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Lure of The Liche Lord

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86% found this document useful (7 votes)
1K views129 pages

Lure of The Liche Lord

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Jim Carl
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© © All Rights Reserved
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SATE [ecticlicetns Pe JF Writing and Design: Aaron Rosenberg Additional Design: Owen Barnes, Mac Dara, Kate Flack, Brian Kirby, Rick Priestley, Robert J. Schwalb, William Simoni Development: Robert J. Schwalb Editing: Kara Hamilton Graphic Design: Hal Mangold & Mare Schmalz Art Direction: Hal Mangold Interior Art: John Blanche, Alex Boyd, Paul Dainton, Mike Franchina, Karl Kopinski, Britt Martin, Scott Purdy and Christophe Swal Cover Art: Paul Dainton & Darius Hinks Cartography: Andrew Law WFRP Brand Manager: Kate Flack WFRP Development Manager: Owen Barnes Head of Black Industries: Marc Gascoigne a ‘A Black Industries Publication Industries, the Black Industries logo, BL Publishing, The BL Publishing First published in 2007 by Black logo and all associated races and race fedustrics, anlimpeint of BL: insignia, marks, names, characters, Publishing illustrations, and images from the BL Publishing Warhammer universe are cther® Games Workshop Ltd, TM, andlor © Games Workshop Willow Road Led 2000-2007, variably registered in Nottingham the UK and other countries around the NG7 2WS world, All rights reserved. UK Green Ronin and the Green Ronin logo are Trademarks No part of this publication may be reproduced, of Green Ronin Publishing, LLC, and are used with sored in a retrieval system, or transmitted in permission. any form by any means, electronic, mechanical, Product Code: 60040283020 photocopying, recording or otherwise without the prior permission of the publishers HSBN 1051244163121 © Copyright Games Workshop Limited 2007. ISBN 13: 978-1-84416-312-0 All Rights Reserved, Games Workshop, the Games eet Workshop logo, Warhammer, Warhammer Fantasy con Roleplay, the Warhammer Fantasy Roleplay logo, Black www.greenronin.com | OF GE Poe aed aon WE Table of Contents A FS [or Tans oF Conimanis = INTRODUCTION . ro CHAPTER VII: Tome Lever Two. to Cuarrer VIII: Toms LeveL THREE .. 12 Cuarrer IX: Toms Lever Four. Cuarrer X: Tome Lever Five Cuarrer XI: Toms Lever Sox 1g CHAPTER XII: Toms LeveL SEVEN Using Karitamen. 1s CHAPTER XIII: OUTCOMES . 19 Appenpix I: New CREATURES .. Mountain Dominance Unnatural Deaths... World’s Edge Mountains... Mad Dog Pass.. The Howling River Vitrolle nn ‘The Death Scarab’s Domain. i. Cuarrer IV: Compiled Statistics THE Roab TO ADVENTURE 29 Mummies... BST [{ FWD. * pe Introduction fe . JOURNAL ENTRY, Day 41 St has heen over a week since © entered these accursed mountains. Sn that time, 7 have been attacked thie, robbed orice, oféred partnerships four times, and ignored ly soles orice. 7 hae alsa hcdden fiom war parties sie times, PEuman and otherwise, and fled these who would do me harm more times than ant count. Not once have ST met someone who offered me a smile and a kind word without an ulterior motire, Lrexyone here has his own plan and will happily le, cheat, steal flatia, cajole, and murder to get it owe do people line the ths? | hen not faced with other people, S7 have found the mountains bleak but not altegether unpleasant. Che aus are austere, stripped clean of plants and dirt by the everpresent wind, and the rock is good grantte, stong cand sturdy and sharpedged. Che ke és clear mest days, «piercing ue broken onby by the sun, md | O mnsuld be oreltring in my laathers if nat for the bracing wind Che footing ts firm, the cliff and ladges slid and many small clearings exis for the niglily fire SI must have to drive aovay the chill that sels in «ee the su fas below the horizon A, man could be content waking thse mountains all is ie acdniring tie rough hay of the land here and the broad egpone stretching covey Below Qe Sam net here to be swayed by landscape, nor to cut myself off from the world. & am here seeking treasure, and my satisfaction or frustration can only be measured by mp success tn that endeavour. Aud thus fer, 7 am mest frustrated | Shave not scen a single structure since SI climbed the pass-no ruins, no chiseled stones, no remnants of shor or mal or roof; SBagond the puss ited’ & have found no trace thet peeple hare walked these peaks Qe S know it must be here! Mr source clatmed the tomb wax within these mountains. ‘Chat is why wt had never been plundered, he |i Decca it is high abore the reach of mest thieves. Chey alig through the Borderlands, unearthing minor baavenes and exypts, Int the greatest tombs were fshioned hee among. the cliff. where they could rest undisturbed for all eternity, G¥ell S7 mean to disturb them plenty. Journat entRY, Day 50 O¥len © aavoke this morning it was with every intention of surrender. Affer more than bo weeks here, climbing like some foolish goat from peak to peak SI have dlcorered nothing more valuable than a: few dunks of gramita, My source was ctther mistaken or deliberately fae, and © have wasted time and rach resources om a fools errand. Swill not compound my error father. Sstead Swi set cut toward the pass again and descend fiom there to vehat the locals laughably refer to as civlcaton. csfrom there am take a boat hack up river and leave this desolate land behind me once and for all Sse __ fore He If Introduction TEFL QSuch was my intent. SBut plans never go as intended, and off times that & for the best. As GS clambered up yet another peck sacking a view of the pass that SS) might ontent myself 3) ed something else instead A flash of dul white, abmast binding in the glare of the rang son aad clearly viable agaist the dark grant. DP hat could that be, SI veondered? Snoring caution, for after so many clase call here Shave groven abnost foolhardy to the notion of danger, Dsl down the peak and moved as quickly ax pasible along aon intervening ledge Con minutes later, SF was peoring down into a tiny valley, really litle more than a gash in the rock, And DY was glad D had not given in to my fast impulse to slide down there without first studying wheat might wait at the bottom, Plat Sar curled my blood and fioce mp feet in place. Ms limbs fle heary, my breath het, and & could fel the sweat springing fiom mp forehead to svecam over mp unblinkig eves. ST might have screamed afmy tongue had not turned to stone and my mouth filled with dust Below me stood men. At leas, these who had once been men. Now they were litle more than bones, held together by some arcane ant, yet still moving, At head been one of these bones, the lsh long since picked amy, that © had saen fom my previus perch Chase were mere OSiteltons set they walked-no, they marched-as I had seen soldiers do alive recently Avid each CBheleton bore arms-swords and sears, with wicked Places, thar edges untarnished. Serena the wang Bones alo carried helnats, breasplaes, bracers, enon greames, was ax fa miltary patrol had been stripped of flesh without realising it, and so they marched on, unaware of their own demise. & veoule have nun, if & could 7 would have stumbled backeward on that ledge, eantil 37 was hidden fon iow, cand then fled fiom that horible sight. going ampehere as long as it was anna, © could feel mp sary sloping as & garaed again upon these creatures, these mockeres of We. Yet fer froze me, and could not tum away. Aud for that 8 am forever grated coher as S stared. S noticed something & had mised in my inte toon. Che arms, the armour, they hore markings had seen before. Che stole of the weapons, the materiads used. the shape of te buckles holding greares and bracers and breasiplates in place-all these were familia: C5 had seen them in paintings and on scrolls Chey were the gear of Schekharan soldiers And if these monstrosities were Xchekharan, that could only mean one thing. Che tomb © sought was nearby. noe Se [BO HT Introduction iis? [[F~* IbyRRODUCTION Le ago, centuries before Sigmar first raised his Fammer in batee, existed the Nebekharan Empie, This mighty nation conquered everywhere is legions marched, and is war banners covered much of the Old World. Mighty generals and warlords szode the lands, each carving out teritory and laying claim to it under the ttle of king, These Kings ll pai tribute to a single overlord, the king sfancient Kherti, yee within their own realms ‘ach reigned supreme, “hen the fill came. The Necromancer Nagash betrayed his brother and lege, seeking power for himself: War swept across Nehekhara, searring the land and decimating is people. Desperate to stand against the combined might of the other kings, Nagash used his unholy powers to call fc he dead, rasingcorpes toform a vast Undead anmy. Despite his powers, Nagash was defeated, buche escaped the ocher r ings with his own life and. 2 powerful cirst for revenge. Years later he slaked thae thirst by poisoning the sgeat river Vitae and draining every dreg of le fiom the lands themselves. Khemri was destroyed utterly. The distant kings were cutoff from their home, and many fell from powcr. The Khemei Empire crumbled, fading into history Yet vestiges of that great nation remained. In many places, as in the Border Princes (also known as the Borderlands), hints of Nehekharan culrure survived, as did stories of the land's former rulers. And ruins remained from those times, fragments of the Temples, palaces, and other great structures fashioned by the Nehekhiarans and their kings. ‘And of ll those structures, some of the most magnificent were the tombs. The Nehekharans revered death as the great journey and paid respect co their fallen by erecting magnificent tombs for their remains, filed with goods and treasures and cven servitors. Even now, some of those tombs survive, undiscovered and unspoiled. Bur some have been spoiled in another way. They have been tainced from within, their occupants | >) corrupted by //) Nagash’s curse. ‘Once-great rulers have awakened from the endless sleep into uunlife, becoming ewisted smockeris oftheir former selves without remorse ‘or compassion, filled only by a lust for power, a hatred of the living, and a desire for revenge. ‘These are the Undead. And the greatest among. |__them are the Tomb Kings. | Perhaps the greatest of those is Karitamen, once a great warlord, now (> amighty Liche. His 17), tomb has remained sealed since the time of his death, yer within i Karitamen waits, planning and watching and { seething with revenge. : HEED THE ll ese LURE OF THE “*— Licue Lor! Lure of the Liche Lord is a campaign sourcebook, in which the Player Characters are drawn into a dangerous plot involving Chaos, murder, mayhem, corruption, and above all, an ancient Tomb King that plots his glorious return to his former kingdom. To this end, the Liche Lord influences the nearby lands, tampering with the dreams and nightmares of the prinees who have laid claim to his lands. The Characters, who should be close to finishing their second careers or just starting their third, may stumble into ths plot, be drawn in by his dreams, or be hired, bur regardless, Karitamen’s tomb awaits—a massive complex filled with devious traps, foul monsters, terrible curses, and a fabulous creasure. What happens next depends upon the Players, but no matter what actions they choose, the events will be exciting and dreadful H «£2 2229 GRR ER So FF Ay GEE I 1k order to understand a man's motivations, we must first study is past. Tis is no less true of the Undead, for their past stil informs their present. In che case of Tomb Kings, this adage is ven more apt, for they still possess their memories and thoughts and may retain many of the attitudes and goals they held in life. ‘The Liche Lord is no exception. Who he is now and what he does are drawn directly from his former life and the experiences that shaped him then still control him now. OnriaiIns ‘The man who became the Liche Lord was born Karitamen. His father was cousin to the royal family of Khemei, granting, young Karitamen no specific rank and no money ot land bur encitling him to the education, training, and placement befitting a young noble. Karitamen was nota stupid boy but neither was he highly inceligent. He disiked reading and abhorced writing, his script becoming so illegible ftom disuse it was little more than a scrawl "He leamed enough manners to comport himself in polite company, but he preferred the rough attitude and ageressive behaviour of ‘warriors and common labourers. Karitamen did excel in one study: tactics. He demonstrated an ealy and intuitive grasp For strategy and quickly honed his skills, discovering a love for competition and a lust for winning that would define the vest of his life Karitamen also proved far better at physical pursuits than scholarly ones. Agile, sturdy, and possessing a good eye, he mastered every sport and physical contest he was taught and became an experienced runner, swimmer, and wrestler. ‘When he was old enough, his instructors handed him a shore sword and began instructing him in the art of combat. He was a quick study, and within weeks, he could defeat students several yeats his senior. After a year’s taining, Karitamen coul defeat most of his teachers as well. He had reached his full height by this time, and so he joined the Nehekharan army. As noble, he was offered his choice of several posts, including 2 few minor officer roles in or near Khemri itself. But Karitamen ‘was young and restless and wanted to hone his skills in battle, He also wanted to escape his protective, well-meaning parents and the double-edged sword that was his parentage and bloodline, So he volunteered for duty in the Borderlands, a savage territory the Nehekharans were still striving to conquer EXPLoITs Karitamen arrived in the Borderlands a green soldier, trained bur untested, intended for a junior command position but determined not to accepe such a rank without earning ie first. He and the rest ofthe recruits were attacked by an Ore warband before reaching the rest of the Nehekhatan forces, well-aimed spear killed the veteran warrior accompanying. them before the attackers closed the distance. ‘Most of the new soldiers died in their first battle, unable to overcome the wave of fear that paralysed them as the Greenskins charged, shouting and swearing and frothing in rage. Karitamen froze as well, bue as one of the front-runness reached him and lunged with a crude axe, Karitamen snapped cout of his daze. He twisted aside, the axe catching him actos the chest but leaving only a thin furrow. Then his hands were OF EE Pp ae Zr Ss . Ve moving and his own blade ha risen to remove both axe and hand before darting down to slice the attacker's throat. More Otc took the fillen foe’ place but Karitamen was ready now, both hands gripping his weapon, uctrly calm. He sinle- handedly slew more than a dozen Ores before afew of his fdlows found their courage and their weapons and joined him todiive back the atackers ‘Whachad been five hundred raw recruits arrived a che army's front lines as one hundred scarred veterans. And Karitamen ‘as tir undisputed leader. He readily accepted his intended post nove, confident he had demonstrated his worth, and asked only hae the other recruits be placed under his command as well Karitamen's superiors considered his request and decided tohonour it, as well as Karitamen’s bravery, by putting che (ueston to the recruits themselves. Each of the ninety-nine ther recruits was offered the chance to serve under Karitamen. Noca single one refused. These men, bound ogether by that fit battle, became the eore of Karitamen's forces, men fiercely Joyal eo him and willing co follow him anywhere. Asthe war stretched on, Karitamen demonstrated his skill for lth tactics and bloodletting again and again. The very sight fhim left many savages quaking in thei fur-lined boots and Ors gibbering in terror, and other Nehekharan soldiers began whispering rumours that Karitamen had more than mere skill and strength. The soldiers believed he could work magic. They ssid he could kill wth a glance, cha his very presence caused death. Someone referred to him as a death scarab his touch in hatle marking which foes were already dead but did not know ijand the name stuck. Soon, Karitamen the Death Scarab vas placed in charge of his own unit, then his own troops, and. finally bis own division. Amenemhetum the Great wanted to thimall the Bordctlands berween the mountains and the Black Gall and Karitamen, more than perhaps anyone else, was insramental in Amenemhetum accomplishing that gol las during this time Karitamen first met a young Priest fumed Tettahon, Though Necromancy was frowned upon in Khemu, it had not yee been forbidden, and Tetrahon practised thedark are openly buc with the reverence befiting a Priest Karamen was fascinated—here was a weapon he did not now; a way ro dominate others and gain stength and power without force of arms, He asked Tetrahon co teach him, and interur, Karitamen offered to protect the slender Priest and reward him with wealth and prestige. The two formed aparmership, Tetrahons magic and sage advice augmenting Karitamen’s already formidable tactical sense and physical wovess. The Death Scarab became even more potent, and he ‘as instrumental in destroying the lat barbarian war parties ad the remaining Ore warbands and cleansing the land for Nehekharan cule RULE Amenemhctum was pleased with Karitamen's service, and he ranted the young war leader dominion over the western half oftheir conquered lands. These became the Death Scarabs own Kingdom, his iy-stae, and he became a king under the rule of Amenemhetum, who in turn paid homage to Khemri. NEHEKHARA, MYTH Vs. REALITY ‘The Nehekharan Empire was arguably the most powerful force to grace the globe, rivaling and perhaps surpassing the Chaos Storm for sheer numbers and military prowess. Bur the Nehekharans lived centuries ago, and i has been millennia since the height of their power. And thanks to Nagash, their fall was swift, sudden, and total, Nehekhara itself is nothing but a wasteland now, utterly devoid of life. The line of kings is gone, as are the noble families. Even in the outlying kingdoms, like that of Amenemhetum the Great, litle remains to indicate the Nehekharans even existed, much less ruled. Because of this, ew people have heard of the mighty Nehekharan Empire. And many who have dismiss it as mere myth. Stories of the ancient Pries-Kings are told as bedtime eM cease tibial tales by SILL cones etapa | Even then, the names are uncommon, and most simply refer to | 2 great empire of warriors and Priests tha fll ro dark magic: Archaeologists, relic hunters, and tomb robbers—some would say | they are all the same profession with different names and levels of | patronage—know baer, of tour. They have sui Neha, | ‘one ofthe wealthiest lands ever to exist, and have seen sketches ofits fabulous structures. Those who attend one of the Empires ‘universities take classes on Nehekhara, though the teachers rely on supposition as much as fact. For even among the learned and the antiquarian, Nehekhara is more mused upon than seen. Stories claim many structures still exist in Nehelhara itself; now | known as the Land of che Dead, but no one ventures far into that vast desert and returs to speak ofit. Ruins do exist, particularly in former Nehekharan territories like the Borderlands, but most ofthese have been ravaged by time and plundered by chose who | ‘cared little for scholarship. Those few tombs already discovered have all been emptied of any valuables; even the paintings and sculptures have been torn from the walls. Grave robbers rarely cate about closing doors behind them, either so these same tombs have been lefe open to the elements for decades or more, allowing wind and rain to scour away any detail let behind. ‘Thus a Nehekbaran building in good repair would bean incredible} find for both monetary and scholarly reasons. It would also go | along way toward proving to the rest ofthe world this empire cxisted outside the imaginations of old men and ile scholars, Karitamen reveled in his good fortune. Never had he dreamed of attaining such rank, wealth, and power. He had hoped, at best, to become an honoured warrior and perhaps a ranking officer in the army-—instead he had become a king, His parents died years before, che victims of one of the many diseases that washed across Khemri from time to time, bur he burned offerings co cher spirits and hoped they would be proud to see what their son had accomplished. No longer was he merely a distant relation to royalty, but royalty himself Nor did he forget his pledge to Tetrahon. Karitamen made the Priest his chief advisor, and together, they curned theie attention from conquering the land to maintaining i. == er “Though he chafed atthe lack of bate, Karitamen found himself fascinated by the challenges of running even a small nation. He studied statecra, such as it was then, and read any scrolls he could find on rulers and ruling, He also listened not only to Tetrahon ‘bucalso to several officers and even a few commoners, determined to hear events and problems fiom every angle. Tactics proved 28 wef in planning crops and trace asi had been in war, and Karitamen’s kingdom flourished. His people were well-fed and healthy, and small owns sprang up here and there across the land, ‘As their wealth and population increased, Karitamen’ reputation asa ruler also grew, and is people counted themselves hucky to have such a noble, powerful, and protective king ‘Unfortunately, such prosperity could not last. Even the greatest ruler could not protect against the ravages of fate, and a rich kingdom drew attention from scavengers of all stripes, including Human, Crops failed, people died, discase spread, and Karitamen, ‘was powerless to stop them. Then raiders appeared, determined to scrip the land ofits bounty. This a least was a threat he understood and could combat, and the Death Searab took up arms once more, this time to protect his lands and his people. “Though he triumphed over the raiders, Karitamen realised eventually he would succumb eo age and infirmity, lewving this life for the next and leaving his people without a ruler. He had fathered no children who survived to adulthood and did not trust any of his counsellors or nobles to care for the people in his stead. He consulted with Tetrahon and decided the only solution was to live forever. As a king of Nehekhara, Karitamen was a member of the Mortuary Cal, an organization of kings dedicated to preserving their bodies after death chat they might ‘one day be restored, Yet he did not trust sucha plan, for once he had died who was to say the Gods would allow him to return? Never dying seemed a safer route and more reliable. Tetrahon did not know of any method to accomplish such a thing, but he was sure such methods did exist. Together, the ewo of them began poring over old tomes, searching for appropriate spell ‘Ashe spent mote time studying magic, Karitamen found bimsel ‘with less time forthe other aspects of ruling his lands. He became short-tempered, eager to resolve each problem quickly hhe might return to his research. In his concer for the people 2s whole, and his impatience to find a solution to the ever-more- pressing problem of old age and death, Karitamen became less considerate, making decisions without considering the Feelings or even the welfure of those involved. His subjects had revered him at first, the mighty warrior turned benevolent ruler, and hal sung his praises. Now they grumbled and chafed beneath his rll and complained about his decisions. “The people's discontent intitated Karitamen further, since his distraction stemmed from a desire to help them all, and he became even cruellr as a result. Soon his people reviled him as a monster—an inhuman, uncaring creacure more beast than man. And with every outcry, his anger grew, and his retribution increased. The Death Scarab had become a despot. Unfortunately ‘Amenembetum had his own concems and refused to intervene in such peery domestic disputes. He desired order and obedience ‘more than love and happiness, and Karitamens tithes were tl paid ina timely fashion. When pressed by several irate nobles, ‘Amenemhecum finally stared Karitamen was fre to act however S=

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