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Roblox Lua Script for Player Setup

The document is a script for a game, likely written in Lua for Roblox, which defines various functions and variables related to player character mechanics, including movement, attacks, and effects. It includes functions for creating parts, handling damage, and managing animations and interactions within the game environment. The script also sets up the player's character model and its components, such as arms and legs, and manages their properties and behaviors.

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Decri Kivon
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© © All Rights Reserved
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0% found this document useful (0 votes)
59 views20 pages

Roblox Lua Script for Player Setup

The document is a script for a game, likely written in Lua for Roblox, which defines various functions and variables related to player character mechanics, including movement, attacks, and effects. It includes functions for creating parts, handling damage, and managing animations and interactions within the game environment. The script also sets up the player's character model and its components, such as arms and legs, and manages their properties and behaviors.

Uploaded by

Decri Kivon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Player=game:GetService("Players").

LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)


local list = {}

local TrailColor = ("Dark grey")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "SmoothPlastic"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "SmoothPlastic"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "SmoothPlastic"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "SmoothPlastic"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

--example: local con = HitboxB.Touched:connect(function(hit)


Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2
,1) end)

Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really
black","Handle",Vector3.new(0.347999901, 1.27600014, 0.232000008))
Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(1.01009071, -0.0637333393, -0.0167479515, -0.00027436731,
0.999993384, -6.46220633e-006, 1.38920723e-005, -6.2527256e-006, -0.999993801,
-0.99999702, -0.00026819724, -1.3899984e-005))
mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","FakeHandle",Vector3.new(0.347999901, 1.27600014, 0.232000008))
FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(8.58306885e-006, -0.000596046448, -2.38418579e-007, 0.999993742,
4.3684995e-006, 6.23631286e-006, -3.95727147e-006, 0.999987602, 9.94805305e-009,
6.10223196e-006, 9.11404641e-009, 0.999994099))
mesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","Part",Vector3.new(0.347999901, 0.812000155, 0.232000008))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.818475366, -1.24264455, 5.84125519e-006, 0.707105577, 0.707095146,
-7.15835995e-008, -0.707099378, 0.707100868, 7.07505023e-008, 1.24391281e-005,
1.96059773e-008, 0.999994099))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","Part",Vector3.new(0.347999901, 1.62400007, 0.232000008))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(5.48362732e-006, 1.79848576, 4.17232513e-006, 0.999993742,
-4.12408235e-006, -1.00579854e-007, 4.53530902e-006, 0.999987602, -6.63931132e-010,
1.2439099e-005, 1.96941983e-008, 0.999994099))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"New
Yeller","Part",Vector3.new(0.579999864, 0.232000008, 0.34799999))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.06921482, -2.14576721e-006, 9.29832458e-006, -4.81849111e-006,
-0.999987602, 1.02045306e-008, -1.85413301e-005, -2.92047844e-008, -0.999994099,
0.999993742, -4.4072649e-006, -6.20281025e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","Part",Vector3.new(0.927999914, 0.579999983, 0.231999993))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.0750308, -1.1920929e-005, 7.15255737e-007, 5.43538044e-006,
0.999987602, 1.84245437e-008, -0.999993742, 5.02414923e-006, -1.22379215e-005,
1.00590412e-007, 6.63021638e-010, 0.999994099))
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?
id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.912919998, 0.907119989,
0.533599973))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","Part",Vector3.new(0.811999917, 0.69599998, 0.231999993))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-2.73329997, 0.222070813, 2.74181366e-006, 4.81849111e-006,
0.999987602, -1.02045306e-008, -0.999993742, 4.4072649e-006, 6.26986548e-006,
1.86083853e-005, 2.92038749e-008, 0.999994099))
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?
id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.856079936, 0.875800014, 1.73883998))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New
Yeller","Part",Vector3.new(0.347999901, 0.348000139, 0.232000008))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(5.96046448e-006, -0.810907125, 8.34465027e-007, 0.999993742,
-4.49649269e-006, -1.24725302e-005, 4.90771481e-006, 0.999987602, -1.99188435e-008,
2.48110555e-005, 3.8885446e-008, 0.999994099))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"New
Yeller","Part",Vector3.new(0.347999901, 0.232000008, 0.34799999))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(2.72911215, -3.09944153e-006, -0.232034326, -5.02408784e-006,
-0.999987602, 1.97460395e-008, -2.47105891e-005, -3.87117325e-008, -0.999994099,
0.999993742, -4.61286618e-006, -1.23720656e-005))
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","Part",Vector3.new(0.463999897, 2.08800006, 0.232000008))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.589904547, -2.67522669, 4.17232513e-006, 0.999993742, -4.53528401e-
006, -1.24391199e-005, 4.94650567e-006, 0.999987602, -1.974513e-008, 2.47776443e-
005, 3.8710823e-008, 0.999994099))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","Part",Vector3.new(0.347999901, 1.3920002, 0.232000008))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.57627869e-007, -1.67933106, 4.05311584e-006, 0.999993742,
-4.74087983e-006, -1.86083744e-005, 5.15210377e-006, 0.999987602, -2.92848199e-008,
3.09469033e-005, 4.82132236e-008, 0.999994099))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"New
Yeller","Part",Vector3.new(0.927999914, 0.232000008, 0.927999973))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(4.3587079, -6.7949295e-006, 0.121757269, -5.22968594e-006,
-0.999987602, 2.92857294e-008, -3.08798481e-005, -4.82132236e-008, -0.999994099,
0.999993742, -4.818462e-006, -1.8541321e-005))
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","Part",Vector3.new(0.231999904, 0.580000043, 0.232000008))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.338058472, -3.42915106, 2.02655792e-006, 0.999993742,
-4.74087983e-006, -1.86083744e-005, 5.15210377e-006, 0.999987602, -2.92848199e-008,
3.09469033e-005, 4.82132236e-008, 0.999994099))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New
Yeller","Part",Vector3.new(0.347999901, 0.348000139, 0.232000008))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.40666962e-005, 0.812601328, 2.2649765e-006, 0.999993742,
-4.70208943e-006, -1.86417856e-005, 5.11331291e-006, 0.999987602, -2.94576239e-008,
3.09803145e-005, 4.83869371e-008, 0.999994099))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
center=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy
blue","center",Vector3.new(1.04399991, 0.928000033, 0.231999993))
centerweld=weld(m,FakeHandle,center,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-4.35712862, -0.125956893, 4.88758087e-006, 5.22968639e-006,
0.999987602, -2.88782758e-008, -0.999993742, 4.818462e-006, 1.8541321e-005,
3.08798481e-005, 4.780577e-008, 0.999994099))
mesh("SpecialMesh",center,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?
id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.46971989, 1.53120005, 1.73883998))
hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Navy
blue","hitbox",Vector3.new(2.04399991, 2.12800026, 0.631999969))
hitboxweld=weld(m,FakeHandle,hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-4.2571373, -0.125955701, 9.89437103e-006, 5.43528176e-006,
0.999987602, -3.80077836e-008, -0.999993742, 5.02405965e-006, 2.46435502e-005,
3.69820809e-005, 5.6898898e-008, 0.999994099))
hitbox2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Navy
blue","hitbox2",Vector3.new(0.843999922, 1.12800026, 0.631999969))
hitbox2weld=weld(m,FakeHandle,hitbox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.14270258, -0.0259480476, 1.6450882e-005, 6.46339595e-006,
0.999987602, -1.0207259e-008, -0.999993801, 6.05217065e-006, 6.26990641e-006,
1.86083962e-005, 2.91774995e-008, 0.999994099))
tip=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Navy
blue","tip",Vector3.new(0.643999934, 0.528000295, 0.631999969))
tipweld=weld(m,FakeHandle,tip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-4.35690403, -0.125970602, 3.06367874e-005, 5.64087668e-006,
0.999987602, -4.83623808e-008, -0.999993742, 5.2296582e-006, 3.09469469e-005,
4.32854467e-005, 6.72098395e-008, 0.999994099))
tip2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Navy
blue","tip2",Vector3.new(0.643999934, 0.728000283, 0.631999969))
tip2weld=weld(m,FakeHandle,tip2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0259525776, -3.04272366, 2.0980835e-005, -0.999993742,
5.10741256e-006, 3.06882685e-005, -5.5184023e-006, -0.999987602, 5.35810159e-006,
4.30268083e-005, 5.37692085e-006, 0.999994099))

mouse.Button1Down:connect(function()
if attack==false and attacktype==1 then
attacktype=2
attackone()
elseif attack==false and attacktype==2 then
attacktype=1
attacktwo()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if k=='e' and attack==false then
Debuff()
elseif k=='q' and attack==false then
Support()
elseif k=='r' and attack==false then
TelekineticSpin()
end
end)

function TelekineticSpin()
so("http://roblox.com/asset/?id=199145327",Torso,1,1)
attack=true
blcf=nil
scfr=nil
local con = hitbox.Touched:connect(function(hit)
Damagefunc(hitbox,hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
for i=0,1,0.1 do
swait()
FakeHandleweld.C0=cf(0,0,0)*euler(0,0,-5*i)
Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,.2),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.8,0,0),.2)
RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
end
for i=0,1,0.15 do
swait()
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(0)),.3)
Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0),.4)
RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
end
hitfloor=nil
swait(10)
attack=false
con:disconnect()
end

function attackone()
attack=true
for i=0,1.5,0.1 do
swait()

RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),mat
h.rad(-55)),.3)

Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(55)
),.3)

RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(45))*angles
(math.rad(-25),0,0),.3)
LW.C0=clerp(LW.C0,cf(-
1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)

FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(20)),.3)
end
local con = hitbox.Touched:connect(function(hit)
Damagefunc(hitbox,hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
so("http://roblox.com/asset/?id=206083107",Torso,1,1)
for i=0,1.5,0.1 do
swait()

RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),mat
h.rad(55)),.3)

Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-
45)),.3)

RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(45))*angles
(math.rad(90),0,0),.3)
LW.C0=clerp(LW.C0,cf(-
1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)

FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(20)),.3)
end
attack=false
con:disconnect()
end

function attacktwo()
attack=true
for i=0,1,0.1 do
swait()
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
end
local con = hitbox.Touched:connect(function(hit)
Damagefunc(hitbox,hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
so("http://roblox.com/asset/?id=206083107",Torso,1,.9)
for i=0,1,0.1 do
swait()
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
end
con:disconnect()
attack=false
end

ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2,color)
local rng = Instance.new("Part", Character.Torso)
rng.Anchored = true
rng.BrickColor = BrickColor.new(tostring(color))
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = .5
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = where * CFrame.Angles(math.rad(way), math.rad(way2), 0)
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = vector--10,10,1
for i = 1, 20, 1 do
rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2,
10 + i*2, 1)
rng.Transparency = i/20
swait()
end
wait()
rng:destroy''
end

function MagniDamage(HitPart,Part,magni,mindam,maxdam,knock,Type)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=magni and c.Name~=Player.Name then
Damagefunc(HitPart,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
end
end
end
end
end

function Debuff()
attack=true
for i=0,2,0.1 do
swait()

RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),mat
h.rad(0)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-
35),math.rad(0),math.rad(0)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(165),math.rad(0),math.rad(0)),.3)
LW.C0=clerp(LW.C0,cf(-
1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-45))*angles(math.rad(-
25),0,0),.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)

FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(60)),.5)
end
x = Instance.new("Sound")
x.SoundId = "http://www.roblox.com/asset/?id=142070127"
x.Parent = Character.Head
x.Looped = false
x.Pitch = .88
x.Volume = 1
wait()
x:Play()
local Shockwave = function()
local Wave = Instance.new("Part", game.Workspace)
Wave.Name = "Shockwave"
Wave.BrickColor = BrickColor.new("Navy blue")
Wave.Size = Vector3.new(1, 1, 1)
Wave.CanCollide = false
Wave.Anchored = true
Wave.TopSurface = 0
Wave.BottomSurface = 0

Delay(0, function()
for i = 1, 38, 1 do
Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
Wave.CFrame = hitbox.CFrame
local t = i / 38
Wave.Transparency = t
wait()
end
Wave:Destroy()
end)
Delay(0, function()
while wait() do
if Wave ~= nil then
Wave.CFrame = hitbox.CFrame
else
break
end
end
end)
end
Shockwave()
wait(1)
for i=0,2,0.1 do
swait()

RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),mat
h.rad(0)),.3)

Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)
),.3)

RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
LW.C0=clerp(LW.C0,cf(-
1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-25)),.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)

FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(-30)),.5)
end
x = Instance.new("Sound")
x.SoundId = "rbxassetid://2248511"
x.Parent = Character.Head
x.Looped = false
x.Pitch = .88
x.Volume = 1
wait()
x:Play()
ring(90,0,tip2.CFrame*CFrame.new(0,-
1,0),Vector3.new(1,1,1),1,1,1,.5,.5,'Navy blue')
attack=false
end

function Support()
attack=true
for i=0,2,0.1 do
swait()

RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),mat
h.rad(0)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-
35),math.rad(0),math.rad(0)),.3)

RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(165),math.rad(0),math.rad(0)),.3)
LW.C0=clerp(LW.C0,cf(-
1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-45))*angles(math.rad(-
25),0,0),.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)

FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(50)),.5)
end
x = Instance.new("Sound")
x.SoundId = "http://www.roblox.com/asset/?id=233091183"
x.Parent = Character.Head
x.Looped = false
x.Pitch = 1
x.Volume = 1
wait()
x:Play()
local Shockwave = function()
local Wave = Instance.new("Part", game.Workspace--[[?]])
Wave.Name = "Shockwave"
Wave.BrickColor = BrickColor.new("New Yeller")
Wave.Size = Vector3.new(1, 1, 1)
Wave.Shape = "Ball"
Wave.CanCollide = false
Wave.Anchored = true
Wave.TopSurface = 0
Wave.BottomSurface = 0
Wave.Touched:connect(function(hit)
print("Support Wave")
if hit.Parent:findFirstChild("Humanoid") and
hit.Parent:findFirstChild("Torso") then
if hit.Parent.Name ~= Character.Name then
print("Used Support wave on: " .. hit.Parent.Name)
hit.Parent:findFirstChild("Humanoid").WalkSpeed = 20
hit.Parent:findFirstChild("Humanoid").MaxHealth = 120
hit.Parent:findFirstChild("Humanoid").Health =
hit.Parent:findFirstChild("Humanoid").MaxHealth

end
end
end)

Instance.new("SpecialMesh", Wave).MeshType = "Sphere"

Delay(0, function()
for i = 1, 38, 1 do
Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
Wave.CFrame = hitbox.CFrame
local t = i / 38
Wave.Transparency = t
wait()
end
Wave:Destroy()
end)
Delay(0, function()
while wait() do
if Wave ~= nil then
Wave.CFrame = hitbox.CFrame
else
break
end
end
end)
end
Shockwave()
wait(1)
attack=false
end

local sine = 0
local change = 1
local val = 0

local mananum=0
while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
--Sheath()
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),mat
h.rad(-45)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)
),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(45))*angle
s(math.rad(-25),0,0),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(.2,.5,0)*angles(math.rad(0),math.rad(0
),math.rad(-25)),.3)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=1
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),mat
h.rad(0)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0))
,.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-
15*math.cos(sine/9)),math.rad(0),math.rad(5)),.3)
LW.C0=clerp(LW.C0,cf(-
1.5,0.5,0)*angles(math.rad(35*math.cos(sine/9)),math.rad(0),math.rad(-5)),.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),
math.rad(0)),.3)
end
end
end
local FireColors = {'Navy blue', 'New Yeller'}
local p = Instance.new('Part', Character.Torso)
p.Transparency=.5
p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
p.FormFactor = 'Custom'
p.Size = Vector3.new(.8, .8, .8)
p.CanCollide = false
p.Anchored = true
p.Locked = true
p.CFrame = center.CFrame *
CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
Instance.new('BlockMesh', p)
coroutine.wrap(function()
for i = 1, 10 do
p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
p.CFrame = p.CFrame * CFrame.new(0, -.15, 0)
wait()
end
end)()
game:service'Debris':AddItem(p, 2)
end

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