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Deathspeaker

The document outlines abilities related to summoning and interacting with dead spirits through the use of their True Names. The main move, Speaker with the Dead, allows the user to gain information from a spirit at a cost, while additional moves like Extract Service and Haunt provide further options for manipulation of spirits. These abilities come with specific conditions and consequences that the user must navigate.

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0% found this document useful (0 votes)
19 views1 page

Deathspeaker

The document outlines abilities related to summoning and interacting with dead spirits through the use of their True Names. The main move, Speaker with the Dead, allows the user to gain information from a spirit at a cost, while additional moves like Extract Service and Haunt provide further options for manipulation of spirits. These abilities come with specific conditions and consequences that the user must navigate.

Uploaded by

Dasmatarix
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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The Deathspeaker

When you learn the altered, twisted True Name of someone who is dead, you may take this move when you level up.

Speaker with the Dead


When you call the True Name of a dead spirit near the location of its death or while holding an object dear to them,
roll +Cha. On 10+, it will rise from whatever underworld it has been consigned to and give you one piece of accurate
and true information relating to any question you ask it. On a 7-9, it will do this but also exact some kind of price or
service which you must perform before you can use this ability on it again.

Once you’ve taken Speaker with the Dead, the following moves count as class moves for you. In addition to your normal
list of moves, you may choose from this list when you level up:

Extract Service
When you call the True Name of a dead spirit near the location of its death or while holding an object dear to it, if
you successfully extract information from the spirit you may instead command it to spy on someone or carry a message
to anyone whose True Name you know. You otherwise face all the consequences of the Speaker With the Dead move,
if any.

Haunt
When you call the True Name of a dead spirit near the location of its death or while holding an object dear to it, if
you successfully extract information from the spirit you may instead command it to haunt anyone whose True Name you
know, including yourself. Anyone haunted by the spirit is constantly annoyed by it and its antics, driving them to
distraction and even disturbing their sleep. If you choose to have it haunt you, you may have it take damage which was
meant for you, then it disappears and must be summoned again.

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