Issue One - May
Issue One - May
May - 2013
Issue 1
This
publi-
cation
is com-
pletely
unofficial
and in no
way is en-
dorsed by Ga-
mes Workshop
Limited. War-
master, warmaster
logo and all asso-
ciated marks, names,
races, race insignia,
characters, vehicles,
locations, units, illus-
trations, images from
warhammer universe are
either (R), TM and/or (c)
Copyright Games Works-
hop Ltd 2000-2009, variably
registered in the UK and other
countries around the world. Used
without permission. No challenge
to their status intended. This e-zine
is free and there is no intention to
obtain benefit with it.
All other licensed names, images and
logos are copyright their respective com-
panies or authors. No part of these pages
may be “borrowed” or reproduced, and no
articles or rules should be considered “offi-
cial” in any way.
Ideas expressed in the articles are responsible
of the author or each article.
Have fun!
2
Editorial
In recent years there has been a rise of 10mm figures popularity, as
new manufacturers as Timecast, TB-Line, Abomination, Steve Barber,
Obelisk or Eureka hit the market, and old consolidated ones, as Pen-
draken, Old glory or Magister Millitum wide their ranges. Meanwhile
Games Workshop, the company that created the ruleset of Warmaster
and produced many ranges of figures of this scale from 2000 to 2004,
remains sleep. But this does not mean that Warmaster has to do the
same!
There are players out there, maybe not as much to find regular oppo-
nentseasily, who still play and bet on this system. This fact is noto-
rious in this new golden age of wargame rulesets that are we living
nowadays. Some of these players are active through the net in forums,
mailing lists, groups or blogs, sharing their hobby, painting and game
experience. This amateur e-zine is born from this attitude and for the
same purpose: having fun sharing this hobby but in other format. It is
not intended to modify the Warmaster ruleset, as we feel the game is
enough solid and resilient to survive more years as it is without losing
its fresh and simplicity which makes it genuine.
The main goal is to inspire the readers to use 10mm figures to have
fun in his painting and gaming evenings for games based in Warmaster
system or even other rulesets. A lot of the material included in these
pages is not completely new, as it can be found in forums or blogs in
the net. We are trying to approach the original authors to be themsel-
ves the ones who write the related article in these pages.
We would like to thank Rick Priestley for countless hours of fun, Lex
Van Rooy for supporting Warmaster through the years and sculptors of
all manufacturers who model 10mm figures.
3
INDEX
4
NEWS & EVENTS
New releases:
Magister Millitum expands his Fantasy range. They had added three new ranges, dwarves, undead and cave-
men. They have also expand their elves and orc range with cavalries.
FDW001- Dwarves with hand weapons.
FSK001- Skeleton with hand weapons.
FSK002- Skeleton with spears
CMN001- Cavemen
FOG005- Giant wolves
FOG006- Orcs with bows raiding giant wolves
FOG007- Orcs with hand weapon raiding giant wolves
FEF005- Elven lancers
FEF006- Elven horse archers
Site http://www.magistermilitum.com/prodtype.asp?PT_ID=1206&strPageHistory=cat
New releases:
Abomination has released his first entry from the fantasy ogres range. If the sales are favorable the range
will increase.
More info in http://www.forum.specialist-arms.com/index.php?topic=4983.0
Ogre cannoneers
Site http://www.freewebstore.org/Abomination
Contest:
Pendraken finished his traditional 10mm painting contest. This year they had great number of participants
and the rewards included pendraken miniatures and wargame rulesets. We are looking forward to see if they
will organize the sculpting contest this 2013.
Site http://www.pendrakenforum.co.uk/index.php/board,73.0.html
Tournment:
ICEMASTER 2013. The 5th tournament will be held 28-29 September in Syberia, Novosibirsk and organi-
zed by Bel. It includes 5 games of 2000 points army.
Site http://www.forum.specialist-arms.com/index.php?topic=5214.0
Event:
WARMASTER INTERNATIONAL PLAYTESTWEEKEND. Event of games and palytest of rules organi-
zed by Lex in Bergen op Zoom, Netherlands. Not final date to the event but maybe late half October
Site http://www.forum.specialist-arms.com/index.php?topic=5214.0
Rules variants:
THIS ACCURSED CIVIL WAR is a new variant of warmaster rulesets to play in english civil war made by
David Black.
Site: http://www.ricks-warmaster.com/ricks_updates-variants.htm
5
GENERALS IN WARMASTER
by JChaos
Jchaos is an enthusiatic of little scale figures and a satisfied user of warmaster system in its
fantasy and ancient variants.
Warmaster is a game focused in the movement and strategic combat of big armies. Generals
are the stars of the game, but not for their game-stats, but for their role as commanders of the
armies. Painting and modeling the character is a fun part of the hobby when creating a thema-
tic army. When facing the creation of a specific army with a renowned character as general
or hero, the easiest way is just to collect the figures casted for this purpose. Games workshop
(GW) has released some of them in character packs but also released a discontinued reference
called “Storm of Chaos” providing personalities for a range of armies. Table I show the renow-
ned characters I have spotted in GW references. That does not mean that I miss someone!
Table I. Renown generals. Soc = Storm of chaos; UF = Unreleased; EWA= Empire war altar; ChP=character pack;
AP=Albion pack; HoW= Hero on wyrm; SG= Slann general on stegadon; DDP= King dwarf pack
6
Article: GENERALS IN WARMASTER by JChaos
A more difficult way of personalize an army is to seek for conversions of GW figures or other
manufactures in order to customize your general or to approach its aspect to the featured
character choosen to command your army. There are three ways of doing this. Conversion
painting, just take a figure that fit with your character idea and paint it following a known
scheme, maybe hidding or enhancing, with the paint, some distinctive traits. The second way
is “cannibalize” a figure making slight or major conversion using green stuff. The last way is
to model with green stuff a whole figure of your favorite character, maybe the harder option
but the more self awarded once it is finished.
In terms of rules, characters do not have specific seize of the bases, just need to nominate a
point in the base and make all the measurement from this point. This is great because it gives
total freedom to create a mini-dioram that fits with the mood of your army.
The following are some of my characters for warmaster:
The size of the base and the character himself make it perfect for its use in big battles of 2500
or more points. I liked to represent the magnificent of the Empire, basing a champion of each
main knightly orders behind the Emperor. From left to right: Kislev as allied, Blazing Sun,
Reikland banner knight, Reikland, Panther and White Wolf order.
Near the Emperor, on foot, there is the chambelan with a halberdier, which role is transmitting
the orders of the Emperor to the royal messengers. Close to the Emperor there are is a great
champion of the White Wolf, who has made the oath of protect the life of Karl at all cost. A
mounted imperial translator is also in the front. He is devoted to assist teh Emperor in every
necessity not related with combat that would need. At last there is a Dwarf strategos loyal to
the Empire.
Orb of Majesty works well to represent the great entourage and advisor crew of the Emperor.
+30 pts.
7
Article: GENERALS IN WARMASTER by JChaos
The conversion is made with an orc of the character pack, and its face has been substituted
somehow with a skull like helmet. It remembers me to the classic marauder range of citadel.
Delicious!
Archaeon have the six artifacts that allow him to be the Choosen One by Be`lakor, one of them
is the Crown of Domination, so I think giving him the Helm of Dominion is a good way to
represent his power. +50pts.
8
Article: GENERALS IN WARMASTER by JChaos
At last I choose one GW figure of goblin raider to make the spectator be able to compare the
two types of wolves transmitting the idea of the monster nature of the Grom’s wolves.
In terms of play I use a chariot mount and a sword of fate (as the axe Elfbitter) to represent the
upgrade of Grom. +15.
9
Article: GENERALS IN WARMASTER by JChaos
That was pretty easy, just open the blister and ensamble the figure. Well I lost one wheel
strip, but Azrael generously provided me with a spare one (Many thanks pal). I use six foot
guards and put them escorting the wagon instead escorting the horses. In the front a mage
from the collage and an officer open the committee.
To get a solid base I use 6 mdf Pendraken bases glued with cyanocrilate side by side. When
the figure is glued on the top they became rigid enough to get a great base. I used the same
technique to make Grom’s base.
To represent Volkar and the war altar just take the upgrade of the list. +10.
10
T HE BATTLE OF QADESH c. 1300bc
By Edmund
In the first years of his reign, Pharaoh Rameses II fought against the powerful Hittite Empire,
and faced them in the battle of Qadesh, the greatest battle of chariots in History and the first
battle we know whose events were described in detail in a contemporary written text.
The Egyptian army was organized in four corps named after the four Main Gods (Amun, P’Re,
Sutekh, Ptah). In this battle Amun corp arrived first to Qadesh plain and settled a camp. They
ignored that the full Hittitearmy was encamped very near, behind the Orontes river. The se-
cond corp, P’Re advanced in column through the plain, and was ambushed during their march
by Hittite chariots that fastly crossed the Orontes by surprise. P’Re column was destroyed and
the Hittite chariots attacked then Amun division in the Egyptian camp, but the arrival on time
of Egyptian chariot reinforcements (Ne’arin) defeated the Hittites.
Ptah corp arrived in the last phases of the battle, and Sutekh corp did not even participate.
BATTLEFIELD
- Qadesh plain
11
WMA Scenario: THE BATTLE OF QADESH C. 1300bc by Edmund
SPECIAL RULES
- P’Re corp must deploy in column touching their table edge. It can only advance straig-
httowards their campin column formation, with orders. It is the only action/order the Egyp-
tian player can do. Amun corp deploys in the camp and can not move. Theseconditions apply
until anHittite unit crosses the Orontes river or until P’Re corp reaches the camp. From that
moment the Egyptian turn is normal (and can move all his units, shoot, etc).
- Reinforcements: Once anHittite unit has crossed the Orontes, from the following game turn
throw 1D6 for each corp to see if Ne’arin or Ptah corps arrive to the battle. The number in the
table is the result needed to arrive.
Turns after the hittites Ne’arin Ptha
crosses the Orontes.
1 6 NA
2 5+ 6
3 4+ 5+
4 3+ 4+
5 2+ 3+
6 1+ 2+
12
WMA Scenario: THE BATTLE OF QADESH C. 1300bc by Edmund
13
WMA Scenario: THE BATTLE OF QADESH C. 1300bc by Edmund
NOTES
This scenario is quite interesting because it starts with the Egyptian army not even arrived
to the battlefield, and gives a good chance to the Hittite player to set an ambush flank attack.
Egyptian player will find his forces scattered and vulnerable, while the Hittite starts with all
his units together and deployed.
Hittite chariots should move fast if they want to reach P’Recorp on time. The special rule that
forces Egyptian player to move P’Re forward until enemy presence is revealed is simple to
play and simulates well the marching unaware of the nearby Hittites. Remember that the river
blocks LOS and shooting, but ford does not.
Other very important thing in the scenario is the low number of characters in the army lists.
This is done for two things:
- In the historical scenario there was much more infantry than chariots, and apparently they
did not participate as much as the chariots.
- Having few characters you have to really focus on which brigades move, and prevents the
Hittite to move fast the chariots through the ford and at the same time just advance with all
the big numbers ofinfantry over the Egyptian camp and overrun it easily (thing that did not
happened in the battle). Egyptian player’s problems are different: his reinforcements arrive in
different parts of the table, and needs the characters near to move them!
This scenario (or variant) can be played easily with Warmaster Fantasy rules and figures, with
Tomb Kings playing the role of Egyptians and Chaos as Hittites. A river of blood and a Chaos
fortress will do the terrain. Just field as many chariots as possible!!!
The Society of Ancients dedicated a battle day to Qadesh, including a Warmaster Ancients game:
http://soawargamesteam.blogspot.com.es/2011/04/2nd-april-bletchley.html
14
THE GREEN KNIGHT
by Hetairoi
I got into the world of wargaming in the mid-nineties and soon discovered Warhammer (5th
Edition), where my favorite army has always been Bretonnia. 10mm scale was a complete
unknown for me until GW launched Warmaster and began publishing articles in White Dwarf.
I enjoyed very much the models (especially the elves) and the after action reports published
in the magazine but I only decided to bought several blisters when they released a new army:
my beloved Bretonnia
The first unit I painted were a knights of the realm unit and I believe that, being the first time
I painted something on this scale, I did it ok. I continued painting units until I raised a “small”
army, but new projects appeared and Warmaster was temporarily forgotten.
However, recently I’ve regained enthusiasm for this game and for 10mm scale. Not only have
I taken up the Bretonnian army, but I’ve started a new Vampire Counts army also for Warmas-
ter, and a pair of Roman and Seleucid armies to represent the battle of Magnesia with Armati
Taking advantage of this newfound enthusiasm, I decided to make an original conversion for
my Bretonnian army. I had a couple of ideas, but the decision was clear: The Green Knight. In
my opinion, one of the best, if not The best, Warhammer figures of all time.
Although I have some practice in conversions with putty, I have never dared to make a figure
from scratch. So, as basis for the Green Knight I used one of Warmaster´s knights of the realm
figures, cutting off knight’s head and lance arm.
15
Conversion: THE GREEN KNIGHT by Heitairoi
To represent Green
Knight´s broadsword (the
Sword of Pain) I used the
sword and arm of a high
elf hero, removing some
“elf details” of it. It was
the hardest part because I
found it very difficult to
stick to the body, because
the arm was so thin that I could not make a hole with the
drill in order to anchor it later. Finally, combining putty
and glue, I managed to stick the arm and finish it with a
16
Conversion: THE GREEN KNIGHT by Heitairoi
I decided to paint it using few colors, just a couple of green tones, and I obviously did not
risk trying to paint the filigrees on horse´s bard and knight´s tabard than we can see on the
original Green Knight painted by Mike McVey.
Well, I hope you liked it. For now, I use it as a hero in my Bretonnian army but I would like
to create some special rules for it, so I can use it at least in friendly games
When Warmaster was released in 1.999 I did know nothing about the ruleset but I instantly
fell in love with the miniatures and bought the army box of Orcs and started to paint them.
I tipically start to paint standard units or figures first, and let the most beautiful ones for the
last; so I started painting two units of Goblins and two units of Orcs. Then I got tired of pain-
ting so many miniatures and stopped for some months.
Later I started again and painted Wolf riders and stopped again, and then more Goblins and
some commanders to start playing (first games were at 750 points), and so on and so forth
until 2013 where in a final effort I finished all my remaining units and completed my army.
So here you have, an Orc army painted through the years and with a great difference in pain-
ting quality from those first Goblins to the last ones I painted. It has supposed a great effort
and I would not do it again, but now I am satisfied with the result and still playing Warmas-
ter!
Cheers,
18
Army: ORCS AND GOBLINS by Blacksmith
19
Army ORCS AND GOBLINS by Blacksmith
20
Army ORCS AND GOBLINS by Blacksmith
So, in a fantastic world as The Old World, obviously there are pirates. Although there never
has been a complete pirate army for Warhammer, you can still find pirate miniatures. Hell,
there is even a pirates game(2). Furthermore, on the Warhammer Dogs of War army book there
is information about Sartosa, the pirate island.
A long, long time ago I made an experimental Sartosa pirates list for Warhammer (based on
the Dogs Of War book). With a colleague, we decided to try if we could play with a pirates
list on Warmaster, so we played twice with this list (a victory and a defeat). This list is full of
Coolness(3), and can be used to represent a Sartosa army or even an incursion from a ship(4).
There are some things that were on this prototype Warhammer list that I’d like to include (like
trained monkeys or rum barrel) but I decided to KISS(5) it and leave almost everything like
existing units.
This fan-made list is only to people that like pirates. It’s not a wining list (in fact I lost the
first battle and won the second, so it’s pretty balanced). There’s nothing über good (no Chaos
Knights). No cavalry(6), and nothing that can pursue cavalry. And it’s a predictable list, on the
second game your pal will know what you’re bringing. Just the same that happens with Bre-
tonnia and Chaos, but without horses. The only advantage of playing this list is that you can
Speak Like A Pirate(7) and drink a glass of rum each Command Phase without having to ask
permission to your opponent. Arr!
(1) Well, except Undead, Cowboys, Robots and Dinosaurs. But an undead cowboy pirate riding a robotic T-Rex was to weird.
Even for Warhammer universe.
(2) Dreadfleet. Curious game, but with a lot of things to fix. We’ll discuss about this game on a future issue... maybe.
(3) There are pirates. Of course it’s a cool list.
(4) F� -
prise! we’re here”. But hey, Dark Elves can land a bolt thrower and they don’t have pirate ogres. So why not.
(5) Keep It Simple, Stupid.
(6) Yes. I know there are sea horses, but I can’t imagine “walking sea-horses”.
(7) Even if you’re not on September 19th, the Official Talk Like A Pirate Day. No, I’m not joking. Google it if you don’t trust me.
22
Fan Armylist : PIRATES by Namarie
Scum. You know, cabin boys, port slag, dishonoured nobles, drunked guys, young pickpoc-
kets... this kind of scum you can find on any port. A lot of young people see themselves on
the bottom of the society, so it’s easy to go up. Those who want adventures and have a good
stomach, are welcome on a ship. They’re not great fighters, but it’s easy to have them. If they
die, it’s one people less to take part of the booty. If they live, they can be Corsairs.
Crossbowmen. Yep, they’re pirates, but they’re also Tilean. Pikes are not a good idea in a
boat (although the bigger ships have a couple of pikemen regiments, just to fight on land). But
crossbow are cheap, they work well even wet (something usual on a ship) and it’s easy to hire
Northern Tilean crossbowmen.
Corsairs. It’s easy to be scum. But you need a lot of hours on sea to gain equilibrium and
ability fighting on a hard environment. It’s fighting against other ships and against sirens what
makes you stronger. Corsairs are the most feared and experts of all pirate warriors.
Dwarves. It’s not rare the sight of dwarven pirates. Maybe because of Long Drong story (the
most famous Pirate Slayer), lots of short bearded younglings want to explore the world (and
get gold, the second thing every dwarf loves after a Bugman). Longbeards see this as “young
things”.
Mercenary Ogres. Ogres are the mercenaries best valued for pirates. They’re expensive, they
eat a lot (and drink a lot), but they are the best at moving cannons, loading loot and boarding
ships.
Cannon. All pirate ships have a lot of cannons. Some of them are mounted in a way that it’s
easy to unload them. And they are great in every battle.
Cannons use the same rules as Empire cannons.
23
Fan Armylist : PIRATES by Namarie
Pirate Zombies. It’s heard that some Voodoo Priests have ebony skulls on their cabin, and
that thanks to those skulls they can call old pirates to fight alongside them.
Pirate zombies use the rules for undead.
Big Bertha. In every pirate ship there is a cannon on its bow, called Big Bertha. It seems to get
this name from certain mademoiselle that offered her services on Sartosa, as big as pleasant,
able to create “the greatest explosion” on every men.
Big Bertha uses the same rules as the rock lobber. There only can be a Big Bertha in an army,
no matter how big the army will be.
Lobstrosity. Nobody knows how it began, but centuries ago the Voodoo Priests are able to
call those monsters and bind them during the battle.
Lobstrosity causes terror. Must charge by initiative. Always have to pursuit the enemy. Cannot
be brigaded, also can not be brigaded with other lobstrosity. Due to his lack of intelligent,
second order and sucesives have a -1 to command.
Pirate Captain (General). Whether it’s a ship captain or a fleet captain, a Pirate Captain is
the one who all pirates must obey. For being a captain it’s needed a firm hand to discipline the
scum, and a resilient Grog-proof stomach to show who drinks most Grog.
Boatswain (Hero). Against what one could thing (and for skavens surprise), boatswains ad-
mire their Captain and always follow their orders, even if Cap is drunk (specially when he’s
drunk). The chain of command is respected by pirates, and it’s always between the boatswains
where a new captain is elected (when old cap is resting on the eternal sea).
Voodoo Priest (Wizard). Land wizards are useless on sea. However, in strange far lands there
are priests that are able to summon awesome powers. They are the Voodoo Priests.
Voodoo priest uses the same magic as Empire wizard.
24