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Config

The document contains configuration settings for a game, including enabled editing and visibility options for various game objects and settings related to graphics, controls, and audio. It specifies parameters such as screen resolution, gamepad sensitivity, and key bindings for player actions. Additionally, it includes a history of levels accessed and various debug options for development purposes.
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0% found this document useful (0 votes)
51 views6 pages

Config

The document contains configuration settings for a game, including enabled editing and visibility options for various game objects and settings related to graphics, controls, and audio. It specifies parameters such as screen resolution, gamepad sensitivity, and key bindings for player actions. Additionally, it includes a history of levels accessed and various debug options for development purposes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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type_enabled_edit__movement_object: 1

type_enabled_visible__camera_type: 1
type_enabled_visible__hotspot_object: 1
type_enabled_visible__editable_entity_group: 1
type_enabled_visible__terrain_type: 1
type_enabled_visible__spawn_point: 1
type_enabled_visible__rigged_object: 1
type_enabled_visible__reflection_capture_object: 1
type_enabled_visible__env_object: 1
type_enabled_visible__placeholder_object: 1
type_enabled_edit__navmesh_hint_object: 1
type_enabled_visible__decal_object: 1
type_enabled_edit__light_volume_object: 1
type_enabled_edit__light_probe_object: 0
type_enabled_edit__item_object: 1
type_enabled_edit__hotspot_object: 1
type_enabled_edit__env_object: 1
type_enabled_edit__editable_entity_group: 1
type_enabled_edit__dynamic_light_object: 1
type_enabled_edit__decal_object: 1
type_enabled_edit__camera_type: 1
type_enabled_edit__ambient_sound_object: 1
type_enabled_visible__dynamic_light_object: 1
type_enabled_edit__navmesh_region_object: 1
type_enabled_edit__path_point_object: 1
type_enabled_edit__placeholder_object: 1
type_enabled_visible__path_point_object: 1
type_enabled_visible__navmesh_region_object: 1
type_enabled_edit__reflection_capture_object: 1
type_enabled_visible__navmesh_hint_object: 1
type_enabled_visible__navmesh_connection_object: 1
type_enabled_edit__rigged_object: 1
type_enabled_edit__spawn_point: 1
type_enabled_visible__movement_object: 1
type_enabled_edit__terrain_type: 1
type_enabled_visible__ambient_sound_object: 1
type_enabled_visible__light_volume_object: 1
type_enabled_visible__light_probe_object: 1
type_enabled_visible__item_object: 1
type_enabled_edit__navmesh_connection_object: 1
type_enabled_visible__prefab: 1
type_enabled_edit__prefab: 1
difficulty_preset_value: 1
detail_object_disable_shadows: 0
detail_object_lowres: 0
custom_resolution: 1
gamepad_3_look_sensitivity: 1.25
gamepad_3_deadzone: 0.075
gamepad_2_look_sensitivity: 1.25
gamepad_2_deadzone: 0.075
gamepad_1_deadzone: 0.075
gamepad_0_look_sensitivity: 1.25
gamepad_0_deadzone: 0.075
gamepad_1_look_sensitivity: 1.25
menu_show_warnings: 0
menu_show_performance: 0
menu_show_mod_menu: 0
level_history1:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Raider_camp.xml
simple_water: 0
screenwidth: 1920
menu_show_sound: 0
menu_show_save: 0
target_monitor:
menu_show_log: 0
screenheight: 1080
fullscreen: 1
vsync: 0
simple_shadows: 0
blood: 2
blood_color: 0.4 0 0
multisample: 4
anisotropy: 4
motion_blur_amount: 0
post_effects: true
shaders: true
texture_reduce: 0
texture_minimize_ram: 1
full_level_unload: true
gamma_correct: true
fps_label: false
sound_label: false
visible_raycasts: false
visible_sound_spheres: false
editor_mode: false
invert_x_mouse_look: false
invert_y_mouse_look: false
use_raw_input: true
tet_mesh_lighting: 0
light_volume_lighting: false
global_time_scale_mult: 0.8
game_difficulty: 0
tutorials: 1
difficulty_set: false
volume_shadows: false
ssao: false
auto_ledge_grab: 1
particle_field: 1
custom_level_shaders: true
disable_fog: false
simple_fog: 0
depth_of_field: 1
no_auto_nav_mesh: false
no_texture_convert: false
gl_load_s3tc: true
skip_loading_pause: false
brightness: 1
use_soundtrack_limiter: true
master_volume: 0.8
music_volume: 0.4
baked_shadows: true
debug_key_presses: false
block_cheating_progress: true
auto_camera: false
split_screen: false
chase_camera_fov: 90.0
editor_camera_fov: 90.0
report_case_errors: false
background_process_pool: false
main_menu: true
debug_load_level: Project60/16_red_desert.xml
mouse_sensitivity: 0.5
gpu_skinning: false
detail_objects: 1
seamless_cubemaps: true
debug_keys: true
shader_dir_path: Data/GLSL/
debug_show_ai_state: false
debug_show_ai_path: false
debug_draw_window: false
albedo_only: false
no_decals: false
single_pass_shadow_cascade: false
shader_debug: false
opengl_callback_errors: true
opengl_callback_error_dialog: false
occlusion_query: true
gamma_correct_final_output: true
dump_include_scripts: false
allow_game_dir_save: false
level_backup_count: 10
no_reflection_capture: 0
has_detected_settings: 1
save_as_crunch: false
check_for_workshop_membership: true
enable_live_update: true
level_load_stress: false
detail_object_decals: 0
asdebugger_enabled: 0
asdebugger_break_on_script_change: 0
menu_show_asdebugger_contexts: 0
asprofiler_enabled: 0
menu_show_asprofiler: 0
language: en_us
key[quit]: esc
key[slow]: tab
key[fast]: \
key[crouch]: lshift
key[jump]: space
key[show_timing]: f2
key[screenshot]: f7
key[transparent_screenshot]: f8
key[console]: `
key[left]: a
key[right]: d
key[up]: w
key[down]: s
key[item]: e
key[drop]: q
key[skip_dialogue]: return
key[rclick]: rshift
key[attack]: mouse0
key[grab]: mouse2
key[walk]: lctrl
key[menu_up]: up
key[menu_down]: down
key[menu_left]: left
key[menu_right]: right
key[menu_return]: return
key[debug_revive_all_characters]: x
key[debug_cut_throat]: ,
key[debug_lightning]: f
key[debug_make_injured_ragdoll]: n
key[debug_make_limp_ragdoll]: m
key[debug_make_ragdoll]: z
key[debug_scream]: v
key[debug_path]: p
key[debug_misc_action]: b
key[debug_switch_to_combat_rabbit]: 1
key[debug_switch_to_civ_rabbit]: 2
key[debug_switch_to_cat]: 3
key[debug_switch_to_rat]: 4
key[debug_switch_to_wolf]: 5
key[debug_switch_to_dog]: 6
key[debug_switch_to_rabbot]: 7
gamepad[up]: lefty-
gamepad[down]: lefty+
gamepad[left]: leftx-
gamepad[right]: leftx+
gamepad[look_up]: righty-
gamepad[look_down]: righty+
gamepad[look_left]: rightx-
gamepad[look_right]: rightx+
gamepad[jump]: rightshoulder
gamepad[crouch]: leftshoulder
gamepad[attack]: righttrigger
gamepad[grab]: lefttrigger
gamepad[item]: a
gamepad[drop]: x
gamepad[quit]: back
gamepad[skip_dialogue]: start
gamepad[menu_up]: dpup
gamepad[menu_down]: dpdown
gamepad[menu_left]: dpleft
gamepad[menu_right]: dpright
gamepad[menu_return]: a
menu_player_config: 0
gamepad_deadzone: 0.075
gamepad_look_sensitivity: 1.25
controller[movex]: axis1
controller[movey]: axis2
controller[lookx]: axis3
controller[looky]: axis4
controller[jump]: button11
controller[crouch]: button10
controller[item]: button1
controller[drop]: button3
controller[attack]: axis6>0.5
controller[grab]: axis5>0.5
bind[pause]: `
bind_win[quit]: alt+f4
bind_unix[quit]: cmd+q
bind[back]: esc
bind[clone_transform]: alt
bind[snap_transform]: cmd
bind[force_rotate]: r
bind[force_scale]: e
bind[force_translate]: t
bind[normal_transform]: shift
bind[edit_script_params]: u
bind[single_selected]: i
bind[edit_color]: cmd+p
bind[search_scenegraph]: cmd+f
bind[scenegraph]: y
bind[toggle_player]: cmd+shift+p
bind[toggle_object_editing]: cmd+1
bind[toggle_decal_editing]: cmd+2
bind[toggle_hotspot_editing]: cmd+3
bind[open_spawner]: cmd+l
bind[save_level]: cmd+s
bind[save_level_as]: cmd+shift+s
bind[save_selected_items]: cmd+alt+s
bind[cut]: cmd+x
bind[paste]: cmd+v
bind[copy]: cmd+c
bind[undo]: cmd+z
bind[redo]: cmd+shift+z
bind[enable_imposter]: cmd+i
bind[disable_imposter]: cmd+shift+i
bind[connect]: alt
bind[disconnect]: shift+alt
bind[group]: cmd+g
bind[ungroup]: cmd+shift+g
bind[box_select]: b
bind[deselect_all]: q
bind[select_all]: cmd+a
bind[select_similar]: cmd+shift+a
bind[add_to_selection]: shift
bind[bake_gi]: cmd+j
bind[print_objects]: f11
bind[toggle_level_load_stress]: f10
bind[new_level]: cmd+n
bind[open_level]: cmd+o
bind[open_custom_editor]: o
bind[frame_selected]: f
bind[frame_selected_force]: shift+f
bind[refresh]: f5
bind[load_item_search]: cmd+l
bind[make_selected_character_saved_corpse]: cmd+k
bind[revive_selected_character_and_unsave_corpse]: k
extra_data_path:
level_history2:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Rocky_hall_4.xml
level_history10:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Heading_north_2.xml
level_history8:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Jack's_camp_2.xml
level_history9:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Jack's_camp.xml
level_history7:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Rocky_hall_2.xml
level_history6:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/To_alpha_wolf.xml
level_history5:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/To_alpha_wolf_2.xml
level_history4:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Wolf_den.xml
level_history3:
C:/Users/Utente/Desktop/origini/Overgrowth.v1.4.0/Overgrowth.v1.4.0/Data/Levels/Lug
aruStory/Wolf_den_2.xml
menu_show_state: 0

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