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Z - God Level 2

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Z - God Level 2

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feats, and ability score improvements should increase as appropriate for an outsider (see Chapter 4 of the Monster Maral Addemon lord's Challenge Rating increases by 1 for every Hit Die you aa. Add ple” tothe weapon qualities requited to overcome the demon lords damage reduction The demon lords new spell resistance should equal itspew CRa3, Increaseall ofthe demon lords ability scores by 2forevery 5 Hit Dice you advance i, in addition to any increases i sight gain due o increased Hit Dice. + Demon lords gain the following spell-ike abilities, usable at will blasphemy (or won! of chaos for obyriths), pane sift, shapechang, an! uno aun (ox cloak of hans for obyeits) Fee free toadd afew new spelhike abiliies over and above these, but keep in mind that adding too many ean make ddesmon lord dificult to run, Inereasea demon londs caster level for spell ike abilities by 1 for every 2 Hir Dice you advance it bur remember that lange increases in caster level can grossly overpower certain abiliis (Basphemy forexsrople) Feel five to add one ot two new special actions or special qualities to the demon lords repertoire These new abilities should ft with the demon lord'stheme. Fras-Ubluu might gain theability to use Montenlaine’s disjunction by touch, forexample, or Kostchtchie might gxin a breath weapon thar deals cold damage Tes Halking, nani bre stands 20 feet all. His muscular frame is covered n tick, matted Black hair, His healt Hat of ‘firs ball, and hs great horns are stained wth felon of countless victims, Cloven hoaves and bovine tai complete hes bestial appearance BAPHOMET, PRINCE OF BEASTS R20 CE Huge outsider (chaotic, evil, extraplanar, tana) Init +7: Senses darkvision 60 ft, scent, true seeing: Listen +35, Spot +38 Languages Abyssal, Common, Giant: telepathy 300 ft E38, touch II, otfooted 18 (22 size. «3 Des, +27 natural) bhp 372 (24 HD); DR 20/cold iron and good Immune electricity, raze, poison Resist acid 10, cold 10, fre 10;5R31 Fort -25, Ref +17, Will «22 ‘Speed 60°. (T2 squares) Melea® +2 wounding glowe +30)+25/-20/+)5 (348 28/18 20/23) and gore +28 (248-5) 0) Melee 2 ciaws +33 (148-11) and gore «28 (248-5) * Attacks include the Power Attack feat Space 15 fe; Reach 10". (20 ft. with glawve) Base Atk +24; Grp +3, ‘Atk Options Awesome Blow, Cleave, Improved Bull Rush, Improved Sunder, Power Attack Special Actions beliow, breath weapon, powerful charge, ‘Spell-Like Abilities (CL Z0th). ‘At wil—astral projection, desecrate, detect good. detect Taw, dominate animal (D1), fly, greater dispel magic sgreoter teleport, posswol, eleknesie (OC 20), unhallow ‘unholy blight (DC 18) 3/day—maze, symbol of fear (OC 2) day—awaken (DC 20) Abilities Sir 33, Dex 16, Con 33, it 18, Wis 26, Cha 20 $5Q natural cunning, tanart waits (see page 28), wld empathy «31 (227 magical beasts) Feats Awesome Biow, Cleave, Dark Speech*, Improved Bull Rush, Improved Critical (paive), Improved Initiative, Improved Sunder, Pawer Attack: Weapon Focus (glalve) = New feat described on page 85. Skils Climb +38, Diplomacy +7, Handle Animal +32, Hide +22, Iiimidate +32, Jump +38, Knowledge (nature) +33, Knowledge (the planes) +31, Listen +35, Move Silently +30, Ride +5, Sense Motive +35, Spot +35, Survival «35 (+37 in aboveground natural envisonmerts) Possessions +2woundingglaive Bellow (Su) Once every 1d4 rounds asa standard acto Baplomet can unleash a thunderous bellow. All creatures Within 30 feet must succeed on a DC 27 Wil save or become panicked for 246 rounds, This ie # omic, mind: affecting feat ability. The Save OC 1s Charismacbased, Breath Weapon (Su) 30-f. cone, once every Td rounds, damage 1246 negative energy, Reflex DC 33 half Baphomet’s breath weapon is a cone of unholy water Infused with negative energy. Creatures with the good subtype or the aura of good class ability (such as good aligned clerics oF paladins) instead take 12410 ‘damage from this attack and take a —4 penalty on thelr saving throw Powerful Charge (Ex) Baphomet typically begins a battle by ‘charging at an opporent, lowering his head to bring his mighty horns into play. tn addition to the normal benefits and hazards of a charge, ths allows Baphomet to make 4 single gore attack with a +38 attack bonus that deals 4d8+16 points of damage Natural Cunning (Ex) Baphoret possesses an inate cunning ‘and logeal ability simular to that ofa minotaur. He is mmune to miaze spelis, never bocomes lost, and can track enemies as fhe had the Track feat. He is never caught flat-footed, ‘Sunmon Tanae’e (Sp) Once per day, Baphomet can automaticaly summon 145 bulezaus or ¥ goristro, This ability s equivalent to a Sth-level spell (CL 20¢h) ‘Wild Empathy (Ex) Baphomet can use wild empathy as « 24th-level rai BAPHOMET LORE Characters with ranks in Knowledge (eligion) or Knowledge {the planes) ean learn more about Baphomet. When a character makes a successful sil check, the following lore Is revealed including the information from lowes DCS DC Result 20 Baphomet is the patron demon of minotaurs, but Iota that sone arid cals fever hin oe Ze Rplomescheangiecettrarienvesices suis eterna soe: abbot gon atapeset aed a eK ‘s BOUEOF SLOW bree? Iuscc WE seegathe xi Mh aefennicr operons teelgere ered fe hema sa cneaneaanas aeeatvapeartr Cruel ang bestial Baphomer is the patron demon lord of minotaurs, although his feral narute appeals to evil rangers and butbarians STRATEGY AND TACTICS Haphomer revels in melee combat, yet he is not blindly confident in his prowess, He begins combat by easting mace against his largest or most powwerfublooking foe. He then uses powerful charge againsr the nearest enemy. followed the next round by «full attack with his glaive and gore attacks. He generally saves his bellow or breath weapon for situations where he faces large numbers of foes Faced with enemies that assault him at range, Saphomet generally summonsa goristro ro provide ranged support while he follows up with his spell like abilities. RVANTS, ENEMIES, AND GOALS Baphomer is served by fiendish and halffiend minotaurs many of them possessing levels in barbarian, cleric. ar ranger His ability to castawaken once perday ensutes he always has 1 powerful ally such as an intelligent dite bear dire tiger, dinosaur, or similar minion arhand. Baphomer isalso served by bulesau and goristro demons. Agsowing numberof humanoid cultists have taken wo his \worship in poor rural reas. Desperate commoners some timesthirn eo beastculs organized by evil rangers who claim to venerate a nature deity who promises vengeance to hose who have been wronged by the local government. These rangers call themselves the Temple of Redemption (or sim ply Redeemers"), Rituals involving the decapitation of prize bulls are an important part of the Redeemer faith. I 6 that those who listen at the mouth ofa sacrificed bull can hhear whis pers of advice on how best to punish those who oppress the cox san folk. These whispers ate.of course, the daub advice of Baphornethirasel Banhomet hae complex relationship with Pale Night. The tow demon lords share conttol over the same Abyssal layer although Pale Night inluence doesn't ruly extend beyons nueauon which her caste ilocated. The two demons xed forces toaceamplishs goal but any attempt tolay siege toone oftheir holdingsin the Endless Maze might Baphomet egsrds several ace demon lords with partiew lacaeeed, especially Geasae who imprisoned Bsphemet foe seme time recently) and Yeenoghu (vith whom Saphomet hasbeen at war for eons Baphomer’s driving gos! isthe destruction of his hated fue Yeenoghu. Neither demon lord remembers the genesis, ofthis mutsal hated, bar most of Baphomet® ations on the Material Plane ave tied in some way to his war effor dgainir the Demon Prince of Goalls be it the harvesting of {tesh souls to fuel his Abyssal holdings 0 the acquisition of potent magic items to be transported inno the hands of ‘most powerful agemts and general. Clerics of aphomet have access ta the domains af Chaos, Evi, Fury, and Steengeh. His symbol is har of atwisted sircular maze avash in blood “Tae deman isimmen, glistening hull heaving monstrowly into the air asa writhing storm of hook-suckcred tentacles infos from: its shapeless lower body. ts tiv longest tentacles terminate In sense fue fngened talons ts ead heat of deepsea fish, 3 wytlseruelty and leering with a prinariial intelligence som on tet tethered a Mo at ae ent, mo quite mollusk, aud not quite shar bu somehow Fara combonation of al thre. DAGON, Prince oF THE DEPTHS CR 22 CE Gargantuan outsider (aquatic, chaotic, evil, exraplanar, cbyith) Init +5; Senses darkvision 240, rue seeing) Listen +35, Spat 135 ‘Aura for of madness (120. fadius, Wil DC25) Languages Abyssal, Aquan; telepathy 100 f E42, touch 7, favlooted AI : (4 size, +1 Des, 35 natural) bhp 482 (28 HD); fast healing 1S; DR 20/cold iron and good Immune cold, mind-affecting spells and abilties, pison Resist acid 10, electricity 10, fire 10; $R33 Fort +28, Ref +15, Wil «21 ‘Speed 30. (6 squares), swim 901. Melee 4 tentacles +34 (2d6+13 plus person) and 2 claws +32 (26646) and bite «32 (268-6) Space 20 f.; Reach 20 ft. (40. with tentacles) Base Atk +25, Crp +50 Mk Options Combat Expertise, Improved Disarm, Improved Trip, improved grab, constrict 246+13, swallow whale ‘Special Action ‘Spelsike Abit ‘At will—astal projection, chaos hammer (DC 17), deeper ‘darkness, desecrate, detect good, detect law. fy. greater dispel mopie. greater teleport, nightmare (DC 18) elehinesis (DE 18). unhallow 5 /day—quickened greater dispel magic, horid wilting (OC 21), symbol of insanity (DC 21 1yday—gare Abilities Str 36, Dex 12, Con 38, int 22, Wis 25, Cha 16 SQ amphibious, freedom of movement, obyrh traits (see page 27) Feats Ability Focus (deomsone), Combat Expertise, Combat Reflexes. Datk Speech", Improved Disarm, Improved Initiative, Improved Trip, Multatack, Quicken SpellLike Ability (greater dispel mic) * New feat described on page BS Skills Bluff +31, Concentration +42, Diplomacy +7, Escape ‘Artist +29, Hide +17, Intimidate ~33, Knowledge (arcant) +35, Knowledge (cligion) +34, Knowledge (the planes) +34, Lsten =35, Move Silently #28, Perf £31, Sense Motive +35, Spot ‘Amphibious (Ex) Although Oagon is aquazi, he can survive indefinitely on land, Constret (Ex) Dagon deals 246013 points of ‘damage with 3 successful grapple check, From his tentacle rm (song) Doomeong (Su) Orice per day as 2 ful round action, Dagon can create 3 hypnotic, rumbling song that can lure nearby creatures to his location, Dagon’s doomsong ig as much a sonic effect at a mind-affecting ability, 50 2 creature must be Immune teboth hinds of effects te escape the lure. The doomsong affecis al ‘ereatures in a 300-f00% radius spread. All eretures it oomsong’s are can ‘ry to resist its effects: with 2 DC 25 Will save Failure indicates that the creature becomes hypnotized by the song and can do nothing but rempt to reach the source ofthe song by whatever means possible Hazardous environments are ignoted-an air-breathing creature blissfully walks into the sean to reach Dagan he succumbs to this effect. Once 4 creature reaches Dagon, stands motionless before the emon, listening quietly to the tong. Dagon snust concentrate to maintai his doarnsong, and can da $0 for up to 1 minute before he rust stop, ‘The save DC is Charisma-based, Form af Madness (Su) Any creature within 120 feet ‘that obse/ves Dagon must attempt 2 OC 25 Will re. Failure indicates the creature develops an overwhelming fear of the acean and ts depths. As (ong as the ocean isin sight, the creature (s distracted ‘with fear and takes = 4 penalty on Will saving thiows, He also takes a—4 penalty on attack rolls against creatures with the aquatic subtype. On the first round (of combat against a creature with the aquatic subtype, the character must succeed on a DC 25 Will save or be paralyzed with fear for TAB rounds. A heal or greater Mins by BVerwinket ‘restoration spell can cure the effects i the caster succeeds on a DC 30 caster level check. Miracle or wish automaticaly eutes the condition, ‘A creature that makes this save fs immune to Dagon’ form of madness for 24 hours. This is a mindvaffecting fear ability that does not affect chaotic ev outsiders. The save DC is Chariama:based Freedom of Movement (Su} Dagon is constantly under the effects of a freedom of mevement spell but can suppress this ability asa svuft of mmmediate action. This effect cannot be dispelled. Improved Grab (Ex) To use this ability, Dagon must an opponent of any size witha tentacle or bite attack He can then attempt to start a grapple as a free action without provoking an attack of opportunity. Fhe ‘wins the grapple check witha tentacle attack, he ‘establishes a hold and can constuict. Whe wins the rapple check with a bite attack, he establishes a hold and cai try te swallow the oppenent in the following round, Poison (Ex) Tentacle— Injury, Fort DC 36, 346 Sii/3d8 Gon. The save DC is Constitution: based Suallow Whole (Ex) Dagon can try t9 ‘swallow a grabbed opponent of Large ‘size or salir by making a successful arapple check. ‘A swallowed creature takes 266413 points of bludgeoning damage and 246 points of acid ‘damage per found from Dagon’s stamach, Once inside Dagon. fan opponent must succeed ‘on 4 DC 36 Fortitude save or be nauseated by agon's igestve juices. The save DC is Constitution based, swallowed creature can cut its way out by using 8 light slashing o piercing weapon after dealing 60 points of damage to the stomach (AC 27). Once the creature exits, muscular action closes the hole; another swallowed opporient must cut its ‘own way out: DDagon’s stomach can hold 2 Large. 5 Medium, 32 Small, 128 Tiny, 512 Diminutive or smaller oppanents Ancient Dagon isamong the aldest demon lordsofthe Abyss anid the parron of rhose who dwell in the lightless depths of these, STRATEGY AND TACTICS All chose who would assault Dagon must first withstand his horrific visage. Dagonis true seeing ability allows him 1 coberve which of his enemies possess the most magical auras, nl itis these enemies he targets with quickened greater disel magic duting the early rounds of combat. Dagon generally cewhews his spellike abilities in combat, saving them for ranged attacks. He splits his atacks among as many tanget as possible, focusing his artacks only against those foes that seem able to hurt him consistently. U brought below 50 hit points, Dagon teleports away to plor revenge ara later date bly tsing nightmaneon his enemies for many weeks oF SERVANTS, ENEMIES, AND GOALS ‘Dagon is survived the rise ofthe tanaretin large part de ro Is solationir nate, When the Queen of Chaps called upon the obyrith lords to aid hee inher battle against che Wind ules of Aagg, Dagon refused her cal, Other obyriths did soasel and the Geen destroed them forse sruble Dagon was powerfl enough that the Queen dared not hher tentacles agatnst him When the obyriths were defeated Dagon knew bis choice had been the right one. Today, Dagon is held aan orale and seeramong the nae They come to this anctent demon with offerings of weapons and sscrfices in retuen for ancient knowledge ofthe Abyssand. itshokdings that predate the rise ofthe tanar¥i. Dagon has built 2 mighty empire in his tealm on these offerings and today is ‘ane ofthe mightiest demon lordsin the Abyss, Dagonisrealm lies directly Below Demogorgon’s, and the two have entered a strange sort of alliance. Dagon is served by all manner of aquatic demons and monstersin his ealm, which ts nownas Shadowsea (layer 89), Despite bis obyrith nature, myrmyxicusdemonsoften py him tribute iFenly to keep him appeased. His favored minions ate the wastrliths once obyeith thenvelves these demons retain loyalty to Dagon despite the fact shat they have evolved beyond their ancient roots into their own beings Dagon's presence is felt on the Material Plane as well. He «ssought by powerful and insane spellcasters forthe ancient secrets guards, and has been known to grant these secrets Ahvrough spells suc ascunial th pla Tzeat Dagon as demu aletyomalltopiesexcept for the ancent history ofthe Abysson ‘which topic heis treated aa greater deity whoalvays knows an ansiver treat results of don't know as"Trueanswer" results). Contact with Dagon is particularly dangerous, though, and Intelligence checks made to avoil 3 deerease in Imeligence and Charisma take 22 penalty Dagon isalso venerated as god by certain aquatic races Kraken are known to worship him, as do some chuuls, sea DAGON LORE Characters with ranks in Knowledge (teligion) or Knowledge (the planes} can leam more about Dagon, When a character ‘makes 4 successful sil check, the following lores revealed, Including the information from lower DCs DC Result 20. Dagon i an ancient mon whose worship extends beyond recorded history. His cultists ‘ange from backuater fishermen tothe deep Swelling monsters ofthe ocean. 25 Merely observing the Prince ofthe Darkened Depths ean cause madness ofa specific vort—an ‘wational fear ofthe sea and those that del wat 30 Dagon ean lure unsuspecting victims to him with ahypnotie song 35 Dagon ean consinct and swallow his eneres Whale, But cannot hrsef be grappled or Meld gaint his will Only awfubaligned weapons tage of col con deal him full harm bags, and water nagas; The most fanatic of Dagon’s Mate taal Plane worshipers are certain ancient ribes of kuo-toa that dwell in the depths of the oper sea and bave never heard of Blibdoolpoolp. These kuo-toa hold that their race has existed for cans before the advent of the gods and that, in these ancient times, they were the chosen tinions of Dagon. Today, their numbers are small and dwindling — they have heen hunted neatly to extinction by intolerant ahuagin who view Dagon as a threat to Sekolah’s power: Isolated pockets of these ancient kuo-toa have relocated to shallower homes off the coast of isolated stretches of land. {In many casts, these kue-t0a have come in contact with coastal communities of surface dwellers, These unsuspect ingcoastal villagesare quickly converted tDagon's worship by force or trickery—in so doing, these kuo-tos hope tote build thetr numbers and strength soas to some day reclaim rulership ofthe depths. Clerics of Dagon have access to the domains of Chaos Entropy, Evil. and Water. His symbol is ser of six spicaling tentacles arrayed eround 3 fanged mouth eso ike spe, Ti bul reattached to “ie De towers a fal 18 fe al, is Bada ‘hat of sake aed yowerfol Tike that of ge hoon heal leer from atop his lumbrrang sot Auch ety long, writhang tentacles. swe tora sara, like some gw reptleavith an imimense fred tail DEMOGORGON, PriNcEOF Demons = CR23 ‘CE Huge outsider aquatic, chaotic, evi extraplanar. tani) Init +12; Senses darkvision 60 ft, true seeing; Listen =38, ‘Spot «38 Languages Abyssal, Aquan, Common; telepathy 300 fi RES, ouch 16, at Footed 35; Dodge, Mobility ([-2 site, «8 Dex, «27 natural) ‘np 495 (27 HD); fast healing 10; DR 20/cold iron and good Immune electricity, poison Resist acid 10, cold 10, fire 10;SR34 Fort +29, Ref 23, Wil -21 ‘Speed SON. (10 squares), swim 30 Melee 2 tentacles «38 (148414 plus rot) and ‘2 bites +35 (2647) and tal slap +35 (246-7 plus energy drain) Space 15 ft’ Reach 15 f Bae Atk -27) Crp 49 ‘Atk Options Combat Expertise, Spring Attack, Whirlwind Attack Special Actions dual action, gaze, summon tonar'n Spell-ike Abilities (CL. 20th): ‘At willastal projection, contagion (DC varies), desecrae, detect good, detect low, fy, greater dispel magie, greater teleport, ploect image, telekinesis (DC 28), unhallow, unholy blige (DC 23) 3/duy—Jecblerrind (OC 24), symbol ofdeath (C27) /day—dominate person (DC 28) Riles Sir 38, Dex 27, Con 38, in 26, Wis 22, Cha 2B ‘$Qarmphibious, tana tals (se page 28) Feats Alerinoss, Combat Expertise, Combat Refleses, Dark Speecit. Dodge, Improved intatve, Mobility. Multiattac, Spring Attack, Whishwind Attack = New feat described on page 8 ‘Shlls Biull +39, Concentration ~44, Diplomacy +43, Intimidate «47, jump +52, Keouledge (arcana) +38, Knowledge (history) «38, Keowledge (nature) -38, é Knowledge (the planes) +38, Listen $38, Move Silently 38, Search 438, Sense Motive 36, Spelleraft +40, Spot #38, Suen +52 Bal Actions (Ex) Demogorgon, having two heads with distinct intelligences and personalities, can fake two rounds! worth of actions in any Biven round, a5 ithe were two creatures, For instance, he could take two standard actions and two move tions, oF he could take to fullround Energy Drain (Su) Any living ‘creature hit by Demogorgon's tail slap gains Ye negative levels, For each negative level bestowed, Bemogorgon heals 5 points of damage. Ifthe amount of healing is more than the damage he has taken, he gains y excess as ternporaty hitpoints, (Fa negative level thas not been removed before 24 hours have passed, the afflicted opponent must succeed on a DC 47 Fortitude Save to remove it. Failure means that the opponent's level (ar Hit Dice) is reduced by 1. The save OCs Constitution-based, ‘Gaze (Su) Each of Demogorgon’s heads has Its own gaze attack, Any ereature wthin 30 fest ofthe deman lord ‘must make two successful DC32 Wil saving throws each ‘ound at the beginning offs turn, the first save against Cemogorgan’s beguiling gaze and the second save against his insanity gaze. Creatures can avoid the need to make saving throws by averting their eyes or wearing & blindfold (MM 308) Demogorgon can actively target foes with his beguiling gaze and insanity gaze, in which case each gaze requires a standard action to activate. Thanks to fis dual actions abiity, Demogorgon can use both gazes in the same round. He must split these gaze attacks between two targets to gain thelr effects. Conversely, ax a standard action, he can lock the gazes of both heads ‘on a single target and use a special hypnosis gaze effect Demogorgon cannat use his hypnosis gaze during the same round in which he uses his beguiling insanity gaze, or both Beguling Goze: The gaze attack of Aameul, Demogorgen's left head, isthe equivalent ofa charm ‘monster spell (OC 32) with a range of 30 feet Insanity Caze: The gaze attack of Hethradish Demogorgon’s right head, is the equivalent of an insanity spel (DC 32} with a range of 20 feet. Hypnosis Gaze: f Demogorgon locks the gazes of both heads upon a single target within 30 feet, that creature is affected as though by a hypnatism spel, Only 8 target with IS Hit Dice or more is allowed a DC 22.Wil saving throw to ssi the elec The save DCs forall Uhre gee attacks are Charume based. ot (Su) Any ing crenture touched by Demogocgon's tentacles mist suceeedon s DC 37 Foritude save or is fesh and bones begin tot. The creature takes 146 points of Constitution camage immediately and post of Constitution damage every hourtheresfer rt dies sali Peele i cast. The spell stops farther damage, but lost Constutin points rete ani uith natura healing wih magie Te save Bes Constnution based summon Tanari (Sp) Once pe dy Demagorgon can automata summon 1d8 wocks,1d8hezrous, 1d glabresu, 13 nalfeshnees, matt or bait. hisabily 5» ‘neon of trie pel (CL 20th Amphibious (Es) Eve though Demogorgan has the aquatic bgp, he can survive tndeinty on and “The Prince of Demons holds his ritle through sheer might alone. His name alone can inspire a primal fea. STRATEGY AND TACTICS Demogorgon is a powerful foe, yet he disdains direct con- Frontations. He would rather send his minions (of which he has many} into bale to sete his disputes. If Demogorgon mast fight, he uses project image ist from a secure location protected by demonic minions and symbols of death, He uses his spell-like abilities (leading with dominare person, and feeblemind), using two pee round until he s confronted incombat. In melee, Demogorgen typically takes full artack action, amove action, and astandard action touse aspelblike ability He prefers wo use his beguiling gaze and insanity gaze pas sively. rather than sacrificing opportunities to make physical atacksor use spell-ike abilities. He saves his hypnosis gaze for when he Bghisa single foe SERVANTS, ENEMIES, AND GOALS. Inside the Prince of Demons rages secret war for central of himeelf: Demogorgon, has two heads and therefore ‘avo nuinds, und each one seeks domination of the other. ‘Aameul is the persona in control af Demogorgon's left head, while Hethradiah cantrals the right. Each is unable to control the other, nor could one slay the other without also perishing. By most definitions, this imiernal conflict would be described as insanity, but that would be applying inappropriate mortal standards tone whom such standards can never apply: Demogorgon’s war with Oreus and Grazit has been epic in scope. Their armies have clashed throughout the Abyss since the dawn ofthe unarirace. Fora rime, Oreus vanished {apparently slain) asdid Graz (who was imprisoned on the Material Plane by the archmage Iggwilv yer never his the Abyss known complete peace rom rhisctrnal war Demogorgon is served by all manner of demons, some ‘of which (such as the rerciever) were actually created by him. Many powerful and unique demons serve him as well. and he commands armies of evil lizardiolk, schem ng yuan, sadistic troglodytes, vampiric ixitwachitl, and countless shoals of Abyssal aquatic predators. His close alliance with the ancientdemon lord Dagon has provided him with access to Abyssal secrets that the other demon lords could only guess about. The methods of creating the powerful undead warlords known as death knights represene the least ofthese secrecs, yet they arc horrific and potene nevertheless \Worshipers of Demogorgon are more likely 10 be scaly things that hide from the lighr than humans or members of other civilized races. Despite his statue in the Abyss, vast majority of the Material Plane is blissfully ignorant of his existence, yer they know bis works, if only indirectly ‘The troglodytes worship him #5 Ahman‘Ibor the Sibilant Beast. and use his teachings to bring vile intelligence and fanaticism to the beasts of the wild, Yuareti know him as sivash and raise great temples to him in sunken caverns The unknowable isitxachitl are his chosen minions on the Material Plane, and even they dare not speak his name aloud The rare human cults that Venerate the Prince of Detions welcome piracy and cannibalism with open arms ‘While humanoid cults dedicated to Demogorgon might be rare, individual humanoid worshipers of the Prince of Demons are more likely menaces. These followers often control the societies they live in or have much influence ‘over those who do. They keep thett faith secret from soct atv, and use thelr power to spread evil and misery in bi Unspoken name, Clerics of Demogorgon have access to the domains of Chaos, Corruption. Demonic. and Evil. His symbol is a forked tail DEMOGORGON LORE Characters wth rankin Knowledge (gion) or owed he floret can fern mote about Dernogorgan, When schracer rakes sucess sl check the fling lore i reveled Including the infrmtion Rom lower DCs DC _ Result 20 Demogoijon isthe setFstyed Prince of Demons. Other demon lords might contest this tile, but ‘none is strong enough ta wrench it from Demogorgon’s aria. 2 Demogorgon's touch can rot fiesh from bones or rain ie from the soul. Those wlio meet Demogongon's dual gaze can look forward toa fe of madness, servitude, or bath 48 Demogorgon’s heads each have distinct personality, and while they don’t always get along, they do grant the Prince of Demons all the tactical advantages of being two creatures in one body, Ths Tayg mapeace ond just over 1 fet tall despto as hunched pte, Huis scalar bay is covered with short arse poe- blue fur. then black, leathery wings protrude from his hack, and his toding tal ends se a cruel razor-sharp point. His face is framed by large, ragged eas and whee hiseyesare relatively smal, hs mouth sceey large and fil wth fangs, Fraz-URe'LUU, PRINCE OF DECEPTION CR 21 ‘CE Huge outsider (chaotic, vil, extraplanar,tanar'i) Init -8: Senses darkvision 60, rue seeing: Listen +3) Spot +31 Languages Abyssal, Common telepathy 300 ft ACT, touch 12, fantooted 3 (Due, 4 Dex, np 420 (24 HD); DR 20/cold iron and good Immune electricity ming-affecting spells and ablities, polson Resist acid 10, cold 10, fire 10: SR 32 Fort 27, Ref +8, Will +18 Speed 30 R, (6 squares), Ay SOF. (average) ‘Melee 2 slams +3241d8+20) and bite +30 (24615) and tall +30 (248-15) Attacks include greater mopre fang and the Power Attack fest Space 15 ft; Reach 15 f. Base Atk -24: Grp =42 {tk Options Avcesome Blow, Improved Bull Rush, Improved ‘Sunder, Power Attack, improved grab (tal), constnct 28-10 Special Aetions deception, summon tanar?i ‘Spell-Like Abilities (CL 20th) ‘At will—asteal projection, desecrate, deveet good. detect law, greater dispel mage greater magiefone. greater teleport, summmion monster Vil telekinesis (OC 22), sunallow, unholy bight (OC 21) 3/day—programmed image (OC 23), symbal of weakness (626) 1/day—summon monster ix Hilts St 30, Dex 18, Con 36, 2D, We 18. Chale '8Q inscrutable, tanar'n taits (see page 28) Feats Augment Summoning, Awesome Blow, Ditk Speech, ‘Improved Bull Rush, Improved intative, Improved Sunder ‘Multiattach, Power Attack, Spell Focus (conjuration) = Naw feat described on page 85 Sill Bluff =34, Concentration +40, Diplomacy +38, Disguise “+34 (+36 acting in character), intimidate +36, Knowledge (arcana) +33, Knowledge (history) +33, Knowledge (the planes) «33, Listen +31, Search «33, Sense Mative «31, Spellcraft +35 (+37 to decipher spelis on serolls), Spot £3), Use Magic Device +34 (+36 serail) ‘Gonstviet (Ex) Fraz-Urb ua deals 248-10 points of damage with a successful grapple check, in addition to damage ‘rom his tal attack Deception (Sp) Fraz-Urb'luu's most notorious ability s his ‘nack far deceiving other powerful demon lords into believing they have been tummoned by some foolish ‘mortal, He can atlempt to decaive another demon in this manner once per day asa fee action, The deman can resist the summons with a successful DC 32 Will ‘ave. Since this ability sa free action, Fraz-Urbluu often ‘uses greater teleport to retreat elsewhere just before the deceived demon appears. Demons deceived inthis ‘mariner quickly realize what has happened and usually fly into a fury and attack anything insight a8 a result. 3 anwral) Mai by R. Horey Although doing so is not beyond his ability, Fraz-Urb!luw generally voids deceiving demons with aCR higher than his own, since he vitng the vrath of such power"ul fends. ity summons demons rather than call hey cannot perform summoning effects of thei awn. Likewise. they are not actualy slain sf defeated in combat, rather, they eturn whence they carne i such an event. in any case. a deceived demon vanishes automatically after 2 minutes, Th hem lt isthe equivalent of an epic-tevel spell, An ple spell has no fixed level. Fr purposes of Concentration ks, spell resistance, and other possible situations where spel level's important, an epic spell is treated as F itwere a 10th-level spel Improved Grab (Ex) To use this ability, Fraz-Urbuu must ‘ht an opponent of any size with his tal attack, He can hen attempt to starts grapple a8 a free action without provoking an attack of opportunity, IFhe wins the grapgle Sheek, he establishes a Mold and can constrict Inserutable (Su) Fraz-Urb'lvais immune to most divination spells and effects. Atternpts to scry on him ane automaticaly filed by a scree effect (CL 20th). Faz Urbluu can suppress this defense by concentrating. ‘Summon Tanar't (Sp) Once per day. Fraz-Urbluu can automatically summon Td viacks of | nalfeshnes, ‘These demons gain a -4 enhancement bonus to Strength and Constitution raz-Urb'luu's ‘Augment Summoning feat Deceptive Frax-Urb'luw is the patron demon lon of tla slortsrs and tricksters.a wrathtul prince whoonly recently ‘escaped imprisonment on the Material Plane STRATEGY AND TACTICS Fraz Urbluw is never encountered without a g cater magic fang spell in effect om all of his natural weapons: the statis rics above include these bontises. He opens combat by first summoning monsters and demons, sending these minions roengage the enemy while he hangs hack and uses 1ckinst and wnfoly Might to support them, Fran Urbluu's hatred of humanity tends to trump these tactics, though. Again: humans, he prefers to close 1 mel mediately, focusing his physical atacks on such enaries unt they seri, ‘Whenever Fraz-Urbilau is brought below 00 hit points, he immediately uses his decep tion power to try ta summon another demon lord, teleporting away the instant before the ‘other demon appears SERVANTS, ENEMIES, AND GOAL'S sores sng scarier tanert Mage below Castle Greyhen by the rad arehrage Sah tast in eaibe eimelinice mon Sa eapeetinttmeeclelcc arg cme beet, Iundeed years before he was accidentally veleased by a pairof slveataca hur Fee lau peony eves costo dog he gee-and seseding oom hie eel pais Since Uns ciape, Fr is Maes te ps 35 eet rchutlinghs Abyssal elm of iolow’s ea tedsearching Riisspaeoten: Eectigtione pec eee cipslonere peri aool fearon eos sa¥ echoes tain he has fully re-established his power over Hallow's Heart and hapredarned bis sall bel ietog filers FruzUrbluucounisno.therdemon londasan ally because hhis ability o deceive them and rick chez makes hiss a porticulary hated demon lard. Rumors hold that this hatred night have encouraged some ofthe other demon princes 10 aidin FrazUrbuits iipeisonment. For now, his ene eep x watchful eye on Hollow's Heart bu dare not m sgainsthim, He might bealane bur rar-Lrbl rema ‘tthe more powerlul ofthe Abyssal lords nevertbeless FRAZ-URB'LUU LORE Characters with ranks in Knowledge (religion) ar Krawledge (Whe planes) ean learn more about Fraz-Urb''wu. When a charac: termmakes a successful shill check, the following lore s revealed Including the information fram lower DCs, DC Result 20. Frax-Usb/luu is the patron ofillusionists and tricksters. His cultists specialize in deceiving, tethers into worshiping the demon lord and (ultimately ito saerfcing themselves to him, 34 Free-Urb hiu was, until recently, imprisoned fn the Material Plane, and fin the pracess of Fecaimong his Abyssal realm and searching for hs 39, Fraz-Usb’luy is a master of summoning: and the creatures he conjures are more powerful than normal “ Fraz-Urb'luu's most potent ability to deceive other demon lords into believing they have beer summoned. Fraz-Urbvlus uses this ability to cover his escape oto trick other powerful demons into Fighting his Fights, Frai-Urb!luu prefers minions thar play to his strengths of deception, seduction, and treachery: Suecubi are one of his favorite tools, as are the sinister lilitu, He also com sands a large numberof chaotic evil rakshasas known a the Hollow Rajahs Fre Urb lus culsare known as he Cultsof Deception. A typical culeconsistsof dozen of so members mostof which haveat least fee levels of elevi. Posing as beniga sects of “obscure deities, these cultists seduce and trick people into Joining their ranks and offering their unknown worship Fraz-Lirbluu These poor flleare doomed the moment they join acult. forevertually they ae sacrificed or goaded into sacrificing themselves. These poor deluded soulsinevitably find themselves the eternal prisoners of Fraz-Urbluu in his snighty city of Zoragmelok on Hollows Heart Clerics of Fue Unb hu have accesso the domainsof Choos Demonic, Evil, and Trickery. His symbols his stait—ajew- éled scepter of alamantine cast at the end to resemble five bessial arms tha splay outward to grip horned and fanged humanoid skal, “Tague sang efor the Mirae darkly handsome, ci boi shined ue marly fetal Hs shgllypomted ears elow fags, and ste fngenel hams mate him for the demon he Gaaz'zt, THE Dark PRINCE cR22 CE Large outsider (chsotic, ew, extraplara, tana’) Init 13; Senses darkvision 60 fi, true seeing; Listen +35, Spat +35 Languages Abyssal, Common, Draconic, Giant, Infernal; telepathy 300 fe BES, seuch 12, fat ooted 51; Dodge, daplacement (503% iss chance) (Cl sie, +3 Dex, +22 natural +13 armor, +7 shield) hp 485 (27 HO); fast healing 10; DR 20/cald iron and good Immune electricity, poison Resist acid 10, cold 10, fre 10; $833 Fort +27, Ref +24, Will +20 Speed 30 7. n ful plate (6 squaiea), 40 base Melee ~5 acidic burst bastard sword +34/+29/+24/19 (2¢8+32/17-20 plus 1d6 acid [plus 1610 acid on a ritical hit)) oF Melee =5 acidic burst bastard sward +41/~36/+31/-26 (28+18/17-20 plus 1d6 acid [plus 1410 acid on a critical ht) Attacks include the Power Attack est Space 10f.; Reach 10 Base Atk -27; Grp +39 ‘Atk Options Cleave, Combat Expertise, Power Attack ‘Special Actions fear, summon tonar Spell-Like Abilities (CL 201h): ‘At will—astral projection, charm monster (DC 28), desecrate, detect good, detect low, greoter dispel magic, ‘greater teleport, telekinesis (DC 23), unhallow, unholy blight (OC 28) 3/4ay—daminate person (DC 28), empowered unholy ‘ight (OC 28). symbol of persuasion {OC 30) 1/ay—tr9p the soul (OC 33) ‘Ablities S27, Dex 28, Con 35, nv 33, Wie 20, ha dB '$Q tanar' traits (see page 28) Feats Cleave, Combat Expertise, Dark Speech, Dodge, Empower Spell-Like Ability (unholy blight), Exotic Weapon Proficiency (bastard sword), Improved Critical (bastard sword), Improved Initiative, Power Attack, Weapon Focus (bastard sword) * New feat described on page 85 Skis Balance +2, Bluff -4, Concentration +42, Diplomacy “48, Disguise +44 (+46 acting ia character) Forgery +41 Gather Information +44, Hide +27, Intimidate +46, lump +8, Knowledge (arcana) =4), Knowledge (history) 4. Knowledge (religion) =41, Knowledge (the planes) =41, Listen +35, Move Silently +30, Search +41, Sense Motive 135, Spelleraft +43, Spot -35, Tumble «30 Possessions -5 mitival glomered jul plate, »5 heavy steel shield, “Sociic bret bastard sword, major cloak af displacement Fear (Su) As a fee action, Graz'vt can inspire fear (asthe spell ofthe same name) by sneer and word once per ‘ound in any target creature within 6 feet. This effect can be resisted with a DC 37 Wil save. This is = mind sffactng fear ablity. The save OC is Charisma based, ‘Summon Tanar'i (Sp) Once per day, Graz'ztcan ‘sutomaticsliy summon 1621 alabrezu or | baler. This ability functions as a Sh-level spell (CL. 20th), Of the demon princes, none appears more human than Graz, the Dark Prince, patron of tyrants, despots, and all those who would rule by force. STRATEGY AND TACTICS Graz: does nor hesitate to use his spelllike a combar, and he has a particular fondness for dian and empowered unl light. Nearthe starrof any combat he attempts to use dominate person against an obvious fighter ‘or rogue, hoping to turn the target against his or her alies ta mae combat, Grit fights with = cid bust stn soon which functions asa flaming burst weapon except that ilar demige tna ef et ge aces ability against spelleastersand archersto prevent chem from aiding those he Fghes SERVANTS, ENEMIES, AND GOALS ‘Geax'zt’s war with the other deman lords ofthe Abyss leg- endary, He controls the largest kingdom—his realm covers the adjacent layers of the Abyss. Unfortunately, control of serge elm does exactly ransom an advarag fo Grazzts goa is nothingevsthan total conquest ofthe Abyss. ‘He despises ue fact that Demogorgon is knowns the Prince of Demons—he covers that tle more than any¢ing else. His crusade todominare the Abyss proceeds apace. His most recent rmumph was the deposing ofthe Demon Prince of Madness, ‘Adimarchus. With the aid of his son, Athus, Gzaz2r was able te engineer Adimarchus imprisonment on Carceri, Unfor tunately, Gray'2t was unable wo conquer Adimarchus' realm, (Gecipitts. The DatkPrince'scold war of intrigue. sabotage, and slinderagainst Malcaruhet has also been consuming much of hus time of late, and Abyssal rumor holds thar an all-out war benween their vealmsis drawing nigh. ‘Although a master tacticfan and accomplished sword- fighter, Grarrtsrrue strengths lie in seduction and guile. Ie isnot by force alone, he realizes, hat one can win contre. but by controlling those who think they are in control. He enjoys the notion that he isthe most intelligent, cunning ereacure inthe Abyss: certainly, there are few who can match him in this arena (with the possible exceptions of Malcanthet and Parsi)

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