GROUP 8
Huzaifa Ameer Warraich (019)
Ahmed Farooq (025)
Nabeel Khalid (029)
Muhammad Suleman (027)
Amir Hamza (004)
SUBMITTED TO
Dr. Muhammad Ashfaq
TOPIC
Effects of violent movies on Youth
The effect of violent movies on youth "
Watching violence on screens causes children to become emotionally distressed
Today's children can access the media with traditional devices such as televisions and portable devices
such as laptops and tablets.
With better access, children are more likely to be exposed to violent situations. For example, real life or
cartoons using force to hurt people or characters. According to a study, 37% of children have scenes of
physical or verbal abuse in the media. In addition, 90% of movies, 68% of video games, 60% of TV
programs, and 15% of video clips involve some form of violence. On the other hand, it is increasing - the
number of violent films in mainstream movies has increased steadily over the past 50 years.
Evidence suggests that it can be dangerous for young children. At three to four years of age, children
begin to develop awareness and expectations of the world around them. These thoughts are greatly
influenced by his daily experience. If children are often exposed to violent scenes, they may form the
world's view of violence as dangerous.
Continuing to investigate this question and guessing the types of mental health problems it can cause,
my colleagues and I have identified the potential long-term risks associated with exposure to violent
media about child development. I read about this. People exposed to violence have been found to be
more socially abusive and emotionally traumatized.
Violence is portrayed
Using parental reports, we estimated the exposure of 1,800 preschool children aged 3 to 4 in violent
movies and programs. Four years later, second-grade teachers used a list of social behavioral questions
to assess the behavior of the same child in a class. It refers to behaviors such as physical abuse, neglect
and depression during the school year. The teacher did not know which child had been featured in the
violent media.
Removing the environmental impact of the development of these behaviors, we have been able to
contribute to child abuse, quality of child care, maternal education, parental behavior and social
inconsistencies. and family structure.
Based on our results, teachers have portrayed children as portable. Unethical behavior includes:
unrepentant, lying, indifference to the feelings of others, and deception of others.
Our results also reveal a strong link between violent media exposure and attention span issues in the
classroom. In addition, the exposed children showed other signs of emotional distress. About grief and
lack of motivation.
The results were similar for boys and girls.
Child development
The media content the children are in contact with is closely related to the child's outcome.
Age-appropriate programs such as Sesame Street for preschool children aim to help children understand
words and ideas and are known to help develop language and mental skills. I am he
New technologies are helping. Video chat technology such as Skype and FaceTime provides children with
live chat, adult chat, making it easy to learn the language.
On the other hand, in violent movies and video games, captivating characters often lead to massive acts
of aggressive behavior. Children exposed to these types of things may have a distorted view of violence
and their true nature in real life.
After all, it can make the world look like a dangerous place full of cruelty. People with this worldview
may interpret a vague or abnormal act as hostile or humanistic attacks.
There are certain steps that parents can take. Parents resort to violence in their child's upbringing by
imitating the positive, nonviolent behavior, such as using respectful communication to resolve problems
instead of violence, and discussing the violent image of the child. . You can reduce the negative effects
of traditional media.
Parents should also keep their bedrooms away from screens, monitor their children's use of the media
carefully, and turn off the internet at night.
Effect to Watch Violent Movies and Play Violent Games
Movies, also known as movies and computer games, are designed for entertainment, entertainment,
and entertainment. Various types of movies and electronic games are produced using the latest
technology. In the field of film, special effects and other content are created by computers. In recent
times, young people around the world have become increasingly disillusioned with violent sports and
movies. Violent movie and sports stories, violence, revenge, kidnapping, acts of terrorism, and drama,
And the people and characters in the story ignore the power of the show. I Am scenes and stories are
scary and violent almost from start to finish. Amid racial and religious tensions in some Western and
Middle Eastern countries, violent films are increasingly violent. .. Surprisingly, in some parts of the
world, brutality and cruelty seem to be the hallmarks of violent films. The horrific and intolerable
atrocities perpetrated by terrorists seem to be linked to the content of violent films. Violent films have a
detrimental effect on viewers, especially on young people. Violent movies have a bad effect on other
people. Obviously, in the event of a conflict or controversy in America, do not hesitate to reach out to
others, and do not follow the rules of society. Violent sports and movies are also affecting the emotions
of teens and children under the age of 10. School violence is a major problem for the parents involved.
Some schoolchildren use their parents' weapons and shoot at classmates, friends, and teachers. These
tragic events have occurred repeatedly in other states in the United States. The effects of watching
violent movies and playing violent games have been found to be more intense in western countries than
in the east.
Children and young people in all societies around the world are more likely to watch and play violent
movies than any other genre
Data Analysis
Gender
Cumulative
Frequency Percent Valid Percent Percent
Valid Male 221 58.2 58.2 58.2
Female 159 41.8 41.8 100.0
Total 380 100.0 100.0
58.2 % are male and 41.8 %are females in this survey
Violence
Cumulative
Frequency Percent Valid Percent Percent
Valid Gore 81 21.3 21.3 21.3
Swearing 98 25.8 25.8 47.1
Sexual Abuse 106 27.9 27.9 75.0
Use of Weapons 85 22.4 22.4 97.4
Death 10 2.6 2.6 100.0
Total 380 100.0 100.0
In this graph percentage is shown how much violence is shown in movies related to gore
,swearing, sexual abuse ,use of weapons and deaths
Movie related violence
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 285 75.0 75.2 75.2
No 94 24.7 24.8 100.0
Total 379 99.7 100.0
Missing System 1 .3
Total 380 100.0
How much people think violence is shown in related movies like avengers , transformers, etc
Effects in real life
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 229 60.3 60.3 60.3
No 151 39.7 39.7 100.0
Total 380 100.0 100.0
How much people are effected by movies in life
Effected
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 215 56.6 56.6 56.6
No 165 43.4 43.4 100.0
Total 380 100.0 100.0
How much people have been effected lately
Violence for children
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 253 66.6 66.6 66.6
No 127 33.4 33.4 100.0
Total 380 100.0 100.0
How children are effected through violence in movies
Age restriction
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 244 64.2 64.2 64.2
No 136 35.8 35.8 100.0
Total 380 100.0 100.0
As there is age restriction policy for people watching movies
Effects on youth
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 265 69.7 69.7 69.7
No 115 30.3 30.3 100.0
Total 380 100.0 100.0
Youth is currently effected by movies
Attraction
Cumulative
Frequency Percent Valid Percent Percent
Valid Peronal relationship 164 43.2 43.2 43.2
General entertainment 130 34.2 34.2 77.4
Information 60 15.8 15.8 93.2
other 26 6.8 6.8 100.0
Total 380 100.0 100.0
Movies related violence are proving attraction to its audience
Factors influencing
Cumulative
Frequency Percent Valid Percent Percent
Valid Fictional Violence in Films 219 57.6 57.6 57.6
Factual Violence in Films 161 42.4 42.4 100.0
Total 380 100.0 100.0
Two types are common in violence provision movies
Avoid Violence
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 250 65.8 65.8 65.8
No 130 34.2 34.2 100.0
Total 380 100.0 100.0
Violence in real life
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 262 68.9 68.9 68.9
No 118 31.1 31.1 100.0
Total 380 100.0 100.0
People use violence in real life like killing humans, robbry, etc
Edge of violence
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 237 62.4 62.4 62.4
No 143 37.6 37.6 100.0
Total 380 100.0 100.0
Currently people are on the edge of violence using it as a part of life
Children movies
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 222 58.4 58.6 58.6
No 157 41.3 41.4 100.0
Total 379 99.7 100.0
Missing System 1 .3
Total 380 100.0
Children movies have been showing messages to our young generation how life is in reality
Aggression
Cumulative
Frequency Percent Valid Percent Percent
Valid Yes 250 65.8 66.1 66.1
No 128 33.7 33.9 100.0
Total 378 99.5 100.0
Missing System 2 .5
Total 380 100.0
Aggression is shown violently in movies.