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PPS Unit-1

The document discusses an introduction to programming and computer components. It covers the basic components of a computer system including input, storage, processing, output and controlling units. It describes various input devices like keyboard, mouse, microphone etc. It discusses primary storage units like RAM and ROM. Secondary storage units described include hard disks, floppy disks, CDs, DVDs. It also covers memory organization in computers and the memory hierarchy from cache to main memory to auxiliary storage.

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Sachin Verma
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0% found this document useful (0 votes)
155 views109 pages

PPS Unit-1

The document discusses an introduction to programming and computer components. It covers the basic components of a computer system including input, storage, processing, output and controlling units. It describes various input devices like keyboard, mouse, microphone etc. It discusses primary storage units like RAM and ROM. Secondary storage units described include hard disks, floppy disks, CDs, DVDs. It also covers memory organization in computers and the memory hierarchy from cache to main memory to auxiliary storage.

Uploaded by

Sachin Verma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Programming for Problem

Solving
B. Tech – 2nd Semester
Unit I: Introduction

Introduction to Programming, Introduction to components


of a computer system (disks, memory, processor, where a
program is stored and executed, operating system,
compilers etc.), Idea of Algorithm: steps to solve logical
and numerical problems. Representation of Algorithm:
Flowchart, Pseudo code and Source code with examples.
Text Books:

 1. Byron Gottfried, Schaum's


Outline of Programming with
C, McGraw-Hill.

 2. E. Balaguruswamy,
Programming in ANSI C, Tata
McGraw-Hill
Reference Books:
 Brian W. Kernighan and
Dennis M. Ritchie, The C
Programming Language,
Prentice Hall of India
Other Book
 Let’s Us C by Yashwant Kanetkar,
INTRODUCTION TO COMPUTERS

 Any programming language is implemented on a


computer. Right from its inception, to the present day, all
computer system (irrespective of their shape & size)
perform the following 5 basic operations.

 It converts the raw input data into information, which is


useful to the users.
INTRODUCTION TO COMPUTERS

1. Input: It is the process of entering data & instructions to


the computer system.

2. Storing: The data & instructions are stored for either initial
or additional processing, as & when required.

3. Processing: It requires performing arithmetic or logical


operation on the saved data to convert it into useful
information.
INTRODUCTION TO COMPUTERS

4. Output: It is the process of producing the output data to


the end user.

5. Controlling: The above operations have to be directed


in a particular sequence to be completed.

Based on these 5 operations, we can sketch the block


diagram of a computer.
INTRODUCTION TO COMPUTERS

Block Diagram of a Computer


Input Unit
Input Unit:
 We need to first enter the data & instruction in the
computer system, before any computation begins.

 This task is accomplished by the input devices. (The data


accepted is in a human readable form. The input
device converts it into a computer readable form.

 Input device: The input device is the means through


which data and instructions enter in a computer.
Input Unit:

1. Camera - most cameras like this are


used during live conversations. The
camera transmits a picture from one
computer to another, or can be used
to record a short video.
Input Unit:
2. Keyboard - The keyboard is a way to input letters or
numbers into different applications or programs. A keyboard
also has special keys that help operate the computer.
Input Unit:
3. Mouse - The mouse is used to open
and close files, navigate web sites,
and click on a lot of commands (to
tell the computer what to do) when
using different applications.
Input Unit:
4. Microphone - A microphone is
used to record sound. The sound is
then saved as a sound file on the
computer.

5. Scanner - A scanner is used to


copy pictures or other things and
save them as files on the computer.
Input Unit:
6. Compact Disc (CD) - CDs store
information. The CD can then be put
into another computer, and the
information can be opened and
added or used on the second
computer.

Note: A CD-R or CD-RW can also be


used as an OUTPUT device.
Input Unit:
7. Joystick - A joystick is used to
move the cursor from place to place,
and to click on various items in
programs. A joystick is used mostly
for computer games.
Input Unit:
8. Bar Code Scanner - A bar code
scanner scans a little label that has a
bar code on it. The information is
then saved on the computer. Bar
code scanners are used in libraries a
lot.
Storage Unit
Storage Unit:
 The data & instruction that are entered have to be
stored in the computer. Similarly, the end results & the
intermediate results also have to be stored somewhere
before being passed to the output unit.

 The storage unit provides solution to all these issues. This


storage unit is designed to save the initial data, the
intermediate result & the final result.

 Storage unit has 2 units: Primary & Secondary storage.


Primary Storage:
 The primary storage, also called as the main memory,
holds the data when the computer is currently on.
 As soon as the system is switched off or restarted, the
information held in primary storage disappears (i.e. it is
volatile in nature).
 Moreover, the primary storage normally has a limited
storage capacity, because it is very expensive as it is
made up of semiconductor devices.
 Types of primary storage: RAM and ROM
Primary Storage:
Random Access Memory (RAM) –
 It is also called read-write memory or the main
memory or the primary memory.
 The programs and data that the CPU requires during the
execution of a program are stored in this memory.
 It is a volatile memory as the data lost when the power is
turned off.
 RAM is further classified into two types- SRAM (Static
Random Access Memory) and DRAM (Dynamic
Random Access Memory).
Primary Storage:
Read Only Memory (ROM) –
 Stores crucial information essential to operate the
system, like the program essential to boot the computer.
 It is not volatile.
 Always retains its data.
 Used in embedded systems or where the programming
needs no change. Used in calculators and peripheral
devices.
 ROM is further classified into 3 types-
PROM, EPROM, and EEPROM.
Primary Storage:
 PROM (Programmable read-only memory) – It can be
programmed by the user. Once programmed, the data
and instructions in it cannot be changed.

 EPROM (Erasable Programmable read only memory) – It


can be reprogrammed. To erase data from it, expose it
to ultraviolet light. To reprogram it, erase all the previous
data.

 EEPROM (Electrically erasable programmable read only


memory) – The data can be erased by applying an
electric field, with no need for ultraviolet light. We can
erase only portions of the chip.
Secondary Storage:
 The secondary storage, also called as the auxiliary
storage, handles the storage limitation & the volatile
nature of the primary memory.

 It can retain information even when the system is off.

 It is basically used for holding the program instructions &


data on which the computer is not working on currently,
but needs to process them later.
Magnetic Disk

 The Magnetic Disk is Flat,


circular platter with metallic
coating that is rotated
beneath read/write heads.

 It is a Random access device;


read/write head can be
moved to any location on the
platter.
Floppy Disk

 These are small removable disks that are plastic coated


with magnetic recording material.

 Floppy disks are typically 3.5″ in size (diameter) and can


hold 1.44 MB of data.

 This portable storage device is a rewritable media and


can be reused a number of times.

 Floppy disks are commonly used to move files between


different computers.
Hard Disk
 A hard disk consists of one or more rigid
metal plates coated with a metal oxide
material that allows data to be
magnetically recorded on the surface of
the platters.

 The hard disk platters spin at a high rate of


speed, typically 5400 to 7200 revolutions
per minute (RPM).
CD
 Compact Disk (CD) is portable disk having data storage
capacity between 650-700 MB. I
 t can hold large amount of information such as music,
full-motion videos, and text etc.
 It contains digital information that can be read, but
cannot be rewritten. Separate drives exist for reading
and writing CDs.
 Since it is a very reliable storage media, it is very often
used as a medium for distributing large amount of
information to large number of users. In fact today most
of the software is distributed through CDs
DVD
 Digital Versatile Disk (DVD) is similar to a CD but has
larger storage capacity and enormous clarity.
 Depending upon the disk type it can store several
Gigabytes of data (as opposed to around 650MB of a
CD).
 DVDs are primarily used to store music or movies and
can be played back on your television or the computer
too.
 They are not rewritable media. It‘s also termed DVD
(Digital Video Disk)
Memory Organization in Computer
 A memory unit is the collection of storage units or
devices together.

 The memory unit stores the binary information in the form


of bits. Generally, memory/storage is classified into 2
categories:

 Volatile Memory: This loses its data, when power is


switched off.

 Non-Volatile Memory: This is a permanent storage and


does not lose any data when power is switched off.
Memory Organization in Computer

The total memory capacity of a computer can be visualized by


hierarchy of components.
Memory Organization in Computer
 The memory hierarchy system consists of all storage
devices contained in a computer system from the slow
Auxiliary Memory to fast Main Memory and to smaller
Cache memory.

 Auxiliary memory access time is generally 1000 times


that of the main memory, hence it is at the bottom of
the hierarchy.
Memory Organization in Computer
 The main memory occupies the central position
because it is equipped to communicate directly with
the CPU and with auxiliary memory devices through
Input/output processor (I/O).
 When the program not residing in main memory is
needed by the CPU, they are brought in from auxiliary
memory.
Memory Organization in Computer
 The cache memory is used to store program data which
is currently being executed in the CPU.

 Approximate access time ratio between cache memory


and main memory is about 1 to 7~10
Memory Organization in Computer

S. No. Unit Description

Byte 1 byte= 8 bit


1

Kilo byte (KB) 1 KB = 1024 Bytes


2

Mega byte (MB) 1 MB = 1024 KB


3

Giga byte (GB) 1 GB = 1024 MB


4

Tera byte (TB) 1 TB = 1024 GB


5

Peta byte (PB) 1 PB = 1024 TB


6
CPU
Central Processing Unit
 Together the Control Unit & the Arithmetic Logic Unit are
called as the Central Processing Unit (CPU).

 The CPU is the brain of the computer. Like in humans, the


major decisions are taken by the brain itself & other
body parts function as directed by the brain.

 Similarly in a computer system, all the major calculations


& comparisons are made inside the CPU.

 The CPU is responsible for activating & controlling the


operation of other units of the computer system.
Arithmetic Logic Unit
 The actual execution of the instructions (arithmetic or
logical operations) takes place over here.

 The data & instructions stored in the primary storage are


transferred as & when required.

 Intermediate results that are generated in ALU are


temporarily transferred back to the primary storage, until
needed later.
Arithmetic Logic Unit
 Hence, data may move from the primary storage to ALU
& back again to storage, many times, before the
processing is done.
Control Unit
 This unit controls the operations of all parts of the
computer but does not carry out any actual data
processing.

 It is responsible for the transfer of data and instructions


among other units of the computer.

 It manages and coordinates all the units of the system.

 It also communicates with Input/Output devices for


transfer of data or results from the storage units.
Output unit
Output Unit
 The job of an output unit is just the opposite of an input
unit. It accepts the results produced by the computer in
coded form.

 It converts these coded results to human readable form.


Finally, it displays the converted results to the outside
world with the help of output devices ( Eg :monitors,
printers, projectors etc..).

 Output device: Device that lets you see what the


computer has accomplished
Output Unit
 1. Monitor - A monitor is the screen on which words,
numbers, and graphics can be seem. The monitor is the
most common output device.
Output Unit
 2. Printer - A printer prints whatever is on the monitor
onto paper. Printers can print words, numbers, or
pictures.
Output Unit
 3. Speaker - A speaker gives you sound output from your
computer. Some speakers are built into the computer
and some are separate.
Output Unit
 4. Headphones - Headphones give sound output from
the computer. They are similar to speakers, except they
are worn on the ears so only one person can hear the
output at a time.
Hardware and Software
Hardware
 The physical components of computer system is called
hardware.

 This hardware is responsible for all the physical work of


the computer.

 Ex: CPU, monitor, mouse, keyboard, computer data


storage, graphics card, sound card, speaker and
motherboard.
Software
 The logical components of computer system is called
software.

 This software commands the hardware what to do &


how to do it. Together, the hardware &

 software form the computer system. This software is


further classified as system software & application
software.
Software
Application software

 Application software is a set of programs designed to


solve a particular problem for users.

 It allows the end user to do something besides simply


running the hardware. E.g.: Web Browser, MS Office,
Gaming Software, etc.
Software
System Software-
 System software are a set of programs, responsible for
running the computer, controlling various operations of
computer systems and management of computer
resources.

 They act as an interface between the hardware of the


computer & the application software. E.g.: Operating
System.
Operating System
Operating system
 An operating system (OS) is a
collection of software that
manages computer hardware
resources and provides
common services for computer
programs.

 An Operating System (OS) is an


interface between a computer
user and computer hardware.
Operating system
Operating Systems
1. MS-Windows
2. Ubuntu
3. Android OS
4. Mac OS
5. Fedora
6. Solaris
7. Free BSD
8. Chrome OS
Operating system
Operating System functions:
1. Process Management
2. Main Memory management
3. I/O device management
4. File Management
5. Secondary storage management
6. Network Management
7. System Protection
8. Command interpretation
Operating system
Classification of operating systems:
 Batch System
 Interactive System
 Time Sharing System
 Real Time System
 Multiprocessor system
 Multiuser System
Operating system
Batch System:
 Program, its related data and relevant control
command should be submitted together, in the form of
a job.

 No interaction between the users and the executing


programs, very simple, transfer control automatically.

 Scheduling of jobs is in the order of FCFS

 Good for the programs which have long execution time.


Operating system
Interactive System:
 An operating system that allows users to run interactive
programs.

 Pretty much all operating systems that are on PCs are


interactive OS.
Operating system
Time Sharing System:
 Time sharing (multitasking) is a logical extension of
multiprogramming.

 The CPU executes multiple jobs by switching among


them, but the switches occur so frequently that the users
can interact with each program while it is running

 CPU bound is divided into different time slots depending


upon the number of users using the system.
Operating system
Real Time System:
 This type of operating systems are used to control
Scientific devices and similar small instruments where
memory and resources are crucial.

 Provide quick response time and thus to meet a


scheduling deadline (time constraint).

 Applicable to Rocket launching, flight control, robotics.


Operating system
Multiprocessor system:
 Multiprocessor System consists of a set of processors that
shares a set of physical memory blocks over an
interconnection network.

 Controls and manage the hardware and software


resources such that user can view the entire system as a
powerful uniprocessor system.
 Design is too complex.
Operating system
Multiuser System:
 Multi-user is a term that defines an operating system or
application software that allows concurrent access by
multiple users of a computer.

 Time-sharing systems are multi-user systems. Most batch


processing systems for mainframe computers may also
be considered "multi-user", to avoid leaving the CPU idle
while it waits for I/O operations to complete.
Algorithm
Algorithm
 Algorithm is an ordered sequence of finite, well defined,
unambiguous instructions for completing a task.

or

It is a step- by-step procedure for solving a task or a


problem. The steps must be ordered, unambiguous and
finite in number.

 Algorithm is an English-like representation of the logic


which is used to solve the problem.
Algorithm
 A programming algorithm is a procedure or formula
used for solving a problem.

 It is based on conducting a sequence of specified


actions in which these actions describe how to do
something, and your computer will do it exactly that
way every time.
Algorithm
Characteristics of an algorithm:
 Precision – the steps are precisely stated.
 Uniqueness – results of each step are uniquely defined
and only depend on the input and the result of the
preceding steps.
 Finiteness – the algorithm stops after a finite number of
instructions are executed.
 Input – the algorithm receives input.
 Output – the algorithm produces output.
 Generality – the algorithm applies to a set of inputs.
Algorithm
For example,

An algorithm to add two numbers:

 Take two number inputs

 Add numbers using the + operator

 Display the result


Algorithm
An algorithm to add two numbers:

Step 1: Start

Step 2: Declare variables num1, num2 and sum.

Step 3: Read values num1 and num2.

Step 4: Add num1 and num2 and assign the result to sum.
sum←num1+num2

Step 5: Display sum Step 6: Stop.


Algorithm
An algorithm to add two numbers:

Step 1: Start

Step 2: Declare variables num1, num2 and sum.

Step 3: Read values num1 and num2.

Step 4: Add num1 and num2 and assign the result to sum.
sum←num1+num2

Step 5: Display sum

Step 6: Stop.
Algorithm
 Control Structures are just a way to specify flow of
control in programs.

 Any algorithm can be more clear and understood if they


use self-contained modules called as logic or control
structures.
 There are three basic types of logic, or flow of control,
 Sequence logic, or sequential flow
 Selection logic, or conditional flow ( if….else)
 Iteration logic, or repetitive flow (Repeat-For, while, until)
Algorithm
 Sequential Logic (Sequential Flow) Sequential logic

follows a serial or sequential flow in which the flow

depends on the series of instructions given to the

computer.
Algorithm
 Selection Logic (Conditional Flow)Selection Logic simply
involves a number of conditions or parameters which
decides one out of several written modules. The
structures which use these type of logic are known
as Conditional Structures.

If (condition A), then:


If (condition) then: If (Condition), then:
[Module A]
[Module A]
[Module A] Else if (condition B), then:
Else:
[Module B]
[End of If structure] [Module B]
..
[End if structure]
..
Else if (condition N), then:
[Module N]
[End If structure]
Algorithm
 Iteration Logic (Repetitive Flow)

The Iteration logic employs a loop which involves a repeat


statement followed by a module known as the body of a
loop.

Repeat for i = A to N by I: Repeat while condition:


[Module] [Module]
[End of loop] [End of Loop]
Algorithm
Algorithm: greatest between two numbers
Step 1: Start
Step 2: Declare variables A, B
Step 3: Read the two numbers A, B
Step 4: Compare A and B. If A is greater
output “A is greatest”.
Step 5: else
output “B is greatest”.
Step 6: Stop
Algorithm
 For accomplishing a particular task, different algorithms
can be written. The different algorithms differ in their
requirements of time and space.

 The programmer selects the best-suited algorithm for the


given task to be solved.

 Two simple algorithms to find the greatest among three


numbers, as follows:
Algorithm
Algorithm 1 greatest among three numbers
Step 1: Start
Step 2: Read the three numbers A, B, C
Step 3: Compare A and B. If A is greater
perform step 4
else
perform step 5.
Step 4: Compare A and C. If A is greater,
output “A is greatest”
Algorithm
Algorithm 1 greatest among three numbers
else
output “C is greatest”.
Perform step 6.
Step 5: Compare B and C. If B is greater,
output “B is greatest”
else
output “C is greatest”.
Step 6: Stop
Algorithm
Algorithm 2 greatest among three numbers
Step 1: Start
Step 2: Read the three numbers A, B, C
Step 3: Compare A and B. If A is greater,
store A in MAX,
else
store B in MAX.
Step 4: Compare MAX and C. If MAX is greater,
output “MAX is greatest”
else
output “C is greatest”.
Step 5: Stop
Algorithm
Some more example algorithms

 Algorithm of Fibonacci series

 Algorithm to find all the roots of the quadratic equation

 Algorithm to find the factorial

 Algorithm to check prime number


Algorithm of Fibonacci series

Step 1: Start
Step 2: Declare variable a, b, c, n, i
Step 3: Initialize variable a=0, b=1, i=2
Step 4: Read n from user
Step 5: Print a and b
Step 6: Repeat until i &lt n (&lt- less than)
6.1 c = a + b
6.2 print c
6.3 a=b, b=c
6.4 i=i+1
Step 7: Stop
Algorithm to find all the roots of the quadratic equation

Step 1: Start
Step 2: Declare variables a, b, c, D, x1, x2, rp and ip;
Step 3: Calculate discriminant D ← b2-4ac
Step 4: If D ≥ 0
r1 ← (-b+√D)/2a and r2 ← (-b-√D)/2a
Display r1 and r2 as roots.
Else Calculate real part and imaginary part
rp ← - b/2a
ip ← √(-D)/2a
Display rp+j(ip) and rp-j(ip) as roots
Step 5: Stop
Algorithm to find the factorial

Step 1: Start
Step 2: Declare variables n, factorial and i.
Step 3: Initialize variables
factorial ← 1
i←1
Step 4: Read value of n
Step 5: Repeat the steps until i <= n
5.1: factorial ← factorial * i
5.2: i ← i+1
Step 6: Display factorial
Step 7: Stop
Algorithm to check prime number

Step 1: Start

Step 2: Declare variables n, i, flag.

Step 3: Initialize variables

flag ← 1

i←2

Step 4: Read n from the user.


Algorithm to check prime number

Step 5: Repeat the steps until i=(n/2)


5.1 If remainder of n÷i equals 0
flag ← 0
Go to step 6
5.2 i ← i+1
Step 6: If flag = 0
Display n is not prime
else
Display n is prime
Step 7: Stop
Advantages and Disadvantages Algorithm

 Advantages of Algorithms:

 It is easy to understand.

 Algorithm is a step-wise representation of a solution to a given


problem.

 In Algorithm the problem is broken down into smaller pieces or


steps hence, it is easier for the programmer to convert it into an
actual program.

 Disadvantages of Algorithms:

 Writing an algorithm takes a long time so it is time-consuming.

 Branching and Looping statements are difficult to show in


Algorithms.
Flowchart
Flowchart

 A flowchart is a diagrammatic representation of the


logic for solving a task.

 A flowchart is drawn using boxes of different shapes with


lines connecting them to show the flow of control.

 The purpose of drawing a flowchart is to make the logic


of the program clearer in a visual form.

 “A photograph is equivalent to thousand words”. The


same can be said of flowchart.
Flowchart

 The logic of the program is communicated in a much


better way using a flowchart. Since flowchart is a
diagrammatic representation, it forms a common
medium of communication.

 A flowchart may be simple or complex.

 A flowchart is drawn using different kinds of symbols. A


symbol used in a flowchart is for a specific purpose.
Flowchart

 The most common symbols that are used to draw a


flowchart are—Process, Decision, Data, Terminator,
Connector and Flow lines
Flowchart
Flowchart
 Process - operation or action step
 Alternate Process - alternate to normal process
 Document - a document
 Multi document - more than one document
 Preparation - set-up process
 Punched Tape - I/O from punched tape
 Collate - organize in a format
 Merge - merge in a predefined order
 Sort - sort in some order
 Display - display output
Flowchart
 Decision - decision or a branch
 Data - I/O to or from a process
 Manual Input - Data entry from a form
 Manual Operation - operation to be done manually
 Connector - join flow lines
 Off page connector - continue on another page
 Summing Junction - Logical AND OR—Logical OR
 Sequential Access storage - stored on magnetic tape
 Stored Data - general data storage
Flowchart
 Predefined process - process previously specified
 Internal Storage - stored in memory
 Termination - Start or stop point
 Delay - wait
 Magnetic Disk - I/O from magnetic disk
 Direct access storage - storing on hard disk
 Flow lines - indicates direction of flow
 Extract - split process
 Card - I/O from a punched car
Flowchart rules

While drawing a flowchart, some rules need to be followed

(1) A flowchart should have a start and end,

(2) The direction of flow in a flowchart must be from top to


bottom and left to right, and

(3) The relevant symbols must be used while drawing a


flowchart.
Flowchart Example
Draw a flow chart to find average of two number
Start

Enter num1, num2

Average =
(num1+num2)/2

Print Average

Stop
Control structures in flowchart

1. Sequential 2. Selection 3. Iteration


Flowchart Example
Draw a flow chart for greatest among three numbers
Flowchart Example
Draw a flow chart to find factorial of a number
Start

Enter n

Set
Factorial=1

Yes
Is Print
n=1 Factorial
No

Factorial=Factorial*n
Stop

n=n-1
Advantages Of Using FLOWCHARTS
 Communication: - Flowcharts are better way of
communicating the logic of a system to all concerned.
 Effective analysis: - With the help of flowchart, problem
can be analyzed in more effective way.
 Proper documentation: - Program flowcharts serve as a
good program documentation, which is needed for
various purposes.
 Efficient Program Maintenance: - The maintenance of
operating program becomes easy with the help of
flowchart. It helps the programmer to put efforts more
efficiently on that part
Pseudocode
Pseudocode

 Pseudocode is an informal way of programming


description that does not require any strict programming
language syntax or underlying technology
considerations.

 It is used for creating an outline or a rough draft of a


program.

 Pseudocode summarizes a program’s flow, but excludes


underlying details.
Pseudocode

 Pseudocode is not an actual programming language.


So it cannot be compiled into an executable program.

 It uses short terms or simple English language syntaxes to


write code for programs before it is actually converted
into a specific programming language.

 System designers write Pseudocode to ensure that


programmers understand a software project's
requirements and align code accordingly.
Pseudocode

 Pseudo code for finding a number is even or odd

Step1:Start
Step2:Print "Enter Any Number to Check, Even or Odd"
Step3:Read input of a number
Step4:If number mod 2 = 0
Print "Number is Even“
else
Print "Number is Odd“
Step5:End
Pseudocode
 Pseudocode for Factorial of a number :
Step 1: Start.
Step 2: Declare N and F as integer variable.
Step 3: Initialize F=1.
Step 4: Enter the value of N.
Step 5: Check whether N>0, if not then F=1.
Step 6: If yes then, F=F*N
Step 7: Decrease the value of N by 1 .
Step 8: Repeat step 6 and 7 until N=0.
Step 9: Now print the value of F.
Step 10: Stop.
Advantages of Pseudocode

 Pseudocode is understood by the programmers of all


types.

 it enables the programmer to concentrate only on the


algorithm part of the code development.

 It cannot be compiled into an executable program.


Example:

Java code : if (i < 10) { i++; }

Pseudocode : if i is less than 10, increment i by 1.


Source code
Source Code

 Source code is the language or string of words, numbers,


letters and symbols that a computer programmer uses.

“or”

 Code written by a programmer in a high-level language


and readable by people but not computers. Source
code must be converted to object code or machine
language before a computer can read or execute the
program.
Thank you

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