0% found this document useful (0 votes)
638 views3 pages

Timeless One Warlock

Uploaded by

Rammos AnCom
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
638 views3 pages

Timeless One Warlock

Uploaded by

Rammos AnCom
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Otherworldly Patron Chrono Mishap Table

D10
At 1st level, a warlock gains the Otherworldly Patron Result Effect
feature. This document presents a new option for The web of time convulses around you. Roll a d10.
Your age changes by a number of years equal to the
warlocks in addition to those offered in the Player’s 1
result. If the result is odd, you get younger (minimum
Handbook: The Timeless One. 1 year old). If the result is even, you get older.
The damaged flow of time drains some of your
The Timeless One 2
magical energy. You expend one of your unused
warlock spell slots. If you have no warlock spell slots
Many great powers are ageless and immortal, but few remaining, you instead take psychic damage equal to
can claim control over the fabric of time itself. Such five times the level of your warlock spell slots.
beings include Chronos the greek titan of time, the elven Your mind is lashed with temporal feedback. You are
3
stunned until the end of your next turn.
deity Labelas Enoreth, and the slaad lord of entropy
You are plagued by visions of your other lives. For 10
Ygorl. Some of these beings are benign and content to 4
minutes, you have disadvantage on all ability checks.
watch the multiverse unravel before them, while others Time rewinds around one hostile creature within 30
seek out vassals to enact their will across countless feet of you that has taken damage in the last minute.
5
ages. Because mortal creatures view the progression That creature regains hit points equal to your warlock
of time as linear cause and effect, the motivations level.
and goals of these higher beings are almost always Time fractures around you. You, and all creatures
within 10 feet of you, must succeed on a DC 13
inscrutable. Seemingly insignificant decisions during 6
Constitution saving throw or take force damage equal
a creature’s lifetime may prove to have great impacts to your warlock level.
centuries, or even millennia in the future. Time slows around you as though you were under the
Having your mind awakened to the fourth dimension 7
effects of the slow spell, which ends after 1d4 rounds.
fundamentally alters your perspective on life, the Time accelerates around one creature close to you.
multiverse, and everything in it. You may become aloof 8 One random creature within 30 feet of you is affected
or detached after witnessing the inevitable demise of by the haste spell, which ends after 1d4 rounds.
your world. You may receive fleeting visions, glimpses Your temporal magic backfires. You take force
of the past, present and future that you can barely 9 damage equal to your warlock level and are pushed
10 feet in a random direction.
understand. Even to those who study it, the true nature Your connection with temporal space is temporarily
of time remains elusive and unpredictable, and those 10 severed. You cannot use your Time Alter feature
who tamper with it are perpetually at the whim of the again until you finish a long rest.
entropy of the multiverse. v
Expanded Spell List
The Timeless One lets you choose from an expanded list
of spells when you learn a warlock spell. The following
spells are added to the warlock spell list for you.

The Timeless One Expanded Spells


Spell Level Spells
1st featherfall, gift of alacrity*
2nd augry, fortune’s favour*
3rd catnap, haste
4th locate creature, divination
5th legend lore, temporal shunt*
*Spell found in the Explorer’s Guide to Wildmount sourcebook

Time Alter
Starting at 1st level, you learn how to manipulate the
flow of time at the cost of rendering it temporarily more
volatile. Whenever you fail an ability check or saving
throw, or miss with an attack roll, you can choose to
briefly re-wind time and make another attempt. You
can re-roll the dice, but must use the new result. If you
use this feature more than once without completing a
short rest, you must roll a d4. On a 1, you fail to use this
feature and must roll on the Chrono Mishap Table. Every
time you roll the d4 and do not trigger a mishap, the die
outcome that results in a mishap increases by one.
Whenever you finish a short rest, you can use this
feature again once without needing to roll for a mishap,
and die outcomes resulting in a mishap are reset to 1.

THE DUNGEON INN`


you were concentrating on a spell. At the start of each of
the target’s turns, it rolls a d6. On a 6, the stasis ends.
Instead of targeting a creature, you can choose to target
an object no larger than 20 feet on any side that is not
being worn or carried with this feature.
Once you successfully use this feature, you cannot do so
again until you finish a long rest.

Eldritch Invocations
At 2nd level, a warlock gains the Eldritch Invocation
feature. This document presents new options for
warlocks in addition to those offered in the Player’s
Handbook.

Chronological Acceleration
Prerequisite: Pact of the Tome feature, The Timeless One
patron
When you cast a spell as a ritual from your Book of
Intelligence as a Spellcasting Score Shadows, you can expedite time around yourself. You
Chronomancy is a kind of magic often associated with can cast the ritual as an action. You can’t do so again
Intelligence spellcasters like the wizard. Warlocks who until you finish a short or long rest.
control the flow of time command it using their force of
will, manifesting their wishes through the fourth dimension. Damage Permutation
However, this style of chronomancy does not work for all
Prerequisite: Pact of the Blade feature, The Timeless One
characters or all interpretations of the magic. As such, consider
allowing your warlock to use Intelligence, instead of Charisma,
patron
for all of its class features. When you deal damage with your pact weapon, you can
choose to re-roll the damage and use the new result.
Premonition Alternatively, when a creature you can see within 60
Starting at 6th level, you receive momentary glimpses feet of you takes damage from a weapon or spell attack,
into the future that allow you to react more effectively to you can use your reaction to re-roll the damage of that
threats. You gain a bonus to initiative rolls and Dexterity attack and use the new result. You can use either of
saving throws equal to half your proficiency bonus these effects a number of times equal to your Charisma
(rounded down). modifier, regaining all expended uses when you finish a
long rest.
Physical Reversal
Starting at 10th level, you can restore your body to Reactionary Rewind
a more capable state by reversing the temporal flow Prerequisite: 7th level, The Timeless One patron
around it. As an action when you have fewer than half
You cannot be surprised. In addition, as a reaction
of your hit points remaining, you can regain a number
when you roll initiative, you can target a number of
of hit points equal to twice your warlock level and
creatures equal to your Charisma modifier within 60 feet
regain one expended warlock spell slot. Once you use
of you. The targets can roll a d6 and add the result to
this feature, you cannot do so again until you finish a
their initiative rolls and, if they were surprised, can act
long rest.
normally during the first round of combat. Once you use
this invocation, you can’t do so again until you finish a
Temporal Stasis
short or long rest.
At 14th level, you can exploit the malleability of
temporal space and bend reality to your will. As a
Temporal Transference
reaction when a creature you can see within 60 feet of
Prerequisite: Pact of the Chain feature, The Timeless One
you moves or takes an action, you can attempt to freeze
patron
them in a state of temporal stasis prior to that action
taking place. The target must succeed on a Wisdom Your familiar can also tap into a portion of your
saving throw against your spell save DC or become temporal magic. It can use your Time Alter feature on
incapacitated. While incapacitated, the target stops itself, and as a reaction, can choose to target a creature
exactly where it is and cannot be moved, is immune to within 10 feet of it with the feature. Doing so counts as
all damage, and cannot be targeted by spells or other you using the feature as normal.
effects.
The target remains in stasis for 1 minute, during Temporal Gaze
which time you must concentrate on this feature as if Prerequisite: 15th level, The Timeless One patron
As an action, you can enter the personal timeline of a
creature and view a fragment of their past. You must be
in physical contact with the target, and the target must

THE DUNGEON INN


fail a Wisdom saving throw against your spell save DC. Created and Designed by Drew Sweet
If the target knows you are using this feature, it can
fail the saving throw voluntarily. On a successful save,
the target isn’t affected, and you can’t use this feature Custom art by LunaticMoonArt
against it again for 24 hours. All other art is used under the Creative
Commons CC3.0 License
Sample Patrons
When determining the nature of your Otherworldly /TheDungeonInn
Patron, you can choose to roll on the following table or
come up with one of your own. /TheDungeonInn

The Timeless One Patrons /TheDungeonInn


d6 Effect
Your patron is secretly you from another timeline, /TheDungeonInn
1 who has come to tutor you in order to prevent the
destruction of your world.
Your patron is unknown to you, or could well be time DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten
2 itself. You hear whispers and callings from the 4th Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all
dimension, but scarcely understand them. other Wizards of the Coast product names, and their respective logos
Your patron is a legendary aberration eternally are trademarks of Wizards of the Coast in the USA and other countries.
3
trapped inside a quantum time-loop.
This work contains material that is copyright Wizards of the Coast
Your patron is a white slaadi who seeks to influence and/or other authors. Such material is used with permission under the
4
the material plane to achieve some unintelligible goal. Community Content Agreement for Dungeon Masters Guild.
Your patron is a sphinx who is duty-bound to defend
5
the multiverse for all eternity. All other original material in this work is copyright 2019 by [your legal
Your patron is a being from another timeline entirely, name or company name] and published under the Community Content
such as John Connor, Bill Murray, Keanu Reeves, Agreement for Dungeon Masters Guild.
6
Steven Strange or the Doctor. What they are doing in
a fantasy world only they know. Stuff’s wibbly-wobbly.
v

You might also like