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Session Zero: The Arguement Phase: Group Creation

This document outlines the topics that should be discussed in a session zero for a roleplaying game campaign, including determining the game master, expectations for gameplay style, the system and setting that will be used, the theme and tone, character creation details like starting level and allowed sources, party composition, and taking notes.

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0% found this document useful (0 votes)
87 views2 pages

Session Zero: The Arguement Phase: Group Creation

This document outlines the topics that should be discussed in a session zero for a roleplaying game campaign, including determining the game master, expectations for gameplay style, the system and setting that will be used, the theme and tone, character creation details like starting level and allowed sources, party composition, and taking notes.

Uploaded by

WaffleMoorer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Session Zero: The Arguement Phase

Group Creation

Who Is Going To Be The Game Master?

What Are The Players And Game Master’s Expectations?


● What Is Your Game Style? How Much Combat/Mechanics, Roleplaying, Etc.

What System Will Be Used?

What Is The Theme And Tone Of The Campaign?

What Is The Setting Of The Campaign?

What Pace Of Leveling Will There Be?

How Long Will The Campaign Last?

Character Creation

What Level Will The Players Start At?

What Books Are Allowed In Character Creation And Advancement?

Are There Any Alignment Restrictions?

How Are Attributes Going To Be Generated?


Party Creation

Generate Character Concepts

Build Off Of Concepts To Create Connections

Develop Common Backgrounds

Discuss Party Roles

Discuss Player Rolls

Notes

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