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Icons Great Power Index

The document provides an index of superhuman abilities categorized into groups such as abilities, alteration, animal control, energy control, force field generation, illusion casting, immunity, mental powers, physical augmentations, senses, technology manipulation, transportation, and weaponry. Each ability is given a brief description and related abilities are sometimes grouped together.
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0% found this document useful (0 votes)
122 views9 pages

Icons Great Power Index

The document provides an index of superhuman abilities categorized into groups such as abilities, alteration, animal control, energy control, force field generation, illusion casting, immunity, mental powers, physical augmentations, senses, technology manipulation, transportation, and weaponry. Each ability is given a brief description and related abilities are sometimes grouped together.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Great Power Index

ICONS is ©2010 Steve Kenson, published by Ad Infinitum Adventures.


Great Power is ©2013 Steve Kenson, published by Ad Infinitum Adventures.
Icons: Great Power Index is ©2013 by Lori Ann Curley/Delazan Enterprises, www.delazan.com

Abilities Only: 100. Alteration Devices: 131.


Abilities vs. Skills: 143. Alteration Ray: 44.
Ability Boost: 38-39. Alter Ego: 45.
Ability Drain: 70. Alternate Form: 46-47.
Ability Increase: 39. Anatomic Separation: 48, 64.
Ability-Linked: 77, 89. Android Body: 48.
Ability Stunts: 24. Animal Companion: 48.
About: 10-28. Animal Control: 48, 93.
Absorption: 40. Animal Form: 48.
Accurate: 121. Animal Mimicry: 49.
Acid: 40. Animals: 123.
Acquiring: 28-35. Animals Only: 26, 120.
Adaptation: 41. Animation: 49.
Addiction: 92. Aqua-Pills: 131.
Affect Physical: 95. Aquatic: 50.
Affects Others: 20. Armor: 50, 133.
Affects X: 20. Arsenal: 77.
Affliction: 42-43. Artificial: 13.
Air Control: 43. Artificial Body: 51.
Air Ram: 111. Astral Projection: 51.
Alteration: 11, 30. Aura: 52.

John Parker (order #5685694)


Bad Luck: 103. Computer Control: 55.
Bashing Weapons: 139. Concentration: 15-16; Duration: 17;
Battlesuits: 133. Limit: 26.

Benchmarks: 27-28. Constant: 26.

Binding: 52. Constructs: 55.

Biological: 13. Contagious: 20.

Blade Storm: 111. Continuum Control: 56.

Blade Whirl: 111-112. Continuous: 17.

Blast: 53. Control: 11, 31.

Blasting Weapons: 139. Control Devices: 131-132.

Blocked: 26. Corrosion: 56-57.

Body Of...: 53. Cosmic Awareness: 57.

Bombs: 140, 141. Cosmic Crown: 132.

Bouncing: 53, 114. Cosmic Power: 57.

Broadcast: 20. Crash Damage: 137.

Brownout: 66. Crashes: 137.

Burnout: 26. Creating Your Own Power Tables: 33.

Burrowing: 54. Crystal Balls: 141.

Burst: 20. Cure: 81.

Catalytic Control: 125. Cyberkinesis: 57.

Chameleon: 85. Cybernetics: 131.

Changes from Icons: 10. Cyberspace: 84.

Chases: 137. Damage Resistance: 58.

Chemical Weapons: 140. Danger Sense: 58.

Chi Power: 54. Darkness Control: 58.

Choking: 125. Dazzle: 59.

Circular Vision: 116. Death Touch: 59.

Claws: 54. Defending: 118.

Close Range: 26. Defensive: 11, 31.

Cold Control: 55. Defensive Devices: 133-135.

Color Control: 87. Deflection: 111.

Communication: 116. Degrades: 26.

Comprehend Languages: 116. Dehydration: 127.

Compress Distances: 110. Density: 59-60.


Deny Death: 112.

John Parker (order #5685694)


Descriptions: 36-129. Empathy: 68, 120.
Detachable: 72. Empowerment: 68.
Detection: 60-61. Energy Containment: 75.
Determination: 34-35. Energy Control: 52, 69.
Determination vs. Fate Points: 143. Energy Conversion: 69.
Device: 13. Energy Drain: 70.
Devices: 130-141. Energy Form: 46.
Dimensional Sense: 116. Enhanced: 107.
Dimensional Travel: 62. Environmental Awareness: 70-71.
Dimensional Pocket: 62. Evolution: 71-72.
Dimension Control: 61. Evolutionary Modification: 71.
Direction Sense: 116. Evolutionary Summoning: 72.
Disease: 62. Examples: 19, 23, 34, 38, 73, 78, 102,
Disguise: 124. 107, 131, 142.

Disguised Gestalt: 78. Exclusive: 16; Limit: 26.

Disintegration: 62. Exorcism: 113.

Displacement: 85, 121. Expanded Field: 75.

Disruption: 101. Explosion: 125.

Download: 84. Explosive: 141.

Dream Control: 63. Explosive Form: 46-47.

Dream Travel: 63. Extended: 38, 57, 68, 99.

Drowning: 127. Extended Field: 75.

Duplication: 63-64. Extra Animal: 49.

Duration: 17. Extra Body Parts: 72-73.

Earth Control: 65. Extra Only Limit: 26.

Earthwave: 65. Extras: 19-21.

Earthquake: 65. Extra Sense: 59.

Echo: 110. Extrasensory Perception: 73.

Elasticity: 65. Extra Type: 53.

Electrical Control: 66. Eye Contact: 93.

Element Control: 66. Fast Attack: 73.

Elongation: 73, 114. Faster-Than-Light (FTL) Travel: 74.

Emotion Control: 67-68. Fate Core: 142-143.

Empathic: 81. Fate Points vs. Determination: 143.


Feedback: 64, 88, 96, 101, 108.

John Parker (order #5685694)


Filter: 75. Handling: 136.
Fire Control: 74. Handling Tests: 136-137.
Fire Shapes: 74. Hardening: 114.
Flight: 75. Haywire: 84.
Floating: 95. Healing: 81.
Fluid Form: 47. Healing Rays: 132.
Flurry: 121. Heavy Weapons: 139.
Force Bubble: 75. Hellfire: 74.
Force Constructs: 75. Humanoids: 123.
Force Control: 75-76. Hyde Formula: 131.
Force Cushion: 76. Hyperspace Travel: 82.
Forced Possession: 112. Hypnosis: 93.
Force Field: 76. Ice Constructs: 55.
Forceflight: 75. Ice Patch: 55.
Friction Control: 76. Ice Ramps: 55.
Fungus Control: 96. Ice Shield: 55.
Future Duplicates: 64. Illusion: 82.
Futuristic: 71. Illusory Duplicates: 64.
Gadgets: 77. Images: 82.
Gaseous Form: 47. Immortality: 83.
Gate: 121. Immunity: 83.
Gateway: 78. Incarnation Awareness: 113.
Gestalt: 78-79. Incendiary: 141.
Ghost Form: 79. Incorporeal: 83.
Golden Rule of Limits: 25. Infection: 70.
Good Luck: 103. Inflating: 114.
Grafting: 81. Influence: 70.
Grapple Guns: 136. Infravision: 117.
Gravity Control: 79. Interface: 84.
Grenades: 140. Intermittent: 103.
Grounded: 65. Invisibility: 85.
Groups: 12. Invisibility Ray: 85.
Growth: 80. Invisibility Serum: 131.
Growth Momentum: 109. Invulnerability: 85.

John Parker (order #5685694)


Jet Packs: 136. Mental Emotional Control: 67-68.
Jinx: 104. Mental Link: 64.
Knockout Gas: 140. Mental Reflection: 105.
Lava Control: 65. Mental Resistance: 79.
Leaping: 86. Mental Source: 13.
Level: 17. Mental Type: 11, 31.
Life Drain: 70. Merge: 93.
Life Support: 86, 95. Metal Control: 65.
Light Control: 87. Microscopic Size: 109-110.
Light Constructs: 87. Microscopic Vision: 117.
Limited Mass: 125. Micro-World: 109.
Limits: 24-27. Mimicry: 92.
Line of Sight: 26. Mind Control: 92-93.
Living Duplicates: 64. Mind Controllers: 135.
Location-Specific: 121. Mind Link: 79, 93.
Losing Control: 137. Mind Probe: 120.
Loyal Fire: 74. Mind Shield: 94.
Luck Control: 87. Mind Shields: 135.
Machine Assembly: 88. Mind Shift: 79.
Machine Control: 88. Minds Only: 85.
Machine Shaping: 88. Mind Switch: 93, 94.
Machines Only: 85. Mind Trap: 94.
Magic: 13, 89. Mindwipe: 93.
Magnetic Control: 90. Missiles: 141.
Marked Thralls: 93. Mobility: 134.
Mastery: 89. Movement: 11, 32.
Material Mimicry: 90. Movement Devices: 136-138.
Matter Control: 91. Multiple: 64, 107.
Max Only: 26. Multiple Machines: 84.
Mechanical Duplication: 99. Multiple Servants: 107.
Melting: 127. Mute: 124.
Mental Blast: 91. Mystic Tomes: 132.
Mental Devices: 135. Nemesis: 94.
Mental Duplication: 100. Net: 114.

John Parker (order #5685694)


Night Vision Goggles: 141. Plant Recall: 96.
Non-Conductive: 66. Poison: 97.
Normal Identity: 45. Porting Dodge: 121.
No Stunts: 26. Possession: 93, 97.
Nuclear: 141. Postcognition: 98.
Objects: 124. Power Boost: 98-99.
Object Specific: 103. Power Control: 99.
Offensive: 11, 32. Power: Extra: 20.
Offensive Devices: 139-141. Power Mimicry: 99-101.
One Emotion: 68. Power Nullification: 101.
One State: 125. Power Nullifiers: 132.
One Target: 100. Power Scanners: 141.
Others Only: 26. Power Theft: 100, 102.
Overload: 94. Precognition: 102-103.
Override: 100-101. Prehensile Hair: 103.
Paralysis: 95. Preparation: 15; Limit: 27.
Partial Phasing: 95. Primitive: 71.
Passengers: 20. Primordial Form: 72.
Paying for Devices: 130. Probability Control: 103-104.
Pellets: 140. Programmed: 82.
Penetration Vision: 117. Prolonged: 21.
People Specific: 103. Propulsion: 127.
Performance: 26. Protection: 134.
Permanent: 17. Proxy: 73.
Personality Absorption: 101. Psychic: 89.
Petrification: 95. Psychic Surgery: 120.
Phase Disruption: 95. Psychic Weapon: 120.
Phase Inversion: 95. Radiation Control: 105.
Phase Shift: 96. Radiowave Control: 105.
Phasing: 60, 95-96. Random: 68.
Pheromones: 68, 93. Range: 16-17.
Plant Control: 96. Ranged: 21.
Plant Growth: 96. Rangeless: 21, 49, 79, 100.
Plant Mimicry: 97. Reabsorption Healing: 64.

John Parker (order #5685694)


Reaction: 64. Shrink Rays: 132.
Real Duplicates: 64. Situational: 27.
Reduced Sense: 117. Skill: 14.
Reflection: 105. Skills vs. Abilities: 143.
Regeneration: 106. Slashing Weapons: 139.
Regrowth: 106. Sleep: 63.
Residual Absorption: 100. Sleeping: 103, 113.
Resistance: 106. Slow Recovery: 21.
Resurrection: 81. Slow Retraction: 114.
Retries: 18. Smoke: 140.
Reversible: 21. Smokescreen: 74.
Ritualistic: 89. Solid Form: 47.
Robot Body: 106. Sonic Control: 110.
Robots: 132. Sources: 12-14; Limit: 27.
Roll, Both Sides: 19. Space Flight: 75.
Safecracking: 126. Spatial Anchor: 111.
Scrambling: 96, 126. Spatial Control: 110-111.
Secondary Effect: 21. Spatial Disruption: 111.
Seizing: 76. Spatial Sense: 117.
Self-Healing: 81. Spatial Shock: 111.
Sensors: 135. Specialties Only: 101.
Sensory: 11, 32. Specialty Duplication: 100.
Sensory Devices: 141. Speed: 136.
Sensory Link: 107. Spinning: 111-112.
Serial Alter Ego: 45. Spinning Drill: 112.
Servant: 107-108. Spirit Affliction: 113.
Shadow Constructs: 58. Spirit Control: 112-113.
Shadow Form: 47, 107. Spirit Storage: 113.
Shadow Shaping: 58. Spirit Summoning: 113.
Shapeshift: 107. Spirit Ward: 113.
Shield: 107. Sprays: 140.
Shields: 133. Spring Boots: 136.
Shooting Weapons: 139. Stamina Only: 106.
Shrinking: 109. Stamina vs. Stress: 142-143.

John Parker (order #5685694)


Standard Extras: 20. Tell: 124.
Standard Limits: 26-27. Temporary: 27.
Stilt Boots: 136. Test: 18.
Strength: 134. Time Control: 122.
Strength Boost: 79. Time Sense: 117.
Strength Reduction: 110. Time Travel: 122.
Stress vs. Stamina: 142-143. Tiring: 27.
Stretch Distances: 110. Tornado: 112.
Stretching: 114. Tracking Sense: 117.
Strike: 115. Transfer: 14.
Structure: 136. Transferral: 68.
Stunning: 115. Transformation: 123-124.
Stunts: 22-24. Transmit: 121, 124.
Stunt Tests: 23. Transmit:
Submerged: 127. Transmutation: 125.
Substituting Extras: 19. Tremors: 65, 126.
Suffocation: 76. Troubleseeker: 121.
Summoning: 115, 121. True Sight: 117.
Super-Senses: 116-117. Tsunami: 127.
Super-Skill: 117. Twist Space: 110.
Super-Speed: 118. Types: 11, 30-32.
Super-Strength: 118. Ultraviolet Vision: 117.
Suppression: 101. Uncontrolled: 27.
Surface Speed: 118. Undead Control: 93.
Suspended Animation: 118. Universal Translators: 141.
Suspension: 83, 122. Unseen: 76.
Swimming: 118. Unstable: 68, 99.
Swinging: 119. Using: 14-19.
Symbiosis: 71. Utility Belts: 132.
Tear Gas: 140. Variable: 107.
Telekinesis: 119. Vehicle: 125.
Telelocation: 117. Vehicles: 136-138.
Telepathy: 119-120. Vehicles in Combat: 137.
Teleport: 120-121. Ventriloquism: 110.

John Parker (order #5685694)


Vertigo: 91, 126. Weakness Absorption: 101.
Vibration Control: 126. Weapon: 128.
Vibro-Blade: 126. Weapons: 134-135. see also Offensive
Vibro-Strike: 126. Devices.

Visual: 100. Weather Control: 128.

Wall-Crawling: 127. Weather Wands: 132.

Water-Breathing: 127. Wings: 128.

Water Control: 127. Wizardry: 129.

John Parker (order #5685694)

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