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System: Dungeon Crawl Classics Zathabar (Semi) Random Curse Table Zathabar's Curse-o-Matic Random Doom Dispenser

The document provides a table of 14 random curses with varying levels of severity from minor to moderate. Each curse includes: the curse name and associated penalty, duration of the curse, requirements to remove the curse which may include certain actions, locations, or NPC assistance. Examples of curses listed include losing a portion of one's money each day, being susceptible to diseases, losing all hair which may grow back in strange ways, facing an early death through loss of ability scores, and mistaking allies for enemies during combat. Removing curses generally requires unusual or humiliating actions, donations of money, or defeating the caster through a spell duel.

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0% found this document useful (0 votes)
66 views4 pages

System: Dungeon Crawl Classics Zathabar (Semi) Random Curse Table Zathabar's Curse-o-Matic Random Doom Dispenser

The document provides a table of 14 random curses with varying levels of severity from minor to moderate. Each curse includes: the curse name and associated penalty, duration of the curse, requirements to remove the curse which may include certain actions, locations, or NPC assistance. Examples of curses listed include losing a portion of one's money each day, being susceptible to diseases, losing all hair which may grow back in strange ways, facing an early death through loss of ability scores, and mistaking allies for enemies during combat. Removing curses generally requires unusual or humiliating actions, donations of money, or defeating the caster through a spell duel.

Uploaded by

Даня Рей
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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System: Dungeon Crawl Classics Zathabar

(Semi) Random Curse table https://knightsinthenorth.blog

Zathabar's Curse-o-Matic Random Doom Dispenser:


The Curses Rites of Removal
Dice Brief Name Luck Other penalties Base ** Performed by or at and any Removal Action required
[d14] (Severity)* Penalty duration mundane costs
1 Sadim's -2 While under this, the accursed just cannot seem Perm. or The Accursed Character Character must donate to charity or the needy in
Accursed to accumulate money. Stuff just happens to until alone secret for one month a total 30% of characters current
Touch them all the time, they are the victim of pick removed. funds. At the end of the month the character will be
(Very pockets, out right thieves or just seem to loose allowed to make a luck roll (DC 10) to throw off the
Minor) the stuff. However it happens the result is 10- curse. If character does not succeed he must repeat
30% of their cash is deducted from each share the procedure until he can roll the DC 10 on the luck
they receive, by the end of the day its just gone. roll
2 Curse of -1 Once cursed the player is susceptible to all 1 year or Accursed Character + Cleric Character has to stand naked under a waterfall for
Snivelling mundane minor diseases and is rarely not until at a waterfall. (The cleric may half a day while the Cleric casts Bless on him/her six
Dribble without a cold. That's more of a comedic removed. need to be paid for their times.
(Very inconvenience however... At any time stealth is assistance depending on
Minor) needed they may sneeze/cough unless a DC 10 alignment or creed)
Luck check is made.
3 Alopecias' -1 When the curse is bestowed all of the target Perm. or Blindfolded Drunken Barber The Character must be shaven by a blindfolded barber
Caress character's hair will immediately all fall out. Roll until NPC in some place like the public square while beseeching
(Very d5 to determine: removed. In a public place. (The Barber the gods for mercy.
Minor) 1. Grows back in a Bizarre colour. will expect to be be paid
2. Grows back in an odd place (like the handsomely for his assistance
middle of their back not their head) - and of course the Beer is all
3. Does not grow back at all but the skin on the Player character!)
takes on the colour of the hair lost.
4. Grows back but forms hard horn like
growths unless daily grooming of at
least an hour is taken. -1 Pre if they
forget to groom.
5. Character becomes extremely hirsute all
over and could be mistaken for a were-
beast.

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System: Dungeon Crawl Classics Zathabar
(Semi) Random Curse table https://knightsinthenorth.blog

Minor Curses
4 Death's -2 Something has marked the target for an early 2-7 In a graveyard by the grave Character must tend the grave of someone that died
Glance death. Loose two points from [d3] Str, Agil or Months of somebody that died too too young for at least a week, spending a minimum of
(Minor) Sta till lifted. This curse can be particular or until young 10 Gp./week in appropriate items (Flowers hiring a
appropriate if the party have been in proximity removed. gardener etc) This will allow a Will check (DC 15) to
to powerful undead. throw curse off. Each extra week gives a +2 on the
check. A failed check merely resets the time they need
to try again.
5 Aetheric -2 Similar to above except the curse can be brought 2-4 Accursed Character Character must wear tin foil around their head or
Fever on from the nearby duelling of a sorcerer. It Months+ copper wires that drag along the ground for a
(Minor) causes a magical penalty of 2 points to [d3] Int, Special or minimum of one month to get a Will check (DC15) to
Pre or 1pt from each. If an already cursed until throw it off.
character is close to another spell duel its removed.
duration is extended for a further d3 months.
This one can be especially fun if the players
begin to suspect it was the incautious actions of
a Party member mage that caused it!
6 Magpie's -2 Gold/Silver/Gems are no longer recognisable Perm. or Accursed Character must Character must sit in a make shift nest for one day
Eye as valuable to the character. Or equally valuable until give away all material wealth hours wearing only feathers while beseeching
(Minor) making appraisal of goods impossible and the removed. in the form of coins/gems Malotoch that this game isn't funny any more! At the
character very easy to swindle jewellery etc. Then travel to a end of the day the character can make a Luck check
wood where magpies roost (DC15) to remove the curse. Failure means they must
try again in a different forest!

Continued....

2
System: Dungeon Crawl Classics Zathabar
(Semi) Random Curse table https://knightsinthenorth.blog
Moderate Curses
7 Curse of -2 Occasionally the Accursed sees the face of a foe Till death To attempt a dispel a Spell Typically all the accursed can do is pursue the curser
Sympharni as that of a loved one/comrade and vice versa. of caster caster is required. This may and beg for them to lift it (or slay them if they can).
a's Illusion Any attacks or benefits dealt to one affect the or until be the Accursed themselves if But rarely another spell caster might have a chance to
(Moderate) other due to this mistaken impression. removed. they have the right skills. dispel this curse; if they know any Illusion class spell
(Trick here is to allow the player to roll an NPC casters may charge a fee they may initiate a special spell duel by proxy against
attack normally on the “foe” then assess the based on their skill level. the curser. If they win the curse is removed. If they
results suddenly against a comrade!) loose the duel, that spell caster may not try again
(Find another).
8 Atlas's -3 The slightest weight or encumbrance makes the 1 Year or Must be performed upon a The accursed must have marble slabs laid against
Burden character feel as if they have a massive weight until mountain using a Minimum 5 them at the rate of one per hour. When they have as
(Moderate) on their shoulders. Wearing more than a loin removed. best marble stone slabs many as they can endure they may attempt a Luck
cloth or carrying something heavier than about costing at least 5 Gp each. Check (DC 25- number of slabs).However Slabs placed
a Kilo (2lbs) causes this. Sleep is nigh impossible (High class Gravestones on them that exceed their STR cause 1 Hp of damage
except in the nude... could work maybe?) times their level. If they fail the check, they can try
again in one week.
9 Shadow -3 The character's shadow takes on a life of its Perm. or An Elven Archer must The character is staked out in a bright room with a
Curse own, exhibiting poltergeist like actions when no until perform the rite. They may single lantern playing over them. The archer must
(Moderate) one is looking or it's hard to see, though it will removed. accept a simple fee or require shoot the Accused's Shadow with a silver arrow. The
not directly attempt to kill anybody***. The a service in return later. shadow is AC20 and every time the shooter misses a
poltergeist has a Str/Agil of 8 equivalent to friendly fire chance must be made to see if the
determine what it can move. It is not killable by accursed is hit.
normal means though it can be suppressed by
having light spell cast on (not near) the accursed
one
10 The -1 Accursed must fight all enemies to the death if: Perm. or Requires sorcerers bones and Find a thigh-bone of any deceased spell caster, then an
Duellist [d5] until at least one assistant plus assistant must beat the cursed character with it untill
Curse 1. They taunt/insult the cursed. removed. cleric of at least 4th level to they pass unconscious. A cleric must then perform an
(Moderate) 2. They draw first blood. finalise the rite exorcism rite over the unconscious victim. The
3. Are of the same race as the curser Accursed may make a Luck check (DC 10) to be freed
4. Are of the same race as the Accursed from this curse. If the original cursers bones are used
5. All enemies. (Oh shit) add +4 to the Luck roll.
(Generally this is cast by dying Necromantic
types as a final “fkkk you” to their slayer)

3
System: Dungeon Crawl Classics Zathabar
(Semi) Random Curse table https://knightsinthenorth.blog
Major Curses (Level 7+ Party Suggested)
11 Curse of the -4 Affects the character releasing it automatically. Those 7 Years or Need a large amount of Holy All cursed persons must drink nothing but Holy Water for a
Wailing in their presence may be affected as well for the until Water (Either character created period of at least a month. Then they must make a
Desert duration of a season (3 months and they cannot removed. or purchased or both) plus travel pilgrimage into the heart of a Desert and pour out their own
(Major) spread the curse only the original target does that). to a genuine desert. blood near (but not into) an Oasis. How much blood poured
They are permanently thirsty (-2 Fort & Agil saves) out/sacrificed is based upon HD. The base Luck DC to have
All fire effects are enhanced one dice chain in their the curse lifted is 25. Each HD worth of damage the
presence water effects drop one. Any liquid they accursed inflict on themselves lowers this DC by 1. If they
directly drink from will spoil after one hour. Ponds, fail they may retry in 1 Month.
rivers, lakes, etc will drop 1ft (33.5 cm) in water level
every time they touch them.
12 Spirit Beast -3 The character is becoming a werewolf or similar. Not Perm. or Requires a place and a spell Using Divine intervention or a specialised magic the
Curse only at the full moon but whenever there is an until caster that can transfer the accursed must fight and kill the animal spirit on the spirit
(Major) evening where the character is asleep and not directly removed. accursed's soul into the plane in a dream type event. This spirit beast will have the
observed. A primal spirit will leave his body and dreaming plane. They may exact same HD as they do and be very ferocious. In the spirit
rampage about the surrounding area. The spirit a fee or require a service from plane they may have limited access to any special skills or
creature can be seen and fought (same HD as Host) the character before they spells that they would normally have (GM's discretion). No
but if wounded it will cause a similar wound to perform the rite. physical items can be used in the fight (no weapons/
manifest upon the accursed's body . armour). If they lose their soul is devoured and they will
cease to be a player character having fully transformed into
a were-beast. (aka Sux to be You mate)
13 Utopian -5 An effect follows the accursed that blesses all around Perm. or Skies the limit what would a The accursed must find a willing person to take on the curse.
Curse them +1 Luck at all times to their companions. Crops until person need to be offered to Then with the help of a spell caster (Typically a cleric Divine
(Major) grow faster and healthier in a mile radius. Their touch removed. accept this two edged curse? An intervention or similar) the curse can be transferred to them.
heals colds and minor ailments, all is well in a minor old person with not long to live
sort of way wherever they pass. However... might do so as a favour,or
Each week the character is under this curse it will perhaps if they feel they owed
cause them to age 1% of their species average lifespan the player some life debt? Go
permanently. Additionally any wound they receive nuts with this one!
will cause folks around them to be HEALED (friend
and foe alike, just not themselves) for the same
amount of damage. Each wound however, costs them
another 0.5% off their life. (Rule of thumb default life
spans: I assume 80 years for Humans 120 for
Halflings, Dwarves 300 & Elves 1000)
14 Roll twice and combine two at approximately half strength each - BOTH removal conditions must be * Assume threats of 1-3 Hd deliver very minor curses. 3-6 Hd Minor 4-8 Moderate and 9+ Hd for major.
met to remove however. ** Suggested Duration if not removed by accompanying Rite for flavour.
*** The Poltergeist shadow wont murder everybody in their sleep but apart from that....

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