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Rule Changes: Placing Enemies On The Board

1. The heroes are tasked with rescuing Beatrice Organ who has been captured by Belok the oppressor. They enter Belok's dungeon and must find a way to open the locked door and escape with Beatrice. 2. The heroes must hold an under siege fort by defending barricades until reinforcements arrive. Monsters will try to destroy the barricades to breach the fort. 3. The heroes enter Belok's lair to face him directly and put an end to his terror. They will explore the lair by opening new map tiles, but accumulating too many objective tokens will cause them to lose.

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Jeremy Foroi
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0% found this document useful (0 votes)
96 views6 pages

Rule Changes: Placing Enemies On The Board

1. The heroes are tasked with rescuing Beatrice Organ who has been captured by Belok the oppressor. They enter Belok's dungeon and must find a way to open the locked door and escape with Beatrice. 2. The heroes must hold an under siege fort by defending barricades until reinforcements arrive. Monsters will try to destroy the barricades to breach the fort. 3. The heroes enter Belok's lair to face him directly and put an end to his terror. They will explore the lair by opening new map tiles, but accumulating too many objective tokens will cause them to lose.

Uploaded by

Jeremy Foroi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rule changes

Placing enemies on the board


As soon as the app tells you to place monster groups on a certain tile follow these rules. Put the
monsters in the row furthest away from the heroes. Each square adjacent to a monster is
inaccessible for monster placement. Work your way down from the top row until all monsters have
been placed on the tile.

Activate a monster
Activate one monster after another. Start with the monster closest to a hero and continue that way.
The app tells you which hero is the target and which two actions the monster will take during its
activation. It is not allowed for the monsters to take the same action twice per activation.

Monster movement
The monster targets a hero that they can reach (within their move distance) and with a clear path to
get there. The monster moves as far as it can to a space adjacent to the targeted hero. This will
usually have the enemy move to the far side of the hero, getting in behind them and making way for
other enemies.

In this example monster A moves to hero B

Large monsters
Each monster which occupies four or more squares is considered to be a large monster. Large size
enemies have a special built-in ability to brush aside and push past smaller enemies to reach the
heroes. Whenever a large size enemy is moving towards a target hero, they may move through other
enemies that are small size that would normally block their path. As the large enemy moves, it may
enter an enemy’s space, displacing that smaller Enemy into the space that the large enemy just left.
In this way, the large enemy swaps places with the smaller one to push past it and get closer to the
hero. Large enemies may displace any number of enemies like this during their move to reach their
target hero. They may not, however, displace other large size enemies or any heroes to reach their
target.

Smash through walls


In some cases, the only way for a large enemy to reach a hero is to smash through the walls to get to
them. This is called overflowing the board and allows the enemy to hang off the edge of the map
tiles to fit into a smaller space than their base would normally allow. The enemy must keep at least
half of its base on the board at the end of its move.

LOS – Line of sight


Monsters can see through other monsters. LOS for the heroes does not change at all.

Surge priority
1. Hero skills: A monster spends a surge when certain hero skills, hero abilities, and heroic feats
require the monster to spend surges to attack.

2. Range: A monster spends a surge on additional range if the monster cannot hit its targets with the
monster’s current range.

3. Special: A monster spends a surge on special abilities only when it will have an effect on at least
one of the monster’s targets (e.g., a monster will not Poison a hero who is already Poisoned). Special
surge abilities include all abilities that are not range, pierce, or damage.

4. Pierce: A monster spends a surge on pierce only when one or more shields have been rolled by at
least one of the monster’s targets.

5. Damage: When monsters spend a surge on + attack, apply the surge with the highest attack bonus
first.

Campaign phase
After each quest, there is a campaign phase similar to the base game. Exclude step 6 (choose next
quest) and step 8 (travel).
During shopping reveal one shop item per hero plus 2. Once per shopping phase, the heroes may use
a mulligan (discard all shop cards and draw new ones).
Gaining big- and small rewards
At certain points during a campaign you will gain a big- or a small reward.
Big reward: Set aside the following relics. Masterbow, Blade of the Dawn, the Shadowrune, Ensouled
Scythe, Hell-rune, The Living Hearth. Shuffle all of them and draw a random card when gaining a big
reward.
Small reward: Use all other relics for the small reward. Shuffle them and draw a random card when
gaining a small reward.

Campaign 1 - Belok the oppressor


You and your friends have traveled through Terrinoth for some time now. When you reach the
outskirts of Riverwatch you think that now is a good time to rest your legs and sharpen your swords.
Little you know of that the real adventure is just before and not beyond you. Already when you enter
the town’s tavern for the first time you can feel that something is not right. It’s not just that people
are hardly taking notice of you group, it seems that the townsfolk is really frightened of something or
someone. During the night you can hear when someone pushes a note under the door. “You are the
heroes we waited for.”, says the note. “Meet us at the Moonglow Marsh tomorrow before dawn.”
Once more you will face the evil of this world.
Quest 1 – The rescue of Beatrice Organ.
Belok. You hear the name for the first time. „Belok the oppressor he is called.” That is what the
hooded man is telling you. You stand at the marshes at first light of a beautiful but cold morning.
”The foul two-headed creature has been torturing us for months. And above that he has captured
Lady Beatrice, the head of the merchant guild. Without her Riverwatch will lose most of its trading
influence. “My name is not of importance!“, he adds. Then he raises his right arm and his forefinger
point in the direction of the Mountains of Despair.

You gather your gear and another ten minutes later you are on your way. It does not take long until
you find some goons guarding a badly hid entrance to a small dungeon. The guards are taken care of
without making somebody sweaty. But what will wait inside?

Map tiles: Entrance, 6B, 10B, 13B, 16B, 17B, 19B, 28B.

Victory conditions: Find a way to open the locked door and leave the dungeon with the hero who is
carrying Beatrice Organ.
Loose conditions: Each hero is knocked out once.

Special: The person token represents Beatrice. She is unconsciousness and can be picked up by a
hero as a special action from an adjacent square.

Event 1: Triggers when opening the unlocked door. Place a question mark token next to the door
when you set up the quest as a reminder.
Event 2: Triggers when opening the locked door. Place a question mark token next to the door when
you set up the quest as a reminder.
Quest 2 – Hold the keep
Flavor text (coming soon).

Map tiles: 5A, 8A, 9A, 13A, 19A, 21A, 29A

Victory conditions: Hold out until the reinforcements arrive.


Loose conditions: All of the barricades have been destroyed.

Special: The faceup objective tokens represent the barricades of the fort which the monsters
cannot pass, but they will try to attack and destroy it. As long as the barricade on their side is not
destroyed, the monsters always target the barricade. Each line of barricades has a combined health
of 4 health per hero (no defense die), when it is destroyed remove the full line of the barricade.
The heroes can use an action to climb on a barricade to attack the monsters from above. It only takes
1 movement point to climb down from the barricade, but you are not allowed to leave the camp!
When a barricade is destroyed while one or more heroes are atop on it, each affected hero rolls 2 red
dice and takes the amount of damage (again no defense dice).
The question mark tokens are the fort’s defense sieges. As an action an adjacent hero may use them
to drive off the monsters.

Event 1-3: Triggers when you use one of the fort defense sieges. Roll a d6, on a 1 or 2 trigger event
1. On a 3 or 4 trigger event 2 and on a 5 or 6 trigger event 3.
Event 4-5: Triggers when the second barricade has been destroyed. Roll a d6, on a 1-3 trigger event
4. On a 4-6 trigger event 5.
Event 6: Triggers when the third barricade has been destroyed.
Quest 3 – Into the darkness
Flavor text (coming soon).

Map tiles: 1B, 2B, 4B, 7B, 11B, 13B, 15B, 19B, 21B

Victory conditions: Slay Belok the foul Ettin.


Loose conditions: If at any time during a quest a hero has 3 objective markers of the same color
or 2 objective markers of 2 colors each on his character sheet the quest is immediately lost.

Special: Only setup the starting tile (19B) at the beginning of the quest. Other areas will come into
play when a hero ends his movement on the edge of an open map tile.
Before you start this quest throw 3 objective markers of as many colors as there are heroes in play in
an opaque bucket (e.g 3 blue, 3 red and 3 green markers when playing with 3 heroes). The app will
tell you how and when to distribute the markers. As a free action once per activation a hero may give
an objective marker of his choice to an adjacent hero who has fewer objective tokens then himself.
The trade can only be completed when the active hero passes an attribute test of his choice.
As an action a hero may try to search the room. He rolls 1 of each colored defense dice and if there is
at least one die showing the maximum shield value (brown = 2 shields, grey = 3 shields, black = 4
shields) he is successful and draws a search card. Afterwards he places a search token on the map
tile (to mark that this room has already been searched).

Event 1-5: Whenever you end your movement on the edge of an open map tile roll a d6 and trigger
the relevant event. No event can occur twice during this quest!
Event 6: When you explore the last map tile trigger event 6.
15B + 21B
19B

1B 2B

7B + 11B 13B 4B

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