Adventurers!
Revised Edition
Gear List Weapon
Bomb
Att
Agi+1
Cost
8
Notes
+2 Dmg, -2 AR, Range 15,
Burst 10, Scale Weapon
Weapon Att Cost Notes (Vehicle)
Unarmed Group Weapon Modifications
Brawling (Agi/Str-1) - Accurate +1 x2 Modification
Martial Arts Agi/Str - Weaponcraft (Unarmed) Sharp - x3 Modification, melee only,
required – Balanced +1 Dmg
Blades Group Armor Def Cost Notes
Dagger Agi 3 Range 5 Unarmored Agi - With Armorcraft (Unar-
Greatsword Str 12 2H, +1 Dmg, -1 AR, Enc 1 mored): AR 4
Rapier/Saber Agi 7 Deflect in melee only, Light Armor Agi 5 Enc 1, AR 5/6
Penetrating Medium Armor 4/Agi-1 8 Enc 2, AR 4/5
Sword Agi/Str 7 Balanced Heavy Armor 3/Agi-2 20 Enc 3, AR 3/4/6
Clubs and Axes Group Power Armor Mnd-1 15 Power Item, AR 4/6
Axe/Mace Str 5 -1 AR
Armor Modifications
Greataxe Str 8 2H, +1 Dmg, -1 AR, Enc
1, Unwieldy 1 Well-Fitting - x2 -1 Enc
Polearms Group Resistant - x3 +1 AR
Power Weapon Mnd 15 Power Item, Range 15 Miscellaneous Item Cost Notes
Staff Agi 2 2H, Deflect in melee only Backpack 3 Allows you to carry extra items (or to
Spear Agi 4 2H, Deflect in melee only, ignore 4 Enc of items not worn)
Penetrating, Range 10 Book of Lore 8 +2 to Mnd on knowledge rolls in one
Shields Group specific field
Shield Str-2 6 Enc 1, Deflect Focus (Weak/Av/Strong) 3/6/9 Absorbs 1/2/3 Strain and is then
Power Shield Str-2 12 Power Item, Deflect destroyed
Slings and Bows Healing Kit 7 +1 to Healing rolls
Bow Agi 7 2H, Range 20 Craft Kit (Base/Adv) 8/16 +1/+2 to a specific type of craft rolls.
Crossbow Agi+1 15 Range 30, Slow 1 Advanced Kit has Enc 2.
Sling Agi 4 Range 15 Lantern 5 Light in 6-yard radius, enough oil for
Firearms Group 4 hours
Black Powder Pistol Agi 6 +1 Dmg, -1 AR, Slow 1, Lockpicks 6 +1 to Agi rolls to pry locks open
Range 15 Meal 2 Eat to recover 1 End (max 2/day)
Blunderbuss Agi+1 12 +2 Dmg, -1 AR, Slow 2,
Range 30, 2H Oil Flask 2 Refills Lantern, Range (10), can be set
afire
Pistol Agi+1 8 +1 Dmg, -1 AR, Range 20
Rope 3 20 yards long, Enc 1
Rifle Agi+1 15 +2 Dmg, -2 AR, Range 40,
2H Antidote 8 Cure a specific poison
Machine Gun Agi 20 +1 Dmg, -1 AR, Range 30, Healing Potion 10 Drinker instantly recovers 4 End
Burst 5, 2H
1
Adventurers! Revised Edition
Miscellaneous Item Cost Notes with a Str/Agi balanced weapon means Att 2+1=3).
Str/Agi/Mnd Potion 15 +2 to a Stat. Duration: 1 hour
Encumbrance
Encumbrance is handled in two optional ways:
Keywords Encumbrance Points (Enc). You can carry Enc. points up to Str wi-
2H. The weapon requires two hands to be used (you cannot also use a thout being Encumbered, Str+2 max Enc. While Encumbered you suffer
shield or an off-hand weapon). -1 to Agi and Str rolls.
AR X1/X2…Xn. When you wear this armor roll a die. If you roll at least Equipment Slots. Every character can have any combination of three
X1 you reduce the damage suffered by one, if you roll at least X2 by two weapons/shields, one suit of armor and up to six items (ten with a back-
and so on. pack). Very small trinkets and Coins don’t count.
Example: Heavy Armor has AR 3/4/6. If you roll 3, reduce Dmg by 1, with
4-5, reduce Dmg by 2 and with 6 reduce Dmg by -3.
Burst X. This attack affects all targets in X yards of radius from the main
target. All target in the area must make a Def roll, while the attacker
makes a single Att roll.
Deflect. If the Defense dice score a double (e.g. 2, 2) you reduce Dmg
suffered by 1, with a double 6 you deflect the entire Dmg. Multiple items
with Deflect stack. Some items grant Deflection only against certain types
of attack.
Enc X. This item has an Encumbrance value of X.
Modification: A modification is a particular ability you can apply to an-
other item of a specific type. It influences the price. Normally an item can
only have one Modification.
Penetrating. If the Attack dice score a double (i.e. 2, 2) you gain +1 Att.
With a double 6 you also gain +1 Dmg.
Power Items. Power items are special implements (magic wands and
staffs, psionic circlets, mage robes and so on) which require a Power Skill
to be used.
Unwieldy X. Using this weapon lowers the user’s Def by X.
Range X. How far you can attack with this weapon without penalties.
Expressed in yards.
Slow X. A slow weapon requires X rounds to be recharged, during which
you cannot use it.
Scale Weapon X. Creatures are divided into five scales: Character, Vehi-
cle, Large Vehicle, Army, Organization. A weapon with Scale Weapon (X)
can damage creatures up to that Scale.
X/Y. As in Str/Agi, use the better Stat to calculate Att.
Balanced. Applies on X/Y weapons. If X=Y, +1 Att. (I.e. Str 2, Agi 2,
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