Power Surge
d100                      Effect                        d100                 Effect
01-02   Roll on this table at the start of each of      51-52   You summon a Protection Field
        your turns for the next minute, ignoring                around yourself.
        this result on subsequent rolls.
03-04   For the next minute, you can see any            53-54   You are immune to being
        invisible creature if you have line of                  intoxicated by alcohol for the
        sight to it.                                            next 5d6 days.
05-06   A cronosyte controlled by the DM                55-56   Your hair falls out but grows
        appears in an unoccupied space within                   back within 24 hours.
        5 feet of you, then disappears I minute
        later.
07-08   You cast Singularity as a 3rd-level spell       57-58   For the next minute, any
        centred on yourself.                                    flammable object you touch that
                                                                isn't being worn or carried by
                                                                another creature bursts into
                                                                flame.
09-10   You hit the spell target with 5 darts of        59-60   You regain 1d4 Talent Points.
        starlight, dealing 1d4+1 damage each.
11-12   Roll a d10. Your height changes by a            61-62   For the next minute, you must
        number of inches equal to the roll. If the              shout when you speak.
        roll is odd, you shrink. If the roll is even,
        you grow.
13-14   You cast Haze of Chaos centred on               63-64   You cast Primal Fear on
        yourself.                                               yourself.
15-16   For the next minute, you regain 5 hit           65-66   Up to three creatures you
        points at the start of each of your turns.              choose within 30 feet of you
                                                                take 4d10 lightning damage.
17-18   You grow a long beard made of                   67-68   You are frightened by the
        tentacles that remains until you sneeze,                nearest creature until the end of
        at which point the tentacles melt off of                your next turn.
        your face into a pile of goop.
19-20   You cast Impedance centred on                   69-70   Each creature within 30 feet of
        yourself.                                               you becomes invisible for the
                                                                next minute. The invisibility ends
                                                                on a creature when it attacks or
                                                                casts a spell.
21-22   Creatures have disadvantage on saving       71-72   You gain resistance to all
        throws against the next spell you cast              damage for the next minute.
        in the next minute that involves a
        saving throw.
23-24   Your skin turns a vibrant shade of          73-74   A random creature within 60
        another colour. A Restore Pattern spell             feet of you becomes poisoned
        can end this effect.                                for 1d4 hours.
25-26   An eye appears on your forehead for         75-76   You glow with bright light in a
        the next minute. During that time, you              30-foot radius for the next
        have advantage on Wisdom                            minute. Any creature that ends
        (Perception) checks that rely on sight.             its turn within 5 feet of you is
                                                            blinded until the end of its next
                                                            turn.
27-28   For the next minute, all your powers        77-78   You cast Transmute Form on
        with a casting time of 1 action have a              yourself (Form chosen by the
        casting time of 1 bonus action.                     DM). If you fail the saving throw,
                                                            you turn into a sentient plant for
                                                            the spell's duration.
29-30   You teleport up to 60 feet to an            79-80   Illusory butterflies and flower
        unoccupied space of your choice that                petals flutter in the air within 10
        you can see.                                        feet of you for the next minute.
31-32   You are transported to the Etheric          81-82   You can take one additional
        Plane until the end of your next turn,              action immediately.
        after which time you return to the space
        you previously occupied or the nearest
        unoccupied space if that space is
        occupied.
33-34   Maximize the damage of the next             83-84   Each creature within 30 feet of
        damaging power you cast within the                  you takes 1d10 necrotic
        next minute.                                        damage. You regain hit points
                                                            equal to the sum of the necrotic
                                                            damage dealt.
35-36   Roll a d10. Your age changes by a           85-86   You cast Clone Pack.
        number of years equal to the roll. If the
        roll is odd, you get younger (minimum 1
        year old). If the roll is even, you get
        older.
37-38   1d6 cronosytes controlled by the DM         87-88   You cast Fly on a random
        appear in unoccupied spaces within 60               creature within 60 feet of you.
        feet of you and are frightened of you.
        They vanish after 1 minute.
39-40   You regain 2d10 hit points.                 89-90   You become invisible for the
                                                            next minute. During that time,
                                                            other creatures can't hear you.
                                                            The invisibility ends if you attack
                                                           or cast a spell.
41-42   You turn into a potted plant until the     91-92   If you die within the next minute,
        start of your next turn. While a plant,            you immediately come back to
        you are incapacitated and have                     life as if by the Reincarnate
        vulnerability to all damage. If you drop           spell.
        to 0 hit points, your pot breaks, and
        your form reverts.
43-44   For the next d10 rounds, you can           93-94   Your size increases by one size
        teleport up to 20 feet as a bonus action           category for the next minute.
        on each of your turns.
45-46   You cast Levitate on yourself.             95-96   You and all creatures within 30
                                                           feet of you gain vulnerability to
                                                           piercing damage for the next
                                                           minute.
47-48   A Cronosyte Tender controlled by the       97-98   You are surrounded by faint,
        DM appears in a space within 5 feet of             ethereal music for the next
        you, then disappears 1 minute later.               minute.
49-50   You can't speak for the next minute.       99-00   You regain all expended Talent
        Whenever you try, pink bubbles float               Points.
        out of your mouth.