Best Karate Vol 1 Chief Instructor, Japan Karate Association (JKA)
Best Karate Vol 1 Chief Instructor, Japan Karate Association (JKA)
Karate
- Empty handed art of self-defense in which the arms and legs are
systematically trained and an enemy attacking by surprise can be
controlled by a demonstration of strength like that of using actual
weapons
KIME
- Essence of karate techniques
- An explosive attack to the target using an appropriate technique
and maximum power in the shortest time possible
IKKEN HISATSU
- To kill with one blow
SUN-DOME
- To arrest a technique just before contact with the target
- 1 SUN
o Estimated 3 cm
KEN
- 6 types of fists
KAISHO
- 11 types of open hand
TYPES OF FISTS:
1. SEIKEN
- Fore fist
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o Knuckles of index and middle fingers are used to strike the
target. The wrist must be kept tense and unbent. Back of
the hand and the wrist forming a straight line.
Primarily used in TSUKI- Thrust Punch
o All power of the arm must be concentrated and flow in a
straight line to the knuckles
2. URAKEN
- Back Fist
o Back of the hand and knuckles of the index and middle
finger are used primarily for UCHI- Striking
o Using the spring like power of the elbow, strikes are made in
a sideward or vertical rising movement
o Target: Face or Side of Body
3. KENTSUI
- Hammer Fist
o Attack to the body via the bottom (little finger side) of the fist
- Also known as:
o SHUTSUI
Hammer Hand
o TETTSUI
Iron Hammer
4. IPPON KEN
- One Knuckle Fist
o With the middle, ring and little fingers the same as in the
fore-fist, the middle knuckle of the index finger is extended
and the thumb pressed against it. The bridge of the nose,
the point just below the nose and the space between the ribs
are the usual targets for this fist.
5. NAKADAKA-KEN
- Middle Finger Knuckle Fist
o Resembles the fore fist, but the middle joint of the middle
finger is extended and the index and ring fingers are pressed
tightly against the middle finger. The thumb presses against
the index and middle fingers.
o Primary Targets:
Bridge of nose
Point below the nose
Space between the ribs
o Aka NAKADAKA-IPPON-KEN
Middle finger one knuckle fist
6. HIRAKEN
- Fore Knuckle Fist
o Fingers are bent until the tips touch the palm, and the
thumb is held slightly against the index finger. Knuckles are
used to attack between the ribs or the point just below the
nose
OPEN HANDS
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- Extended fingers of the KAISHO (Open Hand) must be pressed
tightly together, and the back of the hand and the wrist must form
a straight line. The thumb is bent and held tightly against the
palm. It is important that the base of the thumb should not be
slightly bent.
1. SHUTO
- Sword Hand
o With the fingers straight and tight together, the outer edge of
the palm is used like a sword, either to block or attack.
o Targets:
Temple
Carotid Artery
Ribs
2. HAITO
- Ridge Hand
o Same as SHUTO, but opposite edge, centered on base joint of
index finger is used
Used for the same purpose as SHUTO
3. HAISHU
- Back Hand
o Whole surface of back of open hand may be used to strike,
but for most part is used in blocking
4. NUKITE
- Spear Hand
o Fingers are tense, tips slightly bent. In either sideward or
rising motion, the attack can be made to the ribs, side of
body, solar plexus, or the point below the nose
o Only two fingers can form NUKITE:
Middle and Index Fingers OR
Index Finger and Thumb
o NIHON NUKITE
Two Finger Spear Hand
5. TEISHO
- Heel of the Palm
o Formed from the KAISHO by bending back wrist fully
o Useful in sweeping opponent’s attacking arm to one side or
downward
In attacks, very effective against strikes to the jaw
6. SEIRYUTO
- Ox Jaw Hand
o By bending hand sideways, edge of palm and the wrist come
to form a curve. Palm below the little finger can be effective
in blocking opponent’s forward thrust or in attacking his
face or collar bone
7. KUMADE
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- Bear Hand
o The fingers are folded so that the tips just touch the palm.
The thumb is also folded. The entire surface of the palm is
directed in a powerful attack against the face.
8. WASHIDE
- Eagle Hand
o Tip of the fingers and the thumb are brought together so as
to resemble bird’s peak. Used for attacks to the throat or to
the vital points.
9. KEITO
- Chicken Head Wrist
o Hand is bent outward, with thumb bent and joint and the
fingers flexed. The striking surface is the thumb from its
base to the knuckle. It can be used effectively against the
opponent’s attacking arm or his armpit.
10. KAKUTO
- Bent Wrist
o By bending the hand inward to the fullest extent, the wrist
can become a powerful weapon. It can be used against the
opponent’s punching arm or to strike his armpit.
11. UDE
- Arm / Forearm
o Most important function of the forearm: Blocking
- Four Surfaces of UDE:
o NAIWAN
Inner Side
o GAIWAN
Outer Side
o HAIWAN
Upper Side
o SHUWAN
Lower Side
- UDE is also known as:
o WANTO
Sword Arm
o SHUBO
Stick Arm
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o OTOSHI EMPI UCHI
Downward Elbow Strike
1. KOSHI
- Ball of the Foot
o Toes Turned Upward to the Maximum Extent possible,
tension kept in the joints and in ankle. Kicks are directed to
the jaw, chest, stomach, groin, etc.
- Aka JOSOKUTEI
o Raised Sole
2. SOKUTO
- Sword Foot
o Toes Curled Upward, Ankle Fully Bent, Outer Edge of the
Foot is used for Side Kick
3. KAKATO
- Heel
o Used for back kicks
- Aka ENSHO
o Round Heel
4. HAISOKU
- Instep
o Ankle stretched, foot and toes are bent fully downward
o This is useful for kicks to the groin
5. TSUMASAKI
- Toe Tops
o Toes kept tightly together, kicks made with the tips
o Primarily used against the midsection
6. HIZAGASHIRA
- Knee
o Useful at close range
o Targets:
Groin
Side of Body
Thigh
o Aka SHITTSUI
Hammer Knee
STANCES:
- Upper body perpendicular to ground and hips level
- Joints should not be overly tense; no more strength than is
necessary should be used in executing a technique
- Desirable that stance be relaxed
1. SHIZENTAI
- Natural Position
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o Body is relaxed but in a state of alertness and ready to cope
with any situation
o Knees are relaxed and flexible at all times, so that one can
shift instantly to any defense or attack position
o The principle of the feet varies
o Note the principal guide: Alert Relaxation
2. HEISOKU-DACHI
- Informal attention stance
3. MUSUBI-DACHI
- Informal attention stance; Toes Out
4. HACHINOJI-DACHI
- Open Leg Stance
5. UCHI-HACHINOJI-DACHI
- Inverted Open Leg Stance
6. HEIKO-DACHI
- Parallel Stance
7. TEIJI DACHI
- T-Stance
8. RENOJI DACHI
- L-Stance
9. ZENKUTSU-DACHI
- Front/Forward Stance
o Back Leg Straight, front leg bent, knee directly over foot,
hips lowered. Back kept directly over the hips and
perpendicular to the ground. Face directly forward.
o Weight Distribution between the front and the rear feet: 6:4
(60-40)
o HANMI (Half-front facing) variation of ZENKUTSU-DACHI
Torso at a 45 degree angle to front and the head facing
downward
o Strong Position for attacks to frontal targets
10. KOKUTSU-DACHI
- Back Stance
o Feet spread apart with the knee of the back foot bent and
the front leg stretched lightly forward. The hips are lowered,
back kept straight in a half-front facing position.
o Weight distribution between the front and back feet: 3:7 (30-
70)
o Effective for blocking frontal attacks
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11. KIBA-DACHI
- Straddle Leg Stance
o Feet spread to the sides, heels on straight line, weight evenly
distributed between the 2 feet. Hips are lowered directly
downward, back straight and perpendicular to the ground,
body faces directly forward.
o Basic in acquisition of stable posture and training of the legs
and the hips
o Effective for attacking targets to the left or right sides
12. SANCHIN-DACHI
- Hourglass Stance
o Feet spread to the sides, front foot slightly forward. Both
knees are bent and turned inward. Lower abdomen is tense,
upper body is straight and perpendicular to the ground.
o If the feet are too close together or the knees bent too much
inward, stability will be impaired and flexibility would be
lost.
o Strong stance for executing techniques either to the front or
rear or to the left or right, especially defensive techniques.
13. SHIKO-DACHI
- Square Stance
o Like KIBA-DACHI except that feet are outward at 45 degree
angle, and hips are lower.
o Good for training the legs and the hips, strong position for
carrying out offensive techniques to the sides.
14. HANGETSU-DACHI
- Half-Moon Stance
o Similar to:
ZENKUTSU-DACHI with respect to feet-placing
SANCHIN-DACHI with respect to turning inward of
knees and other points
o In short, it is the halfway of both stances
o It is effective in both defense and offense but more for
defense
15. FUDO-DACHI
- Rooted Stance
o Knees bent fully as in KIBA-DACHI, but different feet
positions
o One can block an attack and immediately go on the offensive
o Also known as SOCHIN-DACHI
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16. NEKO-ASHI-DACHI
- Cat Leg Stance
o Front knee turned slightly inward, heel is raised, most of the
body weight is supported by the rear leg, knees are also
bent, rear foot pointed diagonally forward
o One can quickly move out of range of an attack and
immediately counter-attack
STANCE TRAININGS:
1. SHIZENTAI HACHINOJI-DACHI
- Open Leg Stance
2. HIDARI KIBA-DACHI
- Left Straddle Leg Stance
3. MIGI ZENKUTSU-DACHI
- Right front stance
4. HIDARI ZENKUTSU-DACHI
- Left Front Stance
5. MIGI FUDO-DACHI
- Right Rooted Stance
6. HIDARI FUDO-DACHI
- Left Rooted Stance
7. SHIZENTAI
SELF-PREPARATORY EXERCISES:
With Bar:
- Knee
- KAKATO
- KOSHI
- SOKUTO
- Feet tied
o KOSHI
o SOKUTO
o KAKATO
I. FORM
Prerequisites of FORM:
1. Good balance
2. High Degree of Stability
3. Order of movements of each part of the body
Power of KIME
KIME
- Finish
o Derives from concentration of maximum force at the moment
of impact
o Depends on the speed of the blow or the kick
Punch
- Speed 13m / s
- Power 700 kg
- Important:
o CONTROL ---- SPEED ---- POWER
Increased by utilizing pairing of forces and reaction
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III. CONCENTRATION AND RELAXATION OF POWER
Maximum Power
- Concentration of strength on all parts of the body on the target,
not just the strength of the arms and the legs
- Eliminate unnecessary power
- From 0 moving up to 100 then back to 0
- Be alert and prepare
3 principal factors:
VI. HIPS
The hips provide basis for stable spirit, correct form and maintenance of
good balance
VII. BREATHING
Inhale
- Fill lungs full
Exhale
- Do not expel all the air
o Leave 20%
TRAINING
UKE
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- Blocking
Purpose of Blocking:
1. Direction of power
- Underneath upward: from attacks to head or upper torso
- Inside Out / Out Inside: from attacks to the chest
- Downward and sweeping outward: From attacks to the abdomen
3. Hip Rotation
- Block and finish with the hips
- Withdraw the other arm at the same time of the block
4. Elbow Position
- All body power in the forearm at the moment of impact
- Elbow should neither be too close nor too far from the side of the
body
o At least equal to fist width
5. Effects of overblocking
- Loss of balance
- Loss of tension in side muscles
- Reduction of body control, difficulty in executing follow up
techniques
6. Block Attack
BLOCKS
A. GEDAN BARAI
- Downward Block
o Basic Block + Preparatory Position in KIHON (Moving Basics)
o Effective against Strikes or Kicks to the Abdomen or Groin
o Use the wrist in blocking downward and to the side
Use the elbow as pivot, strengthen the arm as you
block in a big downward motion, bring the fist about
15cm above the knee of the forward leg at the finish
Both forearms rotate, two arms should almost touch
as they pass each other
Against a strong upward kick, block strongly
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- Upper Block against Head Attack
o Used to counter attack aimed above the solar plexus
Block upward, strongly, with the outer side of the
forearm
Arms cross at chin height, blocking arm outside,
withdrawing arm inside. Move arms crisply and
powerfully, keeping the elbow of the blocking arm in a
90 degree angle
Complete the block with the forearm about 10cm in
front of the forehead, fist higher than the elbow, palm
outward. Keep elbow close to the body
Fist tightened at the moment of blocking, abdominal
muscles should be strongly tightened
Wavelike flow of power, transmit tension to the
muscles around the armpit, then to the blocking arm
E. SHUTO UKE
- Sword Hand Block
o A basic defensive technique against an attack directed to the
abdomen, chest or face. Edge of the hand is wielded in a
slantwise motion, as if the intention were to cut off the
opponent’s arm.
1. The other hand, instead of being brought to the side, is positioned
in front of the solar plexus with the palm facing upward. Thus it
can be used immediately after the block for a spear hand counter
attack to the opponent’s midsection.
2. From a point beside the ear, the blocking hand is brought forward
and diagonally downward. The blocking hand passes over the
forearm of the other hand, the withdrawing hand passes below the
elbow of the blocking arm.
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3. At the completion of the technique, the elbow of the blocking arm
should form a right angle, and the muscles around the armpit
should be tensed. Take care that the arm does not go too far out
i.e. not beyond the side of the body.
4. Not stepping backward or stepping straight backward will make
the block ineffective. Therefore, step back diagonally.
H. HAISHU UKE
- Back Hand block
o Using the spring power of the elbow, block with the
backhand. Keep the hand and wrist straight, and
concentrate power on the back surface of the hand. This is
to counter a punch to the chest or solar plexus by hitting the
opponent’s upper arm, elbow or forearm.
I. OTOSHI UKE
- Dropping Block
K. TE NAGASHI UKE
- Sweeping Hand Block
L. TE OSAE UKE
- Pressing Hand Block
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P. KAKUTO UKE
- Bent Wrist Block
o Forearm can be blocked strongly with this, either by striking
upward or by deflecting it to the side
Q. KEITO UKE
- Chicken Head Wrist Block
o This is used to block the opponent’s forearm from
underneath upward
R. SEIRYUTO UKE
- Ox-Jaw Hand Block
o With this, a forearm or leg is blocked with a downward swing
S. TEISHO UKE
- Heel of the Palm Block
o Forearm or leg can be deflected upward, downward, or from
one side to another
Two-Hand Blocks:
T. MOROTE UKE
- Augmented Forearm Block
U. JUJI UKE
- X Block
X. KAKIWAKE UKE
- Reverse Wedge Block
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DD. SOKUTEI OSAE UKE
- Pressing Sole Block
ATTACKING
2 types:
- TSUKI
o Punching
- UCHI
o Striking
TSUKI
- Punching
CHOKU ZUKI
- Straight Punch
o When the opponent is directly in front of you, the arm is
straightened and the target is punched with the knuckles of
the fore-fist. The forearm is rotated inward during the
delivery of the punch.
o Depending on the objective (face, solar plexus or abdomen),
these techniques are known as:
JODAN CHOKU ZUKI
Upper Straight Punch
CHUDAN CHOKU ZUKI
Middle Straight Punch
GEDAN CHOKU ZUKI
Lower Straight Punch
In any case, for the punch to be effective, the following basic factors
must be learned and put into practice:
1. CORRECT ROUTE
- The shortest distance is the straight line route, and this is the
correct way to punch. At the same time that the elbow brushes
the side of the body lightly, the forearm should be rotated inward
2. SPEED
- Without great speed, the punch cannot be expected to have much
effect. To maximize speed and power, withdraw the other arm as
fast as possible, thus making use of the pairing of forces
3. CONCENTRATION OF POWER
- A good punch depends on starting from a flexible posture and
keeping unnecessary strength out of the hand and arm. Punch
smoothly but speedily, concentrating all the power of the body at
the moment of impact. The concentration of power must be
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mastered. Practice by raising the arms in front of the body,
holding the fists level with the solar plexus, and repeatedly
relaxing and tensing all the body muscles.
METHODS OF PUNCHING:
1. GYAKU ZUKI
- Reverse Punch
o The advanced leg and fist are on opposite sides. When the
left leg is in front, punch with the right fist.
o Primarily for counter attacking after a block but is powerful
only when the rotating hips are brought into full play. The
height of the hips and keeping them level is most important.
Straightening the rear leg and shifting the pelvis and center
of gravity forward slightly make the punch strong.
o Effective practice lies in having the rotation of the hips and
upper body lead the arm movement.
2. OI ZUKI
- Lunge Punch
o From either the natural position or the front stance, move
into a front stance by sliding one foot forward, punching at
the same time with the fore fist on the side of the advancing
foot. Utilize to the fullest the reaction from extending the
supporting leg and from rotating the hips forward. The foot
should be slid smoothly and rapidly without raising the heel.
Can be more devastating than the reverse punch
3. NAGASHI ZUKI
- Flowing Punch
o This can be executed from the half-front facing position by
stepping diagonally either forward or backward. Power
comes from the movement of the body, and it is especially
effective for a combined block-attack
4. KIZAMI ZUKI
- Jab
o Without moving the front leg, jab by forcefully strengthening
the arm, using the hips and rear leg for power. It can be
decisive, but more often it is used as a diversionary tactic to
be followed by a lunge punch, reverse punch or other
finishing blow
5. REN ZUKI
- Alternate Punching
o Punching effectively with the left and the right fists, using
either reverse punch or lunge punch (2 or 3x)
6. DAN ZUKI
- Consecutive Punching
o Punch repeatedly with the same fist by bending and
extending the elbow rapidly
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7. MOROTE ZUKI
- Two Hand Punch
o This is punching simultaneously with both fists, either
parallel with each other or one above the other
8. AGE ZUKI
- Rising Punch
o Punch from the hips upward, the fist following a half-circle
route. Use the fore fist, especially the knuckles of the index
and middle fingers against the face or chin.
9. URA ZUKI
- Close Punch
o Using the fore fist, punch straight ahead, bringing the palm
inward or upward. Targets are the face, midsection or side
of the body. If the side muscles are not tensed, the punch
will not be effective.
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15. HEIKO ZUKI
- Parallel Punch
o Directed against the intercostal area between the nipples.
Using power from the body, punch straight forward with
both fore fists hitting the targets at the same time.
STRIKING
Both the fist and open hand are used, as in the back fist strike (URAKEN
UCHI), Hammer Fist Strike (KENTSUI UCHI), Sword Hand Strike (SHUTO
UCHI) and so on.
Elbow can also be used to strike. Arm fully bent, elbow aimed at the
target. This is especially valuable for fighting at close quarters, when
freedom of movement of the arm, legs or body has been lost, or when you
are grasped from behind.
1. URAKEN UCHI
- Back Fist Strike
2. KENTSUI UCHI
- Hammer Fist Strike
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b. In a YOKO MAWASHI UCHI (horizontal strike), the forearm is
parallel to the floor. In a TATE MAWASHI UCHI (vertical
strike), it becomes perpendicular to the floor.
5. HIJI ATE
- Elbow Strike
o Can be made to the front, back or sides- rising, falling or
turning to the side – when movement of the torso is
restricted, you are grasped from behind, or the opponent
grabbed your arm
o Differ from hand strikes; Should be regarded as ATE WAZA
(Smashing Techniques) aka EMPI UCHI (Elbow strikes)
o Important points:
Although effective as a counter-attack at close range, it
is a mistake to aim at a target very far away.
Keep the upper body erect and use the rotation of the
hip. If the torso is off the perpendicular, the strike
may not be ineffective, but it will give the opponent the
advantage.
Not keeping the fist and the forearm close to the body
will weaken the strike. Brush the arm against the
body as it moves.
Effectiveness and power come from rotating the
forearm and bending the elbow deeply.
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8. YOKO HIJI ATE aka YOKO EMPI UCHI
- Side Elbow Strike
o Keeping the forearm close to the target, so that it brushes
the nipples, move it in a perfectly straight line in the
direction of the attack, and utilizing the power of the body.
A counterattack especially useful when you are
grabbed from the side or when the opponent attacks
from the front then moves to the side.
Targets:
Chest
Side of the Body
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From outside inward, same direction; always rotate
the hips swiftly
o Principal targets:
Temple
Carotid Artery
Side of the Body
o Ridge hand can also be used for this technique
Kicking
- As important as hand techniques
- Kick has more power than the fist
Pointers in kicking:
- Good balance
o All body weight is supported by one leg and because of the
countershock on impact
o Having sole of supporting foot wholly and firmly planted and
tensing the ankle sufficiently are absolutely essential to
maintaining balance
- One should have the feeling of putting whole body into it
o Use hips fully, but withdraw kicking leg quickly and take up
the position for the next technique, lest the opponent scoop
up or catch the leg
- Length of the arc the foot travels, speed and the snapping
power of the knee determine the force of the kick
o Of importance is the muscular power employed in
straightening the knee
In KEAGE,
- After the knee is raised, the knee cap becomes the center of
semicircular movement
- Speed is of the essence
In KEKOMI,
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- Knee, in the raised position, is forcefully straightened, kicking to
the front, diagonally to the front and downward, to the side or
diagonally to the side and downward
KICKS:
1. MAE GERI
- Front Kick
o Snap or thrust kick
o Face, chest, abdomen or groin is attacked with the ball of the
foot, toes or instep
2. YOKO GERI
- Side Kick
o While keeping upper body facing forward, the sword foot can
be used against a target to the side
o Either snap or thrust kick depending on the situation
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b. YOKO GERI KEKOMI
- Side Thrust Kick
o Target: Jaw, Armpit, Side of Body or Groin
o Path of the foot in kicking and withdrawing be the same
o Using sword foot, deliver the power of the hips as well as of
the snap of the knee, which is, of course, raised as high as
possible
o Longer the distance the foot travels, the stronger the kick
o Directed against: Face, midsection, chest, side of the body or
thigh of an opponent to the side
- FUMIKOMI
o Stamping Kick
3. MAWASHI GERI
- Roundhouse Kick
o To be effective, hips must be rotated strongly and swiftly
o Against a target in front or slightly to the side, kick with
either the back or the front leg
o Swing the leg in an arc from outside inward, using the snap
of the knee
o Path of Leg must be nearly parallel to floor
o Utilize ball of the foot or instep against face, neck, chest or
side of the body
4. USHIRO KEKOMI
- Back Thrust Kick
o While facing forward, snap kick or thrust kick to the rear,
using either leg
o Positioning the target, maintaining stability and not being
thrown off balance when the kick lands are difficult, so the
supporting leg must be well planted and firm
o Effective when being grasped or attacked directly from the
rear
o Aim: Face, Solar Plexus, Abdomen, Groin, Thigh, Leg
o Another way of kicking: an arc from outside inward
5. TOBI GERI
- Jump Kick
o Kicking from the top of a high jump
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Several variations of TOBI GERI:
b. Springing upward with the rear leg and kicking with the front leg
- Making short snap kick to the middle level with one leg, then
immediately following with a big kick to the upper level
o NIDAN GERI
Two Level Kick
2 Groups of Kata:
EMBUSEN
- Predetermined Performance Line- followed by leg movements
o Should have in mind disposing of enemies coming in 4 or 8
directions and the possibility of a changing performance line
Characteristics of Kata:
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v. Etc
3. There are katas that must be learned and kata that are optional
- Katas that Must be Learned:
o Five Heian
o Three Tekki
- Katas that are optional:
o Bassai
o Kanku
o Empi
o Hangetsu
o Jitte
o Gankaku
o Jion
- Other Katas
o Meikyo
o Chinte
o Nijushiho
o Gojushiho
o Hyakuhachiho
o Sanchin
o Tensho
o Unsu
o Sochin
o Seienchin
I. SHORIN-RYU
- Performed with the mind and bodyset of being FLEXIBLE, SOFT AND SLOW,
WITH QUICK SHARP MOVEMENTS
HEIAN / PINAN
“Peaceful Mind”
“It is about using them to stay safe in your journey through karate and life. When used
correctly, they will protect you. But only if you study them deeply. Those who seek shall
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find.”
BASSAI / PASSAI
KANKU / KUSANKU
GOJUSHIHO / USEISHI
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II. SHOREI-RYU
- Performed with the mind and bodyset being STRONG, SOLID, WITH HARD
MOVEMENTS, STRONG HARD FOUNDATION
TEKKI / NAIHANCHI
Tomari-Te
Gichin Funakoshi
1. HEIAN SHODAN
(Peaceful Mind 1)
- Techniques: Gedan Barai, Oi Tzuki, Age Uke, Chudan Shuto Uke
- Important training in foot movements and following Embusen
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- Master Zenkutsu and Kokutsu Dachi, and get well acquainted with
essentials of Oi Tzuki
- EMBUSEN: I
- # OF MOVEMENTS: 21
- TIME REQUIRED: 40 seconds
2. HEIAN NIDAN
(Peaceful Mind 2)
- Training in the side and front kick
- Changing Directions when executing side kick is particular point
to be learned
- EMBUSEN: I
- # OF MOVEMENTS: 26
- TIME REQUIRED: 40 seconds
3. HEIAN SANDAN
(Peaceful Mind 3)
- Principal aim: Mastery of Forearm Block against Body Attack
- With elbow fully bent, learn to position it about a hand-width from
the body with reliability
- Blocking with the elbow and counter-attacking with backfist strike
or elbow strike
- EMBUSEN: T
- # OF MOVEMENTS: 20
- TIME REQUIRED: 40 seconds
4. HEIAN YONDAN
(Peaceful Mind 4)
- Learning new techniques, like:
o Jumping forward lightly for a vertical roundhouse back fist
strike after making a front kick
To do it, necessary to have excellent balance in KOSA
DACHI (Crossed Feet Stance)
- EMBUSEN: I with vertical line extending above the upper
horizontal line
- # OF MOVEMENTS: 27
- TIME REQUIRED: FIFTY SECONDS
5. HEIAN GODAN
(Peaceful Mind 5)
- MIZU-NAGARE (Flowing Water) position of the forearm is used in
this kata, for punching
- The forearm and the chest should be parallel
- Master balance, as when doing the KOSA DACHI when landing
after a jump
- EMBUSEN: T-Shaped
- # OF MOVEMENTS: 23
- TIME REQUIRED: FIFTY SECONDS
6. TEKKI SHODAN
(Iron Knight on a Horse 1)
- Stance is KIBA DACHI, which should be strong and stable
- One’s attitude should also show resolute intent
- For the NAMI-GAESHI KICK (Returning Wave Kick), the hips must
be well-set
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- EMBUSEN: Straight Line
- # OF MOVEMENTS: 29
- TIME REQUIRED: FIFTY SECONDS
7. TEKKI NIDAN
(Iron Knight on a Horse 2)
- Downward block to the side may be strengthened by placing the
hand of the other arm against the elbow of the blocking arm
- Make a clear distinction between the grasping block and the
hooking block
- EMBUSEN: Straight Line
- # OF MOVEMENTS: 24
- TIME REQUIRED: FIFTY SECONDS
8. TEKKI SANDAN
(Iron Knight on a Horse 3)
- Key points of continuous middle level blocking can be learned
- No matter how fast the performance, the stance should be as
strong and firm as in the other Tekki Katas
- EMBUSEN: Straight Line
- # OF MOVEMENTS: 36
- TIME REQUIRED: FIFTY SECONDS
9. BASSAI DAI
(To Penetrate a Strong Fortress-Major)
- Essence: Forcefulness, Strong Spirit, Overflowing Power
- As if though one were capturing an enemy castle
- Know how to change disadvantage into advantage
- Switching blocks and right use of power are possible ways
- EMBUSEN: T-Shaped
- # OF MOVEMENTS: 42
- TIME REQUIRED: 1 MINUTE
11. JITTE
(Ten Hands / Ten Men)
- Numerous, bold and grave movements, may be performed with a
staff in the hands
- Appropriate for learning effective use of hips and for blocking with
staff
- EMBUSEN: Cross Shaped
- # OF MOVEMENTS: 24
- TIME REQUIRED: 1 MINUTE
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12. HANGETSU
(Half Moon)
- Forward or backward, circular arm and leg movements,
coordinated with breathing
- Points to learn: Fast and slow techniques, sliding of the feet
- EMBUSEN: Cross Shaped
- # OF MOVEMENTS: 41
- TIME REQUIRED: 1 MINUTE
13. EMPI
(Flying Swallow)
- Has high and low positions, lightly and facilely performed
- Good for practicing quick reversal of body positions
- EMBUSEN: T-Shaped
- # OF MOVEMENTS: 37
- TIME REQUIRED: 1 MINUTE
14. GANKAKU
(Crane Standing on a Rock)
- Movements picture Crane Standing on one foot on a rock, ready to
pounce on its prey
- Balancing on one leg, the side kick and the use of the back fist can
be appropriately developed
- EMBUSEN: Straight Line
- # OF MOVEMENTS: 42
- TIME REQUIRED: 1 MINUTE
15. JION
(Mercy // OR could be the name of Buddhist Jionji Temple Monk-creator)
- Within calm, smooth, harmonious movements is a fierce fighting spirit
- Learn: Sliding the Feet, Shifting Positions, Turning
- EMBUSEN: I
- # OF MOVEMENTS: 47
- TIME REQUIRED: 1 MINUTE
KUMITE:
- Came into existence only after karate was introduced in Japan proper
KATA KUMITE
Enemy exists only in the mind’s eye Two men face each other and demonstrate
techniques
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JIYU KUMITE
- Free sparring
3 TYPES OF KUMITE:
1. BASIC KUMITE
- For cultivation of basic techniques, keeping in mind the individual
student’s level of skill
2. IPPON KUMITE
- For studying offensive and defensive techniques, training in body
movements and learning MAAI (distancing)
3. JIYU KUMITE
- No pre arrangement of techniques
- Partners are allowed to make free use of their mental and physical
powers, BUT
o Student must strictly control his punches, strikes and kicks
- Making contact with target is strictly prohibited, so the blow must
be stopped just before it reaches opponent’s vital point
o Can be done easily by a well-trained karateka, regardless of
powerful execution
- Disadvantage for inexperienced:
o Surface aspects; mechanical use of arms and legs, tendency
for fight to become free for all
IKKEN HISATSU is destroyed; violation of rules of
karatedo
- Requisites:
o MAAI, KUZUSHI, KAKE, TSUKURI, Strategy
o Master Basic and Ippon Kumite
4. GOHON KUMITE
- Five-Step Sparring
o Accuracy and power of strikes and blocks is to be learned,
along with drill in foot movements
- Attacker advances and attacks five times in succession; Blocker
retreats and blocks five times, then counterattacks
5. SAMBON KUMITE
- Three-Step Sparring
o (Same purpose as GOHON KUMITE)
Discussing Kumite:
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- As skill develops, blocker should learn how to counter-attack
simultaneously
- Blocking may be painful, but this should not be an excuse for
haphazard sparring which can lead to injury
3. JIYU KUMITE
- Nothing is pre-arranged; both are expected to exhibit mental and
physical powers at the highest level
- Actual striking is prohibited
- Blocks, blows and kicks must be arrested before hitting the target
o Reason: Hands and feet of a skilled karateka are extremely
dangerous and can inflict fatal injuries
- Only the well-trained are capable of this
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- TOTE
o Aka TE (hand)
Art of self defense undergoing development in Okinawa
for centuries
o Trade between Okinawa and Chinese Ming Dynasty, TE was
influenced by Chinese fighting techniques (no written record)
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o Funakoshi published KARATE-DO KYOHAN, karate was
firmly established
- 1937
o Various karate societies in Okinawa joined the Japan Martial
Arts Association, branch was established in Okinawa
- Funakoshi changed name to KARATE-DO, and changed the terms
therein to Japanese from Chinese or Okinawan pronunciations,
leading the art to be understood more easily
- Before, Karate-do was only Kata
- Because of Funakoshi, practice was divided into three types:
o Fundamentals (KIHON)
o KATA
o KUMITE
- Young students gathered around Funakoshi and practiced kumite
with great enthusiasm
- Kumite evolved from pre-arranged Kumite to practical Jiyu Ippon
Kumite and Jiyu Kumite aka no-holds-barred
- Kata became extremely refined in Okinawa
- Research into Kumite developed considerably, and as of that time,
karate had almost evolved into perfection
- 1940- First Golden Age of Karate
o Nearly every major university in Japan had its own karate
club
- Early Postwar Years- Karate suffered decline
- Succeeding Years- Karate is practiced more widely than ever,
spreading to many countries throughout the word and ushering in
a Second Golden Age
- Post-War Developments:
o Requests from Allied Forces Stationed in Japan to see
martial arts exhibitions
o Judo, Kendo, Karate-do groups visited military bases 2-3x a
week to perform their respective arts
o Great interest of servicemen in Karate, seeing the art for the
first time in their lives
- 1952
o Strategic Air Command of United States Air Force sent group
of young officers and non-commissioned officers to Japan to
study Judo, Aikido, Karate-Do
To train physical education instructors
3 months stiff schedule
Intense study and practice of Karate
- Great Step Forward for Karate-Do as per Master Nakayama, leader
of men teaching Karate (Chief Instructor of Japan Karate
Association or JKA); 12 years after, 2 or 3 groups came every year
- Training program was evaluated highly, groups began coming from
other countries aside from USA
- Various countries also requested that karate instructors be sent to
train more instructors
o Factor to the worldwide spread of Karate Popularity
- Eventually, interest in holding contests grew stronger as it did in
Kendo and Judo
- October 1957
o First All-Japan Karate Tournament was held (sponsored by
JKA aka Japan Karate Association)
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- November 1957
o All Japan Student Karate Association sponsored
championship tournament before a large audience
- Greater interest in Karate throughout Japan spurred
- Competitions are being held both in and out of Japan
- World Karate-do Championship Tournament- peak of all Karate
Tournaments
- Contests, dissemination of Karate Abroad are most significant
developments in post-war years
KATA CONTESTS:
- 2 ways:
o RED AND WHITE CONTEST
Contestants are divided into two groups
One member from each group performs same kata at
the same time
Completion of Kata, Flag which is Red or White is
displayed to indicate the winner
o SECOND WAY
Points are given for each performance
10 is maximum score
Contestant with highest number of points win
- Criteria for judging:
o Power
o Spirit
o Moderation
o 3 key points:
Correct use of power
Appropriate speed of techniques
Stretching and contraction of body
- Points are forfeited for mistakes in the order of movements and for
not finishing the kata on the point in the performance line where it
was begun (EMBUSEN)
- No allowance is made for mistakes, however small
- Not always true that a person good in kata wins
KUMITE CONTESTS:
- Preliminary Contest
o Contestant is judged to be the winner if he scores an Ippon
within two minutes (Shobu Ippon Kumite)
- Final Contest
o Must score 3 Ippon in 5 minutes
- Important factors in judging:
o Timing
Of strike, punch, kick, finishing technique
- WAZA-ARI (Twice Shown Technique), counted as one Ippon
- If neither contestant won,
o One may be declared winner by decision OR
o Match be declared as draw
- Contact with opponent, FOUL
o Responsibility is solely his, he may lose on this basis
- In case of slight foul, he may receive:
o Warning from referee
o Deduction of points
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But fight continues
- Prerequisite for control of movements:
o Intensive training both mental and physical
Mark of a skilled contestant
- Bottomline: MASTERY OF BASIC TECHNIQUES
MAKIWARA PRACTICE:
- Soul of Karate
- Should not be missed even for a single day
- Value lies in:
o Strengthening the parts of the body used in attacking and
blocking
o Learning to concentrate power of the whole body in the fist
at the time of impact
- Effective way to learn distancing
- THE WOOD:
o Elasticity is the most important quality
- Preferred:
o HINOKI (Japanese Cypress)- best
o SUGI (Japanese Cedar)- okay
- Rice Straw
o Used to wrap the portion of the board that is hit
o Due to elasticity and absorbency
- Possible Substitutes to Rice Straw:
o Rubber
o Sponge
- PRACTICE:
o Steady and diligent, not hurried
o Strengthening of body should be done by degrees
- Practice that can result in sprained wrists and/or broken skin:
o Hitting too quickly
o Hitting too suddenly
1. In the front stance, picture the target as being one fist length in
the back of the makiwara. Distance is very important.
2. Do not lean forward. Straighten the elbow and thrust the fist far
forward, bending the makiwara backward.
3. Elbow is bent slightly backward when the fist hits the makiwara
squarely. At this point use the spring of the elbow and shoulder.
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Elbow becomes straight. When makiwara returns to its original
position, place the fist slightly on the surface and withdraw the
elbow to the hip with the natural movement of the makiwara. Care
should be taken that the elbow does not go too far out to the side.
4. Elbow, not shoulder, should absorb the force of the makiwara
springing back. Strike will be totally ineffective if the elbow or
shoulders are tense or the body leans even slightly backward
5. Practice using the rotation of the hips in the front stance. Then
change from immovable stance to back stance to front stance,
using movement and rotation of hips. Gradually increase speed of
the strike.
NOTE:
- Target should be one fist in length in back of the makiwara.
Course of the punch should be as long as possible. Particularly
important to use centrifugal force.
1. For punching with sword hand, back-fist or elbow, face the
makiwara diagonally or sideways. Stances: ZENKUTSU-DACHI,
KOKUTSU-DACHI, KIBA-DACHI
2. For use in SOTO or UCHI UKE, necessary to strengthen both the
front and back of the wrists
FRONT SIDE
UPPER REGION
1. Coronal suture
2. Frontal fontanel
3. Temple
4. Glabella
5. Eye Socket
6. Eyeball
7. Intermaxiliary suture
8. Behind ear
9. Center of lower jaw
10. Side of Neck
11. Mandible
MIDDLE REGION
12. Supraclavicular fossa
13. Suprasternal notch
14. Sternal angle
15. Xiphoid process
16. Inner side of wrist
17. Fourth intercostal space
18. Back side of upper arm
19. Below the nipples
20. Solar Plexus
21. Inner side of the elbow
22. Seventh intercostal space
23. Eleventh intercostal space
24. Point below the navel
25. Back of the waist
26. Back of the hand
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LOWER REGION
27. Testes
28. Inguinal region
29. Side of the lower thigh
30. Fibula
31. Medial malleolus
32. Instep
33. Outer side of the foot
BACK SIDE
UPPER REGION
1. Coronal suture
2. Behind the ear
3. Third intervertebral space
MIDDLE REGION
4. Back of the hand
5. Back of the wrist
6. Back side of the upper arm
7. Scapular ridge
8. Between fifth and sixth thoracic vertebrae
9. Fourth intercostal space
10. Inner side of the elbow
11. Ninth and eleventh thoracic vertebrae
12. Inner side of the wrist
LOWER REGION
13. Tip of the spine
14. Gluteal fold
15. Soleus muscle
16. Outer side of the foot
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