Top 25 Game Boy Advance Games
Top 25 Game Boy Advance Games
Though THQ gave the Game Boy Advance rendition the moniker "junior," there was nothing
small about this portable product. The series began in the arcades and on the GameCube as a
Marble Madness-inspired action game with tons of unlockable features and modes, and for the
Game Boy Advance version the UK development studio Realism managed to squeak out every
ounce of potential in the GBA's hardware to offer that same fun and frantic experience. The
GBA version might not stand the test of time when compared to the rising power of other
handhelds, but when it was released Super Monkey Ball Jr. managed to really show off what the
system could do, and it's rare to see a third-party developer pour so much effort into so many
game modes on the portable system. Though the development studio couldn't survive very long
after Super Monkey Ball Jr.'s release, Realism went out with a bang with one of the finest
console-to-handheld ports on the GBA.
One of the first "hyped" games on the Game Boy Advance, Camelot --
who had been making much of its money with Golf and Tennis games
on the Nintendo 64 and Game Boy -- returned to its RPG roots with an
original adventure that could give Square's teams a run for their money.
This game pushed amazing visuals, a dynamic soundtrack, and a complex story, and even though
it focused on the archaic "random turn-based battles" mechanic for half of its gameplay, it was
still a fulfilling console-style experience on such a small system. Its sequel, Golden Sun: The
Lost Age, tweaked and streamlined a bit, and actually enabled data transfers from the first game
in the series...but it was the original release that made the biggest impact for Game Boy Advance
gamers.
23) Ninja Five-O
Developer: Hudson
Publisher: Konami
Year Released: 2003
A bad name with even worse box-art, Ninja Five-O hit the scene with a
collective shrug by the gaming population. And then, suddenly, people
started playing the game within. It's a completely old-school inspired
action design that melds such classics as Capcom's Bionic Commando,
Sega's Shinobi, and Namco's Rolling Thunder, and what's more it's incredibly fun and
challenging -- a side-scrolling arcade-style game that could only really thrive these days on the
2D-happy Game Boy Advance platform. It's one of the toughest games to find in the used
cartridge market; finding it won't make you rich, though. It's only valuable in the "awesome
gameplay" sense...and in this case, it's worth its weight in gold.
Way back in the black and white Game Boy days Nintendo updated its
classic Donkey Kong arcade design with a contemporary design that
fleshed out the barrel-jumping, hammer-whacking mechanics into a
huge assortment of full-screen puzzle games. That concept was the
basis for this NST-developed production. The added power of the Game Boy Advance not just
enhanced the visuals, but the team managed to squeeze in a bunch of new puzzle ideas in the
update. It's a great game that fits the Game Boy Advance's pick-up-and-play environment since
players could whip out the system, solve a puzzle, and put it away for later.
21) Harvest Moon: Friends of Mineral Town
Developer: Marvelous
Publisher: Natsume
Year Released: 2003
You would think that hoeing the fields, milking the cows, and other
menial tasks would make for an unbelievably boring videogame
experience, but Natsume's Harvest Moon series manages to suck
gamers into its economic-focused gameplay. "Addictive as crack"
would not be a strong enough term for this game, and the Game Boy Advance version works
extraordinarily well because you can take the experience with you. The goal is to live a full life
on the farm, and you'll find hours upon hours just drifting away as you try to reach that mark. If
you'd rather play as a girl, Natsume released Harvest Moon: More Friends of Mineral Town with
slight tweaks to the translation and gameplay, and it was also a foundation for the Nintendo DS
version of Harvest Moon, but its the original game that made the big splash.
Every Nintendo system needs a Legend of Zelda game. It's almost the law or something. It took
the Game Boy Advance several years before a development team hunkered down to create an
original adventure for the portable system, and the one that was created was an incredibly fun
and charming adventure that brought back a lot of the familiar 2D overhead game mechanics
established in past games on the Super NES, NES, and Game Boy. The inclusion of the ability to
shrink and grow was explored to some really good results, giving Link and players the ability to
explore a world that would have normally gone unnoticed at the character's feet. There's a huge
world to explore when you're the size of a bug, and the designers pushed some great ideas in this
adventure.
19) Mario Kart Super Circuit
Developer: Intelligent Systems
Publisher: Nintendo
Year Released: 2001
Mario Kart Super Circuit was, literally, the premiere game for the Game
Boy Advance. Though the game took several months after the launch of
the system to be released, it was the game Nintendo spotlighted at the
debut of the hardware. It was the game that showed gamers that the
Game Boy Advance had the ability to bring Super NES experiences to a portable, and in a way
that blew away the visuals and audio of the 16-bit console. The game mechanics of Mario Kart
were tweaked for Super Circuit, but the heart of the Super NES game was clearly here. The
designers even exploited the GBA's single cartridge multiplayer function so that four players
could hit some classic SNES courses without the need to buy a copy of the game. And after the
competition? They went out and bought a copy anyway. Awesome work.
Super Mario World was easily one of the top games in the Super Mario
platforming series as it introduced new game mechanics to the mix,
including branching paths, multiple exits, multiple endings, and, most
importantly, Yoshi! Like the other Super Mario Advance games on the
handheld, the original game didn't lose a whole lot in the shrinking from console to portable ten
years later, which meant that you could get the same brilliant platform experience on the go.
Camelot already proved itself in the realm of tennis and golf on the original Game Boy Color, so
when the team announced that it would be creating a follow-up to the game on the Game Boy
Advance, we weren't surprised that the sequel ended up as awesome as it did. The game featured
a much more fleshed out single player experience and also brought forth more Mario characters
and moves for this update. The power moves we're a cool addition, but luckily they didn't need to
be in play at all times if you just wanted to hit the courts to play a much more traditional version
of the sport.
At this point in the Game Boy Advance's life cycle, Square Enix wasn't
quite ready to bet the farm on the Nintendo handheld. The studio was
carefully testing the waters, and one of its early games, Final Fantasy
Tactics Advance, brought back a really excellent PlayStation game's
theme in a new and original storyline. This GBA game offered some great strategy, some
excellent characters, and really challenging gameplay in a take-anywhere form.
The Super NES had Super Mario RPG. The Nintendo 64 and
GameCube had Paper Mario. And the Game Boy Advance? This is the
portable equivalent. Both Mario and Luigi work together in this unique
action RPG game that borrows heavily from the Super Paper Mario
design. The way players manipulate both plumbers together gives the game a very unique feel,
especially when you have to do very traditional Mario Bros. mechanics using both GBA buttons
to do the jumping. The battles feature some real-time elements that add an extra element of
player involvement to spice up the gameplay. And the adventure's also funny as hell. A can't
miss, gang.
Even though this Super Mario game came before the time of Yoshi and
other cool elements that were introduced in Super Mario World, this
was one of the top games in the series. I mean, you could dress Mario up like a raccoon!
Seriously, this game featured some of the most tough-as-nails level designs in the series. And if
they weren't enough, you could go out and buy a second Game Boy Advance, an e-Reader, a link
cable, and a pack of cards to upload some brand new level designs that weren't built into the
original cartridge. It was a concept ahead of its time -- hopefully the Nintendo Wi-Fi Connection
and the Nintendo DS can bring back the idea of post-release level updates. But for now, you've
got Super Mario Bros. 3.
We couldn't do a top game list without Pokemon being in there somewhere, and the first official
update to the incredibly deep Pokemon RPG franchise -- Ruby and Sapphire -- squeak in there
with a place in the Top 10. And rightfully so, too. Yes, the game's clearly aimed at the younger
crowd, and yes, it's really cool to hate on the hundreds of cute little critters and the millions upon
millions of gamers who've enjoyed the design since the late 90s. But the Game Boy Advance
game offers so much strategy...and everything you do in the package can be moved over to the
console versions of the Pokemon battle games. The game might not be a visual or audio marvel,
but it's got it where it counts: gameplay.
Metroid Fusion may have brought the franchise to the Game Boy
Advance, but it was Metroid: Zero Mission that really validated its
existence. The design, touted as a remake of the game that started it all
-- Metroid on the NES -- was far more than that. It was a visual upgrade
with familiar areas, but the designers took liberties with where the game went. And even when it
ended, it didn't -- there was something else waiting for gamers that was fresh and new, bringing a
different style of gameplay that fit the overall Metroid theme. It was a wonderful surprise, and
that element's actually being referenced to in an announced, upcoming Wii title. No spoilers
here, nope!
8) Final Fantasy VI
Developer: Square
Publisher: Nintendo
Year Released: 2007
Of all the remakes of the Final Fantasy series on the Game Boy
Advance, none stands taller on the system than the brilliant Super NES
to GBA conversion of Final Fantasy III. The numbering structure has
changed to mirror the Japanese releases, but Final Fantasy VI is a
remake of the final Final Fantasy game released on the 16-bit system in the US more than a
decade ago. Awesome graphics, even better soundtrack, and the traditional Final Fantasy
gameplay that can't be missed. It's known as the best 2D game in the series by the fans, and the
fans have spoken: the game is the best one on the GBA as well.
We'll go to the grave believing that Yoshi's Island is close to, if not the
best 2D platform game ever made. The original Super NES game
introduced so many new gameplay elements that utilized the power of
the FX chip to drive these ideas. The Game Boy Advance had enough
power under the hood to bring back these elements without the need for additional processing
hardware, and for those that missed out on the original console release nearly a decade prior, the
Game Boy Advance does a brilliant job bringing the award winning gameplay and level designs
to the handheld. It's a shame that Touch Fuzzy Get Dizzy had to be destroyed in the move to
portable. Otherwise, this is an incredible conversion that absolutely needs to be experienced on
the GBA.
6) Mario Golf
Developer: Camelot
Publisher: Nintendo
Year Released: 2004
On the Game Boy Advance, "pick up and play" style gameplay is king.
And nothing's more pick up and play than the sport of golf. Mario Golf
Advance Tour is a portable follow-up to Camelot's incredible Game
Boy Color golf game, which was a port of the Nintendo 64 console
design. Almost mirroring that strategy, the GBA version took all of the elements of the
GameCube game and shrunk them down for play on the portable. There were tons of course
designs with tons of cool little hidden tricks that just couldn't be done on the real-world courses.
Even with its 2D restrictions, Mario Golf Advance Tour ended up the finest take-anywhere game
of golf then created. And we're still waiting for a development team to best Camelot's design on
the Nintendo DS.
Back in 2001, Nintendo led us to believe that the in-development, soon-to-be-released Game
Boy Advance system would be on-par with the Super NES for its gaming power. That's a pretty
good place to be, since, for years, we've been playing Nintendo handhelds that were on the level
of the NES system. We were certainly looking forward to playing lots of multi-layered side-
scrolling platform games and racing titles using the system's Mode 7.
And then Vicarious Visions, best known for producing some great Spider-Man games for the
Game Boy Color, stepped in with something absolutely breathtaking: a portable rendition of the
brilliantly fun Neversoft Tony Hawk's Pro Skater 2. Even though, due to system limitations, the
game had to remain in a fixed overhead perspective, the Game Boy Advance version created by
the VV team retained the look and feel of the skateboarding action game. It was an absolute
stunner of a launch title for the handheld, and it's amazing to see how well it's held up over the
years -- even after a half dozen sequels over the course of the GBA's life-span, it's still a thrill to
see the series' portable origins.
4) Advance Wars
Developer: Intelligent Systems
Publisher: Nintendo
Year Released: 2001
In Japan, Nintendo fans had a series they could call their own: Famicom
Wars, a turn-based strategy game that never made the localization move
to North America. Which is a darn shame because the design's US
premiere, Advance Wars on the Game Boy Advance, was one
unbelievably deep and fulfilling design that challenged console players in a unique way.
The game offered it all: tough-as-nails strategic gameplay, an extensive single player campaign
with tons of memorable characters and situations, tons of user customization in the form of a
map creator, and full-on four player multiplayer mode where only one copy of the game is
required for the network.
Advance Wars had unfortunate timing on its release, shipping during the time of 9/11 in the US.
The game was actually a US-exclusive release for quite some time, which was a surprise
considering the game's origins as a Japan-only release on previous systems. The sequel added a
few new gameplay elements that were followed up on a dual-screen version a couple year's later
on the Nintendo DS, but the original game made the biggest splash on the GBA, by far.
The Legend of Zelda: A Link to the Past with Four Swords is, admittedly, a "mere" portable
conversion of a Super NES game. But if any Super NES game deserved to be milked, it's A Link
to the Past, easily one of the top, most memorable adventures in Link's career of saving Zelda.
The GBA hardware handled the game admirably well, retaining the look, sound, and feel of the
original Super NES game with very little compromise in the move to the handheld. The awesome
classic remained a classic on the GBA.
What made this game truly awesome was the multiplayer mode, Four Swords. Multiplayer
Zelda? Are you serious? How could that be any fun? Only said by people who couldn't find four
GBAs, four copies of the game, and enough link cables to keep everyone connected. This mode
was a brilliant combination of cooperative adventuring and competitive ass-kicking, an idea that
was expanded on in the GameCube game Four Swords Adventure. Traces of the Four Swords
idea continued in the original GBA Zelda game Minish Cap, and we're sure there will be many
more instances of the Four Swords influence for many years to come.
Konami backed the Game Boy Advance horse right from Day One
when it produced Castlevania: Circle of the Moon on the handheld as a
launch title. The GBA series started out with a bang, and by the time the
third game hit the system with Castlevania: Aria of Sorrow, it ended
with a tremendous boom. Three games hit the system over the course of the GBA's life, and even
though all three were amazing action adventures that offered something new with each iteration,
Aria of Sorrow was the one we all remember the most. And it's not just because it was the final
game on the GBA. All the new gameplay elements, all of the additional characters, all of the
enhanced visuals, and all of the amazing soundtrack pieces combined to produce one of the best
games in the Castlevania series...for any system.
1) Wario Ware Twisted
Developer: Intelligent Systems
Publisher: Nintendo
Year Released: 2005
If there was that one game that we would force into anyone's Game Boy
Advance library, of all of the hundreds upon hundreds of games
released for the system, it would be, without a doubt, Wario Ware
Twisted. Wario Ware: Mega Microgames might have started the whole
"five second gameplay" genre that's been sequeled and cloned over the years, but Wario Ware
Twisted took the concept in a completely amazing direction that just couldn't be missed.
A gyroscopic sensor housed inside the cartridge turned the GBA into a twistable controller, and
game designers had all sorts of fun coming up with awesome little challenges using this concept.
Dial a phone. Turn a world upside down. Even play a modified version of Super Mario Bros. We
should have seen it as a sign of things to come: the technology in the cartridge is what we're now
enjoying in the Wii Remote. And the Game Boy Advance got it two years prior.
Unfortunately, even though this game can't be missed, it was missed. By many people. The game
sold modestly but never really reached that coveted "million seller" that so many Nintendo
published games enjoy. Perhaps it was the daunting size of the thick box on the shelves. Or
perhaps it was Wario's ugly mug on the cover. Whatever the reason, it's disappointing to find
that, with the tens of millions of Game Boy Advance systems and additional millions of GBA-
compatible Nintendo DS games out there, that only a small fraction of system owners played this
one. Try to find a copy on clearance before you regret it and miss an opportunity to enjoy what
we believe is the best game on the system.