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feats, and ability score improvements should increase
as appropriate for an outsider (see Chapter 4 of the
Monster Maral
Addemon lord's Challenge Rating increases by 1 for every
Hit Die you aa.
Add ple” tothe weapon qualities requited to overcome
the demon lords damage reduction
The demon lords new spell resistance should equal itspew
CRa3,
Increaseall ofthe demon lords ability scores by 2forevery
5 Hit Dice you advance i, in addition to any increases i
sight gain due o increased Hit Dice.
+ Demon lords gain the following spell-ike abilities, usable
at will blasphemy (or won! of chaos for obyriths), pane sift,
shapechang, an! uno aun (ox cloak of hans for obyeits)
Fee free toadd afew new spelhike abiliies over and above
these, but keep in mind that adding too many ean make
ddesmon lord dificult to run,
Inereasea demon londs caster level for spell ike abilities
by 1 for every 2 Hir Dice you advance it bur remember
that lange increases in caster level can grossly overpower
certain abiliis (Basphemy forexsrople)
Feel five to add one ot two new special actions or special
qualities to the demon lords repertoire These new abilities
should ft with the demon lord'stheme. Fras-Ubluu might
gain theability to use Montenlaine’s disjunction by touch,
forexample, or Kostchtchie might gxin a breath weapon
thar deals cold damage
Tes Halking, nani bre stands 20 feet all. His muscular
frame is covered n tick, matted Black hair, His healt Hat of
‘firs ball, and hs great horns are stained wth felon of
countless victims, Cloven hoaves and bovine tai complete hes
bestial appearance
BAPHOMET, PRINCE OF BEASTS R20
CE Huge outsider (chaotic, evil, extraplanar, tana)
Init +7: Senses darkvision 60 ft, scent, true seeing: Listen
+35, Spot +38
Languages Abyssal, Common, Giant: telepathy 300 ft
E38, touch II, otfooted 18
(22 size. «3 Des, +27 natural)
bhp 372 (24 HD); DR 20/cold iron and good
Immune electricity, raze, poison
Resist acid 10, cold 10, fre 10;5R31
Fort -25, Ref +17, Will «22
‘Speed 60°. (T2 squares)
Melea® +2 wounding glowe +30)+25/-20/+)5 (348 28/18
20/23) and
gore +28 (248-5) 0)
Melee 2 ciaws +33 (148-11) and
gore «28 (248-5)
* Attacks include the Power Attack feat
Space 15 fe; Reach 10". (20 ft. with glawve)
Base Atk +24; Grp +3,
‘Atk Options Awesome Blow, Cleave, Improved Bull Rush,
Improved Sunder, Power Attack
Special Actions beliow, breath weapon, powerful charge,
‘Spell-Like Abilities (CL Z0th).
‘At wil—astral projection, desecrate, detect good. detect
Taw, dominate animal (D1), fly, greater dispel magic
sgreoter teleport, posswol, eleknesie (OC 20), unhallow
‘unholy blight (DC 18)
3/day—maze, symbol of fear (OC 2)
day—awaken (DC 20)
Abilities Sir 33, Dex 16, Con 33, it 18, Wis 26, Cha 20
$5Q natural cunning, tanart waits (see page 28), wld
empathy «31 (227 magical beasts)
Feats Awesome Biow, Cleave, Dark Speech*, Improved Bull
Rush, Improved Critical (paive), Improved Initiative,
Improved Sunder, Pawer Attack: Weapon Focus (glalve)
= New feat described on page 85.
Skils Climb +38, Diplomacy +7, Handle Animal +32, Hide
+22, Iiimidate +32, Jump +38, Knowledge (nature) +33,
Knowledge (the planes) +31, Listen +35, Move Silently
+30, Ride +5, Sense Motive +35, Spot +35, Survival «35
(+37 in aboveground natural envisonmerts)
Possessions +2woundingglaive
Bellow (Su) Once every 1d4 rounds asa standard acto
Baplomet can unleash a thunderous bellow. All creatures
Within 30 feet must succeed on a DC 27 Wil save or
become panicked for 246 rounds, This ie # omic, mind:
affecting feat ability. The Save OC 1s Charismacbased,
Breath Weapon (Su) 30-f. cone, once every Td rounds,
damage 1246 negative energy, Reflex DC 33 half
Baphomet’s breath weapon is a cone of unholy water
Infused with negative energy. Creatures with the good
subtype or the aura of good class ability (such as
good aligned clerics oF paladins) instead take 12410
‘damage from this attack and take a —4 penalty on thelr
saving throw
Powerful Charge (Ex) Baphomet typically begins a battle by
‘charging at an opporent, lowering his head to bring his
mighty horns into play. tn addition to the normal benefits
and hazards of a charge, ths allows Baphomet to make
4 single gore attack with a +38 attack bonus that deals
4d8+16 points of damage
Natural Cunning (Ex) Baphoret possesses an inate cunning
‘and logeal ability simular to that ofa minotaur. He is mmune
to miaze spelis, never bocomes lost, and can track enemies
as fhe had the Track feat. He is never caught flat-footed,
‘Sunmon Tanae’e (Sp) Once per day, Baphomet can
automaticaly summon 145 bulezaus or ¥ goristro, This
ability s equivalent to a Sth-level spell (CL 20¢h)
‘Wild Empathy (Ex) Baphomet can use wild empathy as «
24th-level rai
BAPHOMET LORE
Characters with ranks in Knowledge (eligion) or Knowledge
{the planes) ean learn more about Baphomet. When a character
makes a successful sil check, the following lore Is revealed
including the information from lowes DCS
DC Result
20 Baphomet is the patron demon of minotaurs, but
Iota that sone arid cals fever hin
oe
Ze Rplomescheangiecettrarienvesices
suis eterna
soe: abbot gon atapeset aed a eK
‘s BOUEOF SLOW bree? Iuscc WE seegathe xi
Mh aefennicr operons teelgere ered
fe hema sa cneaneaanas
aeeatvapeartrCruel ang bestial Baphomer is the patron demon lord of
minotaurs, although his feral narute appeals to evil rangers
and butbarians
STRATEGY AND TACTICS
Haphomer revels in melee combat, yet he is not blindly
confident in his prowess, He begins combat by easting mace
against his largest or most powwerfublooking foe. He then uses
powerful charge againsr the nearest enemy. followed the next
round by «full attack with his glaive and gore attacks. He
generally saves his bellow or breath weapon for situations
where he faces large numbers of foes
Faced with enemies that assault him at range, Saphomet
generally summonsa goristro ro provide ranged support while
he follows up with his spell like abilities.
RVANTS, ENEMIES, AND GOALS
Baphomer is served by fiendish and halffiend minotaurs
many of them possessing levels in barbarian, cleric. ar ranger
His ability to castawaken once perday ensutes he always has
1 powerful ally such as an intelligent dite bear dire tiger,
dinosaur, or similar minion arhand. Baphomer isalso served
by bulesau and goristro demons.
Agsowing numberof humanoid cultists have taken wo his
\worship in poor rural reas. Desperate commoners some
timesthirn eo beastculs organized by evil rangers who claim
to venerate a nature deity who promises vengeance to hose
who have been wronged by the local government. These
rangers call themselves the Temple of Redemption (or sim
ply Redeemers"), Rituals involving the decapitation of prize
bulls are an important part of the Redeemer faith. I 6
that those who listen at the mouth
ofa sacrificed bull can
hhear whis
pers of
advice on how best to punish those who oppress the cox
san folk. These whispers ate.of course, the daub advice
of Baphornethirasel
Banhomet hae complex relationship with Pale Night. The
tow demon lords share conttol over the same Abyssal layer
although Pale Night inluence doesn't ruly extend beyons
nueauon which her caste ilocated. The two demons
xed forces toaceamplishs goal but any attempt
tolay siege toone oftheir holdingsin the Endless Maze might
Baphomet egsrds several ace demon lords with partiew
lacaeeed, especially Geasae who imprisoned Bsphemet foe
seme time recently) and Yeenoghu (vith whom Saphomet
hasbeen at war for eons
Baphomer’s driving gos! isthe destruction of his hated
fue Yeenoghu. Neither demon lord remembers the genesis,
ofthis mutsal hated, bar most of Baphomet® ations on
the Material Plane ave tied in some way to his war effor
dgainir the Demon Prince of Goalls be it the harvesting of
{tesh souls to fuel his Abyssal holdings 0 the acquisition of
potent magic items to be transported inno the hands of
‘most powerful agemts and general.
Clerics of aphomet have access ta the domains af Chaos,
Evi, Fury, and Steengeh. His symbol is har of atwisted
sircular maze avash in blood
“Tae deman isimmen, glistening hull heaving monstrowly
into the air asa writhing storm of hook-suckcred tentacles infos
from: its shapeless lower body. ts tiv longest tentacles terminate
In sense fue fngened talons ts ead heat of deepsea fish,
3 wytlseruelty and leering with a prinariial intelligence
som on
tet tethered a Mo at ae
ent, mo quite mollusk, aud not quite shar bu somehow
Fara combonation of al thre.
DAGON, Prince oF THE DEPTHS CR 22
CE Gargantuan outsider (aquatic, chaotic, evil, exraplanar,
cbyith)
Init +5; Senses darkvision 240, rue seeing) Listen +35,
Spat 135
‘Aura for of madness (120. fadius, Wil DC25)
Languages Abyssal, Aquan; telepathy 100 f
E42, touch 7, favlooted AI :
(4 size, +1 Des, 35 natural)
bhp 482 (28 HD); fast healing 1S; DR 20/cold iron and good
Immune cold, mind-affecting spells and abilties, pison
Resist acid 10, electricity 10, fire 10; $R33
Fort +28, Ref +15, Wil «21
‘Speed 30. (6 squares), swim 901.
Melee 4 tentacles +34 (2d6+13 plus person) and
2 claws +32 (26646) and
bite «32 (268-6)
Space 20 f.; Reach 20 ft. (40. with tentacles)
Base Atk +25, Crp +50
Mk Options Combat Expertise, Improved Disarm, Improved
Trip, improved grab, constrict 246+13, swallow whale
‘Special Action
‘Spelsike Abit
‘At will—astal projection, chaos hammer (DC 17), deeper
‘darkness, desecrate, detect good, detect law. fy. greater
dispel mopie. greater teleport, nightmare (DC 18)
elehinesis (DE 18). unhallow5 /day—quickened greater dispel magic, horid wilting (OC
21), symbol of insanity (DC 21
1yday—gare
Abilities Str 36, Dex 12, Con 38, int 22, Wis 25, Cha 16
SQ amphibious, freedom of movement, obyrh traits (see
page 27)
Feats Ability Focus (deomsone), Combat Expertise, Combat
Reflexes. Datk Speech", Improved Disarm, Improved
Initiative, Improved Trip, Multatack, Quicken SpellLike
Ability (greater dispel mic)
* New feat described on page BS
Skills Bluff +31, Concentration +42, Diplomacy +7, Escape
‘Artist +29, Hide +17, Intimidate ~33, Knowledge (arcant)
+35, Knowledge (cligion) +34, Knowledge (the planes)
+34, Lsten =35, Move Silently #28, Perf
£31, Sense Motive +35, Spot
‘Amphibious (Ex) Although Oagon is aquazi, he can
survive indefinitely on land,
Constret (Ex) Dagon deals 246013 points of
‘damage with 3 successful grapple check,
From his tentacle
rm (song)
Doomeong (Su) Orice per day as 2 ful
round action, Dagon can create
3 hypnotic, rumbling song that
can lure nearby creatures to his
location, Dagon’s doomsong
ig as much a sonic effect at
a mind-affecting ability, 50
2 creature must be Immune
teboth hinds of effects
te escape the lure. The
doomsong affecis al
‘ereatures in a 300-f00%
radius spread.
All eretures it
oomsong’s are can
‘ry to resist its effects:
with 2 DC 25 Will save
Failure indicates that
the creature becomes
hypnotized by the song
and can do nothing but
rempt to reach the
source ofthe song by
whatever means possible
Hazardous environments
are ignoted-an air-breathing
creature blissfully walks into the
sean to reach Dagan he succumbs to this effect. Once
4 creature reaches Dagon, stands motionless before the
emon, listening quietly to the tong.
Dagon snust concentrate to maintai his doarnsong,
and can da $0 for up to 1 minute before he rust stop,
‘The save DC is Charisma-based,
Form af Madness (Su) Any creature within 120 feet
‘that obse/ves Dagon must attempt 2 OC 25 Will
re. Failure indicates the creature develops an
overwhelming fear of the acean and ts depths. As
(ong as the ocean isin sight, the creature (s distracted
‘with fear and takes = 4 penalty on Will saving thiows,
He also takes a—4 penalty on attack rolls against
creatures with the aquatic subtype. On the first round
(of combat against a creature with the aquatic subtype,
the character must succeed on a DC 25 Will save or be
paralyzed with fear for TAB rounds. A heal or greater
Mins by BVerwinket
‘restoration spell can cure the effects i the caster
succeeds on a DC 30 caster level check. Miracle or wish
automaticaly eutes the condition,
‘A creature that makes this save fs immune to Dagon’
form of madness for 24 hours. This is a mindvaffecting
fear ability that does not affect chaotic ev outsiders. The
save DC is Chariama:based
Freedom of Movement (Su} Dagon is constantly under the
effects of a freedom of mevement spell but can suppress
this ability asa svuft of mmmediate action. This effect
cannot be dispelled.
Improved Grab (Ex) To use this ability, Dagon must
an opponent of any size witha tentacle or bite attack
He can then attempt to start a grapple as a free action
without provoking an attack of opportunity. Fhe
‘wins the grapple check witha tentacle attack, he
‘establishes a hold and can constuict. Whe wins the
rapple check with a bite attack, he establishes a
hold and cai try te swallow the oppenent in the
following round,
Poison (Ex) Tentacle— Injury, Fort DC 36, 346
Sii/3d8 Gon. The save DC is Constitution:
based
Suallow Whole (Ex) Dagon can try t9
‘swallow a grabbed opponent of Large
‘size or salir by making a successful
arapple check.
‘A swallowed creature takes
266413 points of bludgeoning
damage and 246 points of acid
‘damage per found from Dagon’s
stamach, Once inside Dagon.
fan opponent must succeed
‘on 4 DC 36 Fortitude save
or be nauseated by agon's
igestve juices. The save DC is
Constitution based,
swallowed creature
can cut its way out by using
8 light slashing o piercing
weapon after dealing 60
points of damage to the
stomach (AC 27). Once the
creature exits, muscular
action closes the hole; another
swallowed opporient must cut its
‘own way out:
DDagon’s stomach can hold 2 Large.
5 Medium, 32 Small, 128 Tiny, 512
Diminutive or smaller oppanents
Ancient Dagon isamong the aldest demon lordsofthe Abyss
anid the parron of rhose who dwell in the lightless depths
of these,
STRATEGY AND TACTICS
All chose who would assault Dagon must first withstand his
horrific visage. Dagonis true seeing ability allows him 1
coberve which of his enemies possess the most magical auras,
nl itis these enemies he targets with quickened greater disel
magic duting the early rounds of combat. Dagon generally
cewhews his spellike abilities in combat, saving them for
ranged attacks. He splits his atacks among as many tanget
as possible, focusing his artacks only against those foes that
seem able to hurt him consistently. U brought below 50 hit
points, Dagon teleports away to plor revenge ara later datebly tsing nightmaneon his enemies for many weeks oF
SERVANTS, ENEMIES, AND GOALS
‘Dagon is survived the rise ofthe tanaretin large part de ro
Is solationir nate, When the Queen of Chaps called upon
the obyrith lords to aid hee inher battle against che Wind
ules of Aagg, Dagon refused her cal, Other obyriths did
soasel and the Geen destroed them forse sruble
Dagon was powerfl enough that the Queen dared not
hher tentacles agatnst him When the obyriths were defeated
Dagon knew bis choice had been the right one.
Today, Dagon is held aan orale and seeramong the nae
They come to this anctent demon with offerings of weapons
and sscrfices in retuen for ancient knowledge ofthe Abyssand.
itshokdings that predate the rise ofthe tanar¥i. Dagon has built
2 mighty empire in his tealm on these offerings and today is
‘ane ofthe mightiest demon lordsin the Abyss, Dagonisrealm
lies directly Below Demogorgon’s, and the two have entered
a strange sort of alliance.
Dagon is served by all manner of aquatic demons and
monstersin his ealm, which ts nownas Shadowsea (layer
89), Despite bis obyrith nature, myrmyxicusdemonsoften
py him tribute iFenly to keep him appeased. His favored
minions ate the wastrliths once obyeith thenvelves
these demons retain loyalty to Dagon despite the fact shat
they have evolved beyond their ancient roots into their
own beings
Dagon's presence is felt on the Material Plane as well. He
«ssought by powerful and insane spellcasters forthe ancient
secrets guards, and has been known to grant these secrets
Ahvrough spells suc ascunial th pla Tzeat Dagon as demu
aletyomalltopiesexcept for the ancent history ofthe Abysson
‘which topic heis treated aa greater deity whoalvays knows an
ansiver treat results of don't know as"Trueanswer" results).
Contact with Dagon is particularly dangerous, though, and
Intelligence checks made to avoil 3 deerease in Imeligence
and Charisma take 22 penalty
Dagon isalso venerated as god by certain aquatic races
Kraken are known to worship him, as do some chuuls, sea
DAGON LORE
Characters with ranks in Knowledge (teligion) or Knowledge
(the planes} can leam more about Dagon, When a character
‘makes 4 successful sil check, the following lores revealed,
Including the information from lower DCs
DC Result
20. Dagon i an ancient mon whose worship
extends beyond recorded history. His cultists
‘ange from backuater fishermen tothe deep
Swelling monsters ofthe ocean.
25 Merely observing the Prince ofthe Darkened
Depths ean cause madness ofa specific vort—an
‘wational fear ofthe sea and those that del wat
30 Dagon ean lure unsuspecting victims to him with
ahypnotie song
35 Dagon ean consinct and swallow his eneres
Whale, But cannot hrsef be grappled or Meld
gaint his will Only awfubaligned weapons
tage of col con deal him full harm
bags, and water nagas; The most fanatic of Dagon’s Mate
taal Plane worshipers are certain ancient ribes of kuo-toa
that dwell in the depths of the oper sea and bave never
heard of Blibdoolpoolp. These kuo-toa hold that their race
has existed for cans before the advent of the gods and that,
in these ancient times, they were the chosen tinions of
Dagon. Today, their numbers are small and dwindling —
they have heen hunted neatly to extinction by intolerant
ahuagin who view Dagon as a threat to Sekolah’s power:
Isolated pockets of these ancient kuo-toa have relocated to
shallower homes off the coast of isolated stretches of land.
{In many casts, these kue-t0a have come in contact with
coastal communities of surface dwellers, These unsuspect
ingcoastal villagesare quickly converted tDagon's worship
by force or trickery—in so doing, these kuo-tos hope tote
build thetr numbers and strength soas to some day reclaim
rulership ofthe depths.
Clerics of Dagon have access to the domains of Chaos
Entropy, Evil. and Water. His symbol is ser of six spicaling
tentacles arrayed eround 3 fanged mouth
eso ike
spe, Ti bul
reattached to
“ie De towers a fal 18 fe al, is Bada
‘hat of sake aed yowerfol Tike that of ge
hoon heal leer from atop his lumbrrang sot
Auch ety long, writhang tentacles. swe tora sara,
like some gw reptleavith an imimense fred tail
DEMOGORGON, PriNcEOF Demons = CR23
‘CE Huge outsider aquatic, chaotic, evi extraplanar. tani)
Init +12; Senses darkvision 60 ft, true seeing; Listen =38,
‘Spot «38
Languages Abyssal, Aquan, Common; telepathy 300 fi
RES, ouch 16, at Footed 35; Dodge, Mobility
([-2 site, «8 Dex, «27 natural)
‘np 495 (27 HD); fast healing 10; DR 20/cold iron and good
Immune electricity, poison
Resist acid 10, cold 10, fire 10;SR34
Fort +29, Ref 23, Wil -21
‘Speed SON. (10 squares), swim 30
Melee 2 tentacles «38 (148414 plus rot) and
‘2 bites +35 (2647) and
tal slap +35 (246-7 plus energy drain)
Space 15 ft’ Reach 15 f
Bae Atk -27) Crp 49
‘Atk Options Combat Expertise, Spring Attack, Whirlwind Attack
Special Actions dual action, gaze, summon tonar'n
Spell-ike Abilities (CL. 20th):
‘At willastal projection, contagion (DC varies), desecrae,
detect good, detect low, fy, greater dispel magie, greater
teleport, ploect image, telekinesis (DC 28), unhallow,
unholy blige (DC 23)
3/duy—Jecblerrind (OC 24), symbol ofdeath (C27)
/day—dominate person (DC 28)
Riles Sir 38, Dex 27, Con 38, in 26, Wis 22, Cha 2B
‘$Qarmphibious, tana tals (se page 28)
Feats Alerinoss, Combat Expertise, Combat Refleses,
Dark Speecit. Dodge, Improved intatve, Mobility.
Multiattac, Spring Attack, Whishwind Attack
= New feat described on page 8
‘Shlls Biull +39, Concentration ~44, Diplomacy +43,
Intimidate «47, jump +52, Keouledge (arcana) +38,
Knowledge (history) «38, Keowledge (nature) -38,é
Knowledge (the
planes) +38, Listen
$38, Move Silently
38, Search 438,
Sense Motive 36,
Spelleraft +40, Spot
#38, Suen +52
Bal Actions (Ex)
Demogorgon, having
two heads with
distinct intelligences
and personalities,
can fake two
rounds! worth of
actions in any
Biven round, a5
ithe were two
creatures, For
instance, he
could take two
standard actions
and two move
tions, oF he could
take to fullround
Energy Drain (Su) Any living
‘creature hit by Demogorgon's
tail slap gains Ye negative
levels, For each negative level bestowed,
Bemogorgon heals 5 points of damage. Ifthe amount of
healing is more than the damage he has taken, he gains
y excess as ternporaty hitpoints, (Fa negative level
thas not been removed before 24 hours have passed, the
afflicted opponent must succeed on a DC 47 Fortitude
Save to remove it. Failure means that the opponent's
level (ar Hit Dice) is reduced by 1. The save OCs
Constitution-based,
‘Gaze (Su) Each of Demogorgon’s heads has Its own gaze
attack, Any ereature wthin 30 fest ofthe deman lord
‘must make two successful DC32 Wil saving throws each
‘ound at the beginning offs turn, the first save against
Cemogorgan’s beguiling gaze and the second save
against his insanity gaze. Creatures can avoid the need
to make saving throws by averting their eyes or wearing &
blindfold (MM 308)
Demogorgon can actively target foes with his
beguiling gaze and insanity gaze, in which case each
gaze requires a standard action to activate. Thanks to
fis dual actions abiity, Demogorgon can use both gazes
in the same round. He must split these gaze attacks
between two targets to gain thelr effects. Conversely, ax
a standard action, he can lock the gazes of both heads
‘on a single target and use a special hypnosis gaze effect
Demogorgon cannat use his hypnosis gaze during the
same round in which he uses his beguiling
insanity gaze, or both
Beguling Goze: The gaze attack of Aameul,
Demogorgen's left head, isthe equivalent ofa charm
‘monster spell (OC 32) with a range of 30 feet
Insanity Caze: The gaze attack of Hethradish
Demogorgon’s right head, is the equivalent of an insanity
spel (DC 32} with a range of 20 feet.
Hypnosis Gaze: f Demogorgon locks the gazes of
both heads upon a single target within 30 feet, that
creature is affected as though by a hypnatism spel,
Only 8 target with IS Hit Dice or more is allowed a DC
22.Wil saving throw to ssi
the elec
The save DCs forall
Uhre gee attacks are
Charume based.
ot (Su) Any ing
crenture touched
by Demogocgon's
tentacles mist
suceeedon s DC
37 Foritude save
or is fesh and
bones begin tot. The
creature takes 146 points
of Constitution camage
immediately and post of
Constitution damage every
hourtheresfer rt dies
sali Peele
i cast. The spell stops
farther damage, but lost
Constutin points rete
ani uith natura healing
wih magie Te save Bes
Constnution based
summon Tanari (Sp) Once pe dy
Demagorgon can automata summon
1d8 wocks,1d8hezrous, 1d glabresu, 13
nalfeshnees, matt or bait. hisabily 5»
‘neon of trie pel (CL 20th
Amphibious (Es) Eve though Demogorgan has the aquatic
bgp, he can survive tndeinty on and
“The Prince of Demons holds his ritle through sheer might
alone. His name alone can inspire a primal fea.
STRATEGY AND TACTICS
Demogorgon is a powerful foe, yet he disdains direct con-
Frontations. He would rather send his minions (of which he
has many} into bale to sete his disputes. If Demogorgon
mast fight, he uses project image ist from a secure location
protected by demonic minions and symbols of death, He
uses his spell-like abilities (leading with dominare person,
and feeblemind), using two pee round until he s confronted
incombat.
In melee, Demogorgen typically takes full artack action,
amove action, and astandard action touse aspelblike ability
He prefers wo use his beguiling gaze and insanity gaze pas
sively. rather than sacrificing opportunities to make physical
atacksor use spell-ike abilities. He saves his hypnosis gaze
for when he Bghisa single foe
SERVANTS, ENEMIES, AND GOALS.
Inside the Prince of Demons rages secret war for central
of himeelf: Demogorgon, has two heads and therefore
‘avo nuinds, und each one seeks domination of the other.
‘Aameul is the persona in control af Demogorgon's left
head, while Hethradiah cantrals the right. Each is unable
to control the other, nor could one slay the other without
also perishing. By most definitions, this imiernal conflict
would be described as insanity, but that would be applying
inappropriate mortal standards tone whom such standards
can never apply:Demogorgon’s war with Oreus and Grazit has been epic
in scope. Their armies have clashed throughout the Abyss
since the dawn ofthe unarirace. Fora rime, Oreus vanished
{apparently slain) asdid Graz (who was imprisoned on the
Material Plane by the archmage Iggwilv yer never his the
Abyss known complete peace rom rhisctrnal war
Demogorgon is served by all manner of demons, some
‘of which (such as the rerciever) were actually created by
him. Many powerful and unique demons serve him as
well. and he commands armies of evil lizardiolk, schem
ng yuan, sadistic troglodytes, vampiric ixitwachitl, and
countless shoals of Abyssal aquatic predators. His close
alliance with the ancientdemon lord Dagon has provided
him with access to Abyssal secrets that the other demon
lords could only guess about. The methods of creating
the powerful undead warlords known as death knights
represene the least ofthese secrecs, yet they arc horrific and
potene nevertheless
\Worshipers of Demogorgon are more likely 10 be scaly
things that hide from the lighr than humans or members
of other civilized races. Despite his statue in the Abyss,
vast majority of the Material Plane is blissfully ignorant of
his existence, yer they know bis works, if only indirectly
‘The troglodytes worship him #5 Ahman‘Ibor the Sibilant
Beast. and use his teachings to bring vile intelligence and
fanaticism to the beasts of the wild, Yuareti know him as
sivash and raise great temples to him in sunken caverns
The unknowable isitxachitl are his chosen minions on the
Material Plane, and even they dare not speak his name aloud
The rare human cults that Venerate the Prince of Detions
welcome piracy and cannibalism with open arms
‘While humanoid cults dedicated to Demogorgon might
be rare, individual humanoid worshipers of the Prince of
Demons are more likely menaces. These followers often
control the societies they live in or have much influence
‘over those who do. They keep thett faith secret from soct
atv, and use thelr power to spread evil and misery in bi
Unspoken name,
Clerics of Demogorgon have access to the domains of
Chaos, Corruption. Demonic. and Evil. His symbol is a
forked tail
DEMOGORGON LORE
Characters wth rankin Knowledge (gion) or owed he
floret can fern mote about Dernogorgan, When schracer
rakes sucess sl check the fling lore i reveled
Including the infrmtion Rom lower DCs
DC _ Result
20 Demogoijon isthe setFstyed Prince of Demons.
Other demon lords might contest this tile, but
‘none is strong enough ta wrench it from
Demogorgon’s aria.
2 Demogorgon's touch can rot fiesh from bones or
rain ie from the soul.
Those wlio meet Demogongon's dual gaze can look
forward toa fe of madness, servitude, or bath
48 Demogorgon’s heads each have distinct
personality, and while they don’t always get along,
they do grant the Prince of Demons all the tactical
advantages of being two creatures in one body,
Ths Tayg mapeace ond just over 1 fet tall despto as hunched
pte, Huis scalar bay is covered with short arse poe- blue
fur. then black, leathery wings protrude from his hack, and his
toding tal ends se a cruel razor-sharp point. His face is framed by
large, ragged eas and whee hiseyesare relatively smal, hs mouth
sceey large and fil wth fangs,
Fraz-URe'LUU, PRINCE OF DECEPTION CR 21
‘CE Huge outsider (chaotic, vil, extraplanar,tanar'i)
Init -8: Senses darkvision 60, rue seeing: Listen +3)
Spot +31
Languages Abyssal, Common telepathy 300 ft
ACT, touch 12, fantooted 3 (Due, 4 Dex,
np 420 (24 HD); DR 20/cold iron and good
Immune electricity ming-affecting spells and ablities, polson
Resist acid 10, cold 10, fire 10: SR 32
Fort 27, Ref +8, Will +18
Speed 30 R, (6 squares), Ay SOF. (average)
‘Melee 2 slams +3241d8+20) and
bite +30 (24615) and
tall +30 (248-15)
Attacks include greater mopre fang and the Power Attack
fest
Space 15 ft; Reach 15 f.
Base Atk -24: Grp =42
{tk Options Avcesome Blow, Improved Bull Rush, Improved
‘Sunder, Power Attack, improved grab (tal), constnct
28-10
Special Aetions deception, summon tanar?i
‘Spell-Like Abilities (CL 20th)
‘At will—asteal projection, desecrate, deveet good. detect
law, greater dispel mage greater magiefone. greater
teleport, summmion monster Vil telekinesis (OC 22),
sunallow, unholy bight (OC 21)
3/day—programmed image (OC 23), symbal of weakness
(626)
1/day—summon monster ix
Hilts St 30, Dex 18, Con 36, 2D, We 18. Chale
'8Q inscrutable, tanar'n taits (see page 28)
Feats Augment Summoning, Awesome Blow, Ditk Speech,
‘Improved Bull Rush, Improved intative, Improved Sunder
‘Multiattach, Power Attack, Spell Focus (conjuration)
= Naw feat described on page 85
Sill Bluff =34, Concentration +40, Diplomacy +38, Disguise
“+34 (+36 acting in character), intimidate +36, Knowledge
(arcana) +33, Knowledge (history) +33, Knowledge (the
planes) «33, Listen +31, Search «33, Sense Mative «31,
Spellcraft +35 (+37 to decipher spelis on serolls), Spot
£3), Use Magic Device +34 (+36 serail)
‘Gonstviet (Ex) Fraz-Urb ua deals 248-10 points of damage
with a successful grapple check, in addition to damage
‘rom his tal attack
Deception (Sp) Fraz-Urb'luu's most notorious ability s his
‘nack far deceiving other powerful demon lords into
believing they have been tummoned by some foolish
‘mortal, He can atlempt to decaive another demon in
this manner once per day asa fee action, The deman
can resist the summons with a successful DC 32 Will
‘ave. Since this ability sa free action, Fraz-Urbluu often
‘uses greater teleport to retreat elsewhere just before
the deceived demon appears. Demons deceived inthis
‘mariner quickly realize what has happened and usually fly
into a fury and attack anything insight a8 a result.
3 anwral)Mai by R. Horey
Although doing so is not
beyond his ability, Fraz-Urb!luw
generally voids deceiving demons
with aCR higher than his own, since he
vitng the vrath of such power"ul fends.
ity summons demons rather than call
hey cannot perform summoning effects of thei
awn. Likewise. they are not actualy slain sf defeated
in combat, rather, they eturn whence they carne i
such an event. in any case. a deceived demon vanishes
automatically after 2 minutes,
Th
hem
lt isthe equivalent of an epic-tevel spell, An
ple spell has no fixed level. Fr purposes of Concentration
ks, spell resistance, and other possible situations
where spel level's important, an epic spell is treated as F
itwere a 10th-level spel
Improved Grab (Ex) To use this ability, Fraz-Urbuu must
‘ht an opponent of any size with his tal attack, He can
hen attempt to starts grapple a8 a free action without
provoking an attack of opportunity, IFhe wins the grapgle
Sheek, he establishes a Mold and can constrict
Inserutable (Su) Fraz-Urb'lvais immune to most divination
spells and effects. Atternpts to scry on him ane
automaticaly filed by a scree effect (CL 20th). Faz
Urbluu can suppress this defense by concentrating.
‘Summon Tanar't (Sp) Once per day. Fraz-Urbluu can
automatically summon Td viacks of | nalfeshnes,
‘These demons gain a -4 enhancement bonus to
Strength and Constitution raz-Urb'luu's
‘Augment Summoning feat
Deceptive Frax-Urb'luw is the patron demon lon of tla
slortsrs and tricksters.a wrathtul prince whoonly recently
‘escaped imprisonment on the Material Plane
STRATEGY AND TACTICS
Fraz Urbluw is never encountered without a g
cater magic
fang spell in effect om all of his natural weapons: the statis
rics above include these bontises. He opens combat by first
summoning monsters and demons, sending these minions
roengage the enemy while he hangs hack and uses 1ckinst
and wnfoly Might to support them,
Fran Urbluu's hatred of humanity tends
to trump these tactics, though. Again:
humans, he prefers to close 1 mel
mediately, focusing his physical atacks on
such enaries unt they seri,
‘Whenever Fraz-Urbilau is brought below
00 hit points, he immediately uses his decep
tion power to try ta summon another demon
lord, teleporting away the instant before the
‘other demon appears
SERVANTS, ENEMIES,
AND GOAL'S
sores sng scarier tanert
Mage below Castle Greyhen by the rad arehrage
Sah tast in eaibe eimelinice mon
Sa eapeetinttmeeclelcc arg cme beet,
Iundeed years before he was accidentally veleased by a pairof
slveataca hur Fee lau peony eves costo
dog he gee-and seseding oom hie eel pais
Since Uns ciape, Fr is Maes te ps 35 eet
rchutlinghs Abyssal elm of iolow’s ea tedsearching
Riisspaeoten: Eectigtione pec eee cipslonere
peri aool fearon eos sa¥ echoes tain
he has fully re-established his power over Hallow's Heart
and hapredarned bis sall bel ietog filers
FruzUrbluucounisno.therdemon londasan ally because
hhis ability o deceive them and rick chez makes hiss a
porticulary hated demon lard. Rumors hold that this hatred
night have encouraged some ofthe other demon princes 10
aidin FrazUrbuits iipeisonment. For now, his ene
eep x watchful eye on Hollow's Heart bu dare not m
sgainsthim, He might bealane bur rar-Lrbl rema
‘tthe more powerlul ofthe Abyssal lords nevertbeless
FRAZ-URB'LUU LORE
Characters with ranks in Knowledge (religion) ar Krawledge
(Whe planes) ean learn more about Fraz-Urb''wu. When a charac:
termmakes a successful shill check, the following lore s revealed
Including the information fram lower DCs,
DC Result
20. Frax-Usb/luu is the patron ofillusionists and
tricksters. His cultists specialize in deceiving,
tethers into worshiping the demon lord and
(ultimately ito saerfcing themselves to him,
34 Free-Urb hiu was, until recently, imprisoned
fn the Material Plane, and fin the pracess of
Fecaimong his Abyssal realm and searching for hs
39, Fraz-Usb’luy is a master of summoning: and the
creatures he conjures are more powerful than
normal
“
Fraz-Urb'luu's most potent ability to deceive
other demon lords into believing they have beer
summoned. Fraz-Urbvlus uses this ability to cover
his escape oto trick other powerful demons into
Fighting his Fights,Frai-Urb!luu prefers minions thar play to his strengths
of deception, seduction, and treachery: Suecubi are one of
his favorite tools, as are the sinister lilitu, He also com
sands a large numberof chaotic evil rakshasas known a
the Hollow Rajahs
Fre Urb lus culsare known as he Cultsof Deception. A
typical culeconsistsof dozen of so members mostof which
haveat least fee levels of elevi. Posing as beniga sects of
“obscure deities, these cultists seduce and trick people into
Joining their ranks and offering their unknown worship
Fraz-Lirbluu These poor flleare doomed the moment they
join acult. forevertually they ae sacrificed or goaded into
sacrificing themselves. These poor deluded soulsinevitably
find themselves the eternal prisoners of Fraz-Urbluu in his
snighty city of Zoragmelok on Hollows Heart
Clerics of Fue Unb hu have accesso the domainsof Choos
Demonic, Evil, and Trickery. His symbols his stait—ajew-
éled scepter of alamantine cast at the end to resemble five
bessial arms tha splay outward to grip horned and fanged
humanoid skal,
“Tague sang efor the Mirae darkly handsome, ci boi
shined ue marly fetal Hs shgllypomted ears elow fags,
and ste fngenel hams mate him for the demon he
Gaaz'zt, THE Dark PRINCE cR22
CE Large outsider (chsotic, ew, extraplara, tana’)
Init 13; Senses darkvision 60 fi, true seeing; Listen +35,
Spat +35
Languages Abyssal, Common, Draconic, Giant, Infernal;
telepathy 300 fe
BES, seuch 12, fat ooted 51; Dodge, daplacement (503%
iss chance)
(Cl sie, +3 Dex, +22 natural +13 armor, +7 shield)
hp 485 (27 HO); fast healing 10; DR 20/cald iron and good
Immune electricity, poison
Resist acid 10, cold 10, fre 10; $833
Fort +27, Ref +24, Will +20
Speed 30 7. n ful plate (6 squaiea), 40 base
Melee ~5 acidic burst bastard sword +34/+29/+24/19
(2¢8+32/17-20 plus 1d6 acid [plus 1610 acid on a ritical
hit)) oF
Melee =5 acidic burst bastard sward +41/~36/+31/-26
(28+18/17-20 plus 1d6 acid [plus 1410 acid on a
critical ht)
Attacks include the Power Attack est
Space 10f.; Reach 10
Base Atk -27; Grp +39
‘Atk Options Cleave, Combat Expertise, Power Attack
‘Special Actions fear, summon tonar
Spell-Like Abilities (CL 201h):
‘At will—astral projection, charm monster (DC 28),
desecrate, detect good, detect low, greoter dispel magic,
‘greater teleport, telekinesis (DC 23), unhallow, unholy
blight (OC 28)
3/4ay—daminate person (DC 28), empowered unholy
‘ight (OC 28). symbol of persuasion {OC 30)
1/ay—tr9p the soul (OC 33)
‘Ablities S27, Dex 28, Con 35, nv 33, Wie 20, ha dB
'$Q tanar' traits (see page 28)
Feats Cleave, Combat Expertise, Dark Speech, Dodge,
Empower Spell-Like Ability (unholy blight), Exotic Weapon
Proficiency (bastard sword), Improved Critical (bastard
sword), Improved Initiative, Power Attack, Weapon Focus
(bastard sword)
* New feat described on page 85
Skis Balance +2, Bluff -4, Concentration +42, Diplomacy
“48, Disguise +44 (+46 acting ia character) Forgery +41
Gather Information +44, Hide +27, Intimidate +46, lump
+8, Knowledge (arcana) =4), Knowledge (history) 4.
Knowledge (religion) =41, Knowledge (the planes) =41,
Listen +35, Move Silently +30, Search +41, Sense Motive
135, Spelleraft +43, Spot -35, Tumble «30
Possessions -5 mitival glomered jul plate, »5 heavy steel shield,
“Sociic bret bastard sword, major cloak af displacement
Fear (Su) As a fee action, Graz'vt can inspire fear (asthe
spell ofthe same name) by sneer and word once per
‘ound in any target creature within 6 feet. This effect
can be resisted with a DC 37 Wil save. This is = mind
sffactng fear ablity. The save OC is Charisma based,
‘Summon Tanar'i (Sp) Once per day, Graz'ztcan
‘sutomaticsliy summon 1621 alabrezu or | baler. This
ability functions as a Sh-level spell (CL. 20th),
Of the demon princes, none appears more human than
Graz, the Dark Prince, patron of tyrants, despots, and all
those who would rule by force.
STRATEGY AND TACTICS
Graz: does nor hesitate to use his spelllike a
combar, and he has a particular fondness for dian
and empowered unl light. Nearthe starrof any combat he
attempts to use dominate person against an obvious fighter
‘or rogue, hoping to turn the target against his or her alies
ta mae combat, Grit fights with = cid bust stn
soon which functions asa flaming burst weapon except that
ilar demige tna ef et ge aces
ability against spelleastersand archersto prevent chem from
aiding those he Fghes
SERVANTS, ENEMIES, AND GOALS
‘Geax'zt’s war with the other deman lords ofthe Abyss leg-
endary, He controls the largest kingdom—his realm covers
the adjacent layers of the Abyss. Unfortunately, control of
serge elm does exactly ransom an advarag fo
Grazzts goa is nothingevsthan total conquest ofthe Abyss.
‘He despises ue fact that Demogorgon is knowns the Prince
of Demons—he covers that tle more than any¢ing else. His
crusade todominare the Abyss proceeds apace. His most recent
rmumph was the deposing ofthe Demon Prince of Madness,
‘Adimarchus. With the aid of his son, Athus, Gzaz2r was able
te engineer Adimarchus imprisonment on Carceri, Unfor
tunately, Gray'2t was unable wo conquer Adimarchus' realm,
(Gecipitts. The DatkPrince'scold war of intrigue. sabotage, and
slinderagainst Malcaruhet has also been consuming much of
hus time of late, and Abyssal rumor holds thar an all-out war
benween their vealmsis drawing nigh.
‘Although a master tacticfan and accomplished sword-
fighter, Grarrtsrrue strengths lie in seduction and guile. Ie
isnot by force alone, he realizes, hat one can win contre. but
by controlling those who think they are in control. He enjoys
the notion that he isthe most intelligent, cunning ereacure
inthe Abyss: certainly, there are few who can match him
in this arena (with the possible exceptions of Malcanthet
and Parsi)