Maygi’s Klee Guide
A guide to dealing AOE Pyro Damage
Last Update: 12/17/20: Updated a note on being able to get all rounds of damage of the burst
with C4.
Hi everyone! I’ve recently been having a ton of fun with Klee and have created a number of posts
regarding maths and stuff for what gear to use on her, and since then I’ve gotten a bunch of
questions of how to build and play her and whatnot. So, I figured I’d throw together a guide for
it!
There’s still a lot of things that can be expanded on, but I think this should be a helpful resource
for people picking up Klee and wanting to learn how to optimize her! The game is still quite
new, so if there are things that need correction or if you have additional comments, please DM
me at Maygi#4987 on Discord!
Contents
Playstyles
Skill Overview
Weapons
Artifacts
Synergies
Animation Cancelling
Playstyles
There are many ways that Klee can be played in a party to fulfill different roles - here are just a
few of them!
Main DPS
Klee will be on the field for a majority of the time, dealing a large amount of normal/charged
attack combos in addition to her skills. Her passive will help her generate energy for the whole
party as she uses charged attacks, so she’ll swap out every now and then to receive buffs,
healing, and elemental reaction setups from her other teammates skills and bursts!
Burst DPS (quick swap)
This is the most lore-accurate way for Klee to be
played.
She’s in solitary confinement most of the time, but
when she does swap in, she causes all sorts of mayhem!
Typically built with burst-oriented gear such as The
Widsith, she unloads two charges of her E for some
massive damage on top of her Elemental Burst!
Support
Klee isn’t as suitable for support compared to other pyro support characters such as Xiangling
and B
ennett, due to the nature of her burst only being active when she is on the field. Unlike
those two, Klee needs to be on the field for a good amount of time to be useful to the party. She
cannot set up consistent elemental reactions in the same way that the aforementioned
characters do. A “Support Klee” is pretty much a burst DPS Klee, and no way you would pull for
Klee if you didn’t want her to be making huge explosions, right?
Skill Overview
Before we dive into things, here’s a brief overview for skills and their damage values to use as a
reference!
Image Skill Name Details (talent level 8 in paren) Notes
Normal Attack: 1-Hit DMG: 72.2% (115%) Three-hit combo
Kaboom! 2-Hit DMG: 62.4% (99.8%) is very slow.
3-Hit DMG: 89.9% (144%) Recommended to
Charged ATK DMG: 157% (252%) animation cancel
(see examples).
Jumpy Dumpty Bounce DMG (3x): 95% (152%) Throwing a
Mine DMG (8x): 32.8% (52.5%) second Jumpy
Dumpty when the
mines from the
first have not
expired causes
the mines to
explode
immediately.
Sparks ‘n’ Splash DMG ( 3x5): 42.6-68.2% Deals three
rounds of damage
every 2 seconds,
lasting for 10
seconds (5 rounds
total). Damage is
snapshotted with
stats at the start
of the cast.
Pounding Surprise After dealing damage with The spark lasts
Jumpy Dumpty o r N ormal for 30 seconds
Attacks, have a 5 0% chance to and can persist on
gain an Explosive Spark, which swap-out.
makes the next charged attack
cost no Stamina and deal 50%
increased damage.
Sparking Burst When a C harged Attack c ritically Regardless of how
strikes, all party members gain 2 many mobs you
Elemental Energy. hit, the energy is
only gained once.
Skill Levelling Priority
You can adjust this to your playstyle, but in general, I would recommend:
Basic Attack > Sparks ‘n’ Splash > Jumpy Dumpty
Constellations
These really don’t matter, right? Right? -nervously stares at wallet-
Constellation Description
1 - Chained Attacks and Skills have a 2 5% chance to summon one round of Sparks ‘n’
Reactions Splash, dealing 1 20% of its normal damage.
2 - Explosive Frags Being hit by Jumpy Dumpty’s m
ines decrease DEF by 2 3% for 10s.
3 - Exquisite Raises the level of Jumpy Dumpty by 3. Maximum level is 15.
Compound
4 - Sparkly When Klee leaves the field during Sparks ‘n’ Splash, deal 555% damage
explosion as AoE Pyro DMG. I t is possible to get all 5 rounds of damage if you
swap at the very end ( e.g. when Spark and Splash CD is ~5.2 seconds
left).
5 - Nova Burst Raises the level of Sparks ‘n’ Splash b
y 3. Maximum level is 15.
6 - Blazing Delight While under the effects of S
parks ‘n’ Splash, other members of the party
(except Klee) continuously regenerate 3 energy every 3 seconds. When
Sparks ‘n’ Splash i s used, all party members gain 1 0% Pyro DMG for 25s.
Weapons
Now that we know a bit about what her skills do, what weapons/artifact builds are ideal for her?
All of these options and recommendations are based on some extensive math, a nd are sorted,
for the most part, in the order they are recommended in (assuming all similar refinement).
Curious on the numbers? Check out the Math section.
Image Weapon Name Passive (R5 in paren) Notes
Skyward Atlas Increases Elemental DMG by Highest DPS option for
12% (24%). Normal Attack hits general purpose use. Not
have a 50% chance to earn the only does this boast the
favor of the clouds, which highest base stat for
actively seek out nearby enemies catalysts, but also has free
to attack for 1 5s, dealing 1 60% stats from passive, and a
(320%) ATK DMG. Can only bonus cloud to do DPS on
occur once every 30s. top of that.
Memory of Increases ATK by 4% (8%) when Higher raw numbers than
Dust hitting enemies (max stacks: 5). Skyward, but difficult to
0.3s cooldown between stacks. build around due to
ATK increase doubled when immense saturation of
shielded. ATK % (basically, you’d
need almost all
crit/critdmg subs as
opposed to attack).
Lost Prayer to Increases movement speed by Strong main stat, but the
the Sacred 10%. Increases Elemental DMG passive is situational as in
Winds by 8% (16%) for every 4s of most cases, you will be
combat, up to 32% (64%). switching out before it gets
a chance to ramp up a lot.
Average Ele DMG Values (R1): (16 seconds before the
8s: 4% Elemental DMG average
12s: 8% value is the same as
16s: 12% Skyward Atlas’s passive)
20s: 16% Godly for 4P co-op,
24s: 19.2% however.
The Widsith When you switch to this Incredible burst that works
character, gain either an Attack, very well with Klee. Not too
Elemental DMG, or E lemental far behind other 4* options
Mastery buff for 10s. (CD: 30s) outside of the burst
window, either. Note: Yes,
Attack: 60% (120%) you can totally use The
Elemental DMG: 48% (96%) Widsith on Klee as M ain
Elemental Mastery: 240 (480) DPS.
Solar Pearl Gain a 2 0% Elemental Doesn’t buff charged
(BP Weapon) Skill/Burst damage buff for 6 s attacks at all, which are a
when using a Normal Attack, decent portion of Klee’s
and a 2 0% Normal Attack damage. Still useful for the
damage buff for 6 s when using easy-to-maintain 20%
an Elemental Skill/Burst. Skill/Burst buff, though.
Royal Grimoire Increases C ritical Rate on-hit by Very strong with low crit
8% (16%), up to 5 times, resetting rate substats, but falls off
when a critical hit is scored. as you get more.
Refinements offer a very
minor boost.
Eye of Deals a bonus 240% (360%) Abysmal base attack, but
Perception damage attack that bounces up very high main stat to
to 4 times every 12 (8) seconds. make up for it. Passive can
hit the same target
multiple times.
Mappa Mare Grants one stack (max: 2) of an The F2P option! It’s pretty
8% (16%) E
lemental DMG buff strong at higher
when triggering an Elemental refinements - even more so
Reaction. than other 4* options at R1
- assuming you can always
maintain two stacks of the
buff. But, that also
assumes you’ll ever get any
prototype book drops from
weeklies.
Blackcliff After defeating an enemy, ATK is The passive can be strong
Amulet increased by 12% (24%) for 30s. in some encounters, and
Max 3 stacks; each stack useless in others. It would
duration is independent of make gameplay awkward
others. to switch into Klee to
gain/maintain stacks from
kills too, so in practice this
weapon may be difficult to
use to its full potential.
Sacrificial Has a 40% (80%) chance to end This weapon can be
Fragments skill cooldown after damaging suitable for support Klee,
an enemy with an Elemental but is not recommended
Skill. Cooldown: 3 0s (16s) for general purpose DPS as
Jumpy Dumpty isn’t a huge
Only gain one charge of E when portion of your total
it procs damage.
Favonius CRIT hits have a 60% (100%) You really don’t need extra
Codex chance to generate Elemental energy recharge, in both
Particles that restore 6 energy mainstat and a passive, on
for the character. Cooldown: 12s Klee. Avoid this!
(6s)
Summary
Note: Gacha/BP weapons are considered as R1. Rankings may vary with refinements!
5*: Skyward Atlas ~= Memory of Dust > Lost Prayer
- Lost Prayer is good for coop
4*: Widsith (burst) ~= Solar Pearl (sustained dmg) >
Mappa Mare R5 >
Eye of Perception >
Royal Grimoire (only suitable for early game) >
Mappa Mare R1 >
Anything else
Why is Lost Prayer not BiS?
BiS really depends on what your artifact substats are, because it can vary a lot. The critical rate
on Lost Prayer has very high value and makes achieving a balanced stat spread easier early on.
However, in very late-game builds, desired substat spread is weighted very heavily towards crit
rate/dmg and not attack even on a book like Lost Prayer which has crit base, meaning in the
grand scheme of things, it may not make gearing “easier” after all.
Here are some example high-end* optimal artifact stat spreads for 5* books (not total stats):
Skyward Atlas: ~80% Crit, ~160% Crit DMG
Lost Prayer: ~
12% ATK, ~60% Crit, ~180% Crit DMG
Memory of Dust: ~ 80% Crit, ~160% Crit DMG
*30 substat rolls out of a possible 38
Moreover, its passive fails to be realized in most scenarios, as you will not be waiting for it to
ramp up in order to use your burst (your burst will s napshot your stats a t the start of the case,
meaning most of the time it will never see the full potential, or even enjoy any, of Lost Prayer’s
passive). Skills and buffs from your other characters typically last around 10-15 seconds, so you
want to frontload your burst, not save it for the end.
Artifacts
Let’s dive into artifacts sets and which ones to use for Klee!
Recommended Sets
Crimson Witch of Flames (2) + Gladiator’s Finale* (2) - General-purpose DPS. Can’t go wrong.
Crimson Witch of Flames (4) - Acceptable choice for a Klee using T he Widsith
- Klee has bad uptime of the 4-piece buff, but when using Widsith, her damage is heavily
weighted towards a 10 second burst window every 30 seconds, so she’ll be able to get
stacks of the buff during that to increase its effectiveness
- This set is currently b
ugged and you can s pam press E t o gain more one more stack than
intended
Other Sets
Lavawalker (4) - Very strong but situational (see notes)
Gladiator’s Finale* (2) + Blood-soaked (2) - Early game general-purpose. Blood-soaked
(Berserker) can’t be 5* so it’s not as optimal, but the set is still comparable in strength to other
2-piece options.
Wanderer’s Troupe (4) - Useable choice for a Klee that is M ain DPS
- While charged attacks can be a significant portion of your damage, in general, it’s better
to just go for raw stats through Crimson Witch.
- Still not recommended
Noblesse Oblige - Don’t use this. Klee’s burst is strong, but it’s not over 50% of your total
damage output so you’d get more overall damage using 2 piece Crimson Witch or Gladiator.
*or any ATK % 2-piece set
Set Details
Image Name Details Notes
Crimson Witch (2) Increases P
yro DMG by 15% The reaction damage
of Flames (4) Increases Overload and increase is roughly
Burning DMG by 40%, and equivalent to 8 0 Elemental
Vaporize and Melt by 15%. Mastery, and is additive
Using an Elemental Skill with Elemental Mastery.
grants an extra 7.5% Pyro
damage, max 3 stacks (10s). Because Klee’s Elemental
Skill cooldown is so long,
she can only get up to two
stacks of the Pyro buff
from the 4-piece.
Gladiator’s (2) A
TK +18% A good chunk of attack
Finale (4) If the wielder is using a with no strings attached
Sword, Claymore, or Polearm, for the 2-set part. What’s
increase Normal Attack not to love?
damage by 35%
Wanderer’s (2) E
lemental Mastery +80 Charged Attacks make up a
Troupe (4) If the wielder is using a good portion of Klee’s
Bow or Catalyst, increase DPS, but if you’re focusing
Charged Attack d amage by on burst (i.e. with T
he
35% Widsith), going for raw
general-purpose damage is
a better option.
Lavawalker (2) Increases P
yro RES b
y 40% In practice, a lot of mobs
(4) Increases DMG to enemies with natural elements will
affected by Pyro by 35% instantly react to Pyro (e.g.
hitting an Ice Slime will
instantly trigger melt and
it will never actually have
Pyro on it), so you won’t be
able to get the damage
boost in a lot of cases, so
this set is not
recommended for general
scenarios.
Blood-soaked (2) Increases C ritical Rate by A decent set for the 2-piece
12% effect, primarily for
(4) When health is below 70%, early-mid game. There is
increase Critical Rate by an currently no 5*
additional 2 4% Blood-soaked artifacts
available in-game, so you’d
be missing out on potential
stats running this set in
the long run.
Artifact Main Stat Optimization
In every scenario, you will run A TK % Sands, and Pyro % Goblet. T
he Circlet varies depending
on your substats, as well as your choice of weapon. To generalize the stat breakdowns:
If you are using a critical damage weapon or a ttack % weapon, use a C rit Rate Circlet
Otherwise, if you have >45% Critical Rate, use a C rit Damage Circlet
Otherwise, j ust use an ATK % Circlet.
Of course, these numbers may fluctuate depending on your substats. In general, you want
around a 2x ratio between your Crit Rate and Crit Damage. For example, if you have 60% Crit
Rate, you want around 120% Crit Damage. Please use my A rtifact Optimizer Spreadsheet t o
put in your specific stats to calculate which mainstat is ideal for your circlet!
An example of the Artifact Optimizer sheet. As you can see, at 45% Critical
Rate, the Effective Attack values of the Attack and Crit DMG options become similar.
Artifact Substats
What substats are the best? Well, I would say, beggars can’t be choosers (we’re all victims of
RNG and our seemingly-perfect pieces rolling into flat defense at the most inopportune
moments), but, in general, you are trying to balance out your stats. Y ou want around 2x Crit
Dmg : Crit Rate ratio. V ery end-game builds revolve around reaching values of ~80-90% Crit
Chance and 160-180% Crit Damage, with only very attack % lines in there.
In general...
If you are using a Critical Rate weapon, Critical Damage subs have the most value.
If you are using a Critical Damage weapon, Critical Rate subs have the most value.
If you are using an ATK % w eapon, C
ritical Rate subs have the most value.
If you are using an Elemental Mastery w eapon, Attack % o r C
ritical Rate subs are ideal.
All in all, the substat values can come pretty close, so even if you have an ATK % weapon, I’m
sure you can be happy with rolling ATK % subs - AS LONG AS IT’S NOT FLAT STATS, RIGHT?
Elemental Mastery?
What’s the value of E lemental Mastery on Klee? This really depends on your team comp and/or
what you’re fighting (it’s amazing against Ice/Water slimes, that’s for sure!). It’s a stat that’s
nice to have, but not prioritize, as reaction damage (everything except Vaporize/Melt which are
multipliers) falls off as you become more geared (reaction damage only scales with EM + level),
and it can be difficult for Klee to capitalize on Vaporize/Melt procs when her burst is active.
Energy Recharge?
Especially if you let her DPS for the duration of her burst, Klee typically generates energy for
another burst before the cooldown is up. I wouldn’t bother with energy recharge on her.
Synergies
Giving the right party setup to Klee will really help her shine. Below are a few examples of
notable chars to include in a party with her...
Notes
Any Pyro character, for +25% ATK pyro resonance
- Bennett doubles as both a healer and powerful buffer
- Xiangling can offer some buffs/debuffs, though her constantly-ticking abilities may
make it difficult to capitalize on landing Vaporize/Melt from Hydro/Cryo that you are
applying
- Diluc can function as a main DPS while Klee focuses on burst
Anemo MC / Jean, to group up and force mines onto the enemy
- Clean up Klee’s mess!
Venti, to suck mobs together so they take the full force of the AOE PYRO DAMAGE
- Venti’s burst does n ot move Klee’s mines for whatever reason
Sucrose, for EM buffs on top of typical anemo debuffs (Ele DMG at C6)
- She can also hold a copy of Thrilling Tales of Dragon Slayers to buff Klee up even
further!
Fischl/Lisa/Beidou, for easy overload procs
Cryo skills will not tick often enough to allow you to get Melt hits in regularly without holding
back on DPS, so cryo members are only for their utility (e.g. Qiqi heal)
Barbara/Xingqiu/Mona, to enable vaporize
- Klee naturally needs to be close-range to land a lot of her damage, so it’ll be easy to apply
the element from these character’s skills that require close range!
Animation Cancelling
There are plenty of little tricks you can use to optimize how fast you can pump out your damage
and keep up with ragdoll enemies!
Basic Attack
Recommended: Attack while holding directional key
Buttons to hold: Any directional key
When to click: See GIF (timing is precise)
Situational: Attack and jump
Buttons to hold: Whatever direction you want to
move
Notes: This is useful when you need to move, but
slightly slower than the above method
Basic -> Charge Attack
Input: Double click and hold
Buttons to hold: NO directional key
When to click: Immediately after laser fires
Charge Attack
Input: Click and hold
Buttons to hold: Doesn’t matter
When to click: Immediately after laser fires
Situational: Attack and jump
Buttons to hold: Whatever direction you want to
move
Jump Cancelling
Jump cancelling has the same timing as clicking in place, except you jump instead of click. This
is dangerous (you can’t dodge while jumping), but the advantage is that you can reposition your
character, so this is useful when mobs are getting knocked back by your charge attack (you can
do charge -> jump towards them -> charge -> jump towards them -> etc).
Forward auto >
Jump auto >
Jump double auto*
*remember that 2nd auto deals less damage than the first
Jump charge < Charge click in place
Elemental Burst to Cancel
You can use your Elemental Burst to instantly cancel
an animation. Just make sure you don’t cast it too
soon before the attack comes out.
Ugly Math
Math references for weapon calculations! The values shown in the columns are Effective Attack
values. These calculations were done with math similar to the artifact spreadsheet through a
program that simulates the perfect substat spreads with 10, 20, or 30 total substat lines.
Easier to read version with percentages:
Note: These are simulated builds. As you can see, the simulator opted for Crit Dmg circlet in
every situation but had an ungodly amount of crit rate subs. Pay more attention to the end
values to see the typical stat goals.
With high stats:
Optimal Build for Skyward Atlas:
ATK %: 97.7% (+0.0%), Crit: 5.0% (+74.1%), CD: 112.1% (+46.8%), EATK: 10316. Circlet: Crit Dmg
Optimal Build for Lost Prayer:
ATK %: 64.6% (+17.4%), Crit: 38.1% (+50.7%), CD: 112.1% (+70.2%), EATK: 9890. Circlet: Crit Dmg
Optimal Build for Memory of Dust:
ATK %: 114.2% (+0.0%), Crit: 5.0% (+74.1%), CD: 112.1% (+46.8%), EATK: 9795. Circlet: Crit Dmg
Optimal Build for Solar Pearl:
ATK %: 64.6% (+17.4%), Crit: 32.6% (+54.6%), CD: 112.1% (+62.4%), EATK: 8667. Circlet: Crit Dmg
Optimal Build for Eye of Perception:
ATK %: 119.7% (+0.0%), Crit: 5.0% (+74.1%), CD: 112.1% (+46.8%), EATK: 8558. Circlet: Crit Dmg
Optimal Build for Royal Grimoire:
ATK %: 92.2% (+5.8%), Crit: 36.0% (+37.2%), CD: 50.0% (+124.8%), EATK: 8881. Circlet: Crit Rate
Optimal Build for Mappa Mare:
ATK %: 64.6% (+11.6%), Crit: 5.0% (+70.2%), CD: 112.1% (+39.0%), EATK: 7543. Circlet: Crit Dmg
Optimal Build for The Widsith:
ATK %: 64.6% (+17.4%), Crit: 5.0% (+81.9%), CD: 167.2% (+7.8%), EATK: 8664. Circlet: Crit Dmg
Lost Prayer average Elemental DMG over time:
Animation cancel data:
For autoattacks:
30 FPS:
W hold: 154 frames 10 autos (see Animation Cancelling for GIF)
Jump auto: 136 frames 10 autos (see A nimation Cancelling for GIF)
Jump double auto: 144 frames 10 autos
Update Log
11/5/20: Started keeping track of updates! Added Blackcliff amulet, and various other 4*
weapons. Added a summary for weapon choices.
11/6/20: Added a small infographic for synergy.
11/7/20: Added more information to animation cancelling. Added notes on double auto + jump.
11/12/20: Edited C6 information. Updated artifact recommendation layout and added notes on
Noblesse Oblige.
11/13/20: Redid math with an advanced program that simulates all possible substat
combinations with each weapon. Added an explanation for why Lost Prayer is mediocre.
11/15/20: Updated jump double auto GIF + added frame data to Animation Cancelling section.
12/2/20: Updated weapon math with level 90 values, and clarified stat building in the artifact
section. Also updated some animation cancelling data (again), and added notes on burst
damage snapshotting
12/17/20: Updated a note on being able to get all rounds of damage of the burst with C4.
Credits
stellar#7066 for reporting that Klee’s burst damage is snapshotted
~The Kleeful Frame CounterTM~#6735 for breaking down and optimizing Klee animation
cancelling data