0% found this document useful (0 votes)
53 views4 pages

Roumir: Resistances - Poison

This document describes a level 1 fighter character named Roumir. As a mountain dwarf, Roumir has darkvision up to 60 feet, advantage on poison saves, resistance to poison damage, and proficiency with battleaxes, handaxes, light hammers, and warhammers. As a fighter, Roumir can fight with two weapons, regain hit points once per short rest, and has proficiency with martial weapons and heavy armor.

Uploaded by

Louis Daburon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
53 views4 pages

Roumir: Resistances - Poison

This document describes a level 1 fighter character named Roumir. As a mountain dwarf, Roumir has darkvision up to 60 feet, advantage on poison saves, resistance to poison damage, and proficiency with battleaxes, handaxes, light hammers, and warhammers. As a fighter, Roumir can fight with two weapons, regain hit points once per short rest, and has proficiency with martial weapons and heavy armor.

Uploaded by

Louis Daburon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Fighter 1 MERLINPINPIN99

CLASS & LEVEL PLAYER NAME


Roumir
Mountain Dwarf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +4 Constitution +0 16 14 --
+2 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 -1

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Smith's Tools
+0 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Dwarvish, Goblin
25 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


+0 Performance CHA === ACTIONS ===
-1 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
-1 Survival WIS
Once per short rest, you can use a bonus action to

+0 regain 1d10 + 1 HP.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Battleaxe +4 1d8+2 Slashing Martial, Versatile

Battleaxe +4 1d8+2 Slashing Martial, Versatile


9 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 MERLINPINPIN99
CLASS & LEVEL PLAYER NAME
Roumir
Mountain Dwarf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === proficient in the History skill and add double your
proficiency bonus to the check.
* Hit Points • PHB 71
* Dwarven Armor Training • BR 20
* Proficiencies • PHB 71 You have proficiency with light and medium armor.

* Fighting Style • PHB 72


You adopt a fighting style specialty.

| Two-Weapon Fighting • PHB


When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second
attack.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Battleaxe 1 4 lb.

SP 0 Battleaxe 1 4 lb.

Crossbow, Light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 95 Clothes, Fine 1 6 lb.

Signet Ring 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

134.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

450 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Roumir
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

If you do me an injury, I will crush


you, ruin your name, and salt your
fields.

PERSONALITY TRAITS

Noble Obligation. It is my duty to


protect and care for the people
beneath me. (Good)
IDEALS

My loyalty to my sovereign is
unwavering.

BONDS

I too often hear veiled insults and


threats in every word addressed to
me, and I’m quick to anger.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like