Elves
Lifespan: Max 1000 years old.
Affinities: Life and Creation
Biology: Elves are often seen as more beautiful humans. While their
specifics can change depending on where they are from and their own
bloodlines they share a few characteristics. Elves always have pointier
ears than human, softer voices, age 10x as slow and are often more
slender and flexible than humans, but they lack in raw physical strength.
Culture: The elves have no real culture anymore. Anyone who had been
alive during their old glory days has since passed away due to old age
and their oppressors made sure that they could pass down as little to
their offspring as possible.
The culture that they do have no has been reformed due to their new
situation. Many elves are thought from a young age to obey and please
their owners. If they are lucky they can be bought by one of the more
powerful humans who are more prone to treating their slaves decently.
Not only this but over the years many have learned to use their bondage
to their own advantage, learning how to manipulate their ‘owners’.
Many of the successful elves managed to turn themselves into lovers
and often even secured their freedom.
The ones who don’t get sold to those willing to pay well for a pretty face
often end up in sweatshops, having to create elven fabric as they higher
class is quite fond of clothes made from it.
Dwarves
Lifespan: 200-250 years.
Affinities: Creation and Destruction
Biology: Dwarves are small and stocky people, rarely being bigger than
4’. They easily develop muscles even without doing much and are
surprisingly fast for people of their size. They might seem clumsy at first,
but they most certainly are not. Dwarves age the same as humans in the
first years of their lives before it drastically slows down.
Culture: Dwarven culture is the one least affected by the current human
dominion. They have been left alone in their halls and while they are
forced to produce weapons of war for the cheapest of cheapest prices.
They often dedicate their lives to their crafts in the hopes of catching the
eyes of the bigger producers who might then recruit them for more
private works, granting them a much better life. The dwarves aren’t
official slaves, but as they lack imperial citizenship they still are rather
wary of travelling around since they know that any judge will rule against
them.
Orcs
Lifespan: 40-50 years.
Affinities: Destruction and Death.
Biology: Orcs are hulking brutes that can easily stand 8 feet tall, but this
has their costs. They also lose muscles very easily if their food lacks the
right nutrients or if they can’t exercise as often as they want. Their skin is
often green, but not always.
The orcs age double as fast as humans, something that during the more
chaotic era was their greatest advantage. While only very few orcs even
make it past twenty, they didn’t need to as many already had children far
before that.
Culture: Orcs never had too much culture so their ways didn’t suffer too
much under the human rule. In the past, they united in warbands to raid.
Now they are stuffed into cities that they are not allowed to leave or are
used as farmhands.
The ones forced to farm are treated more as beasts of burden than
anything else and often lose their will rather quickly. The ones in the
cities work in a more industrial setting. The orcs have lords of their own
who rule the city, often through violence, but these Lords are still just
slaves who any human guard can have executed.
Normally the orcs keep quarrelling and fighting to themselves.
Extreme sports starring orcs are often quite popular in the capital to
watch and excelling in these can earn one's freedom and riches, but the
mortality rate is nothing to scoff at.
Humans
Lifespan: 80-100 years.
Affinities: None
Biology: Humans are like humans in real life without anything special.
Culture: The average human’s life isn’t too strange. They work in the
cities and practise crafts more often than not. Many of them go into the
army to keep the peace. If anything, it is seen as an honour to serve the
country.
Most humans don’t have a bloodline, these masses make-up 99% of the
population. Some of these learn to compete with their stronger kin by
using the strength of magitech, but many don’t see the point in it.
Owning slaves as a commoner is not really a common thing. Elves are a
luxury product and many aren’t too comfortable with having an orc to aid
them on the farm. The only ones who own them are rich merchants.
They live their life with relative peace and many of them do question the
importance of the slaves but don’t voice their opinion too loud.
Celestial Humans
Lifespan: Max 1000 years.
Affinities: Creation
Biology: The Celestial Humans look just like humans, but some of their
members have some different traits such as halo’s, wings or strange
eyes. These traits change heavily from member to member.
They are immune to any normal poison and diseases, can stop ageing
whenever they want until their maximum lifespan is reached and
generally are prettier than the others.
Culture: The Celestial Humans are a very orderly bunch. They don’t
allow for their bloodline to spread too much and one's importance is only
dependant on their blood purity. To be counted as a member of the main
family one needs at least a 1/8th pure bloodline. Anyone who has a
celestial bloodline of lesser quality is pushed to one of the branches.
There are about 1000 different branch members with a myriad of
bloodline qualities. They have not been given a formal name and are
often simply called ‘Celestials’. It is rather common for a myriad of
elements to be part of this group.
There are about 50 people with a 1/8th complete bloodline and these are
called ‘Thrones’.
There are exactly 7 people with a 1/4th complete bloodline and these are
called ‘Cherubim’.
Two of these are the former king and Queen of the Celestials, the
parents of the Shining Prince.
There is only one person with a 1/2th complete bloodline, the Shining
Prince who is called a ‘Seraphim’. He is also the last member that has
been born in the main-branch of the Celestial Clan.
Fey Humans
Lifespan: 1000 years
Affinities: Life.
Biology: Fey Humans are the most diverse of the bunch. They often
correlate with an animal and more often than not have traits of these
animals such as ears, tails, claws or eyes. There are simply too many
different Fey humans to say much about them, but they age the same as
the Celestials and are immune to non-magic poison and diseases as
well.
Culture: Fey Humans don’t really have what is generally called a
culture. They are wilder, less organised and far more numerous. The
culture heavily depends on what kind of Fey their ancestor is.
They do have a few common names for anyone with high blood purity.
Their 1/4th full bloodline members are called ‘Kings’’ while their 1/8th full
bloodline members are called Princes.
As far as it is known the Wild Hunt is the only ‘King’’ and there are no
other confirmed Fey with a bloodline as pure as hers, Even princes are
rather rare without around ten confirmed ones.
To balance this out, the Fey have a larger number of less pure bloodline
members.
Fiendish Humans
Lifespan: 1000 years
Affinities: Death
Biology: Fiend Humans are more akin to the Celestials in appearance,
but their features are sharper and they often have horns akin to those of
a dragon and leathery wings and tails, but once more the specifics
depend on the demon in question quite a lot. They age the same as the
Celestials and are immune to non-magic poison and diseases as well.
Culture: The Fiendish Humans have 8 large groups, each serving one
of the Fiendish Lords. Each of the lords has a different branch of magic
and those under them or their offspring often have the same type of
magic.
Each Fiendish Lord has a bloodline completion of about 1/8th. The
reason for this is that they are almost always at conflict with each other
due to their rather power-hungry nature. For now, there is no child that
has been born between two Fiendish lords, but they do have numerous
bastards with lesser members of their bloodline.
The Eight lords are:
The Prince of Undead whose magic specialised in creating and
commanding undead.
The Princess of Golems whose magic specialises in trapping souls in
golems and burning them up as fuel.
The Princess of Hellfire whose magic is one of the most destructive
ones, carrying the element of anti-magic.
The Prince of Shadows whose magic is specialised in working around
armour and defences in a more subtle way than the princess of hellfire’s
anti-magic.
The Prince of Armaments whose magic specialises in infusing his own
soul into his equipment, making it stronger and sharper.
The Princess of Madness whose magic burns the user’s own soul or any
other soul they carry with them as fuel for an increase in power.
The Tyrant: The only one of the Fiendish lords to have shed the title of
‘prince’ due to his sheer mastery of the art of domination. He is the one
with the largest armies and strongest presence. The unofficial ‘King’. His
magic is a rougher type of mind-control magic that focuses on
overpowering the will over your opponent and binding it.
The Princess of Whispers whose words are focused on deception and
seduction. She is by far one of the most feared of the bunch and even
the Shining Prince avoids her and her kin.
Many Fiendish humans are offspring of one of these and get access to
their favoured abilities while still being able to use their own brand of
‘Death’ magic.
Draconic Humans
Lifespan: 1000 years
Affinities: Destruction
Biology: Draconic humans often have the strongest and most durable
bodies. They are about a foot bigger than any of the others and feel as if
they are ‘tyrants’. Their features are sharp, but more in a handsome way.
They age much the same as the other three and have the same
immunities. A pair of horns, a few loose scales or even a tail and wings
aren’t too uncommon for members with a purer bloodline.
Culture: The Draconic Humans are the ones that lean closest to the
Celestials. Their families are often much bigger and they look down upon
their lesser cousins, but for the rest, they are much the same.
There are 8 great types of dragons: Fire, Water, Lightning, Earth, Light,
Shadow, Wind and Frost. A member with a pure bloodline of one of
these is called a ‘Noble’ and has a 1/16th completed bloodline.
Someone with a mixture of two elements in their nature is a ‘Prince’ and
has 1/8th of a complete draconic bloodline. There are about 80 princes
in total, making them by far the strongest group in pure numbers.
The dragons do have members who have a 1/4th completed bloodline.
These are called ‘Kings’. The current leader of the Clan and the current
emperor is a Storm Dragon (Water/Wind/Frost/Shadow). There are 4 of
these Kings at the moment, but most of them are still too young to have
a child.
All subraces of a dragon bloodline such as Hydra’s, Wyverns and more
are all a member of one of these 8th and often have blood purities below
1/32th and aren’t paid too much attention.
Dragons are infamous for having a horrible naming sense both for
themselves and for their moves. They are always cringy and they often
shout them out when using the move for no actual reason.
Disclaimer: For OC’s: Most OC’s will have lesser bloodlines that are 1/16th
complete or below. It is possible to have a stronger bloodline, but you have to ask
permission for that due to lore reasons.
Normally a stronger bloodline means you will get stronger than all the others, but to
keep things fair these things have very little effect on an OC. An Elf can still grow as
strong as someone starting with a 1/4th bloodline as long as the player ranks up via
the system.
Disclaimer: All the characters mentioned here are mainly to tie in backstories. They
will not be played or NPC’d.
For Custom Races you will need to use the following template and
submit it. After that it will be discussed.
Do note that all custom races are natives of the Dark Continent and have
lacking technology and culture.
Lifespan:
Affinities:
Biology:
Culture: