COREBOOK
Character Creation
summary
CORE CONCEPT
What was your character’s name in life? What did
they do? Where and when were they Embraced? What
is their name now? Where are they now? Write your
character’s name on the Relationship Map. Add free specialties to Academics, Craft, Perfor-
mance, and Science Skills.
Take one more free specialty.
CLAN AND SIRE
Pick your clan. Write your character’s sire on the
Relationship Map along with relevant sect SPCs. DISCIPLINES
Choose two of your clan Disciplines. Put two dots in
one and one dot in the other.
ATTRIBUTES For Caitiff characters, choose any two Disciplines.
Take one Attribute at 4; three Attributes at 3; four Put two dots in one and one dot in the other.
Attributes at 2; one Attribute at 1. Thin-blood characters have no intrinsic Disciplines.
Health = Stamina + 3; Willpower = Composure +
Resolve.
PREDATOR
Pick your Predator type (p. 175) and apply it:
SKILLS ■■ Add one of the listed specialties.
Pick one Skill distribution. ■■ Add one dot to a listed Discipline.
■■ jack of all trades : One Skill at 3; eight Skills at ■■ Apply any associated Advantages or Flaws.
2; ten Skills at 1
■■ balanced : Three Skills at 3; five Skills at 2; seven
Skills at 1 ADVANTAGES
■■ specialist : One Skill at 4; three Skills at 3; three Spend 7 points on Advantages, and take 2 points of
Skills at 2; three Skills at 1 Flaws in addition to the ones gained from your Preda-
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CHARACTERS
tor type. Thin-blood characters must take between ◻◻ 12th or 13th Generation: Blood Potency 1
one and three Thin-Blood Merits and the same num- ◻◻ Each player spends 15 experience points
ber of Thin-Blood Flaws. ■■ ancillae : Embraced between 1780 and 1940
Add any new supporting cast from Advantages and ◻◻ 10th or 11th Generation: Blood Potency 2
Flaws to the Relationship Map. ◻◻ Each player adds 2 points of Advantages
◻◻ Each player adds 2 points of Flaws
◻◻ Each player subtracts 1 Humanity
CONVICTIONS AND TOUCHSTONES ◻◻ Each player spends 35 experience points.
Select one to three Convictions. (p. 172)
Create an equal number of Touchstones (p. 173),
each connected to one Conviction and add them to TRAIT COSTS: EXPERIENCE
the Relationship Map. trait experience points
Set your Humanity to 7. Increase Attribute New level x 5
Increase Skill New level x 3
New Specialty 3
SEA OF TIME
Clan Discipline New level x 5
Together with the Storyteller and other players, de-
Other Discipline New level x 7
cide if your coterie are:
■■ childer : Embraced within the last 15 years
Caitiff Discipline New level x 6
◻◻ 14th, 15th, or 16th Generation (thin-bloods): Blood Sorcery Ritual Ritual level x 3
Blood Potency 0 Thin-blood Formula Formula level x 3
◻◻ 12th or 13th Generation: Blood Potency 1 Advantage 3 per dot
■■ neonates: Embraced between 1940 and a decade ago Blood Potency New level x 10
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