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Nusfjord Quick Guide v1b

After 7 rounds of gameplay, players count up points from ships, buildings, shares, coins, and empty spaces to determine the winner. The player with the most points wins, with tied players sharing the victory. Each round consists of a fishing phase where players take fish equal to their haul size and distribute them according to elder abilities and shares, followed by a worker placement phase where players take actions.

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EJ Overkamp
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0% found this document useful (0 votes)
167 views2 pages

Nusfjord Quick Guide v1b

After 7 rounds of gameplay, players count up points from ships, buildings, shares, coins, and empty spaces to determine the winner. The player with the most points wins, with tied players sharing the victory. Each round consists of a fishing phase where players take fish equal to their haul size and distribute them according to elder abilities and shares, followed by a worker placement phase where players take actions.

Uploaded by

EJ Overkamp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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GAME END

After the 7th round, count:


 points from ships;
 points from buildings;
 1 point for each issued share in your play area
(regardless of color);
 1 point for each coin in your personal supply; SET-UP
▬ 1 point for each of your unissued shares; and
▬ 1 point for each empty space on your Harbor Board. For the Central Play Area For Each Player
 Place the Action Board in the middle of the play area  Of a selected color, take a
The player with the most points is the winner; with the side up appropriate for the player count. Harbor Board, 3 workers,
tied players share the victory. Add the Imitation Board if playing with 4/5 players. 5 shares, and a personal
 Place the Banquet Table to the left of the “Serve Fish” supply tile.
action space with the lowest numbered plate closest to  Take a personal Elder
the Action Board. Starting with the first plate, place a Board and place it above
single fish on each of 1st/2nd/3rd/4th plates for player your Harbor Board.
counts of 2/3/4/5.
 Of your shares, turn 2 face
 Place the Ships & Elders Board to the right of the Action up to the “issued” side and
Board. Then sort the ship tiles by type and place 3/4/5/6 3 to the “unissued” side.
tiles of each ship for 2/3/4/5 players onto the board.
 Take 4 forest tiles, placing
 Sort the Elder cards, keeping only those appropriate for 2 of them (one on top of
the player count. Place Elder cards #1-6 faceup on the six the other) over the 2 build-
Elder spaces of the Elders Board. If required for player ing spaces at the top-right
count, place cards #7-12 faceup on top of cards #1-6. of your Harbor Board.
And if required, shuffle cards #13-18, placing 1 card Then place 1 forest tile
facedown under the Elder stacks. over the 2 spaces directly
 Place the two Building Boards to the right of the below, and, finally, the
Ships & Elders Board. Select one “fish type” deck of 4th tile directly below that
building cards and separately shuffle the “A”, “B”, and (on the bottom row).
“C” cards into 3 piles. Then place faceup 9 “A” and 6 “B”
cards on the Building Boards. In a 2-player game,
return the remaining “A” and “B” cards to the box.
 Form a general supply of fish, coins, wood, and forests.
 Select the turn order tiles appropriate for the player
count. Give a first player the tile with a “1” facing that
player and the wooden ship to be placed on round coun-
ter space #1. Distribute the remaining tiles to the other
players based on the sides of the first-player tile.

JohnPurdue
GAMEPLAY ROUND WORKER ACTIONS
The game is played over 7 rounds, each round consisting of 3 phases.

1. Fishing Phase  +1 Gold – Take 1 coin from the general supply, placing it into your personal supply.
Simultaneously, each player takes  Place 1 fish on each Elder on your personal Elder  Transfer Reserve – Move all resources from your reserve to your personal supply;
into their hand a number of fish Board.
rd
When a 3 fish is placed on return to the general supply any wood in excess of 12.
equal to their “haul size” as indicat-
ed by the left-most visible number an Elder, immediately move 1 of that Elder’s fish to  Serve Fish – Starting with the lowest empty plate at the Banquet Table, take fish equal
your personal supply and return the other 2 fish to to the number on the empty plate, place 1 fish on that plate, return the remaining fish
on the fishing track of the bottom the general supply.
of their Harbor Board. Each player (for the 2nd plate and beyond) to the general supply, and take 1 coin for serving the plate.
 For each of your shares on the Action Board Repeat for subsequent plates as many times as able and desired.
distributes their fish in the order presently , return 1 fish to the general supply.
indicated, stopping when they  Build a Building – Take 1 building from the Building Board (or your hand when you have
have no more fish in hand.  For each of your shares held by another player
, add 1 fish to that player’s personal supply. “C” cards), pay the cost (wood, fish, and/or coins listed on the card’s left side), and place
 For each of your own issued shares in your play the building on an open space on your Harbor Board; take any immediate action(s) as may
area, add 1 fish to your personal supply. be indicated on the card.
 Place any remaining fish into the reserve of your  Issue a Share – Take 1 unissued share from your play area, flip it to the issued side, place it
Harbor Board; return any fish in excess of 8 to the on the Action Board as a “newly issued share”, and take 2 coins from the general supply.
general supply.
 Buy Shares – Buy all shares (regardless of color) located on this space for 1 coin each.
In rounds 4-5, receive a 1-coin discount (regardless of the number of shares purchased);
in rounds 6-7, receive a total discount of 2 coins. All shares available on this space must be
purchased; the minimum total purchase price is zero.
 Deforest – Remove 1 forest tile from your Harbor Board and take 5 wood from the general
supply (observing the 12-maximum hold of your personal supply).
 Thin Out a Forest – Take from the general supply an amount of wood equal to the number
of forest tiles on your Harbor Board. To take this action you must have at least 1 forest on your
Harbor Board .
 Reforest – Take 2 forest tiles from the general supply and place them on top of each other
in an open horizontal double space on your Harbor Board.
 Build a Ship – Take 1 ship from the Ships Board, paying the ship’s cost (fish/wood or coins).
Place the ship at the bottom of your Harbor Board (aligned left), thereby increasing your
fishing “haul”.
2. Work Phase  Take an Elder – Take an Elder from the top of one of the Elder spaces/stacks of the Elder
st Board, moving the Elder to an empty spot on your Elder Board; if doing this reveals a
Starting with the 1 player and continuing in player order,
facedown Elder on the Elder Board, turn it faceup. Optionally, take a fish from the highest
each player places 1 worker on an action space and takes
plate of the Banquet Table and place it on the Elder to immediately carry out the Elder’s
the corresponding action immediately; play moves clock-
action; no worker is required for this optional action. You may not have more than 5 Elders
wise until all players have placed 3 workers.
and they cannot be replaced once acquired.
 Use an Elder – Place a worker on one of your unoccupied Elders, take 1 fish from the high-
3. Return Home Phase est plate at the Banquet Table, place that fish on the Elder card, and take the Elder’s action.
Simultaneously, each player takes back  Round 3: For 3/4/5 players, If a 3rd fish is placed on the Elder, immediately move 1 of the fish to your personal supply
their 3 workers. Then, move the 1st player add 3/4/5 “A” buildings to the Building Board. and return the other 2 fish to the general supply.
 Round 4: For 2/3/4/5 players, each player draws
round-counter ship counter-clockwise 4/3/2/2 “C” buildings into their hand.  Copy an Action – Use this space (on the Imitation Board in a 4/5 player game) to copy a
and, as applicable to the round number  Round 5: For 3/4/5 players, single action on the Action Board (Elders excluded) that has already been fully occupied.
and player count, complete a special set- add 2/2/3 “B” buildings to the Building Board. In a 4-player game, this space may only be used once; in a 5-player game, this space may be used
 Round 6: Each player places unbuilt “C” buildings
up action before starting the next round. from their hand faceup onto the Building Board. 3 times, but only 1 time per column directly above the respective space.

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