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Klee Build Guide for Genshin Fans

This guide provides information on how to build and play Klee in Genshin Impact. It discusses different playstyles for Klee including main DPS, burst DPS, and support. It provides an overview of Klee's skills and talents including damage values. It recommends priority for leveling skills. It also discusses optimal weapon and artifact choices for Klee based on calculations and rankings them in order of recommendation. Constellations are also briefly covered.

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0% found this document useful (0 votes)
168 views26 pages

Klee Build Guide for Genshin Fans

This guide provides information on how to build and play Klee in Genshin Impact. It discusses different playstyles for Klee including main DPS, burst DPS, and support. It provides an overview of Klee's skills and talents including damage values. It recommends priority for leveling skills. It also discusses optimal weapon and artifact choices for Klee based on calculations and rankings them in order of recommendation. Constellations are also briefly covered.

Uploaded by

Loli Main
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Maygi’s Klee Guide 

A guide to dealing AOE Pyro Damage

Last Update: ​12/17/20: Updated a note on being able to get all rounds of damage of the burst 
with C4.

Hi everyone! I’ve recently been having a ton of fun with Klee and have created a number of posts 
regarding maths and stuff for what gear to use on her, and since then I’ve gotten a bunch of 
questions of how to build and play her and whatnot. So, I figured I’d throw together a guide for 
it! 
There’s still a lot of things that can be expanded on, but I think this should be a helpful resource 
for people picking up Klee and wanting to learn how to optimize her! The game is still quite 
new, so if there are things that need correction or if you have additional comments, please DM 
me at ​Maygi#4987​ on Discord!   
Contents 
Playstyles 

Skill Overview 

Weapons 

Artifacts 

Synergies 

Animation Cancelling 

   
Playstyles 
 
There are many ways that Klee can be played in a party to fulfill different roles - here are just a 
few of them! 
 

Main DPS 
 
Klee will be on the field for a majority of the time, dealing a large amount of normal/charged 
attack combos in addition to her skills. Her passive will help her generate energy for the whole 
party as she uses charged attacks, so she’ll swap out every now and then to receive buffs, 
healing, and elemental reaction setups from her other teammates skills and bursts! 

Burst DPS (quick swap) 


 
This is the most lore-accurate way for Klee to be 
played. 
She’s in solitary confinement most of the time, but 
when she does swap in, she causes all sorts of mayhem! 
Typically built with burst-oriented gear such as ​The 
Widsith​, she unloads two charges of her E for some 
massive damage on top of her Elemental Burst! 

Support 
 
Klee isn’t as suitable for support compared to other pyro support characters such as ​Xiangling 
and B
​ ennett​, due to the nature of her burst only being active when she is on the field. Unlike 
those two, Klee needs to be on the field for a good amount of time to be useful to the party. She 
cannot set up consistent elemental reactions in the same way that the aforementioned 
characters do. A “Support Klee” is pretty much a burst DPS Klee, and no way you would pull for 
Klee if you didn’t want her to be making huge explosions, right?   
Skill Overview 
 
Before we dive into things, here’s a brief overview for skills and their damage values to use as a 
reference! 
 
Image  Skill Name  Details (talent level 8 in paren)  Notes 

Normal Attack:  1-Hit DMG​: 72.2% (115%)  Three-hit combo 


Kaboom!  2-Hit DMG​: 62.4% (99.8%)  is very slow. 
3-Hit DMG​: 89.9% (144%)  Recommended to 
  Charged ATK DMG​: 157% (252%)  animation cancel 
(​see examples​). 

Jumpy Dumpty  Bounce DMG​ (3x): 95% (152%)  Throwing a 


Mine DMG​ (8x): 32.8% (52.5%)  second Jumpy 
Dumpty when the 
  mines from the 
first have not 
expired causes 
the mines to 
explode 
immediately. 

Sparks ‘n’ Splash  DMG (​ 3x5): 42.6-68.2%  Deals three 


rounds of damage 
every 2 seconds, 
  lasting for 10 
seconds (5 rounds 
total). ​Damage is 
snapshotted with 
stats at the start 
of the cast. 

Pounding Surprise  After dealing damage with  The spark lasts 


Jumpy Dumpty o​ r N ​ ormal  for 30 seconds 
Attacks​, have a 5​ 0%​ chance to  and can persist on 
 
gain an Explosive Spark, which  swap-out. 
makes the next charged attack 
cost no Stamina and deal 50% 
increased damage. 

Sparking Burst  When a C ​ harged Attack c​ ritically  Regardless of how 


strikes, all party members gain 2​   many mobs you 
Elemental Energy.  hit, the energy is 
 
only gained once. 
 

Skill Levelling Priority 


You can adjust this to your playstyle, but in general, I would recommend: 
 
Basic Attack > Sparks ‘n’ Splash > Jumpy Dumpty 

Constellations 
These really don’t matter, right? Right? -nervously stares at wallet- 
 
Constellation  Description 

1 - Chained  Attacks and Skills have a 2​ 5% chance ​to summon one round of ​Sparks ‘n’ 
Reactions  Splash​, dealing 1​ 20%​ of its normal damage. 

2 - Explosive Frags  Being hit by ​Jumpy Dumpty’s m


​ ines decrease DEF by 2​ 3%​ for ​10s​. 

3 - Exquisite  Raises the level of ​Jumpy Dumpty​ by 3. Maximum level is 15. 


Compound 

4 - Sparkly  When Klee leaves the field during ​Sparks ‘n’ Splash​, deal ​555%​ damage 
explosion  as AoE Pyro DMG. I​ t is possible to get all 5 rounds of damage if you 
  swap at the very end (​ e.g. when Spark and Splash CD is ~5.2 seconds 
left). 

5 - Nova Burst  Raises the level of ​Sparks ‘n’ Splash b


​ y 3. Maximum level is 15. 
 

6 - Blazing Delight  While under the effects of S


​ parks ‘n’ Splash​, other members of the party 
(except Klee) continuously regenerate 3​ energy every 3 seconds​. When 
Sparks ‘n’ Splash i​ s used, all party members gain 1​ 0% Pyro DMG ​for 25s. 

   
Weapons 
 
Now that we know a bit about what her skills do, what weapons/artifact builds are ideal for her? 
 
All of these options and recommendations are based on some extensive math, a​ nd are sorted, 
for the most part, in the order they are recommended in​ (assuming all similar refinement)​. 
Curious on the numbers? Check out the ​Math section​.  
 

 
Image  Weapon Name  Passive ​(R5 in paren)  Notes 

Skyward Atlas  Increases Elemental DMG by  Highest DPS option for 
12% (24%)​. Normal Attack hits  general purpose use. Not 
have a ​50%​ chance to earn the  only does this boast the 
  favor of the clouds, which  highest base stat for 
actively seek out nearby enemies  catalysts, but also has free 
to attack for 1​ 5s​, dealing 1​ 60%  stats from passive, and a 
(320%) ​ATK DMG. Can only  bonus cloud to do DPS on 
occur once every ​30s​.  top of that. 

Memory of  Increases ATK by ​4% (8%)​ when  Higher raw numbers than 
Dust  hitting enemies (max stacks: 5).  Skyward, but difficult to 
0.3s ​cooldown between stacks.  build around due to 
  ATK increase doubled when  immense saturation of 
shielded.  ATK % (basically, you’d 
need almost all 
crit/critdmg subs as 
opposed to attack). 

Lost Prayer to  Increases movement speed by  Strong main stat, but the 
the Sacred  10%​. Increases Elemental DMG  passive is situational as in 
Winds  by ​8% (16%)​ for every 4s of  most cases, you will be 
  combat, up to ​32% (64%)​.   switching out before it gets 
  a chance to ramp up a lot. 
Average Ele DMG Values (R1):  (​16 seconds​ before the 
8s: 4%  Elemental DMG average 
12s: 8%  value is the same as 
16s: 12%  Skyward Atlas’s passive) 
20s: 16%  Godly for 4P co-op, 
24s: 19.2%  however. 

The Widsith  When you switch to this  Incredible burst that works 
character, gain either an ​Attack,  very well with Klee. Not too 
Elemental DMG, ​or E ​ lemental  far behind other 4* options 
  Mastery buff ​for 10s. (CD: 30s)  outside of the burst 
  window, either. Note: Yes, 
Attack: 60% (120%)  you can totally use ​The 
Elemental DMG: 48% (96%)  Widsith ​on Klee as M​ ain 
Elemental Mastery: 240 (480)  DPS. 

Solar Pearl  Gain a 2​ 0% Elemental  Doesn’t buff charged 


(BP Weapon)  Skill/Burst ​damage buff for 6​ s  attacks at all, which are a 
when using a Normal Attack,  decent portion of Klee’s 
  and a 2​ 0% Normal Attack  damage. Still useful for the 
damage buff for 6​ s​ when using  easy-to-maintain 20% 
an Elemental Skill/Burst.  Skill/Burst buff, though. 

Royal Grimoire  Increases C​ ritical Rate​ on-hit by  Very strong with low crit 
8% (16%)​, up to ​5​ times, resetting  rate substats, but falls off 
when a critical hit is scored.  as you get more. 
  Refinements offer a very 
minor boost. 

Eye of  Deals a bonus ​240% (360%)  Abysmal base attack, but 
Perception  damage attack that bounces up  very high main stat to 
to 4 times every 12 (8) seconds.  make up for it. Passive can 
hit the same target 
 
multiple times. 
   
 
 
Mappa Mare  Grants one stack (max: 2) of an  The F2P option! It’s pretty 
8% (16%) E
​ lemental DMG buff  strong at higher 
when triggering an Elemental  refinements - even more so 
  Reaction.   than other 4* options at R1 
- assuming you can always 
maintain two stacks of the 
buff. But, that also 
assumes you’ll ever get any 
prototype book drops from 
weeklies. 

Blackcliff  After defeating an enemy, ATK is  The passive can be strong 
Amulet  increased by​ 12% (24%)​ for 30s.  in some encounters, and 
Max 3 stacks; each stack  useless in others. It would 
duration is independent of  make gameplay awkward 
 
others.  to switch into Klee to 
gain/maintain stacks from 
kills too, so in practice this 
weapon may be difficult to 
use to its full potential. 

Sacrificial  Has a ​40% (80%)​ chance to end  This weapon can be 
Fragments  skill cooldown after damaging  suitable for support Klee, 
  an enemy with an Elemental  but is not recommended 
Skill. Cooldown: 3​ 0s (16s)  for general purpose DPS as 
 
  Jumpy Dumpty isn’t a huge 
Only gain one charge of E when  portion of your total 
it procs  damage. 

Favonius  CRIT hits have a 60% (100%)  You really don’t need extra 
Codex  chance to generate Elemental  energy recharge, in both 
Particles that restore 6 energy  mainstat and a passive, on 
  for the character. Cooldown:​ 12s  Klee. Avoid this! 
(6s) 

   
Summary 
Note: Gacha/BP weapons are considered as R1. Rankings may vary with refinements! 
 
5*​:  Skyward Atlas ~= Memory of Dust > Lost Prayer 
- Lost Prayer is good for coop 
4*​: Widsith (burst) ~= Solar Pearl (sustained dmg) > 
Mappa Mare R5 > 
Eye of Perception > 
Royal Grimoire (only suitable for early game) > 
Mappa Mare R1 > 
Anything else 
 

Why is Lost Prayer not BiS? 


BiS really depends on what your artifact substats are, because it can vary a lot. The critical rate 
on Lost Prayer has very high value and makes achieving a balanced stat spread easier early on. 
However, in very late-game builds, desired substat spread is weighted very heavily towards crit 
rate/dmg and not attack even on a book like Lost Prayer which has crit base, meaning in the 
grand scheme of things, it may not make gearing “easier” after all.  
 
Here are some example high-end* optimal artifact stat spreads for 5* books (not total stats): 
Skyward Atlas​: ~80% Crit, ~160% Crit DMG 
Lost Prayer: ~
​ 12% ATK, ~60% Crit, ~180% Crit DMG 
Memory of Dust: ~ ​ 80% Crit, ~160% Crit DMG 
 
*30 substat rolls out of a possible 38 
 
Moreover, its passive fails to be realized in most scenarios, as you will not be waiting for it to 
ramp up in order to use your burst (your burst will s​ napshot your stats a​ t the start of the case, 
meaning most of the time it will never see the full potential, or even enjoy any, of Lost Prayer’s 
passive). Skills and buffs from your other characters typically last around 10-15 seconds, so you 
want to frontload your burst, not save it for the end. 
 
Artifacts 

 
Let’s dive into artifacts sets and which ones to use for Klee! 

Recommended Sets 
Crimson Witch of Flames (2) + Gladiator’s Finale* (2) -​ General-purpose DPS. Can’t go wrong.  
Crimson Witch of Flames (4) ​- Acceptable choice for a Klee using T ​ he Widsith 
- Klee has bad uptime of the 4-piece buff, but when using Widsith, her damage is heavily 
weighted towards a 10 second burst window every 30 seconds, so she’ll be able to get 
stacks of the buff during that to increase its effectiveness 
- This set is currently b
​ ugged ​and you can s​ pam press E t​ o gain more one more stack than 
intended 

   
Other Sets 
Lavawalker (4)​ - Very strong but situational (see notes) 
Gladiator’s Finale* (2) + Blood-soaked (2) ​- Early game general-purpose. Blood-soaked 
(Berserker) can’t be 5* so it’s not as optimal, but the set is still comparable in strength to other 
2-piece options.  
Wanderer’s Troupe (4)​ - Useable choice for a Klee that is M ​ ain DPS 
- While charged attacks can be a significant portion of your damage, in general, it’s better 
to just go for raw stats through Crimson Witch. 
- Still not recommended 
Noblesse Oblige -​ Don’t use this. Klee’s burst is strong, but it’s not over 50% of your total 
damage output so you’d get more overall damage using 2 piece Crimson Witch or Gladiator. 
 
*​or any ATK % 2-piece set 

Set Details 
 
Image  Name  Details  Notes 

Crimson Witch  (2) Increases P


​ yro DMG​ by 15%  The reaction damage 
of Flames  (4) Increases Overload and  increase is roughly 
Burning DMG by​ 40%​, and  equivalent to 8​ 0 Elemental 
 
Vaporize and Melt by​ 15%​.  Mastery​, and is additive 
Using an Elemental Skill  with Elemental Mastery. 
grants an extra ​7.5% Pyro   
damage​, max​ 3​ stacks (10s).  Because Klee’s Elemental 
Skill cooldown is so long, 
she can only get up to two 
stacks of the Pyro buff 
from the 4-piece.  

Gladiator’s  (2) A
​ TK +18%  A good chunk of attack 
Finale  (4) If the wielder is using a  with no strings attached 
Sword, Claymore, or Polearm,  for the 2-set part. What’s 
 
increase ​Normal Attack  not to love? 
damage by​ 35% 
Wanderer’s  (2) E
​ lemental Mastery +80  Charged Attacks make up a 
Troupe  (4) If the wielder is using a  good portion of Klee’s 
Bow or Catalyst, increase  DPS, but if you’re focusing 
 
Charged Attack d ​ amage by  on burst (i.e. with T
​ he 
35%  Widsith​), going for raw 
general-purpose damage is 
a better option. 

Lavawalker  (2) Increases P


​ yro RES b
​ y​ 40%  In practice, a lot of mobs 
(4) Increases DMG to enemies  with natural elements will 
affected by Pyro by ​35%  instantly react to Pyro (e.g. 
 
hitting an Ice Slime will 
instantly trigger melt and 
it will never actually have 
Pyro on it), so you won’t be 
able to get the damage 
boost in a lot of cases, so 
this set is not 
recommended for general 
scenarios. 

Blood-soaked  (2) Increases C​ ritical Rate​ by  A decent set for the 2-piece 
12%  effect, primarily for 
(4) When health is below ​70%​,  early-mid game. There is 
 
increase​ Critical Rate​ by an  currently no 5* 
additional 2​ 4%  Blood-soaked artifacts 
available in-game, so you’d 
be missing out on potential 
stats running this set in 
the long run. 

   
Artifact Main Stat Optimization 
 

 
 
In every scenario, you will run A ​ TK % Sands, ​and ​Pyro % Goblet. T
​ he Circlet varies depending 
on your substats, as well as your choice of weapon. To generalize the stat breakdowns: 
 
If you are using a​ critical damage weapon ​or a​ ttack % weapon​, use a C​ rit Rate Circlet 
Otherwise, if you have >45% Critical Rate, use a C ​ rit Damage Circlet 
Otherwise​, j​ ust use an ​ATK % Circlet​. 
 
Of course, these numbers may fluctuate depending on your substats. In general, you want 
around ​a 2x ratio between your Crit Rate and Crit Damage. ​For example, if you have 60% Crit 
Rate, you want around 120% Crit Damage. Please use my A ​ rtifact Optimizer Spreadsheet t​ o 
put in your specific stats to calculate which mainstat is ideal for your circlet! 
 
An example of the Artifact Optimizer sheet. As you can see, at 45% Critical 
Rate, the Effective Attack values of the Attack and Crit DMG options become similar. 

   
Artifact Substats 

 
 
What substats are the best? Well, I would say, beggars can’t be choosers (we’re all victims of 
RNG and our seemingly-perfect pieces rolling into flat defense at the most inopportune 
moments), but, in general, you are trying to ​balance out your stats. Y ​ ou want around ​2x Crit 
Dmg : Crit Rate ratio. V ​ ery end-game builds revolve around reaching values of ~80-90% Crit 
Chance and 160-180% Crit Damage, with only very attack % lines in there. 
 
In general... 
 
If you are using a ​Critical Rate ​weapon, ​Critical Damage ​subs have the most value. 
If you are using a ​Critical Damage ​weapon, ​Critical Rate ​subs have the most value. 
If you are using an ​ATK % w ​ eapon, C
​ ritical Rate ​subs have the most value. 
If you are using an ​Elemental Mastery w ​ eapon, ​Attack % o​ r C
​ ritical Rate ​subs are ideal. 
 
All in all, the substat values can come pretty close, so even if you have an ATK % weapon, I’m 
sure you can be happy with rolling ATK % subs - AS LONG AS IT’S NOT FLAT STATS, RIGHT? 
 

Elemental Mastery? 
What’s the value of E ​ lemental Mastery​ on Klee? This really depends on your team comp and/or 
what you’re fighting (it’s amazing against Ice/Water slimes, that’s for sure!). It’s a stat that’s 
nice to have, but not prioritize, as reaction damage (everything except Vaporize/Melt which are 
multipliers) falls off as you become more geared (reaction damage only scales with EM + level), 
and it can be difficult for Klee to capitalize on Vaporize/Melt procs when her burst is active. 
 

Energy Recharge? 
Especially if you let her DPS for the duration of her burst, Klee typically generates energy for 
another burst before the cooldown is up. I wouldn’t bother with energy recharge on her. 
 
 

   
Synergies 
 
Giving the right party setup to Klee will really help her shine. Below are a few examples of 
notable chars to include in a party with her... 
 

 
Notes 
 
Any Pyro character, for +25% ATK pyro resonance 
- Bennett doubles as both a healer and powerful buffer 
- Xiangling can offer some buffs/debuffs, though her constantly-ticking abilities may 
make it difficult to capitalize on landing Vaporize/Melt from Hydro/Cryo that you are 
applying 
- Diluc can function as a main DPS while Klee focuses on burst 
Anemo MC / Jean, to group up and force mines onto the enemy 
- Clean up Klee’s mess! 
Venti, to suck mobs together so they take the full force of the AOE PYRO DAMAGE 
- Venti’s burst does n ​ ot ​move Klee’s mines for whatever reason 
Sucrose, for EM buffs on top of typical anemo debuffs (Ele DMG at C6) 
- She can also hold a copy of ​Thrilling Tales of Dragon Slayers​ to buff Klee up even 
further! 
Fischl/Lisa/Beidou, for easy overload procs 
Cryo skills will not tick often enough to allow you to get Melt hits in regularly without holding 
back on DPS, so cryo members are only for their utility (e.g. Qiqi heal) 
Barbara/Xingqiu/Mona, to enable vaporize 
- Klee naturally needs to be close-range to land a lot of her damage, so it’ll be easy to apply 
the element from these character’s skills that require close range! 
 

   
Animation Cancelling 
 

 
There are plenty of little tricks you can use to optimize how fast you can pump out your damage 
and keep up with ragdoll enemies! 

Basic Attack 
Recommended: Attack while holding directional key 
Buttons to hold: Any directional key 
When to click: See GIF (timing is precise) 
 
 
 
 
 
 
 
 
 
 
Situational: Attack and jump 
Buttons to hold: Whatever direction you want to 
move 
Notes: This is useful when you need to move, but 
slightly slower than the above method 

   
Basic -> Charge Attack 
Input: Double click and hold 
Buttons to hold: NO directional key 
When to click: Immediately after laser fires 
 
 

Charge Attack 
Input: Click and hold 
Buttons to hold: Doesn’t matter 
When to click: Immediately after laser fires 
 
Situational: Attack and jump 
Buttons to hold: Whatever direction you want to 
move 
 

   
Jump Cancelling 
Jump cancelling has the same timing as clicking in place, except you jump instead of click. This 
is dangerous (you can’t dodge while jumping), but the advantage is that you can reposition your 
character, so this is useful when mobs are getting knocked back by your charge attack (you can 
do charge -> jump towards them -> charge -> jump towards them -> etc). 
 
Forward auto > 
Jump auto > 
Jump double auto* 
  
*remember that 2nd auto deals less damage than the first 
 
Jump charge < Charge click in place 

Elemental Burst to Cancel 


You can use your Elemental Burst to instantly cancel 
an animation. Just make sure you don’t cast it too 
soon before the attack comes out. 
 
   
Ugly Math 
 

 
Math references for weapon calculations! The values shown in the columns are Effective Attack 
values. These calculations were done with math similar to the ​artifact spreadsheet​ through a 
program that simulates the perfect substat spreads with 10, 20, or 30 total substat lines. 
 
 

 
Easier to read version with percentages: 
 

 
 
Note: These are simulated builds. As you can see, the simulator opted for Crit Dmg circlet in 
every situation but had an ungodly amount of crit rate subs. Pay more attention to the end 
values to see the typical stat goals. 
 
With high stats: 
 
Optimal Build for Skyward Atlas:  
ATK %: 97.7% (+0.0%), Crit: 5.0% (+74.1%), CD: 112.1% (+46.8%), EATK: 10316. Circlet: Crit Dmg 
Optimal Build for Lost Prayer:  
ATK %: 64.6% (+17.4%), Crit: 38.1% (+50.7%), CD: 112.1% (+70.2%), EATK: 9890. Circlet: Crit Dmg 
Optimal Build for Memory of Dust:  
ATK %: 114.2% (+0.0%), Crit: 5.0% (+74.1%), CD: 112.1% (+46.8%), EATK: 9795. Circlet: Crit Dmg 
Optimal Build for Solar Pearl:  
ATK %: 64.6% (+17.4%), Crit: 32.6% (+54.6%), CD: 112.1% (+62.4%), EATK: 8667. Circlet: Crit Dmg 
Optimal Build for Eye of Perception:  
ATK %: 119.7% (+0.0%), Crit: 5.0% (+74.1%), CD: 112.1% (+46.8%), EATK: 8558. Circlet: Crit Dmg 
Optimal Build for Royal Grimoire:  
ATK %: 92.2% (+5.8%), Crit: 36.0% (+37.2%), CD: 50.0% (+124.8%), EATK: 8881. Circlet: Crit Rate 
Optimal Build for Mappa Mare:  
ATK %: 64.6% (+11.6%), Crit: 5.0% (+70.2%), CD: 112.1% (+39.0%), EATK: 7543. Circlet: Crit Dmg 
Optimal Build for The Widsith:  
ATK %: 64.6% (+17.4%), Crit: 5.0% (+81.9%), CD: 167.2% (+7.8%), EATK: 8664. Circlet: Crit Dmg 
 
   
Lost Prayer average Elemental DMG over time: 
 

 
Animation cancel data: 
 
 
For autoattacks: 
30 FPS: 
W hold: 154 frames 10 autos (see ​Animation Cancelling​ for GIF) 
Jump auto: 136 frames 10 autos (see A​ nimation Cancelling​ for GIF) 
Jump double auto: 144 frames 10 autos 
 
 

   
Update Log 
11/5/20: Started keeping track of updates! Added Blackcliff amulet, and various other 4* 
weapons. Added a summary for weapon choices. 
11/6/20: Added a small infographic for synergy. 
11/7/20: Added more information to animation cancelling. Added notes on double auto + jump. 
11/12/20: Edited C6 information. Updated artifact recommendation layout and added notes on 
Noblesse Oblige. 
11/13/20: Redid math with an advanced program that simulates all possible substat 
combinations with each weapon. Added an explanation for why Lost Prayer is mediocre. 
11/15/20: Updated jump double auto GIF + added frame data to Animation Cancelling section. 
12/2/20: Updated weapon math with level 90 values, and clarified stat building in the artifact 
section. Also updated some animation cancelling data (again), and added notes on burst 
damage snapshotting 
12/17/20: Updated a note on being able to get all rounds of damage of the burst with C4. 
 

Credits 
stellar#7066 for reporting that Klee’s burst damage is snapshotted 
~The Kleeful Frame CounterTM~#6735 for breaking down and optimizing Klee animation 
cancelling data 

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