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Warlock Dragon Patreon

This document summarizes the Ancient Dragon Patron subclass for warlocks in Dungeons & Dragons. It allows warlocks to gain powers from bonding with an ancient dragon. They gain resistance to a damage type, expanded spell lists, invocations, and abilities themed after their dragon patron like consuming damage as health. At higher levels, warlocks can grant allies resistance, take a dragon form, or protect allies with elemental magic matching their dragon.

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0% found this document useful (0 votes)
504 views11 pages

Warlock Dragon Patreon

This document summarizes the Ancient Dragon Patron subclass for warlocks in Dungeons & Dragons. It allows warlocks to gain powers from bonding with an ancient dragon. They gain resistance to a damage type, expanded spell lists, invocations, and abilities themed after their dragon patron like consuming damage as health. At higher levels, warlocks can grant allies resistance, take a dragon form, or protect allies with elemental magic matching their dragon.

Uploaded by

Bleizy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ancient Dragon Patron

dndbeyond.com/subclasses/97696-ancient-dragon-patron

Base Class: Warlock

At a moment in your life, you came into contact with a powerful


dragon of old. You have manage to convince him, through actions,
words or otherwise, that you could be a valuable servant to it. You
bear the mark of this contract on your body and it has given you great
powers. Chromatic dragons have warlock servants that they use as pawns in their
malevolent schemes of destruction and domination. Metallic dragons give powers to
mortals that they deem worthy. Warlocks serving a metallic dragon are expected to
uphold the ideals of virtue and valor of their benevolent masters.

Expended Spell List


The Ancient Dragon lets you choose from an expanded list of spells when you learn a
warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells

1st Absorb Elements, Chromatic Orb

2nd Dragon’s Breath, Enlarge/Reduce

3rd Protection from Energy, Wind Wall

4th Private Sanctum, Freedom of


Movement

5th Dominate Person, Passwall

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Draconic Invocation
Your draconic patron has thought you new way to wield your magical powers. You have
access to new eldritch invocations specific to your patron. You still need to fill the
prerequisites to learn the invocations.

Blessing of Bahamut
Prerequisite: Patron must be a metallic dragon

You can cast the bless spell at will, without expanding a spell slot

Blessing of Tiamat
Prerequisite: Patron must be a chromatic dragon

You can cast chaos bolt once per short rest, without expanding a spell slot.

Elemental Blast
Prerequisite: Eldritch Blast cantrip

The damage type of your eldritch blast becomes the one you have resistance to per your
Mark of the Dragon feature.

Scaly Skin
Prerequisite: 5th level

Your AC is equal to 10 + your DEX modifier + your CON modifier as long as you are not
wearing armor.

Wings of the Dragon


Prerequisite: 12th level

You grow a pair of bat-like wings on your back, gaining a flying speed equal to your
current speed. Your armor may not accommodate wings, therefore you cannot wear one
unless it is designed to accommodate wings.

Mark of the Dragon


You bear the physical mark of the dragon you serve. It can be big or small (your choice).
This mark is imbued with magic which grant you your powers. With this mark you can
establish a telepathic link with your patron. It also grants you resistance to a type of
damage determined by the color of your dragon patron. The damage type for your
resistance is listed in the table below.

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Dragon Damage Type

Black Acid

Blue Lightning

Brass Fire

Bronze Lightning

Copper Acid

Gold Fire

Green Poison

Red Fire

Silver Cold

White Cold

The mark also gives you a presence that can influence those around you. You become
proficient with a skill depending on if your patron is a metallic or chromatic dragon. If it's
a chromatic dragon, you become proficient with the Intimidation skill. If it's a metallic
dragon, you become proficient with the Persuasion skill.

Elemental Feast
At level 6, you have developped the ability to consume things that would otherwise be
lethal to anyone else. Doing so restores part of your energy. When you recieve damage
of the type to which you are resistent per your Mark of the Dragon feature, you can use
your reaction to absorb the damage. When you do, you take no damage and you restore
half the damage dealt to you as hit points.

Once you use this feature, you cannot use it again until you take a long rest.

Elemental Guard

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At 10th level, you can use the powers given by your contract to protect your allies from
harm. You can expand a spell slot to give a number target creatures of your choice
within 30 feet resistance to the type of damage given by your Mark of the Dragon
feature. The maximum number of creature that can be affected is equal to your
Charisma modifier. This effect lasts for 1 minute.

Draconic Shape
At 14th level, you can assume the mighty form of your draconic patron for a short period
of time. As an action, you become the young form of the chosen dragon per your Mark
of the Dragon feature for 1 minute. You assume its game statistics with some
differences:

You retain your alignment, personality, and Intelligence, Wisdom, and Charisma
scores. You also retain all of your skill and saving throw proficiencies, in addition to
gaining those of the dragon. If the dragon has the same proficiency as you and the
bonus in its stat block is higher than yours, use the dragon’s bonus instead of
yours.
You can only use the breath weapon once during the transformation.
When you transform, your hit points are equal to your proficiency modifier
multiplied by your warlock level. When you revert to your normal form, you return
to the number of hit points you had before you transformed. However, if you
revert as a result of dropping to 0 hit points, any excess damage carries over to
your normal form. For example, if you take 10 damage in draconic form and have
only 1 hit point left, you revert and take 9 damage. As long as the excess damage
doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.
You can’t cast spells while in this form. This form also breaks whatever
concentration spell you were maintaining. This form requires concentration to
maintain.
Your equipment merges with you during your transformation but is unusable while
in this form.
You retain the benefit of any features from your class, race, or other source and
can use them if the new form is physically capable of doing so. However, you can’t
use any of your special senses, such as darkvision, unless your new form also has
that sense.

You can revert to your normal form with an action. Once you use this feature, you must
take a long rest before you use it again.

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