Comsats University Lahore
Report Writing Skills
Human Computer Interaction (HCI)
Prepared by:
MUHAMMAD USMAN (SP19-BSE-068)
MUHAMMAD ABUBAKAR MALIK (SP19-BSE-116)
Ahmar Hafeez Khan (SP19-BSE-127)
ALI JAVAID (SP19-BSE-129)
MUHAMMAD ABDUL MATEEN ALAM (SP19-BSE-130)
     Prepared for:
     Mam Munaza Ambreen
                                   Date of submission:
                                   April, 15,2020
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                                 Executive summary
Aims
Computers are now becoming an integral part of our society and our lives are highly dependent
on them. we are living in the age where our lives are highly associated with the modern-day
technology.
Methods
Most design methodologies stem from a model for how users, designers, and technical systems
interact. Early methodologies, for example, treated users' cognitive processes as predictable and
quantifiable and encouraged design practitioners to look to cognitive science results in areas such
as memory and attention when designing user interfaces.
Findings
Candy Crush earns more than $1.74 million per day and over $636 million per year. In August
2017 Bitcoin Cryptocurrency Prices reached the $4000 mark. 10 million self-driving cars will be
on the road by 2020.
Conclusion
The subject of Human Computer Interaction is very rich both in terms of the disciplines it draws
from as well as opportunities for research. Discussed here was just a small subset of the topics
contained within HCI. The study of user interface provides a double-sided approach to
understanding how humans and machines interact.
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Recommendations
Digital technologies have become a central feature of the 21st century and will become an even
more fundamental and critical part of how we live. Our relationship with technology is changing
and these changes raise fundamental questions about what we anticipate of computer systems in
the future.
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1 Table of Contents
2     Introduction.........................................................................................................................................4
    2.1      Background Information..............................................................................................................4
    2.2      Statement of Problem/Purpose...................................................................................................5
    2.3      Significance of the study..............................................................................................................5
    2.4      Scope of study.............................................................................................................................6
    2.5      Limitations of the Study...............................................................................................................7
3     Review.................................................................................................................................................8
4     Methods of study..............................................................................................................................10
5     Result / Discussions...........................................................................................................................10
6     Conclusion.........................................................................................................................................13
7     Recommendations.............................................................................................................................14
8     References.........................................................................................................................................15
9     Appendices........................................................................................................................................16
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                  Human Computer Interaction (HCI)
2 Introduction
As its name implies, HCI consist of three parts: the user, the computer itself and the way they
work together.
In every day we interact with many
things like cell phone, TV remote, Ac
remote, Keyboard, Mouse and other
devices like ATM, web or mobile
application which is part of our life.
Sometimes we take time to understand the design and sometimes we don’t take time it
understands it about poor and good design. Interaction is the connection between the user and the
device or application. Interaction design is concerned with designing interactive products to
support people in their everyday and working lives. Interaction design is now big business every
company wants it now a day.
2.1 Background Information
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It’s perhaps easy to see that until mod to late 1970’s this
discipline wasn’t particularly important. The few people
who had access to computers ware academics or
professionals with a few incredibly dedicated and
wealthy hobbyists thrown into the mix. Without a broad
base of users, it wasn’t necessary to focus on how those users interacted with computers – they
just made do with whatever was to hand or created what they needed themselves.
Then with the dawn of personal computing, the flood gates opened. The masses wanted
computing and they didn’t want to go through complicated rigmarole to do what they wanted
with a computer. They weren’t prepared to build and program their own joysticks for the games
they bought, they didn’t expect to design the mouse before they could use a word processor and
so on.
                                                                2.2 Statement of
                                                                      Problem/Purpose
                                                                 The drastic change in technology
                                                                 has created a relationship between
                                                                 the humans and the technology.
                                                                 Innovation in the technology has
                                                                 allowed the humans to interact
                                                               more with the computers.
                                                              Computers are now becoming an
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integral part of our society and our lives are highly dependent on them. we are living in the age
where our lives are highly associated with the modern-day technology.
2.3 Significance of the study
Human–computer interaction (HCI)
researches the design and use of
computer technology, focused on the
interfaces between people (users)
and computers. Researchers in the
field of HCI both observe the ways
in which humans interact with
computers and design technologies
that let humans interact with
computers in novel ways.
As a field of research, human–
computer interaction is situated at the intersection of computer science, behavioral
sciences, design, media studies, and several other fields of study.
2.4 Scope of study
The main orientation is toward the users, especially the
non-computer professional users and how to improve the
human-computer relationship for them.
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     Areas of study include:
     The problems people have with computers,
     The impact of computers upon people in both individual and organizational contexts,
     The determination of utility, usability and acceptability,
     The appropriate allocation of tasks between computer and people,
     Modelling the user as an aid to better system design,
     Balance the computer to the characteristics and needs of the user.
2.5 Limitations of the Study
     Not a natural way of human interaction
     Usually designed for the average user
     Fails to cater to the needs of a diverse category of people
     Difficult to use by disabled, illiterate and untrained people
     Cannot provide universal interface
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      Equipment is expensive
      Some users can’t work with the equipment (if they wear contact lenses or have long eye
       lashes)
      Moving one’s eyes is often an almost subconscious act.
3 Review
The human–computer interface can be described as the point of communication between the
human user and the computer. The flow of
information between the human and computer is
defined as the loop of interaction. The loop of
interaction has several aspects to it, including:
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Visual Based: The visual based human computer inter-action is probably the most widespread
area in Human Computer Interaction (HCI) research.
      Audio Based: The audio-based interaction between a computer and a human is another
       important area of in HCI systems. This area deals with information acquired by different
       audio signals.
      Task environment: The conditions and goals set upon the user.
      Machine environment: The environment that the computer is connected to, e.g. a laptop in a
       college student's dorm room.
      Areas of the interface: Non-overlapping areas involve processes of the human and computer
       not pertaining to their interaction. Meanwhile, the overlapping areas only concern themselves
       with the processes pertaining to their interaction.
      Input flow: The flow of information that begins in the task environment, when the user has
       some task that requires using their computer .
      Output: The flow of information that originates in the machine environment.
      Feedback: Loops through the interface that evaluate, moderate, and confirm processes as
       they pass from the human through the interface to the computer and back.
      Fit: This is the match between the computer design, the user and the task to optimize the
       human resources needed to accomplish the task.
User interface is one of the most important elements of a software, which attract the user toward
the application. Interaction refers to an abstract model by which humans interact with the
computing device and interface is a choice of software. HCI refers to both interaction and
interface. HCI give the idea of user experience (UX) in which we can improve the computing
devices and application for the user.
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HCI is a design that should produce a good relation between the user, the device and the services
which is performed by the device in order to achieve a certain task, both in quality and optimality
of the services. For example, in aircraft HCI is needed because we need good human interaction
and clearly describe the functionality of aircraft software and hardware toward the pilot. HCI is
an important factor when designing any of these systems or interfaces ATM machines, train
ticket, hot drinks, banking software, management software, aircraft and cars etc. Good use of
HCI principles and techniques is not only important for the user which use your software, but it
is very high priority for software development companies.
Develop or improve Safety, Utility, Effectiveness, Efficiency, Usability and Appeal of systems
that include computers. If a software product is unusable, frustration, bad functionality or
interface, no person will use the program by choice, and at the end of result sales will be
negative. If the user cannot understand any functionality, company miss the important
functionality or not user-friendly interface that cause may be very high because computers are
used by non-technical people.
Toward this end, technologies such as the graphical user interface, virtual environments, speech
recognition, gesture and handwriting recognition, multimedia presentation, and cognitive models
of human learning and understanding are developed and applied as part of HCI research lab.
4 Methods of study
A number of diverse methodologies outlining techniques for human–computer interaction
design has emerged since the rise of the field in the 1980s. Most design methodologies stem
from a model for how users, designers, and technical systems interact. Early methodologies, for
example, treated users' cognitive processes as predictable and quantifiable and encouraged
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design practitioners to look to cognitive science results in areas such as memory and attention
when designing user interfaces.
      Activity theory
      User-centered design
      Principles of user interface design
      Value sensitive design (VSD)
5 Result / Discussions
      10 years ago (2007), Apple launched its first iPhone. 2.3 billion people now own an
       iPhone now.
      Candy Crush earns more than $1.74 million per day and over $636 million per year.
      In August 2017 Bitcoin Cryptocurrency Prices reached the $4000 mark.
      10 million self-driving cars will be on the road by 2020.
      In 2013, Amazon had 1,000 robots operating in its warehouses. Now Amazon has 45,000
       robots operating across 20 warehouses.
      47% of jobs will disappear in the next 25 years as robots will replace 5 million workers
       by 2020.
      Over 3.8 billion people use the internet today, which is 40% of the world’s population.
      8 billion devices will be connected to the internet by 2020.
      More than 570 new websites are created every minute.
      The Digital Revolution is just starting. A working Quantum Computer could arrive
       within the next 10 years. It will enable exponential jumps in computing power. Artificial
       intelligence will outperform humans in many activities in the next 10 years.
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▪   The following graph shows stats between the use of computer at Urban household level and at Rural
    household level
                             Figure 1: Applicability of HCI Design
                                          Principles
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  ▪   The above
      table shows
      the usage of
      computers
      among the
      people from
      1980 to 20
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6 Conclusion
                                            The subject of Human Computer Interaction is very
                                            rich both in terms of the disciplines it draws from as
                                            well as opportunities for research. Discussed here
                                            was just a small subset of the topics contained within
                                            HCI. The study of user interface provides a double-
                                           sided approach to understanding how humans and
machines interact. By studying existing interfaces (such as the graphical user interface or the
command line interface), we gain an understanding of how the human mind processes
information. We gain insight into how human memory deals with the information presented, as
well as its limitations.
Alternatively, from studying how human physiology and psychology, we can design better
interfaces for people to interact with computers. Work in this domain is only beginning (indeed
the number of papers written on this topic has increased in the past few years), and there is much
that we don’t yet know about the way the human mind works that would allow more perfect user
interfaces to be built.
7 Recommendations
Digital technologies have become a central feature of the 21st century and will become an even
more fundamental and critical part of how we live. Our relationship with technology is changing
and these changes raise fundamental questions about what we anticipate of computer systems in
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the future. What is clear is that digital technology in the world of 2020 will be as different from
today as technology twenty-five years ago was different from what we have now. These shifts
and transformations in technology, and in our judgments about what we want computing to do,
pose fundamental questions to those involved in Human-Computer Interaction. These questions
require the HCI community to bring to the fore the fundamental human values shaping our
everyday world and to use these to guide how HCI helps shape the ways people of all kinds will
relate to computing technologies in 2020. This shift towards an emphasis on being human leads
us to propose seven key recommendations to conclude this report.
      Explore new ways of understanding users.
      Explore new ways of designing and making.
      Reconsider how to evaluate digital technologies.
8 References
      A.Dickinson, J. Arnott and S.
       Prior, “Methods for human
       computer interaction research
       with older people” in
      Behaviour & Information
       Technology, July-August 2007,
       Vol. 26, No. 4 pp. 343-352.
      Maja Pantic, Leon J.M. Rothkrantz, “Towards an Affect – Sensitive Multimodal Human-
       Computer Interaction”
      in proceedings of the IEEE, September 2003, Vol. 91, No. 9 , pp. no.- 1370 - 1390.
                                                                                P a g e 17 | 20
   Lokman I.Meho, Yvonne Rogers, “Citation Counting, Citation Ranking, and h-
    Index of Human-Computer
   Interaction Researchers: A Comparisons between Scopus and Web of Science” in
    Behaviour &Information
   Technology, Volume 59 Issue 11, September 2008 Pages 1711-1726.
   Jonathan Bishop, “Increasing participation in online communities: A framework for
    human-computer
   interaction” in Human Behaviour, Volume 23 Issue 4, July, 2007 Pages 1881-1893.
   Giovanni lachello, Jason Hong, “End-User Privacy in Human-Computer Interaction”
    vol 1, no 1, pp. 1-137,
   2007.
   Julie A. Jackob (Ed.). (2012). Human–Computer Interaction Handbook (3rd
    Edition).
    https://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction
   by Page Leipheimer on April 14, 2019 from the link
    https://www.nngroup.com/articles/modes/
   Myers, Brad (1998). "A brief history of human–computer interaction technology".
    Interactions.
    https://www.interaction-design.org/literature/topics/human-computer-interaction
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9 Appendices
This section presents a sample of early works that guided research into the
fostering    of    relationships    and      interpersonal   interactions   through
technology. Kiesler, et al. 1984 looks beyond the efficiency and technical
capabilities of computer communication technologies and provides insight
into the psychological, social, and cultural significance of technology. Jones 1994 provides a
comprehensive examination of the varying aspects of social relationships in cyberspace.
Preliminary studies that provide best-practice recommendations for the adoption of technology-
based intervention in social work practice include Pardeck and Schulte 1990; Cwikel and
Cnaan 1991; Schopler, et al. 1998; and Gonchar and Adams 2000. Lea and Spears
1995; Kraut, et al. 1998; and Nie and Erbring 2000 offer early insight into how the Internet
began to shape the way humans interact.
        IS Computer is use-full or not? Question asked to the people
        Garnally survey
        Garnally  surveyononHCI
                             HCI
100%
 100%
 90%
  90%
 80%                                                  90% of peoples said computer is use-full but
  80%
 70%
  70%
                                                      10% of people said it is not use-full
 60%
  60%
 50%
  50%
                                                      But at the same time another question asked to
 40%
  40%                                                 the people that Is it affects the normal life a
 30%
  30%
 20%
                                                      lot?
  20%
 10%
  10%
  0%
   0%         usefull               notusefull
                                        usefull
              usefull              not
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