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Zombicide Invader Spawn Deck Guide

This document provides reference information for spawning different types of invader xenos in the Zombicide board game, including: 1. Core decks and spawn cards for the standard invader types and abilities like workers, tanks, and hunters. 2. Additional xenos that can be added like drillers, blitzers, flingers, and abominations. 3. Rare and powerful xenos listed with their unique spawning conditions and special rules, such as Brood Mothers, Juggernauts, and Widowmakers. 4. Charts showing the stats and actions for each xeno type.

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Dave Amarasinghe
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0% found this document useful (0 votes)
650 views1 page

Zombicide Invader Spawn Deck Guide

This document provides reference information for spawning different types of invader xenos in the Zombicide board game, including: 1. Core decks and spawn cards for the standard invader types and abilities like workers, tanks, and hunters. 2. Additional xenos that can be added like drillers, blitzers, flingers, and abominations. 3. Rare and powerful xenos listed with their unique spawning conditions and special rules, such as Brood Mothers, Juggernauts, and Widowmakers. 4. Charts showing the stats and actions for each xeno type.

Uploaded by

Dave Amarasinghe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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ZOMBICIDE INVADER - Xeno Reference (& Spawn Deck Creator)

Base Deck Spawn Cards to Include


Invader Core Deck Invader # 01-25 Invader Core Deck (for Invader Tiles) Ranged Target Priority (Misses hit Survivors in the target Zone)
Invader Veteran Deck Invader # 26-50 add for Experienced players ❶ Tank / Abomination (Driller Blitzer)
Invader Xtra Activation Deck Invader # 51-54 add for Pro players ❷ Worker (Flinger / Seeker / Xenomoth / Brood Mother Children)
Dark Side Core Deck Dark Side # 61-85 Dark Side Core Deck (for Dark Side Tiles) ❸ Hunter (Shadow Abomination)
Dark Side Veteran Deck Dark Side # 86-110 add for Experienced players
Dark Side Xtra Activation Deck Dark Side # 111-114 add for Pro players

Core Deck Xenos Actions Move Health Damage XP Special Rules


Standard Worker 1 1 1 1 1
Standard Tank 1 1 2 2 1
Standard Hunter 2 1 1 1 1 After 1st activation of all Xenos, Activate Hunters (and Driller Blitzers) for their 2nd action.
Driller Worker 1 1 1 (2)* 1 1 (*) +1 Health in Zone with open Pit @ Range 1+
Driller Tank 1 1 2 (3)* 2 1 (*) +1 Health in Zone with open Pit @ Range 1+
After 1st activation of all Xenos, Activate Hunters (and Driller Blitzers) for their 2nd action.
Driller Hunter 2 1 1 (2)* 1 1
(*) +1 Health in Zone with open Pit @ Range 1+

Extra Xenos (add to 1 Core Deck) Spawn Cards Actions Move Health Damage XP Special Rules
Dark Side Extras # 115-120
Driller Blitzer 2 1 2 2 1 After 1st activation of all Xenos, Activate Driller Blitzers (and Hunters) for their 2nd action.
Promo Xenos # 184-189
Civilian Extras # 151-156 Attack Range 0-2 Enhanced Senses = LoS 1 farther in room Zones.
Flinger 1 1 1 1 1
Promo Xenos # 190-195 Target Zone > Most Survivors > Noisiest > Players Choose if tied. Ignores Dark Zones
Civilian Extras # 157-167
Seeker Worker 1 1 1 1 1 Gain extra Activations when Seeker spawn cards are drawn (instead of extra Activation Worker spawn cards)
Promo Xenos # 196-206
Civilian Extras # 168-173
Xenomoth 1 3 1 1 1 Determine destination before move. Attack or Move 3. Cannot be killed by Melee Actions
Promo Xenos # 207-212

Abominations (add to 1 Core Deck) Spawn Cards Actions Move Health Damage XP Special Rules
Spoiler Abomination *Base Deck Above 1 1 3 3 5 Produces active MOLD when in an indoor Zone without active mold
Produces open PIT when it recieves an EXTRA activation or activates in closed Pit location.
Driller Abomination *Base Deck Above 1 1 3 (4)* 3 5
(*) +1 Health in Zone with open Pit @ Range 1+
Survivors / Galaxy # 121-124
Babyface 1 1 3 3 5 When Babyface is killed, EVERY Xeno on the board activates
Civilian Extras # 121-124
Spawns all 8 children when it ends a move within 2 zones from a survivor. No LoS or open route is required.
Brood Mother Soldier Extras # 174-179 1 1 3 3 5
Children then move. May ony spawn once.
Brood Mother - Children Soldier Extras # 1 2 1 1 1 Determine destination before move. Attack or Move 2.
Can be activated as a BOT for attacks only. Range 1-3 (Auto Hit - 3 dmg / 1 dmg x3 players choose)
BuddyBot Civilian Extras # 125-128 1 1 3 3 5
Ignores Dark Zone effect. Target Zone > Most Survivors > Noisiest > Players Choose if tied
Can be activated as a SENTRY for attacks only. Range 1-3 (Auto Hit - 3 dmg / 1 dmg x3 players choose)
I.R.I.S. Sentry Gun Civilian Extras # 129-132 1 1 3 3 5 Ignores Dark Zone effect. Target Zone > Most Survivors > Noisiest > Players Choose if tied
When it recieves an Extra activation, with no survivors in LoS, it moves 3 toward destination.
Can only be killed by game effects AUTOMATICALLY eliminating Actors (Hellfire, Seismic Blast/Grenade, Meteor
Juggernaut Black Ops # 55-60 1 1 (*) 3 5
Sentry Gun)
Mother-In-Law Civilian Extras # 133-136 1 1 3 3 5 If Zone targetted by ranged attack, and it survives, it immediately takes an extra Activation
Shadow Civilian Extras # 137-140 1 1 3 3 5 Target Priority as hunter. Only damaged by Melee or Hellfire/Seismic Blast.
Performs Stomp at the end of Xeno phase, if within Range 0-2 of it's destination (no LoS required).
Stomper Civilian Extras # 141-146 1 1 3 3 5
Survivors (excluding Machines) in it's destination Zone fall and can get up for 1 Action.
Determine destination before move. Attack or Move 2. Attacks when activated with any Survivor in LoS @Range 0-
Widowmaker Civilian Extras # 147-150 1 2 3 3 5
1. Targets every Survivor Zone in LoS @Range 0-1 (split 3 dmg)
Spawns 2 zones away from the noisiest Zone with an open route. Players choose if several zones eligible. Draw
Xenium Horror Soldier Extras # 180-183 1 1 3 3 5
new card if no Zone available. Produces MOLD when spawned.

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