Sabbat Part II
Sabbat Part II
G U
SABBAT
PART II
Mature Content Warning
For the past several decades, Vampire: The Masquerade has addressed the darkness
in the real world through horror stories: it has talked about AIDS, capitalist
exploitation, sexual predation, the resurgence of far-right political extremism,
religious fanaticism, state and private surveillance, and many other issues. 5th
edition does not shy away from any of the above, and we believe like the official
designers, that exploration of subjects like these is as valid in roleplaying games as it
is in other media.
“Why are you telling me this?” you might be saying. Someone at your table is not
familiar with this game or maybe more specifically the Sabbat. Someone at your
table has dealt with some of these issues in real life. Someone at your table wants to
know that you read this warning and know you will be considerate to them as
players, while putting their character through the wringer.
The author and contributors mentioned herein, do not intend to offend or make
light of any of the issues raised above. This is a game for adults (18+), a game that
lets us explore and engage with the darker sides of life, both safely and respectfully.
If you take any issue with the content of this book, I humbly ask you to reach out
to discuss the issues so that we can learn and improve the content found herein.
EXTRAS XX
Credits
Disclaimers
GUIDE TO THE SABBAT
Paths of
Enlightenment
GUIDE TO THE SABBAT
Martin rolls a success on his Martin’s packmate Laurence is also Starting on a Path
degeneration check, and thus, retains trying to convert to the Path of the
his current humanity score. Feral Heart. He fails to score any A character can choose to start
However, because this is a successes on his roll to convert. on a path, to do so simply select
conversion he does not remove the Worse, he like Martin had reduced the path from below and set their
stains after resolving the his humanity to one, in order to character’s path rating to 6.
degeneration roll. maximise the number of dice in his
pool to convert. His failure to
3) If more stains are sought, convert means that Laurence
continue as above, a Cainite may automatically loses his last dot of
not choose to gain more stains humanity and enters Wassail
during this process than they becoming a Wight!
have empty boxes on their
humanity track. (If a Kindred
6) A success sets the Cainite’s
impairs themselves through this
new path rating. Criticals are
process then they suffer the
counted as normal, a messy
impairment penalty on the final
critical results in the Cainite
roll to convert.)
succumbing to the associated
compulsion with their new Path.
After some pressing from his
mentor, Martin proceeds to slake Martin rolls his 8 dice and does
the last of his hunger from the extremely well, scoring 2 successes
second of the innocent. He does so and a critical. He officially adopts
and again gains four stains filling the Path of Caine as his Path of
his humanity track completely with Enlightenment, setting his Path
stains. This means that Martin Rating to six. He also adopts the
automatically degenerates, reducing associated bearing, compulsion and
his humanity to one. At this stage, stain triggers.
he decides to convert.
Willpower may not be spent on
4) When the Cainite chooses to any of the rolls involved in a
convert, they roll dice equal to conversion.
the stains gained during the
conversion.
Add a third of your path Shunning Pain. Only through pain are we
rating rounded down to reborn. To shun pain is to 4
any rolls affected by embrace ignorance.
impairment arising from
damaged health or Not seeking out Lilith hid her works in many
willpower. the teachings of places; they must be found. 3
Lilith.
Not correcting Caine was a murderer, traitor,
the errors of and fool who deserves no 2
COMPULSION
others regarding reverence.
Roll willpower at difficulty 2 Caine and Lilith.
whenever you hear others
preaching the glory of Caine Killing a living or Death denies one the chance to
or denigrating Lilith. If you unliving being. ascend. 2
fail, you suffer a dominance
compulsion as you attempt to Failing to The rituals handed down
correct their ignorance participate in a through time contain clues to 1
regardless of the Bahari ritual. awakening.
circumstance.
Pursuing temporal True wealth comes from inside,
wealth or power. not from money or influence. 1
GUIDE TO THE SABBAT
Those Banu-Haqim who have fled Alamut for the Camarilla find little in the path, with its focus on
destroying other Kindred who deny Haqim’s truth, not to mention the predisposition to diablerie. Even
those amongst the Sabbat who might choose to practice the path find themselves persecuted for heresy by
the Sabbat Inquisition.
Add one third of your Acting against This is treason to the Path and the
path rating rounded another Banu Clan. 4
down to any roll made Haqim
to resist damage to your Refusal to aid a more To act selfishly is to fall into the
willpower. advanced member of snares of Khayyin’s pawn. 3
the Path
PATH OF
CATHARI
To hear the Albigensians tell it, they are an offshoot of an early
Christian Heresy. A dualistic philosophy that asserted all that was
material was base and sinful, whilst all that was pure related to
the realm of the spirit.
These are fancy words for many, however. In the modern nights
whilst some Albignesians might talk high ideals, they are known
first and foremost as corrupters, tempters and sinners without
equal.
BEARING COMPULSION
BEARING COMPULSION
Furies, do swear my undying loyalty Breaking your word To break one’s oath is to be
to the Sabbat. I swear service to or oath; failing to without the honour that 4
Bishop Henrietta Alvarez, my sword honour an agreement. defines existence.
is hers, her acts mine to bear. Unto Showing cowardice. Honour lies in fighting for a
death, unto Gehenna so shall it be, cause, not fleeing it. 3
this I vow.’
Failing to protect your Defend those who are worthy
- Sabbat Templar Vow, Sworn allies. of your esteem. 2
2016
Cainites then, can only find their salvation through accepting their role as agents of damnation. Borrowing
heavily from Catholic Dogma, the Path has traditionally been extremely popular. In recent nights this has
begun to change however, as many within the Sabbat Inquisition are starting to call for the Path’s censure
and the persecution of its truest adherents as heretics.
Not in some God's place for you crap either, but understanding the simple facts of
Cainite existence. We are each of us predators, hunters, and when needed killers.
Everything we name our inner-beast, is a part of us too. When we're embraced, when
we die, we lose our living self. Instead we're given hunger and the means to satiate
that hunger, fangs, disciplines, and the beast.
That's what I learned over those years, not in the glib way you're mulling it over. I
mean I truly learned it, took it in, incorporated it. I abandoned aspirations of
becoming some flunky, what good would that do me? Killing, backstabbing and
scheming? It wouldn't keep me fed, keep me safe, so why bother with it? Words taught
me a little, the beast and instinct taught the rest.
When I wasn't roaming or learning, I looked to my Pack. It's an interesting choice of
word. Anarchs run in gangs, they share ideals or maybe a neighbourhood and they
rally around that, sacrificing things against all sense for their claim. The Cam,
they call their little gatherings Coteries, fucking pretentious nonsense. Small
groups of back-biters who agree they won't backstab each other for now.
But we Sabbat? We gather in Packs, because even though you don't all walk my Path,
understand the way I do, you understand just enough. We're wolves, predators;
fighting, hunting and surviving another night through our common strength. I'm as
loyal to the Sabbat as I ever was, but given the chance to save my Pack or some
Archbishop, I'll save my pack every time. Packmates are what'll save you in the end,
not some scheming power-player.
I followed Lucan for two more years, eventually learned enough, frayed my last
mortal ties. I've been in-touch with my beast ever since. That's how I ended up
making the long journey to Basel, to the Black Monastery. Guess even Beasts can
develop hobbies, I picked up Lucan's interest in Paths well enough. I spoke with
others, never to convert but to understand. Managed to learn the basics of a few
other paths, even if you don't want to walk mine let me know, I can set you on the
trail of a few teachers.
It was chatting with them where I heard more about the Black Monastery. When the
others mentioned it, I always thought it was a load of hocum. Some mythical El
Dorado where they could pretend some wise-old sage wrote up their path. When
Lucan died though, blasted apart by some damned SI kill-team, I found the records
in his notes. A god-damned map to Switzerland, and some scrawling about an old
Gangrel named Mortensen who 'raised the Path of Harmony to its truest form'.
I set out two nights later.
GUIDE TO THE SABBAT
All Cainites hunger for blood, all hear the whispers of Refusing to kill to Vampires are hunters;
the beast in their soul. Practitioners of the Path of the survive. everyone else is the hunted. 4
Feral Heart accept this reality. Not for them denying the
beast or the thirsts fundamental to their existence; Failing to follow Instinct is the basis of
instead, Beasts learn to live in harmony with their Beast 3
one’s instincts. predatory nature.
and its needs.
For these Cainites, the role of the hunter is the only Remaining in the There is no sense in
thing they can aspire to. To do anything else is to deny presence of fire or courting Final Death. 2
nature and inevitability in an unlife that can only end at sunlight, except to
the hands of another predator. kill an enemy.
Failing to support Support your family, and it
your pack or will support you. 2
BEARING COMPULSION
allies.
Add one-third of your Whenever you are called
upon to undertake an act Hunting with means The perfect hunter needs
path rating rounded other than your own no tools. 1
down to any roll that contrary to your instincts, roll
willpower difficulty 2. If you vampiric powers.
relies on intimidation or
survival. fail you suffer a hunger Pursuing temporal Political struggles do not
compulsion as you seek to wealth or power. yield sustenance. 1
fulfil your most primal
vampiric need.
The Path of
Metamorphosis
The world is entirely defined by evolutionary chains. Prey animals
suffer at the hands of the predators above them; mortals in turn prey
on all the beasts of the wild only to be preyed upon by Cainites in
turn. For the followers of this path, these chains of evolution must
be comprehended and codified.
What’s more, this understanding must be used to strive for what lies
beyond. The Cainite species is the apex predator, but what lies above
and beyond it? What is the next evolutionary step for all Cainites?
BEARING COMPULSION
Practitioners themselves, are callous, cruel and utterly debaucherous; a danger to anyone unfortunate to
cross paths with them. For this reason, there are many who actively seek to destroy practitioners of this
Path, not least of which those Ravnos who still ascribe to the older paths of Paradox.
Add a third of your path Failing to destroy an The vampiric form grants us
rating rounded down to unrepentant hunger and desires to know what 2
any roll involving the vampire outside the experiences to seek out. To avoid
Manipulation Attribute. Clan them is to truly die.
Breaking a word of Some Cainites can be shown the
honour to a way. Reach out to them if possible, 1
clanmate lead them to ruination if not, that
they might not oppose you.
Showing any Mortals create laws to restrain us.
concern for mortals. 1
GUIDE TO THE SABBAT
The Path of
Typhon
Put simply the Typhonists seek to realise one goal, the resurrection of Set himself. For the Typhonists, Set is
a being greater than Caine. A being that allowed the father of vampires to embrace him so that he might use
the descendants of Caine to wage his true war against other divine beings such as Gaia and Lilith.
To this end, the Typhonists corrupt all about them to bring them under their sway. Many view them as
nothing more than drug-pushers, pimps, and arms dealers. But in truth this is all a means to an end, letting
them ensnare those who might be useful, all so that they might better serve Set’s eventual resurrection.
Character Creation
LORESHEET
Whispers of Basel: You have heard Sacred Tutelage: The one Pilgrimage to the Black
in certain Sabbat circles whispers of a mentoring you in your transition to a Monastery: By undertaking the perilous
monastery of great import. You are Path of Enlightenment has completed a journey to the Black Monastery itself,
certain of its significance and are close pilgrimage to the Black Monastery itself. you may, once per chronicle increase
to answers. Once per chronicle you can They can’t share the true scale of the your Path Rating without expending XP.
ask another member of the Sabbat revelations, but they share what
about the Black Monastery and receive fragments of wisdom they can. [Note: ST’s are highly encouraged to
an accurate answer. run this pilgrimage or not allow players
You gain a 3-dot Mawla, but they will to take this lorsheet. It is not something
Walk the Sacred Ways: You are only assist you with matters relating to to be hand-waived and should pose an
preparing yourself for the trip to the your Path of Enlightenment. You gain active and present danger to the
Black Monastery. You’ve prepared a an additional die on all rolls (except character.]
false identity to travel under and have remorse and conversion rolls) relating
acquired the means to travel. to Paths of Enlightenment.
Alamut Advisor: You occasionally Master of the Beast: The revealed the bonus is reduced to 1
send correspondence and more beast must be controlled, failing to bonus die.
importantly, vitae to Alamut. You may control simply leaves one vulnerable
Prophet of Haqim (Path
write to Alamut once per story and unable to follow the teachings of
Adherents Only): You are a well
requesting guidance or information that Haqim. You gain two-dice on all frenzy-
established Prophet of Haqim's word.
will serve followers of the path. You may checks.
You offer salvation for all of Khayyin's
do this multiple times per-story if you
Children willing to accept his word and
send a tithe of blood prior to sending Dread One: Those of
death for all those who refuse to
subsequent messages. Khayyin's Children who have strayed
journey back into Khayyin's grace.
from the true path know to fear the
Cached Vitae: The Path of Blood Gain 2-dots status (Prophet of Khayyin),
Dervishes, for they will offer salvation
eschews contact with mortals, but also once per chronicle you can offer a child
but the once and think nothing of
advises against consuming their blood of Khayyin the chance to convert or die.
killing those who have erred. This
unless truly necessary. The blood of a If they accept conversion then they
reputation precedes them and whilst
mortal only nourishes the physical, become a 3-dot Mawla loyal to you as
not entirely accurate is something you
whilst the blood of Khayyin sates one long as you guide them on the path. If
can exploit to your advantage.
spiritually. they refuse you can diablerise them
Unless you choose to make your
You have a cache of vampiric vitae that without suffering a reduction in your
adherence to the Path of Blood
has been treated by rites preserved path rating.
common knowledge you can reveal
within Alamut itself. You can slake up to
your affiliation to gain 3-additional dice
2-dots of hunger from this cache during
on any check to intimidate, though this
the story without risking a bloodbond.
bonus only applies on the night you
Re-stocking this supply necessitates a
reveal it. Once your adherence is
way to contact Alamut and a way to
transport the vitae to you.
LORESHEET
Followers of the First Vampire: To Apocrypha of Caine: You have Reading the manuscript increases your
walk the Path of Caine is to accept uncovered writing from historic rating in one Discipline of your choice
Caine as the true first Vampire and to Noddists detailing lesser-known stories for a single evening once per chronicle.
try and follow in his steps. Emulating of Caine. You are able to glean wisdom Choose a power, for all intents and
the Dark Father brings a Cainite a great from these writings, but they require purposes until the end of the night you
many benefits if they can remain true. intense study to glean the true count as having learned that power in
Your emulation of Caine helps you knowledge within. Once per session you the usual ways.
accept your nature as a true Cainite. can attempt to glean information from
Whilst you still walk the Path of The Blood of Kindred
the Apocrypha. Roll a Resolve + Occult
Humanity you may reduce the number (Path adherents only): If you commit
test Difficulty 5, succeeding on this
of stains you receive for an action by diablerie on a Kindred with a
check lets you add an additional die to
one, once per story when none of your Humanity rating of 6 or greater you do
all rolls related to one of your
convictions apply. not suffer the automatic loss of path
disciplines for the evening.
rating.
Subsume the Beast: Followers of Power of the Dark Father:
the Path of Caine are taught to channel You have gained access to a
and control their vampiric urges. One manuscript written by a martyr or
mustn't deny a vampire's needs, but the theologian of the Path of Caine. This
wills of the beast can be bound and manuscript gives you feelings of
made to strengthen you if you have but power by simply possessing it, you
the will. Once per story you can roll a wonder what it might do if you read it
rouse check to pass a frenzy check. in full.
(Note any increase in hunger can cause
you to succumb to a hunger frenzy.)
CREDITS
Design
Lead Writer & System Designer - Jay Haller
Additional Writing & System Design By - Marija
Soldatovic, Alexander Patz, Chris Phippen,
Editing
Jay Haller, Ed Guinness, Eddie Bonner,
Scott Richmond-Wood, Marija Soldatovic,
Alexander Patz, Chris Phippen
World of Darkness, Vampire: The Masquerade, Vampire: The Dark Ages, Victorian Age: Vampire,
Werewolf: The Apocalypse, Werewolf: The Wild West, Mage: The Ascension, Mage: The Sorcerers
Crusade, Wraith: The Oblivion, Wraith: The Great War, Changeling: The Dreaming, Hunter: The
Reckoning, Demon: The Fallen, Mummy: The Resurrection, Orpheus, Exalted, Chronicles of Darkness,
Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Changeling: The Lost, Hunter:
The Vigil, Geist: The Sin Eaters, Demon: The Descent, Mummy: The Curse, Beast: The Primordial,
Promethean: The Created, Storyteller System™, Storytelling System™, and Storytellers Vault™ and
their respective logos, icons and symbols are trade- marks or registered trademarks of Paradox
Interactive AB. All rights reserved.
This work contains material that is copyright of Paradox Interactive AB. Such material is used with
permission under the Community Content Agree-ment for the Storytellers Vault.
PROPERTY® Copyright© [2021] Paradox Interactive AB (publ). All rights reserved.