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Power Surge Table

You experience a random magical power surge effect for 1 minute. Some effects are beneficial like gaining resistance to damage or healing. Others have drawbacks like vulnerability to damage, changing appearance, or being frightened. The surge ends after 1 minute unless the effect specifies otherwise.
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0% found this document useful (0 votes)
98 views3 pages

Power Surge Table

You experience a random magical power surge effect for 1 minute. Some effects are beneficial like gaining resistance to damage or healing. Others have drawbacks like vulnerability to damage, changing appearance, or being frightened. The surge ends after 1 minute unless the effect specifies otherwise.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Power Surge

d100 Effect d100 Effect

01-02 Roll on this table at the start of each of 51-52 You summon a Protection Field
your turns for the next minute, ignoring around yourself.
this result on subsequent rolls.

03-04 For the next minute, you can see any 53-54 You are immune to being
invisible creature if you have line of intoxicated by alcohol for the
sight to it. next 5d6 days.

05-06 A cronosyte controlled by the DM 55-56 Your hair falls out but grows
appears in an unoccupied space within back within 24 hours.
5 feet of you, then disappears I minute
later.

07-08 You cast Singularity as a 3rd-level spell 57-58 For the next minute, any
centred on yourself. flammable object you touch that
isn't being worn or carried by
another creature bursts into
flame.

09-10 You hit the spell target with 5 darts of 59-60 You regain 1d4 Talent Points.
starlight, dealing 1d4+1 damage each.

11-12 Roll a d10. Your height changes by a 61-62 For the next minute, you must
number of inches equal to the roll. If the shout when you speak.
roll is odd, you shrink. If the roll is even,
you grow.

13-14 You cast Haze of Chaos centred on 63-64 You cast Primal Fear on
yourself. yourself.

15-16 For the next minute, you regain 5 hit 65-66 Up to three creatures you
points at the start of each of your turns. choose within 30 feet of you
take 4d10 lightning damage.

17-18 You grow a long beard made of 67-68 You are frightened by the
tentacles that remains until you sneeze, nearest creature until the end of
at which point the tentacles melt off of your next turn.
your face into a pile of goop.

19-20 You cast Impedance centred on 69-70 Each creature within 30 feet of
yourself. you becomes invisible for the
next minute. The invisibility ends
on a creature when it attacks or
casts a spell.
21-22 Creatures have disadvantage on saving 71-72 You gain resistance to all
throws against the next spell you cast damage for the next minute.
in the next minute that involves a
saving throw.

23-24 Your skin turns a vibrant shade of 73-74 A random creature within 60
another colour. A Restore Pattern spell feet of you becomes poisoned
can end this effect. for 1d4 hours.

25-26 An eye appears on your forehead for 75-76 You glow with bright light in a
the next minute. During that time, you 30-foot radius for the next
have advantage on Wisdom minute. Any creature that ends
(Perception) checks that rely on sight. its turn within 5 feet of you is
blinded until the end of its next
turn.

27-28 For the next minute, all your powers 77-78 You cast Transmute Form on
with a casting time of 1 action have a yourself (Form chosen by the
casting time of 1 bonus action. DM). If you fail the saving throw,
you turn into a sentient plant for
the spell's duration.

29-30 You teleport up to 60 feet to an 79-80 Illusory butterflies and flower


unoccupied space of your choice that petals flutter in the air within 10
you can see. feet of you for the next minute.

31-32 You are transported to the Etheric 81-82 You can take one additional
Plane until the end of your next turn, action immediately.
after which time you return to the space
you previously occupied or the nearest
unoccupied space if that space is
occupied.

33-34 Maximize the damage of the next 83-84 Each creature within 30 feet of
damaging power you cast within the you takes 1d10 necrotic
next minute. damage. You regain hit points
equal to the sum of the necrotic
damage dealt.

35-36 Roll a d10. Your age changes by a 85-86 You cast Clone Pack.
number of years equal to the roll. If the
roll is odd, you get younger (minimum 1
year old). If the roll is even, you get
older.

37-38 1d6 cronosytes controlled by the DM 87-88 You cast Fly on a random
appear in unoccupied spaces within 60 creature within 60 feet of you.
feet of you and are frightened of you.
They vanish after 1 minute.

39-40 You regain 2d10 hit points. 89-90 You become invisible for the
next minute. During that time,
other creatures can't hear you.
The invisibility ends if you attack
or cast a spell.

41-42 You turn into a potted plant until the 91-92 If you die within the next minute,
start of your next turn. While a plant, you immediately come back to
you are incapacitated and have life as if by the Reincarnate
vulnerability to all damage. If you drop spell.
to 0 hit points, your pot breaks, and
your form reverts.

43-44 For the next d10 rounds, you can 93-94 Your size increases by one size
teleport up to 20 feet as a bonus action category for the next minute.
on each of your turns.

45-46 You cast Levitate on yourself. 95-96 You and all creatures within 30
feet of you gain vulnerability to
piercing damage for the next
minute.

47-48 A Cronosyte Tender controlled by the 97-98 You are surrounded by faint,
DM appears in a space within 5 feet of ethereal music for the next
you, then disappears 1 minute later. minute.

49-50 You can't speak for the next minute. 99-00 You regain all expended Talent
Whenever you try, pink bubbles float Points.
out of your mouth.

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