3 Assassin Charlatan Elf, Dark (Drow) 900: Level & Class Player Name
3 Assassin Charlatan Elf, Dark (Drow) 900: Level & Class Player Name
3 Assassin
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LEVEL & CLASS PLAYER NAME
TO CHANGE
THIS ICON
F AC DESCRIPTION
-1 STR ● +3 INT
PRO
18 +2 15
Set Max HP
STRENGTH ● +5 DEX +1 WIS
Shield
-1 0 +3 CHA
CON
MAXIMUM PROFICIENCY ARMOR 3 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
8 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. being charmed; +3 ARMOR
PRO
Medium Heavy Shields
PRO
+1
● +5 Deception (Cha) > Common Thieves' tools
+1 History (Int) > Thieves' Cant Poisoner's kit
● +3 Insight (Wis) Elvish Disguise kit
13
>
+1 +1 Nature (Int)
●● +5 Perception (Wis)
LIMITED FEATURES SR LR Dawn PROFICIENCIES
SKILLS ACTIONS
>
BONDS
I'm convinced that no one could ever fool me the way I fool
others.
FLAWS
BACKGROUND FEATURE
Signet Ring of a Draw Noble (false Identity) - Hempen rope, feet of 0.2
80
> > > GP
> Common clothes (dark, hooded) 3 > Belt Pouch 1 >
> > Potion of Healing 0.5 >
PP
> > >
> > >
WEIGHT CARRIED
> > >
83.3 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
41 - 80 lb
> > >
HEAVILY ENCUMBERED
> > >
81 - 120 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 16 SUBTOTAL 65.7 SUBTOTAL 121 - 240 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.991 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Neutral Good
ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME
SYMBOL
Without divine or arcane magical ability, your options in the cutthroat world of drow society were limited. You
either became an expert in death, or you died young.
After honing your murderous arts in the Underdark, you made your escape from the city of your birth to strike
out on your own. Your reputation as a nighinvisible killer strikes fear into those who would wrong you. But
those who respect you earn your ready support.
You know what makes people tick, you can tease out their heart’s desires after a few minutes of conversation,
and with a few leading questions you can read them like they were children’s books.
Your favorite scheme is putting on new identities. Your facility with disguise makes it easy to insinuate yourself
APPEARANCE into any setting, the better to get your target alone.
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
1ST LEVEL
(R) Ritual dis. Disadvantage (D) The spell can be dismissed by the caster as 1 action
1a 1 action dmg Damage +1d4/SL Extra 1d4 for every Spell Level that is used to cast the spell that is higher than the spell's original Spell Level
1 bns / bns a 1 bonus action h Hour(s) 10 crea Up to 10 creatures in the spells area, 1 of which may be you, the caster
1 rea 1 reaction Kn Known 30-foot radius sphere. In the ‘Range’ column it means it is centered on you
30-ft rad
20 cu ft 20 cubic feet Me Memorized In the ‘Description’ column it means it can be centered on a point in space within the spell’s range
20 sq ft 20 square feet min Minute(s) all All creatures within the spell’s area
adv. Advantage obj Object(s) any Any creatures of your choosing that are within the spell’s area SOURCES (‘B’ COLUMN)
atk Attack obsc. Obscured cons. The material component is consumed by the spell E Elemental Evil Player's Companion
CL Character Level rnd Round(s) Mƒ Material component is costly, but is not consumed upon casting P Player's Handbook D&D 5th edition
dif. ter. Difficult terrain SL Spell Level M† Material component is costly and is consumed upon casting S Sword Coast Adventure Guide
conc, 1 min Concentration, up to 1 minute see book / B The short spell description here is very incomplete, so beware U Unearthed Arcana
GLOSSARY OF ABBREVIATIONS USED IN THIS SPELL SHEET
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.991 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)