed by AeronDrake                                        Crafting Basics                                                                                 3
       Made with "GMBinder", created by /u/iveld
       Cover Art: "Brokkr" by linhsiang.                              Crafting an Item ............................................................................. 3
       Interior Art:                                                  Scribing a Spell Scroll ..................................................................4
       "Magic Scrolls" by Tsabo6
       "Dragon Carcass" by Thomaswivegg                              Collecting Materials                                                                            5
       "Bone Armor Character Concept" by Jeffchendesigns              Material Sources ............................................................................5
       "Dwarf-Forge" by Graffiti-freak                                Buying and Selling .........................................................................6
       "Alchemist" by NinjArt1st                                      Plants and Hebs by Areas ............................................................ 7
       "Dragonwing" by cgartiste
       "Spear of Light" by teli333                                   Modular Crafting                                                                                8
       "Small Items Potion Vial 3" by Blackbirdink
       "Big Game" by pindurski                                        Material Description ......................................................................8
    Using This Book                                                  New Magic Items                                                                              13
    To use this book you will need the three basic rulebooks         Modular Magic Items                                                                               15
    (Player's Handbook, Monster Manual and Dungeon Master's
    Guide). Additionally, it uses some downtime rules found in the    Item Tiers ......................................................................................15
    Xanathar's Guide to Everything. This is not a core rulebook,      Item Properties ............................................................................ 15
    but I hope it will provide you new ways to enjoy the game and     Evolving Items ..............................................................................16
    for creating amazing adventures and quests for making magic
    items of legend and for making the crafting part more            Parts by Creature                                                                                 18
    interesting for players and DMs alike.
       The rules presented in this document are the newest and
    reworked version of the same rules found in the City and Wild
    supplement to simplify them and make those rules more
    modular and universal to avoid conflicts with other homebrew
    rules created by other brewers.
                                                                     ON THE COVER
                                                                     Linhsiang illustrates a master crafter mixing an exotic
                                                                     essence with a heated metal to create a new magical weapon
                                                                     he will use in his next adventures.
                                                                     Disclaimer: Aeron Drake is not responsible for the
                                                                     consequences of trying to hunt down an ancient red dragon in
                                                                     the wild without proper equipment for gathering some dragon
                                                                     scales. Some side effects by creating a healing potion using
                                                                     strange materials may include hallucinations, paranoia,
                                                                     sudden changes in behavior and glowing eyes.
                                                                     Current Version: 1.2
      CONTENTS
2
Crafting Basics
D
              URING ADVENTURES AND TRAVELS, A                           An item invariably requires an exotic material to complete
              character can collect and harvest a series of         it. This material can range from the skin of a yeti to a vial of
              materials and objects to craft common and             water taken from a whirlpool on the Elemental Plane of
              special equipment. This supplement expands the        Water. Finding that material should take as part of an
              following crafting rules, which can also be found     adventure.
              in the Xanatar's Guide to Everything.                     The Magic Item Ingredients table suggests the challenge
                                                                    rating of a creature that the characters need to face to acquire
                                                                    the materials for an item. Note that facing a creature does not
Crafting an Item                                                    necessarily mean that the characters must collect items from
A character who has the time, the money, and the needed             its corpse. Rather, the creature might guard a location or a
tools can use downtime to craft armor, weapons, clothing, or        resource that the characters need to access to.
other kinds of nonmagical gear.                                     Magic Item Ingredients
   Resources and Resolution. In addition to the appropriate
tools for the item to be crafted, a character needs raw             Item Rarity             CR Range
materials worth half of the item's selling cost. To determine       Common                       1-3
how many workweeks it takes to create an item, divide its gold
piece cost by 50. A character can complete multiple items in a      Uncommon                     4-8
workweek if the item's combined cost is 50 gp or lower. Items       Rare                       9-12
that cost more than 50 gp can be completed over longer
periods of time, as long as the work in progress is stored in a     Very Rare                 13-18
safe location.                                                      Legendary                    19+
   Multiple characters can combine their efforts. Divide the
time needed to create an item by the number of characters              If appropriate, pick a monster or a location that is a
working on it. Use your judgment when determining how               thematic fit for the item to be crafted. For example, creating a
many characters can collaborate on an item. A particularly          mariner's armor might require the essence of a water weird.
tiny item, like a ring, might allow only one or two workers,        Crafting a staff of charming might require the cooperation of a
whereas a large, complex item might allow four or more              specific arcanaloth, who will help only if the characters
workers.                                                            complete a task for it. Making a staff of power might hinge on
   A character needs to be proficient with the tools needed to      acquiring a piece of an ancient stone that was once touched
craft an item and have access to the appropriate equipment.         by the god of magic–a stone now guarded by a suspicious
Everyone who collaborates needs to have the appropriate tool        androsphinx.
proficiency. You need to make any judgment calls regarding             In addition to facing a specific creature, creating an item
whether a character has the correct equipment. The following        comes with a gold piece cost covering other materials, tools,
table provides some examples.                                       and so on, based on the item's rarity. Those values, as well as
                                                                    the time a character needs to work in order to complete the
Proficiency                  Items                                  item, are shown on the Magic Item Crafting Time and Cost
Herbalism kit                Antitoxin, potion of healing           table. Halve the listed price and creation time for any
Leatherworker's tools        Leather armor, boots
                                                                    consumable items.
Smith's tools                Armor, weapons                         Magic Item Crafting Time and Cost
                                                                    Item Rarity        Workweeks*                    Cost*
Weaver's tools               Cloaks, robes
                                                                    Common                   1                       50 gp
   If all the above requirements are met, the result of the         Uncommon                 2                     200 gp
process is an item of the desired sort. A character can sell an
item crafted in this way at its listed price.                       Rare                     10                  2,000 gp
   Crafting Magic Items. Creating a magic item requires             Very Rare                25                 20,000 gp
more than just time, effort, and materials. It is a long-term
process that involves one or more adventures to track down          Legendary                50               100,000 gp
rare materials and the lore needed to create the item.
   Potions of healing and spell scrolls are exceptions to the       *Halved for a consumable item like a potion or scroll
following rules. For more information, see "Brewing Potions             To complete a magic item, a character also needs whatever
of Healing" later in this section and the "Scribing a Spell         tool proficiency is appropriate, as for crafting a nonmagical
Scroll" section, below.                                             object, or proficiency in the Arcana skill.
   To start with, a character needs a formula for a magic item          If all the above requirements are met, the result of the
in order to create it. The formula is like a recipe. It lists the   process is a magic item of the desired sort.
materials needed and steps required to make the item.
                                                                                                               CRAFTING BASICS
                                                                                                                                       3
    Complications. Most of the complications involved in
    creating something, especially a magic item, are linked to the   Scribing a Spell Scroll
    difficulty in finding rare ingredients or components needed to   With time and patience, a spellcaster can transfer a spell to a
    complete the work. The complications a character might face      scroll, creating a spell scroll.
    as byproducts of the creation process are most interesting
    when the characters are working on a magic item: there's a 10       Resources. Scribing a spell scroll takes an amount of time
    percent chance for every five workweeks spent on crafting an     and money related to the level of the spell the character wants
    item that a complication occurs. The Crafting Complications      to scribe, as shown in the Spell Scroll Costs table. In addition,
    table provides examples of what might happen.                    the character must have proficiency in the Arcana skill and
                                                                     must provide any material components required for the
    Crafting Complications                                           casting of the spell. Moreover, the character must have the
    d6 Complication                                                  spell prepared, or it must be among the character's known
                                                                     spells, in order to scribe a scroll of that spell.
    1
        Rumors swirl that what you're working on is unstable            If the scribed spell is a cantrip, the version of the scroll
        and a threat to the community.*                              works as if the caster were 1st level.
    2 Your tools are stolen, forcing you to buy new ones.*
                                                                     Spell Scroll Costs
        A local wizard shows keen interest in your work and
    3                                                                 Spell level        Time                             Cost
        insists on observing you.
                                                                         Cantrip         1 day                           15 gp
        A powerful noble offers a hefty price for your work and
    4
        is not interesting in hearing a no for an answer.*                1st            1 day                           25 gp
        A dwarf clan accuses you of stealing its secret lore to           2nd            3 days                        250 gp
    5
        fuel your work.*
                                                                          3rd            1 workweek                    500 gp
        A competitor spreads rumors that your work is shoddy
    6                                                                     4th            2 workweeks                 2,500 gp
        and prone to failure.*
                                                                          5th            4 workweeks                 5,000 gp
    *Might involve a rival                                                6th            8 workweeks                15,000 gp
        Brewing Potions of Healing. Potions of healing fall into a        7th            16 workweeks               25,000 gp
    special category for item crafting, separate from other magic
    items. A character who has proficiency with the herbalism kit         8th            32 workweeks               50,000 gp
    can create these potions. The times and costs for doing so are        9th            48 workweeks             250,000 gp
    summarized on the Potion of Healing Creation table.
                                                                       Complications. Crafting a spell scroll is a solitary task,
    Potion of Healing Creation                                       unlikely to attract much attention. The complications that
    Type                     Time                      Cost          arise are more likely to involve the preparation needed for the
    Healing                  1 day                    25 gp          activity. Every workweek spent scribing brings a 10 percent
                                                                     chance of a complication, examples of which are on the
    Greater healing          1 workweek             100 gp           Scribe a Scroll Complications table.
    Superior healing         3 workweeks          1,000 gp
                                                                     Scribe a Scroll Complications
    Supreme healing          4 workweeks         10,000 gp           d6 Complication
                                                                     1
                                                                         You bought up the last of the rare ink used to craft
                                                                         scrolls, angering a wizard in town.
                                                                         The priest of a temple of good accuses you of
                                                                     2
                                                                         trafficking in dark magic.*
                                                                         A wizard eager to collect one of your spells in a book
                                                                     3
                                                                         presses you to sell the scroll.
                                                                         Due to a strange error in creating the scroll, it is instead
                                                                     4
                                                                         a random spell of the same level.
                                                                         The rare parchement you bought for your scrolls has a
                                                                     5
                                                                         barely visible map on it.
                                                                     6 A thief attempts to break into your workroom.*
        CRAFTING BASICS
4
Collecting Materials
W
               HEN ADVENTURING, IT'S POSSIBLE TO                  Creature              Maximum       Maximum Units
               find common and exotic materials which are         Size                   Checks       per Check
               used to craft new objects and gear. In this        Tiny                       1        1/4 unit
               section you will find new rules for collecting
               materials, which can be used for crafting new      Small                      2        1/2 unit
               weapons, armor, clothing, and other kind of        Medium                     2        1 unit
               gear. This document expands the crafting rules
found in the downtime revisited section of the Xanatar's          Large                      3        2 units
Guide to Everything to focus on the process of collecting new     Huge                       4        3 units
materials for crafting magic items.
                                                                  Gargantuan                 5        4 units
Material Sources                                                    For example, characters can make multiple checks for
When the characters are camping in a forest, exploring an         harvesting various units of scales from a large red dragon, but
abandoned mine, diving in the ocean, or surviving in a            they can make only one check for harvesting the heart (which
dungeon, they can also search and gather raw materials for        gives only 1 unit instead of two).
crafting.
  Every day, characters can collect materials while traveling
through the wild or exploring a dungeon or a cave. These               Creature Essence
materials can be found by mining a mineral vein, gathering             All creatures are divided in various types, and
plants and herbs for potions and other concoctions, and                characters can extract a unit of that essence using
harvesting or collecting creature parts for later use.                 an essence extraction device. You can read more
                                                                       about that magic item in the New Magic Items
Creatures                                                              section.
                                                                                                       COLLECTING MATERIALS
                                                                                                                                    5
    Minerals                                                        Non-Mineral Materials
    Minerals are earthen materials used for making armor,           There're also other materials which are not ores or
    weapons, and when using exotic materials, those pieces of       gemstones, such as wood, stone, and coral that can be also
    gear gain special qualities.                                    used to craft weapons, armor, and other kind of items and
      To extract minerals, a character must use a miner's pick      gear.
    and make a Strenght (athletics) check. The DC for extracting      For collecting those materials, a character needs to make a
    ores is always 15. On a success, the character collects a       Strength (Athletics) or a Dexterity check, depending on the
    number of ore units equal to 2d4 + its Constitution modifier    material (DC 15). On a success, the character collects a
    (minimum 1 unit).                                               number of units equal to 2d4 + its Constitution modifier
      If needed, the character must make an Intelligence (Nature)   (minimum 1).
    check first to find a vein or a place where the ores are.         For example, if a character wants to collect some units of
                                                                    darkwood, he must make a Strength (Athletics) check to cut
                                                                    down the tree with an axe and get the material. On a success,
        Foraging Variant: Getting Meat                              the character collects a number of darkwood units equals to
        While the characters can forage to survive on the           2d4 + its Constitution modifier.
        wilderness, they also can hunt down and kill a                The time used for extracting minerals and other materials
        creature to harvest the meat and use it as food. The        equals to 1 day of downtime activity. This represents all the
        meat they yield spoils after a single day if uneaten.       time the character uses to find and extract the materials.
        Eating spoiled meat might require a Constitution
        saving throw (DC 15) to avoid throwing up the food          Plants and Herbs
        or getting diseased.                                        Plants are mostly used for creating alchemical mixtures,
           A character can make a Wisdom (Survival) check
        to try to collect meat as food. The DC for the check
                                                                    cooking, and in some cases for creating dyes for painting.
        is typically 15, but it’s up to the DM to modify the
                                                                       To gather plants, herbs and other similar resources the
        DC. The amount of meat harvested is determined              character must success a DC 15 Intelligence (Nature) check.
        by the creature size, as shown in the Creature Food         On a success, the character collects a number of units equal
        Yield table below.                                          to 2d4 + its Intelligence modifier (minimum 1 unit).
           Getting meat does not count on the maximum                  The time used for gathering equals to 1 hour for each
        harvest checks you can make to harvest a creature,          check, and you can make a number of checks per day equal to
        but doing so might destroy other parts such as the          your Intelligence modifier (minimum 1).
        creature hide and organs.
        Creature Food Yield
         Creature Size              Food Gained
                                                                    Buying and Selling
                                                                    It's up to the DM to determine if collected materials can be
         Tiny                       1 lb.                           sold (and in some cases, bought). The value of each unit
         Small                      4 lb.                           depends of the material. For more information about special
                                                                    materials and values, read the material description section of
         Medium                     16 lb.                          this supplement.
         Large                      32 lb.
         Huge                       64 lb.
                                                                     Keeping Parts Chilled
         Gargantuan                 128 lb.                          If characters wants to keep some creature parts for later use,
                                                                     they need to maintain the parts in a chilled place to avoid
        Drinking Blood                                               decomposition. Check the Bag of Colding later in this
        While characters can also collect blood in vials as          supplement.
        crafting and alchemy resources, in other cases, the
        extreme need of water can drive someone to
        harvest a creature's blood and drink it to stay alive.
        When a character makes a Wisdom (Survival) check
        to collect meat as food, it can also collect a number
        of gallons of blood equal to half the amount of
        meat. A character drinking blood must make a
        Constitution saving throw (DC 15) to avoid
        vomiting.
        Cooking and Purifying
        Even though a character can eat meat or drink
        blood from any creature for nourishment, some of
        them can be poisonous, be diseased or cause other
        special effects to the character if its not prepared or
        cooked correctly.
        COLLECTING MATERIALS
6
Plants and Herbs by Areas                                      Lakes, rivers and ocean
                                                                1d20    Name                       Rarity
In the following tables you can see examples of plants for
various environments. When a character succeeds a roll to        1-5    Twilight wormwood          Common
gather plants and herbs, the DM can chose one of the            6-10    Blue herb                  Common
following plants or roll a d20 to determine it randomly. You
can read more information about each plant in the material      11-15 Mandrake root                Common
description section.                                            16-18 Aniseed sap                  Uncommon
Arctic                                                           19     Kreet paste                Rare
     1d20     Name                     Rarity                    20     Chromatic mud              Very Rare
      1-5     Blue herb                Common
                                                               Mountains
     6-10     Drojos ivy               Common
                                                                1d20    Name                        Rarity
    11-15     Ucre bramble             Common
                                                                 1-5    Drojos ivy                  Common
    16-18     White poppy              Uncommon
                                                                6-10    Ellond scrub                Common
      19      Kreet paste              Rare
                                                                11-15 Mandrake root                 Common
      20      Angel flower             Very Rare
                                                                16-18 Ash chives                    Uncommon
Caves                                                            19     Kasuni juice                Rare
    1d20    Name                           Rarity                20     Dragontongue petals         Very Rare
     1-5    Twilight wormwood              Common
                                                               Plains
    6-10    Blue herb                      Common
                                                                1d20    Name                        Rarity
    11-15 Mandrake root                    Common
                                                                 1-5    Ellond scrub                Common
    16-18 Abyss flower                     Uncommon
                                                                6-10    Mandrake root               Common
     19     Kasuni juice                   Rare
                                                                11-15 Ucre bramble                  Common
     20     Blackleaf rose                 Very Rare
                                                                16-18 Aniseed sap                   Uncommon
Desert                                                           19     Lunar nectar                Rare
     1d20    Name                       Rarity                   20     Dragontongue petals         Very Rare
     1-5     Drojos ivy                 Common
                                                               Swamps
     6-10    Ellond scrub               Common
                                                                1d20    Name                       Rarity
    11-15    Ucre bramble               Common
                                                                 1-5    Twilight wormwood          Common
    16-18    Dried ephedra              Uncommon
                                                                6-10    Blue herb                  Common
      19     Olina petals               Rare
                                                                11-15 Ucre bramble                 Common
      20     Ebrium fungus              Very Rare
                                                                16-18 Frenn moss                   Uncommon
Forests                                                          19     Ecire laurel               Rare
    1d20    Name                           Rarity                20     Spineflower berries        Very Rare
     1-5    Twilight wormwood              Common
    6-10    Drojos ivy                     Common
    11-15 Ellond scrub                     Common
    16-18 Blood herb                       Uncommon
     19     Thunderleaf                    Rare
     20     Wisp stems                     Very Rare
                                                                                              COLLECTING MATERIALS
                                                                                                                     7
    Modular Crafting
    W
                    HILE CHARACTERS CAN CRAFT A
                    specific item (nonmagical and magical), they     Material Description
                    can also craft their own gear depending on       In the following section you can find a list of materials, their
                    what they want. To create an object with         unit value and properties. Some of this materials might have
                    special materials, a character needs an amount   other special features. For example, an armor made with
                    of material units for crafting it.               dragon bones could grant you resistance to the dragon's
       As general rule, a character needs 3 units of the same        breath weapon damage type.
    material for crafting a medium-sized creature armor or             Unless the materials are used for crafting magic items, a
    clothing, and 2 units of the same material for weapons,          piece of gear crafted with any of these materials is non-
    shields, and 10 units of ammunition. For bigger creatures, the   magical.
    character needs twice the amount of materials used for each
    size increment, and for smaller creatures, the character needs   Creatures
    only half materials per each size smaller than medium.
       Since magic items are more complex and unique features, a     There are a lot of different creatures in Dungeons and
    character might require more units of the same material or       Dragons, and because of that, this section have some general
    some units of different materials to craft the magic item.       creature parts that can be used for crafting. Feel free to create
                                                                     your own specific creature materials (such as using one unit
                                                                     of aboleth tail for crafting a magical +2 whip).
                                                                     Bone
                                                                     A series of bones joined together, mostly used by shamans
                                                                     and wildlings.
                                                                        Unit value: Determined by the creature's CR.
                                                                        Armor: Replaces the metal. While wearing a medium or
                                                                     heavy armor (non hide) made with bones, you gain a +3 bonus
                                                                     to Charisma (Intimidation) checks you make.
                                                                        Weapon: Replaces the metal and wood.
                                                                     Chitin
                                                                     These flexible shells of chitinous creatures such as giant
                                                                     crabs or remorhaz are used to craft armors, known to be
                                                                     lighter than metallic armors.
                                                                        Unit value: Determined by the creature's CR.
                                                                        Armor: Replaces the metal. While wearing a medium armor
                                                                     (non hide) made with chitin, the armor's dexterity bonus
                                                                     increases by 1.
                                                                        Heavy armors made with chitin reduce the Strength
                                                                     requirement by 1.
                                                                     Creature Essence
                                                                     All creatures are different, but they're grouped up in types
                                                                     which determines their fundamental nature.
                                                                       Unit value: Determined by the creature's CR.
                                                                       Weapon: Can be used to craft specific slaying weapons
                                                                     such as an arrow of dragon slaying.
                                                                       Other: Can be used to craft specific potions, alchemical
                                                                     concoctions, and magic items such as a brazier of
                                                                     commanding fire elementals.
                                                                     Ellond Hide
                                                                     This brown-orange hide is harvested from desert and dry
                                                                     areas creatures.
                                                                        Unit value: Determined by the creature's CR.
                                                                        Armor: While wearing clothing or a hide armor made with
                                                                     ellond hide, fire damage you take is reduced by 3.
                                                                        Harvested ellond hide from a CR 9 or higher creature can
                                                                     be used to craft a hide armor of fire resistance.
      MODULAR CRAFTING
8
Monster Feathers                                                    Other: Used to craft lightning damage dealing magic items,
Hippogriffs, Rocs, giant eagles and other flying creatures have   such as the wand of lightning bolt.
beautiful feathers used to show their majesty.                    Dwarvenstone
  Unit value: Determined by the creature's CR.                    This marble-like ore is used by dwarves to create their
  Armor: While wearing clothing or any non-metallic armor         ceremonial armor for the defenders of their cities, even
made with monster feathers, you gain a +3 bonus to Wisdom         though is heavier and bulkier than other metallic armors.
(Animal Handling) checks you make.                                  Unit value: 500 gp
  Other: Harvested monster feathers from a CR 9 or higher           Armor: Used to craft a dwarven plate.
creature can be used to craft a Quaal's feather token.
                                                                  Infernal Steel
Monster Scales                                                    A blood red metal found in the infernal planes which is very
Scales harvested from creatures, with a variety of colors,        resistant and captures the hot and flames.
shapes and sizes.                                                   Unit value: 750 gp
  Unit value: Determined by the creature's CR.                      Armor: Used to craft an armor of fire resistance (metallic
  Armor: Replaces the metal. Used to craft a scale mail           armor only) or a demon armor.
armor.                                                              Weapon: Used to craft fire damage dealing weapons, such
  Harvested monster scales from a CR 13 or higher dragon          as the flame tongue.
can be used to craft a dragon scale mail.                           Other: Used to craft fire damage dealing magic items, such
Shadowsilk                                                        as the staff of fire.
This black semi-transparent silk is carefully made by             Mitrhal
underground spiders and spider-like creatures.                    This white-silver metal is lighter and flexible than common
   Unit value: Determined by the creature's CR.                   steel.
   Armor: While wearing clothing or any non-metallic armor          Unit value: 250 gp
made with shadowsilk, you gain a +3 bonus to Dexterity              Armor: Used to craft the mithral armor.
(Stealth) checks you make in lightly obscured areas (such as        Weapon: Two handed weapons made with mithral lose the
tree shadows).                                                    heavy property and all the other weapons gain the light
   Harvested shadowsilk from a CR 13 or higher creature can       feature.
be used to craft a cloak of arachnida.
                                                                  Orichalcum
Minerals                                                          This bronze orange metal is used to absorb the essence of
Adamantine                                                        magic.
A shiny black metal, known as one of the hardest substances         Unit value: 500 gp
in existence.                                                       Armor: Used to craft an armor of force resistance (metallic
   Unit value: 250 gp.                                            armor only).
   Armor: Used to craft the adamantine armor.                       Other: Used to craft anti-magic items, such as the ring of
   Weapon: When you hit an object with an adamantine              mind shielding.
weapon or piece of ammunition, the hit is a critical hit.         Plaguesteel
Asmoroch Steel                                                    This ancient mossy-like metal has small spores floating
A black scorched-like metal which is cold to touch.               around it.
  Unit value: 500 gp                                                Unit value: 250 gp
  Armor: Used to craft an armor of necrotic resistance              Weapon: Used to craft poison damage dealing weapons,
(metallic armor only)                                             such as the dagger of venom.
  Weapon: Used to craft necrotic damage dealing weapons,            Other: Used to craft poison damage dealing magic items,
such as the sword of life stealing.                               such as the staff of the adder.
Cold Iron                                                         Stellar Iron
This iron is worked entirely while cold, known for its            A white bright metal, soft on touch but very resistant, known
effectiveness against fey and demonic creatures.                  for being used by celestial beings.
   Unit value: 100 gp                                               Unit value: 750 gp
   Weapons: When you hit a fey or a fiend with a cold iron          Armor: Used to craft an armor of radiant resistance
weapon, you can roll the damage again and use either result.      (metallic armor only).
                                                                    Weapon: Used to craft radiant damage dealing weapons,
Darksteel                                                         such as the sun blade.
A darkened blue metal that only forms in areas affected by
thunderstorms, known for having that energy inside of it.
  Unit value: 250 gp.
  Armor: Used to craft an armor of lightning resistance
(metallic armor only).
  Weapons: Used to craft lightning damage dealing weapons,
such as the javelin of lightning.
                                                                                                          MODULAR CRAFTING
                                                                                                                                  9
     Non-Minerals                                                    Infernal Leather
                                                                     A reddish hard leather created in the infernal planes.
     Aerocrystal                                                       Unit value: 750 gp
     A light blue, glass-like crystal known for creating quick,        Armor: Used to craft an armor of fire resistance (leather or
     precise weapons.                                                studded leather).
       Unit value: 500 gp
       Weapon: You can use your Dexterity modifier for attacks       Leafweave
     and damage made with an aerocrystal weapon.                     Alchemically processed leaves that are hard as leather, used
                                                                     also as camouflage.
     Coral                                                              Unit value: 100 gp
     Mostly used by sea and waterborne creatures to create their        Other: Used to craft the boots of elvenkind and the cloak of
     weapons and armors.                                             elvenkind.
       Unit value: 100 gp
       Armor: Replaces the metal. While wearing a medium or          Obsidian
     heavy armor (non hide) made with coral, you speed while         This black to deep purple glass-like stone is known to be very
     swimming increases by 10 feet.                                  sharp.
       Weapons: Any melee weapon made with coral doesn't have          Unit value: 250 gp
     disadvantage on the attacks rolls while underwater.               Armor: While wearing a medium or heavy armor (non hide)
                                                                     made with obsidian, when an enemy tries to grapple you, it
     Darkwood                                                        takes 1d4 slashing damage.
     This piece of wood is as hard as normal wood but very light.      Weapons: Used for crafting the sword of sharpness.
       Unit value: 100 gp
       Armor: Replaces the metal of any medium or heavy armor.       Shadowfell Linen
                                                                     A dark and purple linen found in the shadowfell.
     Eternal Ice                                                        Unit value: 750 gp
     This cold white-blue block of ice resist high temperatures,        Armor: Used to craft an armor of psychic resistance
     being unable to melt in normal conditions.                      (leather or studded leater).
       Unit value: 500 gp
       Weapon: Used to craft cold damage dealing weapons, such       Spiritual wood
     as the frost brand.                                             This cyan-like wood has a natural connection with the magic.
       Other: Used to craft cold damage dealing magic items, such       Unit value: 250 gp
     as the staff of frost.                                             Armor: Replaces the metal of any medium or heavy armor.
                                                                     While wearing an spiritual wood armor, you gain a +3 bonus
     Ignum                                                           to concentration checks to maintain a spell.
     This black semi-translucent stone have some lava-like glowing
     and flowing inside of it.
       Unit value: 500 gp
       Weapon: Used to craft fire damage dealing weapons, such
     as the flame tongue.
      
       MODULAR CRAFTING
10
Plants and Herbs                                                  Drojos Ivy
                                                                  A purple climbing or ground-creeping woody plant used by
Abyss Flower                                                      animals and humanoids as natural ropes in jungles and
A dark pink flower with a thorny stem used to create poisons.     forests.
  Unit value: 10 gp                                                 Unit value: 5 gp
  Alchemy: Used to craft the poison called malice.                  Alchemy: Used to craft potions of climbing.
Angel Flower                                                      Ebrium Fungus
This tiny white yellow flower is found in mountains near rocks    This brown fungus is known by its strong odor and potent
and stones.                                                       poison when dried and grinded.
  Unit value: 40 gp                                                 Unit value: 40 gp
  Alchemy: Used to craft potions of flying.                         Alchemy: Used to craft the poison called torpor.
Aniseed Sap                                                       Ecire Laurel
This amber like fluid is known for its resistance against cold.   An aromatic evergreen shrub with green, glabrous leaves that
  Unit value: 10 gp                                               grows in swamps.
  Alchemy: Used to craft potions of cold resistance.                Unit value: 20 gp
                                                                    Alchemy: Used to craft potions of poison resistance.
Ash Chives
This plant grow in clumps from underground bulbs and              Ellond Shrub
produce round, hollow gray leaves.                                A dried looking woody plant which is smaller than a tree and
  Unit value: 10 gp                                               has several main stems arising at or near the ground.
  Alchemy: Used to craft the poison called burnt othur fumes.       Unit value: 5 gp
                                                                    Alchemy: Used to craft alchemist's fire
Blackleaf Rose
This blood red rose have a black stem with small reddish          Frenn Moss
thorns.                                                           A blue gray moss that grows in swamps and marshes.
  Unit value: 40 gp                                                 Unit value: 10 gp
  Alchemy: Used to craft the poison called midnight tears.          Alchemy: Used to craft the poison called essence of ether.
Blood Herb                                                        Kasuni Juice
A dark red herb found in forests, with a similar shape to the     A white dense liquid extracted from the spherical flower of a
blue herb.                                                        Kasuni plant.
  Unit value: 5 gp                                                  Unit value: 20 gp
  Alchemy: Used to craft potions of poison.                         Alchemy: Used to craft oils of slipperiness.
Blue Herb                                                         Kreet Paste
A medicinal dark blue herb that grows in almost every terrain     A thick viscous fluid extracted from a Kreet mushroom, found
near water sources like rivers and lakes.                         in humid cold places.
  Unit value: 5 gp                                                   Unit value: 20 gp
  Alchemy: Used to craft potions of healing.                         Alchemy: Used to craft potions of greater healing.
Chromatic Mud                                                     Lunar Flower
This rare mud can be found near oceans, and it reflects the       The nectar from this white tiny flower can only be harvested
light from any light source, glowing faintly.                     under moonlight.
   Unit value: 40 gp                                                Unit value: 20 gp
   Alchemy: Used to craft oils of sharpness.                        Alchemy: Used to craft potions of force resistance.
Dragontongue Petals                                               Mandrake Root
These golden petals are spicy when eaten, giving a similar        This root have small air bags inside of it, and when the root is
effect as drinking firewater.                                     squished the air sounds like screams for a few seconds.
   Unit value: 10 gp                                                Unit value: 5 gp
   Alchemy: Used to craft potions of fire breath.                   Alchemy: Used to craft potions of thunder resistance.
Dried Ephedra                                                     Olina Petals
A brown shrub found in warm arid regions which has tiny           These pink petals have small bright red dots, known for its
scale-like leaves.                                                venomous properties.
  Unit value: 10 gp                                                 Unit value: 20 gp
  Alchemy: Used to craft potions of fire resistance.                Alchemy: Used to craft the poison called pale tincture.
 
                                                                                                           MODULAR CRAFTING
                                                                                                                                     11
     Spineflower Berries
     Small purple brown berries that grows in the center of the          Optional Rules: Material Resistance
     spineflower, a rare plant with sharp petals and a stem filled       Every non-magical armor or weapon made with
     with spines.                                                        special materials have a number of resistance points.
       Unit value: 40 gp                                                 If the points are reduced to 0, the piece of
       Alchemy: Used to craft potions of superior healing.               equipment is broken and you need to repair it to
                                                                         use it again.
     Thunderleaf                                                             The points are reduced in the following events:
     These yellow leaves are soft to touch and known for never fell
     from a thundertree because of wind.                                    When you make an attack with a weapon made
                                                                            with a special material and you roll a 1, the
        Unit value: 20 gp                                                   resistance points of the weapon are reduced by
        Alchemy: Used to craft potions of flying.                           1 point.
                                                                            When you take a critical hit from an opponent, it
     Twilight Wormwood                                                      reduces your armor resistance points by 1.
     A purple gray fibrous plant with straight stems, growing up to
     3 feet tall. The leaves are spirally arranged, and they're known      Each reduced point also reduces the attack
     for their poisonous properties.                                     bonus and damage dealt for weapons, and the AC
        Unit value: 5 gp                                                 for armors. In the following table you can see how
        Alchemy: Used to craft basic poison vials.                       many resistance points have a special material
                                                                         depending on the material value. A material that
     Ucre Bramble                                                        replaces any of the materials mentioned in the table
                                                                         uses the resistance of the replaced material (for
     A white rough tangled prickly shrub with thorny stems that          example, a coral armor uses the metal resistance
     grows in almost every plain, no matter the temperature.             points)
       Unit value: 5 gp                                                  Resistance Points by Value
       Alchemy: Used to craft potions of radiant resistance.             Material Value Clothing, non-metallic Wood Metal
     Wisp Stems                                                          100 or less                  2            3      4
     This tiny flower looks like a bright blue dandelion seed head.      101 - 500                    3            4      5
     Even though it looks pretty, the stem is the only usable part for
     alchemical concoctions.                                             501 - 1.000                  4            5      6
       Unit value: 40 gp                                                 1.001 or more                5            6      7
       Alchemy: Used to craft potions of vitality.
     White Poppy                                                         Repairing Equipment
     A beautiful white flower that grows up to 4 feet tall and it have   If you want to repair a piece of equipment made
     5 petals, giving it a small star shape.                             with a special material, you need to make a tools
                                                                         check using the required artisan tools. The DC
       Unit value: 10 gp                                                 equals to 8 + total amount of reduced points.
       Alchemy: Used to craft potions of growth.                            Depending on what you're trying to repair, you
                                                                         need to use a number of units of the same material,
                                                                         as shown in the following table.
                                                                           Equipment type Number of Material Units
                                                                               Armor         2 units
                                                                              Weapon         1 unit
        MODULAR CRAFTING
12
New Magic Items
I
         n this section you will find new magic items for your     Ebony Bow
         adventures. At the end of this part, you will find some   Weapon (longbow), very rare (requires attunement)
         guidelines for creating your own magic items using a
         modular system to determine the item properties and       This dark bow was created by an old vampire in a dark ritual
         rarity.                                                   using the blood of his ancestor.
                                                                      You gain a +2 bonus to attack and damage rolls made with
                                                                   this weapon.
Bag of Colding                                                        When you hit with an attack using this magic weapon, you
Wondrous item, rare                                                deal an additional 1d6 necrotic damage and you regain hit
                                                                   points equal to half the total damage dealt (minimum 1).
This white leather bag is a variant of the Bag of Holding. The        Curse. This bow is cursed, ad becoming attuned to it
bag itself it’s imbued magically to keep everything inside of it   extends the curse to you. As long as you remain cursed, you
at 40 degrees Fahrenheit, allowing keeping any perishable          are unwilling to part with the bow, keeping it within reach at
chilled and freshed. The bag can hold up to 250 pounds, not        all times. You also have disadvantage on attack rolls with
exceeding a volume of 64 cubic feet.                               weapons other than this one, unless no foe is within 60 feet of
                                                                   you that you can see or hear.
Dragonbone Weapon                                                     Every day you must drink at least a gallon of humanoid
Weapon (any), rare (requires attunement)                           fresh blood. For each day you don't drink, you gain 1 level of
You gain a +2 bonus to attack and damage rolls made with           exhaustion. Finishing a long rest after drinking one gallon of
this weapon.                                                       blood reduces your exhaustion level by 1. If you die because of
  When you hit with an attack using this magic weapon, the         exhaustion, you become a vampire spawn on the next
target takes an extra 1d6 damage. The damage type that is          moonlight.
determined by the kind of dragon that provided the bones (see      Essence Extraction Device
the table). In addition,                                           Wondrous Item, Uncommon
Dragon     Damage Type            Dragon     Damage Type
                                                                   This device looks is a leather bracer with a small syringe on
Black      Acid                   Gold       Fire                  the side. It allows its wearer to extract a creature's essence
Blue       Lightning              Green      Poison
                                                                   and store it in an empty glass vial connected behind the
                                                                   syringe.
Brass      Fire                   Red        Fire                     It has 3 charges, and it regains 1d3 expended charges daily
Bronze     Lightning              Silver     Cold                  at dawn. When you make a check for harvesting a creature,
                                                                   you can extract one unit of the creature's essence.
Copper     Acid                   White      Cold                  Additionally, if you have a creature part, you can expend 1
                                                                   charge to transform that part into one unit of the creature's
Dragonplate Armor                                                  essence.
Armor (plate), very rare (requires attunement)
A dragonplate armor is made of the bones of one kind of
dragon.
   While wearing this armor, you gain a +1 bonus to AC, you
have advantage on saving throws against the Frightful
Presence and breath weapons of dragons, and you have
resistance to one damage type that is determined by the kind
of dragon that provided the bones (see the table).
   Additionally, you can focus your senses as an action to
magically discern the distance and direction to the closest
dragon within 30 miles of you that is of the same type as the
armor. This special action can't be used again until the next
dawn.
Dragon       Resistance           Dragon       Resistance
Black        Acid                 Gold         Fire
Blue         Lightning            Green        Poison
Brass        Fire                 Red          Fire
Bronze       Lightning            Silver       Cold                               Ebony Bow
Copper       Acid                 White        Cold
     You gain a +3 bonus on attack and damage rolls made with                          3rd                           5
     this magic weapon. If you throw the spear, it flies back to your                  4th                           6
     hand immediately after the attack.                                                5th                           7
        When you hit with an attack using this magic weapon, you
     deal an additional 1d10 radiant damage. If the target is evil
     aligned, that creature takes an extra 1d10 radiant damage.
      
Potion of Mana
E
                  VERY MAGICAL ITEM HAVE SPECIAL                  Spells and Charges
                  properties which can go from dealing
                  additional damage, giving resistance to a       If an item has the charges or spell properties, the creator must
                  particular damage type, allowing a character    decide which spell wants to add when creating the item. The
                  to cast spells, increase their attributes and   character must have proficiency in the Arcana skill and must
                  more. This section gives both players and       provide any material components required for the casting of
                  DMs some guidelines to create custom            the spell. Moreover, the character must have the spell
magic items, which can also be crafted using the previous         prepared, or it must be among the character's known spells, in
rules.                                                            order to add that spell to the item.
  The character level determines the recommended levels a            For items with the Spell property, a character can choose
character should have to gain access to a specific tier. For      only one spell to add. The spell level is determined by the
example, a 3rd level character should have a tier 1 item, while   property rarity. For example, an item that have the Spell III
a 9th level character can have a tier 3 item or lower.            property with the lightning bolt spell, that spell will be casted
Character Level        Item Tier       Properties' Rarity
                                                                  as a 7th-level spell every time a character uses it.
                                                                     For items with charges, a character can choose to add
1st-4th                Tier 1          Minor                      various spells. The number of spells and the spell level is
5th-8th                Tier 2          Uncommon
                                                                  determined by the rarity of the property, as shown in the
                                                                  following table.
9th-12th               Tier 3          Rare
                                                                  Property        Number of Spells       Maximum Spell Level
13th-16th              Tier 4          Very Rare
                                                                  Charges I               1                        1st
17th-20th              Tier 5          Legendary
                                                                  Charges II              2                        3rd
     I
              n the following section you will find some example        Beholders
              materials a character can get from creatures. This list
              doesn't includes weapons, armor, or any kind of gear      Beholder
              the creature have. Instead, the list can help players       1 unit of central beholder eye
              and DMs to determine what they can harvest from             2 units of small beholder eyes
              each creature. Remember that every creature have 1
              unit of the creature type essence that can be extracted   Death Tyrant
     using a essence extraction device.                                   3 units of death tyrant ectoplasm
       The list also includes the total amount of each part a
     character can harvest. This list doesn't consider bones, meat,     Spectator
     blood, or common organs. Some creatures have particular              1 unit of central spectator eye
     organs listed because they grant benefits or features to the         1 unit of small spectator eyes
     creature, such as the essential organ that gives a dragon its
     breath weapon. Read the Collecting Materials section to see        Blights
     how many harvest checks the characters can make per
     creature.                                                          Needle Blight
                                                                          1 unit of needle blight roots
     Aarakockra
        1 unit of aarakockra feathers                                   Twig Blight
                                                                          1 unit of twig blight roots
     Aboleth
        1 unit of aboleth brain                                         Vine Blight
        4 units of aboleth hide                                           1 unit of vine blight roots
        1 unit of aboleth mucous
        1 unit of aboleth tail                                          Bulette
        1d4 units of aboleth teeth                                        2 units of bulette claws
        3 units of aboleth tentacles                                      2 units of bulette scales
     Angels                                                             Cambion
     Deva                                                                 1 unit of cambion wings
        1 unit of deva feathers                                           1 unit of fiend heart
                                                                        Carrion Crawler
     Planetar                                                             2 units of carrion crawler tentacles
        4 units of planetar feathers                                      1 unit of carrion crawler mucus
     Solar                                                              Chimera
        4 units of solar feathers                                         2 units of chimera claws
                                                                          1 unit of young red dragon essential organ
     Ankheg                                                               1 unit of young red dragon scales
        1 unit of ankheg acid                                             4 units of young red dragon wings
        4 units of ankheg carpace
        2 units of ankheg claws                                         Chuul
        1 unit of ankheg mandibles                                        2 units of chuul carpace
                                                                          1 unit of chuul tentacles
     Azer                                                                 2 units of chuul pincers
        1 unit of azer heart
                                                                        Cloaker
     Banshee                                                              1 unit of cloaker eyes
        1 unit of banshee ectoplasm                                       2 units of cloaker hide
        1 unit of banshee dust
     Basilisk                                                           Cockatrice
        2 units of basilisk eyes                                          1 unit of cockatrice hide
        2 units of basilisk hide
        1d4 units of basilisk teeth                                     Couatl
                                                                          1 unit of couatl feathers
     Behir                                                                1 unit of couatl hide
        4d4 units of behir claws                                          1 unit of couatl venom sac
        1 unit of behir essential organ
        9 units of behir hide
        PARTS BY CREATURE
18
Cyclops                                      Bone Devil
 1 unit of cyclops eye                          1 unit of bone devil poison
 2d4 units of cyclops toes                   Erinyes
Darkmantle                                      2 units of erinyes feathers
 1 unit of darkmantle hide                   Horned Devil
 1 unit of darkmantle tentacles
                                                2 units of horned devil horns
Death Knight                                    2 units of horned devil wings
 1 unit of death knight heart
                                             Ice Devil
Demilich                                        4 units of ice devil carapace
 1/4 units of demilich ectoplasm                1 unit of ice devil mandibles
Demons                                       Imp
                                                1/4 units of imp wings
Barlgura
 2 units of barlgura hide                    Pit Fiend
                                                4 units of pit fiend hide
Chasme                                          2 units of pit fiend horns
 2 units of chasme carpace                      2 units of pit fiend wings
 2 units of chasme wings
                                             Spined Devil
Dretch                                          1 unit of spined devil hide
 1 unit of dretch fetid cloud sac               2 units of spined devil wings
Glabrezu                                     Dinosaurs
 2 units of glabrezu carpace
 2 units of glabrezu claws                   Allosaurus
                                                2 units of allosaurus claws
Goristro                                        4 units of allosaurus hide
 6 units of goristro hide
 2 units of goristro horns                   Ankylosaurus
                                                6 units of ankylosaurus hide
Hezrou
 2 units of hezrou claws                     Plesiosaurus
 1 unit of hezrou essential organ (stench)      4 units of plesiosaurus hide
Marilith                                     Triceratops
 2 units of marilith snake tail                 6 units of triceratops hide
                                                3 units of triceratops horns
Nalfeshnee
 2 units of nalfeshnee tusks                 Pteranodon
 2 units of nalfeshnee wings                    2 units of pteranodon wings
Shadow Demon                                 Tyrannosaurus Rex
 1 unit of shadow demon dust                    6 units of tyrannosaurus rex hide
                                                4d4 units of tyrannosaurus rex teeth
Vrock
 4 units of vrock hide                       Displacer Beast
 1 unit of vrock spores                         4 unit of displacer beast hide
 2 units of vrock wings                         2 units of displacer beast tentacles
Yochlol
 1 unit of yochlol eye                       Doppelganger
 1 unit of yochlol slime                        1 unit of doppelganger brain
                                                2 units of doppelganger flesh
Devils                                       Dracolich
Barbed Devil                                 Dracolich, Adult
 1 unit of barbed devil hide                 An adult dracolich has the same materials as the base dragon
                                             with the following parts and modifications
Bearded Devil
 1 unit of bearded devil beard                  It only have 1d6 units of adult dragon scales
                                                                                       PARTS BY CREATURE
                                                                                                            19
     Dracolich, Ancient                                                  Dryad
     An ancient dracolich has the same materials as the base                1 unit of dryad heart
     dragon with the following parts and modifications
                                                                         Elementals
        It only have 1d8 units of ancient dragon scales
                                                                         Air Elemental
     Dragon, Shadow                                                         1 unit of elemental dust
     A shadow dragon has the same materials as the base dragon,          Earth Elemental
     plus the following parts and modifications                             1 unit of elemental rock shards
        1 unit of shadow dragon dust                                     Fire Elemental
        The dragon essential organ is replaced by a shadow                  1 unit of elemental molten core
        dragon essential organ
        The dragon scales are renamed as shadow dragon scales            Water Elemental
        (do the same for claws, horns, teeth, wings, and so on)             1 unit of elemental water
     Dragons
                                                                         Empyrean
     All dragons share the same base parts a character can                  1 unit of empyrean heart
     harvest, and the only way to differentiate them is by the
     dragon kin (black, blue, brass, bronze, copper, gold, green, red,   Ettercap
     silver, and white). Feel free to add special or unique parts to        1 unit of ettercap claws
     each dragon type.                                                      1 unit of ettercap poison
                                                                            1 unit of ettercap silk gland
     Ancient Dragon
        4d4 units of ancient dragon claws                                Ettin
        1 unit of ancient dragon essential organ                            2 units of ettin tusk
        2 units of ancient dragon horns                                     2d4 units of ettin toes
        8 units of ancient dragon scales
        4d4 units of ancient dragon teeth                                Faerie Dragon
        8 units of ancient dragon wings                                  All faerie dragons share the same parts a character can
                                                                         harvest, and the only way to differentiate them is by the faerie
     Adult Dragon                                                        dragon's scales color, which are divided in two groups: the
        4d4 units of adult dragon claws                                  younger ones (red, orange, and yellow), and the old ones
        1 unit of adult dragon essential organ                           (green, blue, indigo, and violet). Feel free to add special or
        2 units of adult dragon horns                                    unique parts to each faerie dragon type.
        6 units of adult dragon scales
        4d4 units of adult dragon teeth                                      1/4 units of faerie dragon essential organ
        6 units of adult dragon wings                                        1/4 unit of faerie dragon scales
     Young Dragon                                                        Flumph
        1d4 units of young dragon claws                                     1 unit of flumph foul-smelling liquid
        1 unit of young dragon essential organ                              1 unit of flumph tendrils
        2 units of young dragon horns
        4 units of young dragon scales                                   Fomorian
        2d4 units of young dragon teeth                                     1 unit of fomorian evil eye
        4 units of young dragon wings                                       2d4 units of fomorian fingers
     Dragon Wyrmling                                                     Fungi
        2 units of dragon wyrmling claws                                 Gas Spore
        1 unit of dragon wyrmling essential organ                           2 units of gass spore poisonous gas
        2 units of dragon wyrmling horns
        2 units of dragon wyrmling scales                                Violet Fungus
        1d4 units of dragon wyrmling teeth                                  1 unit of violet fungus stalks
        2 units of dragon wyrmling wings
     Dragon Turtle                                                       Galeb Duhr
        6d6 units of dragon turtle claws                                    1 unit of galeb duhr rocky skin
        12 units of dragon turtle hide                                   Gargoyle
        12 units of dragon turtle shell fragments                           1 unit of gargolye rocky skin
     Drider                                                              Ghost
        1d8 drider legs                                                     1 unit of ghost ectoplasm
        1 unit of drider web sac
        PARTS BY CREATURE
20
Ghouls                                                              Hell Hound
                                                                       1 unit of hell hound essential organ
Ghast                                                                  1 unit of hell hound hide
    1 unit of ghast claws                                              1 unit of hell hound teeth
    1 unit of ghast stench
                                                                    Hippogriff
Ghoul                                                                  2 units of hippogriff claws
    1 unit of ghoul claws                                              2 units of hippogriff feathers
Giants                                                              Hook Horror
                                                                       2 units of hook horror carapace
All giants share the same base parts a character can harvest,          2 units of hook horror hooks
and the only way to differentiate them is by the giant race
(cloud, fire, frost, hill, stone, and storm). Feel free to add      Hydra
special or unique parts to each giant race.                            9 units of hydra scales
                                                                       4d4 units of hydra teeth
Giant
    1 unit of giant heart                                           Intellect Devourer
    2d4 units of giant toes                                            1 unit of intellect devourer brain matter
                                                                       1 unit of intellect devourer claws
Gibbering Mouther
    1 unit of gibbering mouther eyes                                Kenku
    1 unit of gibbering mouther spittle gland                          1 unit of kenku feathers
Gorgon                                                              Kraken
    2 units of gorgon hide                                             15 units of kraken hide
    2 units of gorgon horns                                            4 units of kraken ink sac
    1 unit of gorgon petrifying gas sac                                15 units of kraken scales
                                                                       6d4 units of kraken teeth
Grell                                                                  2d4 units of kraken tentacles
    1 unit of grell beak                                            Lamia
    1d4 units of grell tentacles
                                                                       2 units of lamia claws
Gricks                                                                 1 unit of lamia heart
Grick                                                               Lich
    1 unit of grick beak                                               1 unit of lich ectoplasm
    1 unit of grick hide
    1d4 units of grick tentacles                                    Magmin
                                                                       1 unit of magmin molten skin
Grick Alpha
    1 unit of grick alpha beak                                      Manticore
    2 units of grick alpha hide                                        1 unit of maticore tail spike
    1d4 units of grick alpha tentacles                                 2 units of manticore teeth
                                                                       2 units of manticore wings
Griffon
    2 units of griffon claws                                        Medusa
    2 units of griffon feathers                                        1 unit of medusa head
Hags                                                                Mephits
All hags share the same base parts a character can harvest,         All mephits share the same base parts a character can
and the only way to differentiate them is by the hag type           harvest, and the only way to differentiate them is by their type
(green, night, and sea). Feel free to add special or unique parts   (dust, ice, magma, mud, smoke, and steam). Feel free to add
to each hag type.                                                   special or unique parts to each mephit.
    1 unit of hag claws                                             Mephit
    1 unit of hag heart                                                1 unit of mephit core
Harpy                                                               Merfolk
    1 unit of harpy feathers                                           1 unit of merfolk hide
 
                                                                                                              PARTS BY CREATURE
                                                                                                                                       21
     Merrow                                   Oozes
       2 units of meerow hide                 Black Pudding
     Mind Flayer                                2 units of black pudding goo
       1 unit of mind flayer brain            Gelatinous Cube
       1 unit of mind flayer tentacles          2 units of gelatinous cube gel
     Minotaur                                 Gray Ooze
       2 units of minotaur horns                1 unit of gray ooze slime
     Mummies                                  Ochre Jelly
     Mummy                                      2 units of ochre jelly slime
       1 unit of mummy heart
       2 units of mummy wrappings             Otyugh
                                                2 units of otyugh teeth
     Mummy Lord                                 2 units of otyugh tentacles
       2 units of mummy lord dust
       2 units of mummy lord wrappings        Owlbear
                                                1 unit of owlbear claws
     Myconids                                   2 units of owlbear feathers
                                                1 unit of owlbear hide
     Myconid Sprout
       1 unit of myconid sprout spores        Pegasus
                                                2 units of pegasus feathers
     Myconid Adult                              1 unit of pegasus hooves
       1 unit of myconid adult spores         Peryton
     Myconid Sovereign                          1 unit of peryton antlers
       2 units of myconid sovereign spores      1 unit of peryton feathers
                                                1 unit of peryton talons
     Nagas                                    Piercer
     Bone Naga                                  1 unit of piercer hide
       2d4 units of bone naga fangs           Pixie
     Guardian Naga                              1/4 units of pixie dust
       2d4 units of guardian naga fangs       Pseudodragon
       2 units of guardian naga scales          1/4 units of pseudodragon scales
       1 unit of guardian naga poison gland     1/4 units of pseudodragon venom
     Spirit Naga                              Purple Worm
       2d4 units of spirit naga fangs           8 units of purple worm hide
       2 units of spirit naga scales            4d4 units of purple worm teeth
                                                2d4 units of purple worm venom
     Nightmare
       1 unit of nightmare hooves             Quaggoth
                                                1 unit of quaggoth claws
     Nothic                                     1 unit of quaggoth hide
       1 unit of nothic claws
       1 unit of nothic eye                   Remorhazes
     Ogres                                    Young Remorhaz
                                                2 units of young remorhaz carapace
     Ogre                                       1 unit of young remorhaz heat organ
       2d4 units of ogre toes                   2d4 units of young remorhaz legs
     Half-Ogre                                Remorhaz
       1d4 units of half ogre toes              4 units of remorhaz carapace
                                                1 unit of remorhaz heat organ
     Oni                                        3d4 units of remorhaz legs
       1 unit of oni claws
       1 unit of oni ivory horns
       2d4 units of oni toes
      PARTS BY CREATURE
22
Roc                                                             Androsphinx
   8 units of roc feathers                                        2 units of androsphinx feathers
   2d4 units of roc talons                                        2 units of androsphinx hide
Roper                                                           Gynosphinx
   2 units of roper hide                                          2 units of gynosphinx feathers
   1d6 units of roper tendrils                                    2 units of gynosphinx hide
   1d4 units of roper teeth
                                                                Sprite
Rust Monster                                                      1/4 units of sprite dust
   1 unit of rust monster antennae
   1 unit of rust monster carapace                              Succubus/Incubus
                                                                  1 unit of succubus/incubus claws
Salamanders                                                       1 unit of succubus/incubus wings
Fire Snake                                                      Tarrasque
   1 unit of fire snake scales                                    15 units of tarrasque carapace
Salamander
                                                                  15 units of tarrasque hide
                                                                  6d4 units of tarrasque teeth
   2 units of salamander scales                                   6d4 units of tarrasque horns
Shadow                                                          Thri-Kreen
   1 unit of shadow ectoplasm                                     1 unit of thri-kreen carapace
   1 unit of shadow dust                                          1 unit of thri-kreen venom
Shambling Mound                                                 Treant
   1 unit of shambling mound root-stem                            6 units of treant bark
   2 units of shambling mound vines                               4d4 units of treant branches
                                                                  4d4 units of treant roots
Slaadi
                                                                Umber Hulk
Note: A slaad only have a control gem if it was born from the     3 units of umber hulk carapace
Spawning Stone in Limbo.                                          2 units of umber hulk mandibles
Red Slaad                                                       Unicorn
   1 unit of red slaad claws                                      1 unit of unicorn hooves
   1 unit of red slaad control gem                                1 unit of unicorn horn
   1d4 units of slaad eggs
   1 unit of red slaad hide                                     Vampires
Blue Slaad                                                      Vampire
   1 unit of blue slaad claws                                     1 unit of vampire dust
   1 unit of blue slaad control gem                               1 unit of vampire fangs
   2 units of blue slaad hide                                     1 unit of vampire heart
Green Slaad                                                     Vampire Spawn
   1 unit of green slaad claws                                    1 unit of vampire spawn dust
   1 unit of green slaad control gem                              1 unit of vampire spawn fangs
   2 units of green slaad hide                                    1 unit of vampire spawn heart
Gray Slaad
   1 unit of gray slaad claws                                   Will-o'-Whisp
   1 unit of gray slaad control gem                               1/4 unit of will-o'-whisp dust
   1 unit of gray slaad hide                                      1/4 unit of will-o'-whisp ectoplasm
Death Slaad                                                     Wraith
   1 unit of death slaad claws                                    1 unit of wraith dust
   1 unit of death slaad control gem                              1 unit of wraith ectoplasm
   1 unit of death slaad hide
Specter
   1 unit of specter ectoplasm
   1 unit of specter dust
Sphinxes
                                                                                                        PARTS BY CREATURE
                                                                                                                            23
     Wyvern                                      Blood Hawk
         2 units of wyvern scales                 1/2 units of blood hawk feathers
         1 unit of wyvern stinger
         1 unit of wyvern teeth                  Boar
         2 units of wyvern venom                  1 unit of boar hide
         2 units of wyvern wings                  1 unit of boar tusks
     Xorn                                        Brown Bear
         1 unit of xorn rocky hide                2 units of brown bear hide
         1d4 units of xorn teeth
                                                 Camel
     Yeti                                         2 units of camel hide
     Yeti                                        Cat
         2 units of yeti hide                     1/4 unit of cat pelt
         2 units of yeti horns
         2 units of yeti eyes                    Constrictor Snake
                                                  2 units of constrictor snake skin
     Abominable Yeti
         3 units of yeti hide                    Crab
         2 units of yeti horns                    1/4 unit of crab carapace
         2 units of yeti eyes
                                                 Crocodile
     Yuan-Ti                                      2 units of crocodile hide
                                                  2 units of crocodile teeth
     Yuan-Ti Abomination
         2 units of yuan-ti abomination scales   Death Dog
         1 unit of yuan-ti abomination fangs      1 unit of death dog pelt
         1 unit of yuan-ti abomination venom     Deer
     Yuan-Ti Malison                              1 unit of deer hide
         1 unit of yuan-ti malison scales        Dire Wolf
         1 unit of yuan-ti malison venom          2 units of dire wolf pelt
     Miscelaneous Creatures                      Draft Horse
     Ape
                                                  1 unit of draft horse hooves
         1 unit of ape hide                      Eagle
     Awakened Shrub
                                                  1/2 units of eagle feathers
         1/2 unit of awakened shrub twigs        Elephant
     Awakened Tree
                                                  6 units of elephant hide
                                                  2 units of elephant tusks
         3 units of wood
                                                 Elk
     Axe Beak                                     1 unit of elk antlers
         2 units of axe beak feathers             2 units of elk hide
     Baboon                                      Flying Snake
         1/2 unit of baboon hide                  1/4 units of flying snake feathers
     Badger                                       1/4 units of flying snake hide
         1/4 units of badger pelt                Giant Ape
     Bat                                          3 units of giant ape hide
         1/4 units of bat wings                  Giant Badger
     Black Bear                                   1 unit of giant badger hide
         1 unit of black bear hide               Giant Bat
     Blink Dog                                    2 units of giant bat hide
         1 unit of blink dog hide                 2 units of giant bat wings
      
         PARTS BY CREATURE
24
Giant Boar                                     Giant Shark
  2 units of giant boar hide                     4 units of giant shark skin
  2 units of giant boar tusks                  Giant Spider
Giant Centipede                                  1 unit of giant spider venom
  1/2 units of giant centipede poison            1 unit of giant spider web sac
Giant Constrictor Snake                        Giant Toad
  4 units of giant constrictor snake skin        1 unit of giant toad tongue
                                                 2 units of giant toad skin
Giant Crab
  1 unit of giant crab carapace                Giant Vulture
                                                 2 units of giant vulture feathers
Giant Crocodile
  4 units of giant crocodile hide              Giant Wasp
  3 units of giant crocodile teeth               1 unit of giant wasp stinger
Giant Eagle                                    Giant Weasel
  2 units of giant eagle feathers                1 unit of giant weasel hide
Giant Elk                                      Giant Wolf Spider
  1 unit of giant elk antlers                    1 unit of giant wolf spider venom
  4 units of giant elk hide                      1 unit of giant wolf spider web sac
Giant Fire Beetle                              Goat
  1 unit of giant fire beetle carapace           1 unit of goat pelt
  1 unit of giant fire beetle glowing glands   Hawk
Giant Frog                                       1/4 units of hawk feathers
  1 unit of giant frog skin                    Hunter Shark
  1 unit of giant frog tongue
                                                 2 units of hunter shark skin
Giant Goat
  2 units of giant goat pelt                   Hyena
  1 unit of giant goat horns                     1 unit of hyena pelt
Giant Hyena                                    Jackal
  2 units of giant hyena pelt                    1 unit of jackal pelt
Giant Lizard                                   Killer Whale
  2 units of giant lizard scales                 4 units of killer whale skin
Giant Octopus                                  Lion
  3 units of giant octopus tentacles             2 units of lion hide
  1 unit of giant octopus ink sac              Lizard
Giant Owl                                        1/4 units of lizard scales
  2 units of giant owl feathers                Mammoth
Giant Poisonous Snake                            4 units of mammoth hide
  1 unit of giant poisonous snake skin           2 units of mammoth tusks
  1 unit of giant poisonous snake poison       Mastiff
Giant Rat                                        1 unit of mastiff hide
  1/2 units of giant rat hide                  Mule
Giant Scorpion                                   1 unit of mule hide
  2 units of giant scorpion carapace           Octopus
  2 units of giant scorpion claws                1 unit of octopus tentacles
  1 unit of giant scorpion sting                 1/2 unit of octopus ink sac
  1 unit of giant scorpion venom sac
Giant Sea Horse                                Owl
  2 units of giant sea horse hide                1/4 units of owl feathers
                                                                                       PARTS BY CREATURE
                                                                                                           25
     Panther                                  Riding Horse
         1 unit of panther hide                 1 unit of riding horse hooves
     Phase Spider                             Saber-Toothed Tiger
         1 unit of phase spider venom           2 units of saber-toothed tiger hide
         1 unit of phase spider web sac         1 unit of saber-toothed tiger fangs
     Poisonous Snake                          Scorpion
         1/4 units of poisonous snake skin      1/4 units of scorpion venom
         1/4 unit of poisonous snake poison
                                              Spider
     Polar Bear                                 1/4 units of spider venom
         2 units of polar bear hide
                                              Tiger
     Pony                                       2 units of tiger hide
         1 unit of pony hooves
                                              Vulture
     Rat                                        1 unit of vulture feathers
         1/4 units of rat pelt
                                              Warhorse
     Raven                                      1 unit of warhorse hooves
         1/4 units of raven feathers
                                              Weasel
     Reef Shark                                 1/4 units of weasel pelt
         1 unit of reef shark skin
                                              Winter Wolf
     Rhinoceros                                 2 units of winter wolf hide
         2 units of rhinoceros hide
         2 units of rhinoceros horns          Wolf
                                                1 unit of wolf hide
      
                                              Worg
                                                2 units of worg hide
         PARTS BY CREATURE
26