Fighter 1 MERLINPINPIN99
CLASS & LEVEL PLAYER NAME
Roumir
Mountain Dwarf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +4 Constitution +0 16 14 --
+2 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison DEFENSES HIT DICE DEATH SAVES
11 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 -1
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
14 P +4 Athletics STR === TOOLS ===
ABILITY SAVE DC Dice Set, Smith's Tools
+0 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Dwarvish, Goblin
25 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +1 Perception WIS
+0 Performance CHA === ACTIONS ===
-1 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+0 Stealth DEX === BONUS ACTIONS ===
CHARISMA Second Wind • 1 / Short Rest
-1 Survival WIS
Once per short rest, you can use a bonus action to
+0 regain 1d10 + 1 HP.
11
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
11 PASSIVE WISDOM (PERCEPTION)
Battleaxe +4 1d8+2 Slashing Martial, Versatile
Battleaxe +4 1d8+2 Slashing Martial, Versatile
9 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +4 3 Bludgeoning
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Fighter 1 MERLINPINPIN99
CLASS & LEVEL PLAYER NAME
Roumir
Mountain Dwarf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === proficient in the History skill and add double your
proficiency bonus to the check.
* Hit Points • PHB 71
* Dwarven Armor Training • BR 20
* Proficiencies • PHB 71 You have proficiency with light and medium armor.
* Fighting Style • PHB 72
You adopt a fighting style specialty.
| Two-Weapon Fighting • PHB
When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second
attack.
* Second Wind • PHB 72
Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
| 1 / Short Rest • 1 Bonus Action
=== MOUNTAIN DWARF RACIAL TRAITS ===
* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.
* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.
* Dwarven Combat Training • BR 20
You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Chain Mail 1 55 lb.
Battleaxe 1 4 lb.
SP 0 Battleaxe 1 4 lb.
Crossbow, Light 1 5 lb.
EP 0 Crossbow Bolts 20 1.5 lb.
Backpack 1 5 lb.
GP 95 Clothes, Fine 1 6 lb.
Signet Ring 1 --
PP 0 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
WEIGHT CARRIED
134.5 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
225 lb. Rations (1 day) 10 20 lb.
PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.
450 lb. Waterskin 1 5 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Roumir
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
If you do me an injury, I will crush
you, ruin your name, and salt your
fields.
PERSONALITY TRAITS
Noble Obligation. It is my duty to
protect and care for the people
beneath me. (Good)
IDEALS
My loyalty to my sovereign is
unwavering.
BONDS
I too often hear veiled insults and
threats in every word addressed to
me, and I’m quick to anger.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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