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Aella: Air Genasi Criminal / Spy (Milestone)

This document provides character details for a 1st level Air Genasi Rogue named Aella. It outlines her abilities, skills, and special features including Sneak Attack and Thieves' Cant. Her highest ability scores are Dexterity and Charisma. She is proficient with light armor, simple weapons, thieves' tools, and deception.

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Eloisa Nicácio
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0% found this document useful (0 votes)
94 views4 pages

Aella: Air Genasi Criminal / Spy (Milestone)

This document provides character details for a 1st level Air Genasi Rogue named Aella. It outlines her abilities, skills, and special features including Sneak Attack and Thieves' Cant. Her highest ability scores are Dexterity and Charisma. She is proficient with light armor, simple weapons, thieves' tools, and deception.

Uploaded by

Eloisa Nicácio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 1 monthiv

CLASS & LEVEL PLAYER NAME


Aella
Air Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 10 --
-1 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Poisoner's Kit, Thieves' Tools
P +3 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Common, Primordial
30 ft. (Walking)
+2 +1 Intimidation CHA
+2 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +7 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
+0 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+1 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
13 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 monthiv
CLASS & LEVEL PLAYER NAME
Aella
Air Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===

* Hit Points • PHB 95

* Proficiencies • PHB 95

* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== AIR GENASI RACIAL TRAITS ===

* Ability Score Increase • EE

* Unending Breath • EE
You can hold your breath indefinitely while you’re not
incapacitated.

* Mingle with the Wind • EE


You can cast levitate (w/o material components) once
per long rest. CON is your spellcasting ability.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 5 Leather 1 10 lb. Oil (flask) 2 2 lb.

Shortsword 1 2 lb. Rations (1 day) 5 10 lb.

SP 10 Shortbow 1 2 lb. Tinderbox 1 1 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.


EP 0 Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

Arrows 20 1 lb. Thieves' Tools 1 1 lb.


GP 155 Backpack 1 5 lb. Clothes, Common 1 3 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb. Black Sapphire 1 --


PP 0 String 10 -- Bedroll 1 7 lb.

Bell 1 --
WEIGHT CARRIED

80.5 lb. Candle 1 --

ENCUMBERED Crowbar 2 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Hammer 1 3 lb.

PUSH/DRAG/LIFT Piton 10 2.5 lb.

240 lb. Lantern, Hooded 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 21 Medium 1,68
GENDER AGE SIZE HEIGHT WEIGHT
Aella Light Blue Vibrant Blue Glitterish blue, pin straigh
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am incredibly slow to trust.


Those who seem the fairest often
have the most to hide.

PERSONALITY TRAITS

Freedom. Chains are meant to be


broken as I wish them to, as are
those who would forge them.
IDEALS

I’m trying to pay off an old debt I owe to a generous


benefactor.
Someone I loved died because of a mistake I made (I ran
away when I need to stay the most). That will never happen
again.
BONDS

I turn tail and run when things look bad. Also, I'm
scared of emotional intimacy.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Levitate <C> Air Genasi CON 12 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 1/LR, D: 10m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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