Polyhedron 124
Polyhedron 124
Number I
NEWSZINE lssue 124
Mary Shelley
ffiffiffiffiffimffi#mm*ffitrwffi
TSR,Inc. 9 A Few of Our Favorite Things
More GameMastertips from our crack(ed)designersand editors.
Dr. Victor Frankenstein
Scott Douglas 10 Making the Terror Live
Judginghorror scenarios:It doesn'thaveto be a horror story.
HenrvClerval
Rob6rt Wiese 12 Modern Minions of Cthulhu
Urban legends,huh? Old wives'tales,huh? Make a sanityroll.
The Villagers
Dave Conant 15 The Land of Vecna
Terry Craig You read it here first. Vecnareturns in this domain excerptfrom the upcoming
RevlNtorr' hardback.
Isor
,efl Qulck 18 Victorian Knights
New kits for Masqueof the Red Death (official for LrvINcDeAru"l).
itiatlve
have their own line of sup-
port).
TheFoncorrrN
REALMS'is a wonderful
place,but with somuch
coveragein DnecoN' mag-
azine and its own line, it does where doesthat leavesmaller gaming
not needfurther additionsin companies (anyonefor CastleFalken-
this magazine'sfine pages. stein?Millenium's End?GURPS
In addition, I'd like to seemore Celtic Mlth?).
reprinted material from older issues, coto Is part ofthe problem the huge
oiperhaps a solid BestOf, in the tradi- learningcurverequiredto get into many
tion of old Bestof DRacoNmagazines. of thesesettings? If a player(or more
For myself, I would prefer to see specifically,the GM ) is goingto make
genericadventuresusing no statsuntil the effort to purchase, learnand run
the end, at which point severalgame somesessions with a new game,he'sgot
systemscould be coveredat once (i.e. "slots") in gamesyou want to play. Dif- to be surethat he'sgoingto havesome
GURPS,Hero, Rolemaster,Runequest, ferent gamesare offered at different olavers.So,is sheqoinqto takea risk or
AD&D', etc.) times,io you haveto figure out what is shegoingto pla| it sife and possibly
I'd alsolike to seemore gaming you wantio play and wlen. Almost all miss out on anbpportunity for a whole
tournaments hand vou characters new gamingexperience? The moneY
related material that can be placed in
into a campaign with a little work. This when you sit down at the table. Slots only stretchesso far...
includesthings like new monsters'mag- run for 4 hours, and ifyou havert't fin- OK, fellow RPGA members,hereare
ical items,spells,psionics,kits, classes, ished the tournament by then, every- the issuesthat I'd like to put up for dis-
NPCs,cities,and local and unique bodv iust stops.lf vou havedowntime cussion.Are theretoo many RPGson
things like artifactsor specialbeasties. betweengu-"s you might want to visit the market?Is there room for more?
seminars,go to the dealersroom' or How doesa smallgamingcompanylast
Yours truly, maybe even eat. loneer than a few weeksin this fickle
JoeG. Kushner There's tons more to know, but the maiket? Is there a solution to player
Chicago,IL best way to learn is to use the conven- availability?I'd love to hear other opin-
tion contact information here in the ions in the letterspage.
Forgolten Deitiesison the move, Newszine to write a con for details, and
then show up and play! Good luck! LeeSheppard
evenaiwe speak.Look for GnaYHnwr ' WesternAustralia
deities in the near future' and more fun
and surprisesin the far future. It'sgreatto seethe letterspageback
Actually )oe, you ask for an interest- in Pot-vueonoN, and in particular,some Lee is possibly our onlY Western
ing mix... more TSR world-sp,ecific healthydebategoingon for a change.I Australiair me-b".; and coincidentally
information in our regular columns, think ihat it'seisentJal for a continuing an assistant editor for Australia's own
and more generic information in other forum to be availableto RPGA"mem- eaming magazine,Au straI ian Realms.
places.What doeseveryoneelsethink bers, and it looks llke YourInitiative is ih"v*1t" kind enough to sendme
about that? Which is more useful for turning out to be an excellentstarting copiet, and it getsmy-big stamPo'
you, and at what percentagewould you point. Here'sa pet concernof mY own approval as a nifty magazine'TheY
like to seethe mix? 50/50?20/80?t00/0? for other membersto consider. evenproduce their own role-playing
To me, one of the reasonsfor the settings (sorta baclavards from how it
Dear Sirs: ohenomenalsuccess of the CCG market normally happens).
I have never attended any big tour- (and Magic: The Speculatingin particu- So,Lee o6viously has a vestedinter-
naments or conventions.I enjoy playing lar) is perhapsnot just its collectability est in making sure this RPG thing
AD&D and Shadowrun,but am willing or playability, but its availability.Walk sticks around. I mean, not that the rest
to try any t hingnew.M y q u e s ti o ni s , into any gaming shop and you'll always of us don't.
lssue 124 # 3
..r':Dbar,8.PGA: time. Does this really expand my hori- establishingsuch campaignswithin the
',:,$lgatding the recent desirefor feedback zons? Network? I would be interestedin helo-
'6if"PorvuspRoNand the LryrNG'"cam- You can try to createan "against i ng to establ i sh
C hi l l or C al l of Ct hulhu
::,,:p4r-gns... type" character,but it's difficult to stand campaignsif there would be a following
Tle recentissuesofPoTvHEDRoN by the choicewithout a group of regular for such (I lack the exoerienceor famil-
,:,:.httebeen much more interesting than gamersto call you on it. A final person- iarity with the other systemsto make
thosgI haveseenin the past.Perhapsil ality gripe: peopletend to be a bit obses- this offer there, though I'd be interested
'''"Was'thesnazzycolors, or perhapsthe sivewith their characters'treasure(to in playing in most of these!);anyone
w ri ti n gim pr ov ed,or pe rh a p si t w a sth e the detriment of personality).An exam- wanting to discussthis can e-mail me,
' ple:one group had two fighters,neither or you canjust pesterHQ until they will
clever/ibsequious co-menis by the edi-
...!e..f-,,r,Inany case, it was better. ofwhom I could describe, exceptby discussit.
-r:rr::':"Iitgeneral, I believethat the LrvINc their +X weapons.
cdmpaignsaresomewhat... lacking.I'm To condensethe aboveand distill a Yours truly,
not sureexactlywhat they lack,but T conclusion: CharlesBrown
.':':wt:ll'outlinewhat I seeas the pros and I am, in general,unsatisfiedwith the IGiveIn@aol.com
cons.Firsl-it's excitingto try and LtvtNc formats, as they stealfocus away
,:,,,:deveftlp a characterfrom convention to from characters,histories,personalities
' convention-to seethe growth and to and emotions.They then placethe focus RPGA Network:
'::r(36m€w ) simulate the at home gam- on acquisitionof experience,accumula- I really hope you can make all those
ing experience. In general,peoplewill tion of magicalitems and wealth,and changesyou professedto wish in issue
pldy the personality/character/class that encouragedoggedlycompletingthe sce- 120.I've beentempted to cancelmy
iom.s most naturallyto them,so there nario in the time allotted. membership lately as the genericarticles
is potentialfor some'reallyFunroleplay- This is, of course,coloredby my Ilke The Living Galaxy dried up and dis-
,,,,,i*g.1tr! can be exciting to try and advance experiencesand all my humble opinion. appeared,and issuel2l was almost
your character'sstatusin RevPNs completely LIVINGJUNGLE. I agree
BLUFr'"',thelargestcampaign setting in TasonRer.rrolds whole-heartedly with what you said
,. the known world (I doubt any home repoldj@river. it. gviu. edu about how this is the RPGA and not the
.ca mp aiqns hav elhe s am en u m b e ro f TSRPGA.
piuyirriho"gh of courseT may under- Obsequious comments?Well, ifyou say You wanted input, I've got a fel-
,,.,:,,g.!{S4te some extraordinary GMs). so, Mr. Reynolds, sir... ideas.
'Thatiaid,
I won't feel asbadly when I I ). Open it up. Ask for articles,features
,,,,,,9,q!-l,lqe the problems..., DearMembers: on all gamesin a big noticeablel'ar-. Do
' ''While Issue122of PorvupoRoNcausedme somespecificcompetitionsfor other
it's nice to simulatethe at
.,,,,home gaming experience,there are sev- to think of a few thines that I felt should gamessystems to attractinterest.
,,.eral ljoints where RevpxsBrurr (and be broueht to the attintion of the Net- 2). Kick RPGA UK/Europe up the back-
'r::,,gthgi'settings)
fail to do so. work, oi the subjectof Ongoing Tour- side, OR give them the ability to do their
,:,j:,, First, a typical campaignhas ionti- nament Campaigns. own PoryunoRott.
nuity of playersand events.A typical First of all, the "big ones"that the 3). Get someEuropeanmaterialfor
. Ltvtrucweekendgoessomethinglike RPGA sponsors(LIvtNc Crtv'"',LrvtNc someEuropeanstylebackgroundsin
this: Adventure l: Trek throueh the Dteru'', Lrvruc JuNGrE",Threads of TSR games.L,tNrcumR,RevsNrort'. and
snow bound wastesto foil thiplotting Legend,Virtual Seattle)arenot the only Red Death could all benefit from a real
of an evil sorceress;Adventure 2: With a onesout there.GameBase7, a Chicago old-world feel.
completely different set of adventurers, basedNetwork Club (formerlyknowi 4). Giveout player/judge pointsin com-
recovera holy dwarven stone.Villains asMGM, Grand Gaming Association)is petitionsand article submissionsasrrell.
(typically the foils which prompt intense currently running the Sparkscampaign, Bestwishes,hope the changescome
role playing) do not lastlonger than a using West End Games'rules for Star through.
single scenario.The charactersrarely Wars: The RoleplayingGame, and is
have past experienceswith eachother, consideringstartingsimilar gamesin JamesDesboroueh
so old rivalries, family feuds,Iost rela- PteNescllt, Champions, and Middle Grim@postmort.demon.co.
ik
tives, and other plot and drama EarthRoleplaying. I wantedto bring
spurring devicesrarely come into play. this up to inform other groupsof these
What remains?The treasure.Yes, campaignsand to seeif other clubsare
your charactermay not develop any sponsoringsimilar gamesof their own;
lasting bonds with a trusty group of like if you aren't, it might be worth consid-
minded individuals,but s/hecan cer- ering. I've had a greatdealoffun run-
tainly amassbunches of magical stuff. ning and writing scenariosfor Sparks.
Moving from the material to the The other point that I wantedto
immaterial,we arrive at personality. mention is thii: giventhe popularity of
One of the bestthings about tourna- theseLIvINc gamesand the apparent
ment gamingis the elementof surprise. p o p u l a ri tyof horror games,i t seems garie. However, many
You sit at the table and confidently cry, odd (to me) that the only horror game receive are for AD&D.
"l 'l l ta ket heeli, "onlyt o d i s c o v eirh a I in this list is the RPGA LrvtNc Dnaru. no problem with
he's a swarthy,unshaven,grumpy There are many other fine Horror RPGs
dwarf-like elf. Pregeneratedcharacters out there (Call of Cthulhu, Chill, \A4rat-
can shakeyou out of your mold, bump ever Palladium is calling their offering
you from your rut, etc. currently,Bureau13:Stalkingthe Night
Given the opportunity, I will play the Fantastic,Night Life, It Camefrom the
semi-pious,cynicalhuman with the dry Late,Late,LateShow WhisperingVault,
senseof humor and a big maceevery etc.).Would therebe any interestin
q # povhedron
) Our club changedits
NEWScen
wereheld. The proceeds
name from "O.R.E." (which from the gamesand salesof
stood for the Organization of sandwiches(donated bv
RoleplayingEnthusiasts, Subwav)and soft drinks
which is kind of lame, so we raised$:s0 for charity.
decidedto make the E Ori g i n a l J yth, e mi ni a-
changeat every convention, tures battle was the only
so we've been Elvises,EIe- scheduledevent,but some
phants,Echinoderms,Ernie, individuals who played role-
and many, many more) to playing gamesatihe store
"Dead Last." decidedthey wanted to help
We picked the name raise money and devel-
becausewe want to oped the event.
hear awards Rick Mar-
announcers tin and Sean
say,'And in fohnson wrote
first place... an interesting
Dead Last!" one round
Its also what AD&D tour- S a ra hDe t lin qo f t h e A me ric a nCa n c e rS o c i e t yh o l d s
we want to nament.The S c o t t ' sp o n v t S ilf o r Do n B in g let o c h o p o f f . M b m b e r s
be (the last authors and
Mike Simko
roinedwith'Oonto raise$635 to chopoff the offending
ones dead. hank (readScott'scon reviewp9.29).
Primitive sur- actedasjudges.
vival instinct!). The module ) Following are the 1996 Highest AveragePoints ]udge
We almost Zinvolved a plot to GnNCoN'game fair RPGA Elizabeth Patterson
changedthe name to -! murder a local official Pinnacle Event Winners: Network Club Event
"peanut butter and flumph," who was making trouble for West End GamesChampion lst place-Company of
#hi.h Ir onlv funnv if: the thievesguild. My table TobyWolff Framed Adventurers
1. you're from the northeast accomplishedits mission, FASAGamesChampion Eric Gershik
and know what marshmal- but I was the only PC alive at |effHughes KilimAltman
low fluffisl the conclusion. I spoketo the LryrNc IuNcrs- Champion WilliamMcCaig
2. you'veeverhad a fluffer- author about submitting the CindyHemedinger Eric Friedlander
nutter sandwich,which is eventfor Network sanction- Lryruc DEerH" Champion AndrewColeman
made of peanut butter and iirg, but he plans to try to sell Dan DonnellY feffBerg
llutt: it to DUNGEoNmagazine. Top Network Player: 2nd place-Sexton Everett
'
3. you hate flumphs. The RPGA Network pro- Scott Dulac Reuben Kinder
'Luckily vided prizesfor winners. AD&D FeatureTop Iudge loeZelmer
for our dignity,
common sensewon out over Membership applications RockyLange KoreyKennedY
amusedsatire. and samplePorvsponoN AD&D SpecialTop Judge fefferyKennedy
Other than that, our club issueswere on display to Laurie Fox Jonathon Woodard
has done diddley. attract new RPGA members. MastersTop Judge Chris DaoghertY
Severalindividuals even DavidKelman 3rd place-The Grevbeards
' Ti,rylanke
-Kevin Kulo expressed interestin joining. GrandmastersTop iudge
Massachusetts& Rhode StoreownerDaveHarris DrewCaldwell JasonDavies
Island Co-RegionalDirector coordinated the eventsand AD&D Open Top Iudge Tonia Lopez-Fresquer
orovidedsuDport.Dave has |ean GraY Weston Peterson
alreadybegunplanningfor West End GamesTop Iudge feffProuty
1997,andhopesto raiseat FloydWesel ' Rick Brill
) Gamersat Book World
bookstorein Fairborn, Ohio least$500at next year's FASA GamesTop Iudge
donatedtheir time and event. Wes Nicholson
money to help fight Muscu- LryrNc CIrv Top fudge
lar Dvstrophv over the Labor -Ed Gibson Dave Schnur
Dav#eekend.An AD&D Ohio RegionalDirector Top Network fudge:
tournament and a Warham- Tonv Davidson
mer 40K miniaturesbattle
Il.au.kgarth Today
.:i"= aregign of cherryand applefarms, wood-
' Jo.{ay,t1av;te;;tj;;dHalkSarlf
bnCwindiry lanesalo"ngthe sorlthernbank of the River Scelptar.
i .lots,
. Hawkgarth s giqve is a gla-ssybarrow, almost all of.the woods and the
^;;;;;;;**i";;,;ia-riirt".r.t.;r
:,.1:,.,.
. "" manorhouseis an open-roofed,
':..,. .
ru;nr:d,sh.ell that floatsaboutfifty feetabovea bog.
-;:.r,,.-,,- jr
:::::r:i-'f: '-. . 'l'ho
f'he rnaribr
;.rt t.tit- mc-.iAr attracts adventurers^-,1
.++r..t..1.'--+,,.-." and sages.Its Fadingmagics brinS
..--. Tr. f.;i-- *-^i-. L
ili;r j'tl',;;,i.;-:
'.': . forth phantom imagesof those who cait spellsther6 an ageago,
r:: il:l
i,.;.,.,,,.q;.i",.:. ,",,. and beingsbrought forth-by Histokle'sarts.Suchsilentvisions
: ...j'..: ::.."{:.:" '
. . are ndmerousby moonlight.
..;. ,.U1+f..:l:,.". ''....", Many adventurersbrave the ruined manor when the
:, ;;:;;-,X#l::",.11.
'. rr.:" ::Si::...., ... moon
"ffi is high becausethe entrance to Histokle's hidden
i:-oon-sate:"
".. r...'"'nr,
" - i;;;p';J ;ffi ,il;;il ; amagicai
i :' :.- ""ji'r
,_i ',:,,'.
:ttliii;*:*;,ili
=
. po.rtal
portal that
rnat is
l S only V l S l D l e (and
Onl y visible (an(l operable)
OperaD l e, when
Wnen moon-
I
i' .lii
:*at' !:..-'
:!'':!..- -- .
t . .:' .'
e & r.oyhedron
and can carryon long conversations,
appreciate jokesand well-toldanec-
dbies,and'exhiUitcuriosityand even
enw. He is cuite willins to hearalterna-
tive'informaijonofferei by an intruding
mage instead of "I don't know," so long
as it is interesting.
The ability augmentation of the
throne apparently occurs instantly upon
posterioi-to-seatcontact,but doesn't
manifest until the being sleepsand then
awakens.However,mageswho remain
alive on the throne for a continuous
hour gain immediate, detailed knowl-
edseof all magicalitemsand artifacts
thiy wearor citty. No hiddenpoweror
unawakenedability is omitted, and
every command word or procedure is
impressedinto the sitter's memory.
\A/herethe throne came from, and
who gaveit this power,aremysl.eries. "extra spell" is a single-usesummoning (today little more than a dry creekbed)
There arepersistentrumors that the of one of Histokle'sguardianbeasts, againstthe invaders,slayingoversixty
typicallva sarqoyleor beholder-kin.The kniehts beforedusk. \A/hren he then
divine hand of Oghma himself had
something to do with it. Others insist it s;rdian *'ill i.ifot- evensuicidalacts thrJatenedto call up the dead to fight
was Azuth, or Mystra and Oghma ior the casterwithout hesitation). with him, thev fled.
together,or that it is the lastsurviving One suchmagewasthe sorceress His knighis found Hawkgarth hours
minifestationof the greatpowerthat Harathraleeof Calimport, who agreed r. leanins
later, aeainstone rail
agai one
leaning agatnst ofthe
rall oI tne
oncebelongedto Savrasthe All-Seeing. to provide Histokle with a child of her bridge, swoid i-n hand and white as a
Given the fate of the last few priests who own birthing for him to raise as an heir. qhost-stone dead.His blood lay in a
examined the throne, it seemslikely that If the demi-llch's plan proceeds,he will i ool aroundhj m. One of th em Put on
its genesiswill remain a mystery. one day givehis knowledgemind-to-. ihe King's armor, and the rest mounted
'sometimes-as mind to his heir,and passinto eternal a guard around him. As the invaders
when those'oPenlY
ourportineto be priestsvisit-Histokle sleep. mide one cautious foray in the new day,
heliihts iridestroyingvisitors'and on thev sawthe Kins standingon the
othJr occasions he selmsmerelyto want Hawkgarth'-sDeath brif se with t*ot'dt a[ aroi-rndhim, and
to talk. Wherever his lair really is, tele- Aftei foundinghis town, Hawkgarth decited to seekeasierlandsto rule.
battled continually to prevent its capture The spot is still known asthe Ghost
,orf spellswill safelytakeintrudersback believethat loyal
tut of it to Faer0n,but dimensiondoor by greedy local tyrants seekingto best Bridee.Hawkgarthans
and passwallspellsthat breachthe the old soldier. subiictswho i,ere born in the realmcan
"walis"causevorticesoiwild magicthat In his final, most memorable clash, recel ve guiidance there.IftheY
oance rnere. go to
l l tl lc y gu tu the
tIr
or After his bodyguard was ambushed hear him whisper words of wisdom
A few mageshaveso imPressed
and killed, Hawkglrth alone held a cov- before he fadesawaY.
befriended Hlstokle that he gavethem
ered bridee over the River Mauraurin Hawkgarth'sbarrow-tomb is said to
spells,as a "boon" in their minds (this
hold treai.rre, a cursed,floating
lonqsword, the Aershivar Blackblade.
A5ner f r(errr(errrloer ttre The-Blackbladecan be taken bY the
adventurerwho defeatsits watch-ghost
Bord(er I3,e a,lrns- -$Ire euardian,but must soonbe returnedto
i"tsrestingplace,or it will emit new
Urdagus Malawree shoststdattack its wielder,and find its
r"r(ere-rleep in tI-re lla,rru-k- 5wn way back to hovering aboveHawk-
adventurer
-- of Nimpeth sarth's casket.
a5rtfi--ir-o(Dcls lrefor(e I " O.t" account say'sthat the Blackblade
doesno damageto undead, but strikes
sDemns in The Rum Duck tavern the livins ar+t rc hit, for 2d8 (S or M-
^ alisr f>( clrr (e red (D lr r ( D( Dr f l:
sized)o{zdtz (L-sized)slicingand
Yearof the Turret chillinedamage.Oncea daYil can
riazLrr--der tra,d- loe(Dn deliverl shrewdstrike(a +5 attack,
4dl2 damage),and can defend its
w earerw i th-spelturni
l ng(onem agical
r(eIDl eloed tolr Zl' Sll(DH attackonl%turned l00o/oeitherbackat
the sourceor any other target of the
(Drrlous- t$Irtr a,'t (ilt5for-4 wielder'schoosing).
- - Those travelerswho find such tales
too fanciful can avoid the Floating
Irl[f-]le)z|jlrrr troru.td f finrl outg
ls s u e r 2 4 W7
ShadowBog and the stone doors graven
with a crown transfixed on a sword,
leading into Hawkgarth Hill.
At the '96 Gnv Colf GameFair, someof TSR'sfinest gaming Never Give Them What ThevExpect
minds sat as thepanel of a seminar: "What'sa DM to Do?" Our If thev think the house is hauntbd, d6n t tet them seethe
own ScottDouglas,who was volunteeredto be one of those ghost uniil they're sure it isn't haunted. If they suspectMr. X is
minds, showedme the handout the seminarattendeesweregiven. ihe murderer, don't let them find incriminatiirg evidence
Weall know good article ideaswhen theyfall on us.For thoseof pointine to him until they'redefendinghis innocence.Let
you who didn't get a chanceto attend the seminar (or takecopi- th"* .o"ttrirr.e themselvei of the wron-gbelief through their
ous notes),hereis the secondinstallment by PLeNnscetf setting own investigation. (Don't do it every time, though. No one
designer,Monte Cook. likesto be wrong all the time.)
l*t"**:t
;:,"r'l##L Lbo$
ew room -fi b0
alvv
t tnut
,.n o D'
$6w ,C
sron-a makesthe PC seemlike a real part of it
room you've becausehe doesthings that havelong-term
never gamed in. Don't effects.
tell them why. This works
well in long-running cam- '
paignsbecausethey'll feel ln comingmonths,we
a little ill-at-ease(in a good plan on collectingusefulDM
way) and they lose that pros.
hintsfromindustry
comfortable, j ust-another- But what about youT
gaming-night feeling, What areyour ideasabout how
which will carry over into to DM?We don't need a whole
their feelingsabout what's just sendYourbesttiPS
article,
going on in the game and tricksto:
(whether they realizeit or
not). "FavoriteThings"
Don't do the samething c/o RPGA
over and over,though Z0l Sheridan Rd.
Springs
becausethey'll get used to it LakeGeneva,Wl 53147
and it will lose its ef[ect,and tr
fssue 124 W g
iarize yourself with the rules aheadof judgestelegraphwhen a monsteris
byGarytubt""qu" time, the lessyou will have to worry about to attack the party by their
about them at the table and the more actions and tone of voice. There might
Did the RPGA'coordinator of a con- time you will have to play. be nothing behind the kitchen door, but
vention ever convinceyou to judge a don't let your playersknow that. Learn
new systembecausehe neededjudges? Atmosphere Is Everything to act as if the monster is lurkins behind
Muyb. you wanted to try judging that At the table,you must buildlhe every door, in every closet.
systemin the first place?\A4renyou mood of the tournament.RPGsdo not Never tell the playersthe name of a
finally receivedthe tournament (per- havethe luxury ofvisual specialeffects monster. If they knoiv it is just a pack of
haps at the convention) did you wonder Iike horror movies.Your presentationof giant rats, they will not be nearly as
what you got yourself into? For many, the tournament and the players'imagi- scaredas theywould be if you described
this becomesa nerve-rackinssituation. nations are all you haveto work with. it to them. Make your descriptions
\A/hileI cannotadviseyo-uon some Changeyour voice according to the situ- sound sinisterand dangerous:talk
systems,I have spent time running and ation: yell, scream,shout, or whisper (if aboul the rat'sred elow:ineeyesstarine
writing many of the RPGA-sanctioned possible).Usesound effectsto your at them in the dark]ress. Iiyou trearari
horror systems:Call of Cthulhu, Chill, advantage.Find something that squeaks encounterwith giantrats the sameway
RavnNLoFT',and LrvtNc Dperu'" like a door; practicepounding the table you do when thiy meet the pack of jaik-
(althoughthe latter is not considered so that it soundslike the T-rex from alweres, your group will be jusr assiared
strictly a horror campaign).In this arti- TurassicPark. in both encounters.
cle, I offer tips on how to make tourna- Alter your paceas the encounter
ments a little scarier. merits. Go slowly at first to build ten- Keep PlayersOffBalance
sion. When a monsterjumps out at the Playersshould not feel as if they are
Preparation PCs,speedthings up. Make the players i n controlof thesi tuati onbecause'
Preparation is extremely important, decidetheir acti-ons'quickJy; their char- uncertaintyaddsto the atmosphere.
no ma tte rwhats y s t emy o u a reru n n i n g . actershaveonly a little time to respond. There are severaltricks you can use
You are sunk beforeyou begin ifyou do If you do not give playerstime to think oc,casionally to undermineplayers'con-
not readthe module in advance.This is clearly,they will react emotionally and fidence.Have them roll d20swithout
especiallytrue for horror tournaments, you will have a better chanceof scaring telling them why for no reasonexceptto
where it matters as much how things are tnem. unnerve them. Note their rolls, andlell
done aswhat is done.You haveto know Modifl,your environment,if you them that nothingseemsto havehap-
where the scary parts are and how to can. Play at night, dim the lights, and penedyet.lf playirsreallyneedto make
presentthem most effectively.I usually light the room using candlesor oil a roll during play,do not tell rhemwhar
read boxed text aloud to myself iust to lamps.Playominous background they arerollingagainst.Keeptrackof
getthe feelof how it sounds,to seewhal music. This is usuallynot possibledur- players'hitpointsyourselfand only
parts I should emphasizefor the most ing a convention, but works well at describetheir injuries to them. Roll dice
dramatic results,and to smooth out any home. If you are lucky enough to get a and act as ifyou are taking notes;I keep
roughspots.Somejudgesplay-testtoui- room to yourselvesat a convention, go a larged6 around just forihis pntpo...
namentsaheadof time with their gam- for it! Createuncertainty in your descriplions
ing groups. by using words like "se"-s" and 'tyet."
Familiarizeyourselfwith spellsor Subtlety Is Important Say,"The room seemsempty."with the
specialrules usedin the tournament. Good horror is subtle; try not to give empnaslson seems.
Nothing breaksthe mood during play anything awayaheadof time. Some Confirm actionsduring tensesitua-
more than the judge spending
:1ii.';::1r"."f::[-"",:#i
0oodhorror[s subtl0,,
, Thet0rnightbenothing
1o p Polyhedron
tions. Ifthey saythey are going to open them feel at home at your table and thrown dead comradesthrough a gate
the cellar door, repeatwhat they just encouragesthem to participateand ask to hide them from the police.Teenage
saidasa question:"You'regoingto open questions.Encourage role-playingby charactershaveborrowed a parent's car
the cellardoor?" Sound doubtful, asif role-playingevensmallencounters, let- and driven severalhours to Miskatonic
you are trying to makesuretheyare ting quiet playersfind something inter- UniversityLibrary just to look some-
reallydoing this. Make it seemthat you esting,askingeveryonewhat theyare mlng up.
aretrying to coveryourselfsothat no doin[, etc.Tf,e more playersbecome Elpectthe unexPected. Be readYto
one can complainafterthe monsterrips involved in the character,the easierit is ,.rpond to what your playerschooie to
them apart. This works every time if you to scarethem. Besides,anyonewho sits do no matter how outrageous.If there is
do it the sameway no matter what is back and doesnot participate takesaway nothine in the tournament that covers
behind the door. Playerscannot help from everyoneelse'sfun aswell astheir their clioice, make something up consis-
but wonder why you are asking and start own. tent with the module. Rememberthat
worrylng. Your attitude towards the PCs the playersdo not know what is suP-
Do anything you can to get a reac- should be entirely different. PCs die or posedto.happen.ReactasifYou
tion. Thkethem asideor passnotes to are driven mad-it's an unavoidablefact expectedtheir actionsall along'
tell them informationoniy they would of horror RPGs.Do your bestto keeP
know. Physicallyseparatethem from the the PCs alive early in the round because Do not worry if all of this seemsa
group if theygo off on theirown. Bang it's no fun to die in the first hour or so, little daunting.The most important
5n the table'oithrow things.Blowa but do not feelbadly ifeveryonedies thing is that everyone,including you'
whistle at the table if your tournament near the end. It doesnot matter whether has iun. fudging any systemwell takes
is setin London and someoneis calling the groupdefeatsthe menaceor not. practice. Listen to your players'com-
the police. Active judging makesfor The'ultimategoal is for everyoneto have ments and learn asyou go. If You
entertalnrng play. a good time. endeavorto make horror scenariosa lit-
tle scarier,it will pay off. The best com-
BecomeAttached to the Players Be PreparedFor Anything pl i mentyou canhavei s a grouPo[
Not PCs Most horror scenarios do not chan- players.who areafraidto.get on the ele-
Strike a rapport with your playersif nel PCsinto one courseof action,but vatoraloneat the end ofthe evening
you can. Talk to them asyou are getting allow playersto be inventive in dealing becauseof the tournament you just ran
ready to start. Find out if anyoneis new with the horror. In my yearsof judging
to the game,and take time to explain horror RPGs,I have found playerscan
the systemyou are playing. This makes be VERY inventive. Charactershave
, btttdon'tlet tlourpid.lcrs
n door
Dehindtbeftitche that,
ftn00,
lssu e 1z4V 11
OFTTHUTH
ffiIIIIONS
MOOERIT
PAfrAilORfrIAL OfTHE
MEATURES IIIYTHOS
Anyone reading Forteanliterature (named after CharlesHoy Fort, who collecteda massive
number of reportsconcerningthings and eventsmodern sciencecould not explain)will soon
learn that manybizarcecreatureshavebeenreportedby saneand crediblewitnesses.Since
Call of Cthulhu (CoC) hashad a Forteantimeline in its rules at leastas far back asthe Third
Edition (the lastboxedset),it seemsonly right that we translatesomeof thesebeastsinto CoC
stats,weavingthem into the Mythos asbestwe can.
by Gregory Detwiler
Armor: The mannegishi has a 3 point hide.
M ove:6
Hit Points: 5
Average Damage Bonus: none
Weapon:
Hand ID6+STR
roll to escape
12 V Polyhedron
MOTHfrTAIT
LesserServitorRace
Move:8/i6 flying
Hit Points:13
(lesser
OEUIL
,EfrSEY shantah) AverageDamageBonus:*1D6
LesserServitorRace
Weapon:
The lersevDevil is a wingedmonsterthat hashauntedNew Bite 30o/a 1D6
Iers.yani the Philadelph'ia areajust overthe borderin Penn- Spittle 55o/o 2D6
sylvaniaas far back as 1735at least.It has a horse'storso with a
long, thin neck, a dragonlike head with the curled horns of a Armor:4 point hide. In addition, any electrical attack upon a
ls s u e 1 2 4 W 1 3
lessershantakwill automatically dispel its substancefor two
hours. After that time, howeter, its physical body will reform.
TBI.POUIIICER
Race
Independent
Lesser
This creaturefirst made itself known to the world on April 25'
1973,outsidethe home of Henry McDaniel of Enfield,Illinois'
Latein the evening,he hearda scratchingnoiseoutsidehis
door, opened it, and sawthe-thing. It was betweenfour and a
half and five feet in height, had three legs in a tripodal arrange-
ment. a r:airof short aims prottudingfrom the chestarea(like
d i n o s a u r),a n d ,o fF s e tti ni gts g ra yski n,a
th o seo f a c ar niv or ous
pair of pink eyesas large as flashlights.When McDaniel shot it,
h. ,ur ho obuiousinju'ry(he only had a .22automaticpistol),
but the creaturehissedlike a wildcatand leapedaway,covering
25(FM) per bound. The tracksof two of its six-toedfeetwere
4(IM) around,while the third wasonly three and one-quarter
inches.
Mvthos scholarstheorize that this creature comesfrom
some universewhere the vertebrateshave five limbs instead of
four asa common standard.Either that, or the odd-tracked
"les" in the tripod setwas reallya modified tail. Somethink
the"yare related to either the nightgaunts or-because of their
large eyes-the byakhee.Reports of thesecreaturesare scarce'
buithdy can appirently show up in any environment.
REFERENCE
Bord, Janet& Colin; Alien Animals;1980;StackpoleBooks.TheBords covera wide varietyof paranormalanimalsin separatechapters,including
Bigfoot,seaserpents,phantom catsand dogs,and winged monsterssuch as-Mothmanand the ferseyDevil. In addition to CoC, Beyondthe
Supernatural and Rifta players asweil will be intrigued by discussionof ley lines.
Clark, Jerome& Coleman, Loren;Creaturesof the Outer Edga 1978;Warner Books. Clark and Coleman have their own theories of what "alien
animals" are all about, and although they do not mention seaserpentslike the Bords do, they have expandedcoverageof Bigfoot-t1pe monsters
(the tri-pouncer is included in ChapterThree) aerialmonsterssuch asMothman, and the first book coverageof the "Dover Demon" ol man-
negishi. Later on, Clark and Coleman apparently put out either a book of further researchor the old book under a new title, rn Creaturesof the
Goblin Universe,which I haven't seen.
Coleman, Loren;MysteriousAmerica and Curious Encounters;19B3and 1985,respectively;both books by Faber and Faber.Coleman coversboth
monsterssuch asthe mannegishiand |erseyDevil (in MysteriousAmerica)and all sortsof other weird phenomenaand apparitions.In Chapter
18 of MysteriousAmericahe coversthe "Mad Gasserof Mattoon", which was actuallyfeaturedin this year'sGEtrCorv'GameFair Chill, 2nd. Edi-
tlon event.
14 I Polylredron
VecnaLives!In
Hardback
New DomainsFromthe RnvrNtort@
by William W. Connors into theselands, especiallythose drawn At the easternedgeof this domain,
from the Citv of Grevhawk and the wherethe jaggedslopesof the Burning
world of Oeith, should realizethat the Peaksrise like shark'steeth from the
The Burnine Peaks lanquag,e and customsof thesefolk are Ashen Waste,life is fust as unwelcome.
The newest"ofRavenloft'sClusters lost"inihe historyof theirsupposed In addition to the deadlypropertiesof
appearedfully formedfrom the Mists, homeworld. Nowhere on Oerth does the AshenWastes,thesevolcanicmoun-
beendrawn from the world of
t"tu,ri.tn anvone speakor understand the lan- tains are marked by streamsof highly
Greyhawk.Despiteits recentcreation, guageoftavitius or Tovag. acidic water, flowing lava, frequent
moit inhabitarits of the Demiplane have tremors, avalanches,and other natural
heardof the dreadfulmastersof this Cavitius perils, which make the battles held there
realm:Vecnathe lich-god and his neme- The land: The tortured land of Cavi- evenmore danqerous.
sis.Kas the Destroyer. tius is the westernmost of the two The onlv ciiv in this realm is the
The paireddomainsof the Burning realms that make up the Burning Peaks skull-shapedCitadel Cavitius. Within
Peaksarecloselytied despitetheir great Cluster. Cavitius is roughly crescent this gloomy,sombercity dwell nearly
differences.It is difficult to imagine a shaped,borderedon the eastbYthe ten t'housand men and women.
lesshospitableland than that of Cavi- mountajn rangethat givesthis clusterits Althoueh an occasionaldemihuman
tius, the realm of Vecna,the lich-god. name. On all other sides,Cavitiusis finds his way into this abode of the
His is a regionof volcanicashand per- bordered by the swirling Mists of damned, only humans are native to this
petualtwilightthat leechesthe life from Ravenloft. domain.
Nieht doesnot exist in Cavitius-or Threeflasstoneroadsreachacross
its inhabitaitsas it crushestheir spirits.
On the other sideof the Burning Peaks perhais thereis no day.It can be diffi- the Ashen il'astes, wind their waY
cult to tell, Forthe skv is a uniform dark throughpasses in the BurningSlopes'
lies the domain of Tovag.In this tem-
grayin color,and the enlire realmexists and emeigejn the domainof Tovag.As
Derateland, life-and even some slight
i-na perpetualstaleof twilight.The vast theseleavEthe Citadel, they are well
ineasureof hope-exists, despitethe
mai6ritv of this realmis a seemingly constructed and maintained, but over
tyrannical nature of the dreadful over-
endlessdesertof ashspewedfrom the the courseoftheir transit, they gradu-
lord who rulesit.
The mastersof thesetwo realms volcanoesofthe Burning Peaks.These ally becomemore and more worn and
hated eachother in life and carried over emissionsgive the sky its somber, br6ken. By the time theY reach the
passes, the white stonesturn brown,
this enmity into their undeath. Each ' -Knowncolor.
oppressrve
havinqbeen stainedwith the blood of
constantly strugglesto gain power over as the AshenWastes, the
the other, determined to slay an enemy desertsof Cavitius are anathemato all untold thousandswho have died there.
that lives.Any living crearurewho trav- Imoortantl6 thosewho travelon these
who alwaysremains hidden on the other
sideofthe Burning Peaks. elstherebeginsto d-ie.No healingof .oadr a.. piotectedfrom the life drain-
iniuries or other ailmentsis possible ine effectsof the AshenWastes. A single
Culturally, the people in both realms
appearto sharecommon roots. This is within the Ashen Wastes,eventhrough stip off of them, howevebwill begin to
l eans.Onl y w i thi n l he w al l sof
m a e i c am kill the traveler.
hiidly surprisingsincethey weredrawn
who come thetitadel Cavitius'can the wounded Cultural leveL Medieval.
from the sime Iand.Travelers
hope to be restoredto health.In addi-
tion, eachhour that a living creature
spendsoutsideofthe Citadelreduces
h1m by I Hit Die or level. A creature
who falls to zero Hit Dice instantly
becomesa desertzombie under the con-
trol ofVecna (seethe RavrNrorr
MoNsrnous CorapsNltul\4'Appendix
III).
The folk Thepeopleof this domain priestsof Vecna(who are not suitable lurkers beneath the sand that most peo-
all live within the confines of Citadel for use asplayercharacters). In addi- pleherespeak
of.These never
undead
Cavitius. They are a desolatefolk, tion, there are no demihuman nativesin leavethe confines of Vecna'sdomain.
devoid of hope and most emotion. this grim land. Becausethis land has no distinct day
Althoueh they are free-willed,most The oppressivenature of life here or night, most creaturescan be encoun-
haveha? their spirits broken and obey causesa reduction of4 points from the tered at any time.
without question any order given them Charisma scoreof any native Cavitian. Further reading: The demigod Vecna
by Vecnaor one of his minions. Every- Their exposureto the energy draining is featured in the GnsyFrrwK'Adventures
one in this city is a follower of the effectsof the Ashen Wastes,however, module VecnaLives!(TSR#9309).The
Maimed Lord. To be otherwise is to has qiven them a resistanceto wounds artifacts bearing his name (the hand and
invite torture and death. and'injurieswhich; thus, they use 12- eveof Vecna) aswell as the sword of Kas
The law: Vecnamaintains order sided Hit Dice rather than the tradi- are presentedin The Book of Artifacts
throuehthe agentsof his faith.out- tional l0-sided Hit Dice of the fighter (TS R#2138).
siderslhowevir,havedifficulty d istin- class.
euishinebetweenthe Churchof the Personalities of note: Vecna'schief Tovag
Vvhispeied One and a crushing,tyranni- lieutenants area pair of highly unusual Thi land: This domainis the smaller
cal secretpolice. g o l e ms(i f that i s i ndeedw hat theyare). of two regions which make up the Burn-
Althoueh Vecnafearsno mortal, he bne is composedwholly of eyestorn ing PeaksCluster.Like its sisterdomain,
is not fooliih enough to take chances. from the socketsof criminals, spiesland Civitius, it was pulled from the planet
This is especially true in light of his traitors, and the other is fashioned from Oerth, home of the famed City of Grey-
unexpected imprisonment.As such,the hands cut from the arms of thieves, hawk. Tovaglies pinned betweenthe
use of masic within Citadel Cavitius is assassins, and charlatans.Known as "the churning Mists and the jaggedBurning
punishabliby death.The only exception Eve"and "the Hand,"thesesinistercrea- Peaks.Much of the land is coveredwith
io this law,of course,arepriestswho tures are highly intelligent and unswerv- light forestsofscrub pinesand other
draw their power from worship of the ingly loyal to their master. plants hardy enough to survive in the
Maimed God himself. Encounters: Those traveling within sulfur-rich soil.
The closestthing to a constabulary the Citadel Cavitius will have the nor- The overlord of Tovag,the vampire Kas,
in Cavitius are the Fingersof Vecna. mal sortsof encountersone might asso- dwells in a sreatfortress that standsin
This group of enforcersis technically ciatewith alarge city. Life in Citadel the norther:n half of the domain. In the
part of the Church of the \{hispered Cavitius is particularly brutal, however, south lies the denselypackedcity ofTor
One, though they act more like an orga- with the strong taking what they will. Gurak and the expansesof farms that
nized collection of thugs and bullies. Outside the ciry the Ashen Wastes supply grain and bther crops to the
Native plaver characters:Characters are thick with desertzombies.Other inhabitants.
from Cavitius may be only fighters. No typesofunintelligent undeadarenot A number of well-constructedflag-
other classesare found here, exceptfor uncommon, but it is theseso-called stone highwaysrun acrossthe country-
Daggers,are constantly bv' his class,not the normal 90% limit.
searchingfor traitors, Personalities ofnote: Apart from
spies,and criminals.To the brutal Kas,the most noteworthy
be sure,the daggersare individuals in this domain are Tejenthe
an efficient group. They Grim and Vocar the Obedient. Tejen is
havethe Dowerto sen- the master of Kas'sstatepolice and acts
tence and executecrimi- as the overlord's right hand in all mili-
nals on the spot. Little tary matters.Tejen,a l5th-levelAvenger,
matters like evidence hasswornto seethe lord of Cavitius
and actual guilt are sel- destroyedbecause ofwrongs doneto hjs
dom as important in the familv bv followersof the Maimed God.
meting ouf of justice. Kas afpieciates the loyalty ofTejen but
Indeed. travelersin Tor remembersall too well that he held a
Gorak are far more similar position before turning against
likely to run afoul of the Vecnaso long ago.
so-cilled law than any Vocarthe Obedientis a 16th-level
criminal. priest of Vecnawho headsa small,secret
Native player charac- ihurch devoted to the worship of the
ters: All allowable char- ChainedGod. The activitiesof this
acterracesand classes in church range from recruiting new mem-
Ravenloft (other than bersto acti ngasan i nsurgentguer r illa
the Vistani and half-Vis- forcethat strlkesagainstihe in"terests of
tani racesand the gypsy Kas wheneverpossible.Vocar is the
class)are availablehere. most wanted man in all of Tovag,and
Due to the accelerated the Daggerssearchconstantly for him.
aging causedby this Encounters: In Tor Gorak, the most
domain, native player dangerousencounter is likely to be
charactershave actually only lived half members of the Daggerschargedwith
the KarsicanWay,which runs between as long as their apparent agewould indi- keepingorder.Sinceoutsidersarelikely
Tor Gorak and the FortressofKas. cate.Thus, Tovagnativesreceivea -1 to siani out againstthe backdropof
Threelesserroadsrun to the west,van- penalty to their Wisdom score.After the despairand sufferingthat marksthis
ishing through passesin the Burning characterhasbeenout of the domain realrn,they will be o-bvious targetsfor
Peaksto emergein the domain of Cavi- for a month, the aging processslowsto arrest,torture, and possiblyexecution.
tius. Despite the fine quality of these normal, though this doesnot negatethe Outside of the city, Tovagis not a
roads, they are little used. Wisdom penalty.Also, the aging penal- particularlydangerousrealm.It hasits
Cultuial level Medieval. ties (from Table 12 inthe Player'sHaruL- shareofpredators,but thesearethe
The folk The poor soulswho live in book) ocax in half the normal amount sameasthose found in any temperate
Tor Gorak accepttheir lot in silence. of time. areaof like geography.Wolves,moun-
They recognizethat theirsis a harsh Life in Tor Gorak is harsh, and those tain lions, and the occasionalviper
ma st erand s peakof t h e v a mp i reKa s who dwell under the rule of the Daggers mark the most dangerousof this land's
only in whispersand guardedtones. learn to avoid the often over vigilant anlmals.
They know too well that the creature eyesof the law. As Within the Fortressof Kas,however,
wh o rulesbey ondt he B u rn i n gPe a k si s such,anynative of thinss are sure to be different. None can
far more terriblethan their orin lord. this realm is ruitrhnt horrors might dwell there,
The inhabitantsofTovag tend to assumedto have the but few arecuri ousenought o Pon-
havevery largefamjlies.This is due ability to hide in der the questionfor long.
mostlyt6 the facLthat the overlordpays shadowslike a thief. Further reading: Kas the
a decentbounty for eachchild born. The character's Destroyer is a major PlaYerrn
Thosewho live in this domain alsoseem chanceofsuccess the adventure VecnaLives!
rate.Most reach begins at 50o/oand (TSR#9309).The sword
to aqeat an accelerated
matirrity after about nine years,allow- increasesby 2o/oper that bearshis name is fullY
inq them to be conscriptedinto Kas's level to a maximum detailedinthe Bookof
n ri .'yr oon. r t han wo u l db e p o s s i b l e of 90o/oat 20th level. Artifacts(TSR#2138).
elsewhere.Any characterswho remain Ifthe characteris a tr
in this domain for more than a month thiefby trade,he
begin to agefasteraswell. beginsplay with this
1 The law: Kasmaintainsa war-time
mentality, forcing his people to live the
base(insteadofthat
listed in the charac-
Look for the RavnNroPr
hardbackin February
I most meagerof existences in order to
free up im*portantsuppliesfor his end-
ter generationsec-
tion) and may use
19971
fssue 124W 17
@Kbd Dgdth
dsquc
Victorian l(nightr,fluro.t of GothicEanth
byAndrew
Hauptmann Some cowboysfind hobbies to passthe
time, suchasplaying cards,singing,or
evencomposingpoetry. Many are sim-
ith the introduc- ply bored most of the time they are out
tion of the Masque on tne range.
of the Red Death SpecialBenefits: Cowboyslead a
campaignexpan- harsh life, where the first rule of survival
sion for the is "learn fast or get out." Anyone who
RavENtorr'set- can't learn the ropes quickly and do
ting, and the their own work is not invited back for
related LtvtNc anothercattlerun. Becauseofthis bap-
DsATu" tournament campaign from the tism of fire, cowboyspick up the skills
RPGA',I'veseenmany good ideasfor they need very easily.Thus, cowboyscan
new kits that aren'talreadyrepresented buy nonweapon proficienciesfrom three
in the kits from A GuicleTo Gothic different proficiency groups at the listed
Earth. cost: General,Military, and Wilderness.
Following are four new kits inspired SpecialHindrances: Like the
by charactersthat I've seen(and cre-_ explorer/scout,the cowboy.spendslittle
ated) in recent LIVINGDEarH gamesthat tlme soclallzlng or even seemganyone
I've played and judged, and also by other than his fellow cowboys.This
archetvoesof 1890sculture and litera- Description: Cowboys are known by givesthe charactera -4 reaction adjust-
ture. Euth kit representsone ofthe four many namesthroushout the world-on ment when dealing with non-cowboys
standardMasquecharacterclasses(sol- the ranch they are Jaled wranglers, in (loyalty modifi ers are unaffected).
dier, tradesman,adept, and mystic), but Mexico vaqueros,in South America Becausethey are so vital to his work,
offers something new that cannot be gauchos-but all are easilyidentified by the cowboy must buy proficiency with
found within the scopeof the standard their working clothesand equipment. the following weaponsat first level:
charactercreation rules. Following the Standarddressincludestight denim army revolver,hunting/bowie knife, and
kits is a description of Arithmology, a trousersand chaps,high leatherboots, a lasso.The lastweaponproficiencyslot
new nonweapon proficiency designed kerchiefor bandanna,and a broad- may be spent on any weapon the cow-
for use by gnostic characters. brimmed hat or sombrero. boy desires.
Ed. note:The following kits are sanc- A cowbov'smost important assetis
tioned for use in LrvrNc DEerH tourna- his horse,which is his only reliableform Servant
ments.Eniov! oftransportation on the range.A horse
is so highly valued that a cowboy who is Class: Tiadesman
Cowboy low on water will sive it to his horse AbilityReq: Cha12
instead of drinking it himself. Standard Prime Req: Dexterity
Class: Soldier equipment includes a lasso (called a lar- Hit Dice: d6
AbilityReq: Con 13 iat in the SouthwestUnited States), Attack As: Tradesman
Prime Req: Strength knife. and army revolver.Rifles are not SaveAs: Tradesman
Hit Dice: d10 used as frequently by cowboysbecause Advance As: Tiadesman
Attack As: Soldier they,arebulkier and lesspractical than Exc Strength? No
SaveAs: Soldier revolvers. SpellAbility? No
AdvanceAs: Soldier Sadly,the Cattle Boom that drew so Exc Constitution? No
Exc Strength? No many people into the life of a cowboy Starting Cash: 3d6
Spell Ability? No had largelyendedby the mid-1880s,due Proficiencies
Exc Constitution? Yes to the growth of railroads and the clos- Weapon Slots: 3
Starting Cash: 3d6 ing of the old cattletrails. The glamour Additional Slot: 4
Proficiencies and fame cowboysonce enjoyedhas Nonprofi ciency Penalty: -3
WeaponSlots: 4 mostly faded into memory and the stuff Nonweapon Slots o
Additional Slot: 3 of old storiesand dime novels.Most Additional Slot: 3
Nonprofi ciency Penalty: a
cowboysare now ranchers,and the rest Available Categories: General,
Nonweapon Slots: 3 havefound new roads to travel, and new Professional
Additional Slot: 3 adventuresto seek. Bonus Proficiency: Etiquette
Available Categories: General, Role-Playing: The cowboy'slife is RecommendedProficiencies:
Militarv. Wilderness hard and lonely, Ieavinglittle time for Savoir-Faire,
Modern Languages,
Bonus Proficiency: Equestrian fun or socializing.As a result, cowboys ' any Professional
Recommended Profi ciencies: tend to be direct in their dealingswith
Animal Handling, Rope Use, other folk, and don't caremuch for "city
Survival, Tracking slickers"who can't hold their own.
18 p Polyhedron
Attack As: Adept under heavenand earth, aswell as in the
SaveAs: Adept holy book. Most gnosticsfirmly believe
Advance As: Adept in the inherent edodnessof the human
Exc Strength? NO spirit, and in thE eventual triumph of
SpellAbility? As Adept s.oodoverevil.Thesegnosticsstriveto
Exc Constitution? N f,elpothersrealizetheir spiritualpoten-
Starting Cash: 2d6 tial, evenif thev follow a different reli-
Proficiencies gion or sect.
"
Weapon Slots: 2 It should be noted that somegnos-
Additional Slot: 3 tics cultivate the worship of evil entities,
Nonprofi ciency Penalty: -4 often through the writings of ancient,
Weapon Slots: 5 dead religio'ns,or active 6vil cults. Such
Additional Slot: 3 "deities" may include evil gods of dead
Available Categories: General, cultures,such asthe Egyptiangod Setor
Arcane the Norsegod Loki, or perhapsforgot-
Bonus Proficiency: Religion ten demons or otherworldly evil entities
Recommended Profi ciencies: that were old when the world was young
ForbiddenLore,Academician, and were banished from the mortal
Ancient Religion, History, planebeforerecordedhistory.Theseevil
Description: The well-groomedbut- Prognostication,Arithmology gnosticsare a forceto be reckonedwith,
ler, the attentive maid, the uniformed and make excellentNPC opponents..
coachman,the matronly lady-in-wait- SpecialBenefits: The power ofthe
ing, the obedient foreign manservant- gnostic'sfaith allowshim to castspells
all of theseimagesand more come to with greaterpotency.AJIspellcasting
mind when one thinks of thosededi- effectsare resolvedas if the casterwere
cated souls who find employment as one level hieher than his actual level.
personalservantsto society'swell-to-do Thus a 2nd]evel gnosticcastshis spells
elite. Whatever their official title or with the effectivenessof a 3rd-level
function, they all sharethe samepur- adept.This ability doesnot grant the
pose,to seeto the needsand comforts of extrl spellsavailableto a higher-level
their employer and his family. adept, only the enhancedeffectsfor
Role-Playing: Cultured, genteel, spellscast.Thus a lst-level adeptstill
prim and proper-all of thesedescribe startsplaywith only one memorized
ihe ideal servant.Mannersand protocol spel lper day (or tw o i f the a deptis a
a rethe higheso[ t v ir t u e s ,p ro mp ta n d sbeci i l i sti n a parti cul arsch ooiof
quality servicethe loftiest of goals.The magi c),but cancastthatspellwit h t he
needsof the employer(and his guests) pot"ency of a 2nd-leveladelt.
are of the highestimport, and the ser- B y spendi ngan exl rano nweaPon
vant will seeto those needs,evenif the proficiencysloion Religion,the Inostic
employerhimselfdoesnot recognize ian becomea vestedservantof his reli-
them! gion (priest,rabbi,monk, etc.).Not all
This kit works best when another PC Description: The gnostic is an adept Inosticsdo this,nor is it requiredfor
is the servant'semployer.Any character who deriveshis knowledgeof wizatdry ihe snostickit. Noneof the SpecialBen-
of noble or wealthybreedingwould do, from holy booksand textsof his reli- efitJor Hindrances of the parson kit for
though the idealPC companionwould gion. By hnding hiddenmessages and tradesmenapply, only the recognition of
be th"edandv (another kif for tradesman tecipherinecoies found betwienthe the gnosticas an authorizedrepresenta-
characters). linesof prajrers and holy scriptures,the tive"ofhis religion, capableof perform-
qnosticuncoversa potentsourceot ing the appropriateservices and rituals
SpecialBenefits: A good servant
attemptsto maintain a calm and proper iraeic. \Aftetherthe enosticfindscon- thEreof.Nbteihat this ordainmenldoes
demeinor no matter what haPPens n".iinn, betweenhii-rselfand a true not grantthe gnosti canyof t he special
around him. The unflappable character divinity cannot be proven by even the abiliiiesor benefitsof the Mysticclass.
gains a +2 bonus on all savingthrows most noted metaphysicians, but to the SpecialHindrances:Cnostics
gnosticthe spellshe receives is prool requirean original,untranslated copyof
igainst fear effects,whether magical or
non-magicalin nature.This bonus nat- 6nouehof the powerof his faith. their chosenscripture to acquire spells,
urally appliesto all Fear Checks. Tfie practiceof gnosticismis a quest written in the original languageof that
Speiial Hindrances: An unfortunate for divine truths and revelationsabout text. A translatedversion will not con-
side effect of the servant'sattitude is a the spiritual connectionsbetweendivin- tain the hidden spellcraft secrets.It is
natural aversionto objects,people,and ity, the universe,and mankind. Note assumedthat an briginal, untranslated
that the gnosticism can be applied to work is available for a starting charac-
situationsthat might be considered
improper,rude,or vulgar.This givesthe any religionwith a written text,so any ter's 1st-levelspells.Additional com-
servanta -2 penaltyon all Horror hoiv book could eachbe usedasa mentariesmust be soughtout every
Checks. ,o.r'... for gnostic study with similar time he becomeseligibleto casta new
results.The particular religion doesnot spelllevel(2nd,3rd,etc.).
Othergnos-
Gnostic matter, only the adept'sfaith in it.
Role-Playing:The gnosticis a
ti csw i l l usual l ymakethe l ocat ionof t he
reauired texts availablein return for a
Class: Adept devout follower of his particular reli- serviceor holy pilgritrageof someso-rt,
AbilityReq: Wis 14 gion, and can evenbecomea vestedpar- usuallyinvolvi;g iome fitrm of sacrifice'
Prime Req: Intelligence ion of his sect.His work is to seek fastins,and praier.Therearealsotime
Hit Dice: d4 holinessand goodnessin all things and nionetaiycostsfor the traveland
lssue 1 24# 19
to find theseaddj-
necessary
ecuiDment Description: When the spiritualist NewArcane Proficiencv
t ionil re l i g i o u s t e x r s . T h e d e ta ils a r e le ft movement spreadthrough Gothic Earth
to the DM, but an amountnot lessthan in the late 1800s,a few wealthy,upper Arithmoloqv
(2 rr
$500and onemonth per spelllevelis crust curiosity-seekersturned this idle slots/Int/-2)
recommended, fascination inlo a full-fledged lifestyle.
Becausethe gnbstic derives his Unlike most, theseamateur dabblers Arithmology is the practice of find-
knowledge of magic from the writings into magic occasionallyfound some- ing the numerical valuesof letters,
of his own religion, spellsderived from thing more than a fake fortune-telling words, and names,and using thoseval-
other sources,including thoseof other or stiged haunting. They discoveredihe ues in magical equationsto discover
religions, are more difficult to learn. The powersof mysticismand the spirit truths about the subfect.Names,even
gnosticsuffersa -2 penaltyto all Spell- world. Thesewell-to-dodabblers,called assumednames,carry power,and
Iraft checksmadeto learn'suchspells dilettantes,achievedwhat takesmost knowing the valuesof thesenames
(other usesofthe Spellcraftproficiency mystics a lifetime to learn. Quite by grants power over the named individual.
do not incur the -2 penalty).This accident,they havediscoveredtrue In game terms, using Arithmology to
penalty doesnot apply to spellsacquired magic! find the value of a subject'sname (real
"NOTP:
when saininqa new experience level, While mystic dilettantes or given) givesthe subject a -2 pena]ty
which'areasiumed to 6e researched seemsimilar to the adept'scharlatan kit, on all savingthrows againstthe spell-
from the gnostic'sown holy books,only there are important conceptualdiffer- caster'smagic.If the true name of an
to spellsacquired from other sources encesbetweenthe two. Charlatans, outer planescreature(suchas a fiend) is
while adventuring. It is the DM's pre- looking for fancy incantations to spice known and calculated,this penalty
rogative to decidewhether a spell found up their acts,were surprised to discover becomes-4. Of course,a fiend'strue
du-ringan adventureis from a religious they could cast real magic, whereas name is a closelyguardedsecret.Its dis-
source,and if so from which religion. Dilettantes alwaysexpectedto find real covery may be as dangerousas an
magicthroughdabbling. encounter with the fiend itselfl
"Role-Phfrng:Dilettintes arethrill-
Dilettante Arithmology has two requirements
seekerswho look for new sensationsand asidefrom knowledge of the craft: mate-
Class: Mystic experiences through magicalritualsand rials and time. Materials are easily
AbilityReq: Cha12 events.They visit iny plice or eventthat acquired:paperand writing utensils,and
Prime Req: Wisdom proclaims itself to be magical in nature, p.ihnpr a'bookof tablesarid an abacus.
Hit Dice: d8 including paganrituals, seances, for- The time factor can be more prohib-
AttackAs: Mystic tune-readings,haunted sites,and any- itive. When using the Arithmology pro-
SaveAs: Mystic thing elsepossibly related to the spirit ficiency,the player must add the
Advance As: Soldier world and mysticism. \A4riletheir numerological value of the subject's
Exc Strength? No approach is eclectic,unprofessional,and name (whereA=l,B=2, etc.).The sum
Spell Ability? As Mystic haphazard,dilettantessometimes man- of the letters is the total number of
Exc Constitution? No agi to find true magic amidst the fakery rounds the calculation will take.
Starting Cash: ' 6d6 and stagemagic,and to enjoy the expe- For instance,BrNIeltrN HeRnrsoN
Proficiencies rience regardlessof its authenticity. (U.S.Presidentfrom 1889-1893) hasa
Weapon Slots: 2 SpecialBenefits: Used to dealing numericalvalue of 170 (add it up and
Additional Slot: ) with strangeand unusualpeople,the see).This translatesto 2 hours, 50 min-
Nonprofi ciency Penalty: -4 dilettante gains Savoir-Faireas a bonus utes for proficiency use.NOTE: Arry
Nonweapon Slots: nonweapon pfonclency. player mathematical error results in fail-
Additional Slot: 3 Exposureto a broad baseof mystic ure for the entire proficiency check.
Available Categories: General, practiceshas its advantages.Every other Only part of a name,or an alias,pro-
Arcane experiencelevel starting with lst, a vides appropriate negativemodifiers to
BonusProficiency: Savoir-Faire dilettante can chooseto researchtwo the proficienry check:
RecommendedProfi ciencies: spheresinstead of one. When reaching
Religion, Ancient Religion, the next level of experience,the dilet- Alias -10
ForbiddenLore tante gainsaccessto both spheres.The
charactercan studyfor minor or major One missingname 4
accessin either or both studied spheres,
but cannot gain major accessto a sphere In anv event, its user must be free
unlessminor access was gainedin the from disiractions, making Arithmology
previous experiencelevel. impossibleto usein combat.Practition-
A dilettante cannot focus studiesto ersshould discovernecessary namesand
gain both minor and major accessto the equationsbeforeconfrontingan enemy.
samespherein one level. For example,a BecauseArithmology taps into the
dilettante cannot use this benefit to gain magical energiesof the world, tainted
both minor and major accessfor the long ago by the Red Death, any use of
healing.spherein one level. He could this proficiency requires a Powers
galn mmor accessln one experrence Check. This checkis made at the end of
level, and then maior accessthe follow- the required calculation time.
ine level. Ifthe characteralsopossesses the
- SpecialHindrances: Becauseof their Prognostication profi ciency,Arithmol-
sporadic and informal studies,dilet- ogy may be usedwith numerology to
tantes take longer than the norm to divine the future. A characterwho
achievenew experiencelevels.They knows both proficienciesgainsa *2
advanceusing the soldier'sexperience bonuswhen usingPrognostication.
table rather than the mystic's. U
20 W Polyhedron
ii
r;i stef
:
( JS M
H
\\\\\\\\
powerful Lathander'shelp can be. charms,however,unlessthey are occu- an order ofpaladins dedicatedto Lath-
-
Relarn was once an adventuring priest, pying a bed in her infirmary. Shehas no ander,but felt the call to be a more
'
but quit when he lost a hand to some irit..".tt in marriage, as sheknows she direct servantof his god. His parents
Zhentarim agents.He could havelost has been called by Lathander to this were disappointed;his decisionwent
ministry. Allara tends to be gruff and asai nstthr-ee generati ons of tr adit ion.
much more, but Lathander'sdawn came
in a burst of radiancewhich surprised quiet when peopleengage. her in conver- Tiev havenoi spokento him since.
his enemiesand allowedhis escape.He s a tro nb, ut w hencomfortl ngsomeone Vethicleft his homeland,Sembia'and
has sincehad his hand regenerated, and s h etra n sformsi nto a cari ngand outgo- adventured for severalyears.After sur-
though he no longer adventures,he still i n g w o man.W henshei s not busYw i th viving a troll ambush,he and his com-
eivesadviceto adventurerswhenever the sick,shespendstime in the private oanidnscameto the Halls of the
c h a p epl r ayi ng,and someti mes w al ks Mornine Lieht ior assistance. \&rhen
iossible. Vethiceiteftd the templefor the first
throueh the city to dispense comfort
and hialins to ihosewho will not come time, he felt he had found his home.
Allara Dawnmaiden up to the Halls. Vethic doesnot adventure any more'
FemaleGold half-elf 1OthLevel but encourages all prieststo spend-sev-
SpecialtyPriest eralvearsdolne soln preparationfor
ige:52ilooks 30) Vethic Dawnshield finding their oi'n placein Lathander's
He i sh t : s ' 4" Human Male 8th Level Cleric service.
Wei"sht:toglbs Ag e :3 5
uaii bright copper H ;i s h t:6 ' 1" Other priestsinclude Larrend Orcs-
bane (hmP5), Malloca Silvereyes (hf
Eyes:golden Wei-ght:tlOlbs.
Hair: blond P5), and SierraDawnsdaughter(hf P3).
Allara is the priest in chargeof the Eyes:clear blue They are assignedto the main sanctuary,
infirmary, and the one to whom request and'one of th?m is alwaysthere between
fo r h ealingor m idwifes e rv i c ecso me . Vethic is Relarn'sright hand, the sec- dawn and dusk. Irilica (hf P1) and
Shetakesher duties verv seriously.She ond in command of the Halls of the David Starwatcher(hm P1) are new
M o rn i n s,Li eht.H i s duti esi ncl ude iunior priests.They areassigned to
can usuallybe found in the infirmary
areadayand night, eventhoughthe assignin"g wbrk, teachingthe acolytes, i abori ousj obs,i ncl udi ngcl e aningt he
and"insu"ring that the tehple'sduiiesto holy areas.
templeis not openat night.Shehas
for neglect- the city are iraintained. Fie sits on the The temple alsosupports15 follow-
often beenchidedby Re-larn
ins her own health in the interest of her Clericil Circle when Relarn is indis- erswho servethe priests.Thesemen
palients,and this is usuallytrue. posed,and handlesall mattersthat do and women wash,cook, clean,assistin
- the infirmary, and do whatever else
Allara's exotic looks and caring atti- not require Relarn'spersonal attention.
Needlessto say,thesedutieskeephim needsto be done.
tude make her attractive to a large num- U
ber of men, both within the temple and busy from dawn to dusk.
without. Sheis oblivious to their As a young man, Vethictrained for
a
lssue 124 23
ffi#m'pmfuffi#
#s#mmd
by RogerE. Moore
e'velookedinto thc the-
ory andpracticeof island
campaigns fo, the
AD&D' game. It's time
now to look at a variation on the theme that carries
it to an extreme:demiplanecampaigns.
Ethereal thoushts
PtANtscApEboxed set or even the origi
Long before the Ap*p 2nd Edition PtANtscAPE original
ep*p Manual of the Planesvolumecame out, a seriesof short adventuremodules
ep*p rr
for the GREvHewr'campaign introducedthe conceptof islanddemiplanes.These
il"ne initiallyl modules (EXl Dungeonland"EX2 The Land Beyondthe Magic Mirror, and WG6 Isle
ii
of the Ape) describedbizarre "partial planes" and demiplanesfloating in the Ethereal
eacha separateunlverse
Plane,eacn universewrtn
with rts
its own maglcal and physicallaws. Other planes,
magical ancl
see demiolanes.or pocketdimensions(the terminology
demiplanes, terminolosv gets
setsloosehere) appearin Ql Ol
Queenof the DemonwebPits and 34 The Lost Cavernsof Tsojcanth.
Here we should clarifrwhat we mean when we talk about a demiplane. In the
DM" OpnoN: High-Level Campaigns,pages44-45,we seethat a demiplane is a dis-
crete (finite, bounded) world floating in the EtherealPlane.A demiplane can be
quite small, under a mile across,or up to Earth sizeor larger.We can picture one as a
planetlike object surrounded by thick, multicolored ether-fog. Characterstraveling
through the EtherealPlane initially seeonly a small part of any demiplane when they
come upon it, its featuresappearing out of the denseether like an oceanicisland out
of the seamist. (The description of the EtherealPlaneis taken from A DM" Guide to
the Planes,page23, and A Player'sGuide to the Planes,page6, both from the
Pr-q.Nrscepp campaign boxed set.)A demiplane can be of any shape;those in the
l{a,.L .li , - modulesEX1, EX2, and WG6
sS?::' i seemto be flat, like the Demiplane
of Dread. (What'son their under-
r$, sides,then?)
As noted earlier,eachdemi-
plane has its own physical and
magical laws.A demiplane can be
createdartifi cially by spellcasters
or godsusing powerful magic;
most small demiplanesareproba-
bly born in this manner. The
Gnrvsewr campaign'smad
demigod,Zugyg,is notorious for
.r% creatingsuchmicro-universes,
some of which are developedand
usedby that campaign's quasi-
deities.Descriptionsof those
beingsappearin DRecoN'issue
#71 (pages19-22),module EX2
(page8), and the 1983Wonro op t u r e s in a n Eth e r e alm
l a g in e a d e m ip lane
GnEYHewr'boxedset. Plane campaign
"Created" demiplanesare almost could start off
certain to reflect particular themesor ,ifi;il.h"" where dwarven prospectors
concepts,often in complex and many- devrces to
layeredform. Particular alterationsin
certain spellsor spell-like powers hunt for gold' centaurtribes in
hfl',''fl"#,"
encounteredon such demiplanesshould demiplane.
reinforce thesethemes.The "Alice" par-
tial plane(we'llcall it a demiplane)bf
i l i # ;#war paint gallop acros s th e
boarding a ship
lssue l24 e 25
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in the world of Strellas"I will offer it larsl Respondto: RobertB. Jack- A v e .B r o n x N
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accessories,especiallythe original Hall,13698 WalnutSt.,Southgate,
RavensBluff.The governmenthas
FOR SALE: virtuallyall the AD&D Harleouinadventure,Paranormal Ml 48195-1813 informedme that in orderto estab-
materialI haveaccumulatedsince Animalsof NorthAmerica,and the lishthistemple,a minimumof five
1978 through1995.Forcomplete LondonSourcebook.Will pay any GEORGIA:Lookingfor 4 PlaYers (5) priestsand thirty(3o) wor-
list and prices,contact:Michael reasonableprice if in good or better nearButts County area to PlaY shipersare required.I have
Hall,8 DennySt.,Boston,MA Write:JamesRuland,
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structionare welcome,but not nec-
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oricesfor them:Kara-Turthe East- used RPGs and sourcebooks.You RPGA #, characternameand class
time needshelP.I am a GM for a
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THE DRAGONS DEN currentlY
E. RudyPlace,Mattoon,lL 61938. 19808-0092email : waltonwi@ seeksnew membersfrom around
aol.com that we can continueto enjoYrole- the countryfor our RPG club!We
217123 5-2 72 2 playing.Also seekingPen Palsand
are new and wani to expand.We
GEORGIA:lam a 15-year-old new friends.Write: Brad SroufeEF-
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ence.I haveplayedD&D,AD&D, GA 31034 2 l 9 l 8 1 8 - 1 0 16 . l f i n t er e steidn b u y-
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FOR SALE: Magiclhe
Tamoachan(Cl), BarrierPeaks DRnoouLaucE@, Rnvenron@, and same.
I don't playas cards,the D&D basicset (1991
(S3),and JudgesGuildCamPaign FoRGorrEN RseLvs@.
ed.) and someTSR cards'All in
Aids-Verbosh,City Statesof World much as I usedto, but I want to. I CLUBINFOWANTED:I maintain
good conditionat reasonable NorthAmertcan
E m p e r o r a n d In vi n ci b l e Over lor d' need some pen pals and fellow prices.Pleasesend a long SASE theInternet-based
and otherWilderlandmodules. gamers;pleasewrite to me. Mark GamingClub List,and want to
for prices, terms, and information
Also,does anyonehavehost-cus- SaintJean,625 TrinityChurch expandour RPGA Networkinfo.
io: Sam SamPier,PO 435, Cleve-
tomizablePO softwarefor an Rd.,Canton, GA 30115-7700 The NAGCL isposted monthly to
land,UT 84518. Advancethanksto newsgroups.and echoed to AOL
AD&D-like PBM game(likeVGA ihose that write!
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to Derrek 18+ in the Downriver areaof WANTED: SPetnRe Chase Cards. statesand provinces,25O+ clubs.
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Issue 124 # 27
-
'c i::'
'':r'
.' ':
''t'*+Cful
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in blacktie and rails/,Don u"d'riridu
Bingle, Robin Hartwig, Cheryl
Llewellyn, TimWhite, and Ioy
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steppedin at a late minute to help with
Watkins, put on a first-classshow with marshal planning (and making some
gamesgalore, an excellentdealer'sroom, eventswith the sublime! tough but correct calls onsite), David
great guests,and the focal point of the Ray Delgado and Gail Reeseled a Baker who steppedin at the last minute
convention, an auction rivaling any I've huge team of Network volunteers to help Willi facilitate marshaling activi-
ever seen.Some of the items sild *".. u including SusanLee, "Gentlemart''fohn ties, a'ndJohn "He's Everywhere;Vac-
LrvtNc Ctrv Vorpal Sword +3 (there can A.T. Vaciaro, David Kelly, David caro for working his way'through
be only one), dinner with all the guests Samuels,Linda Baldwin, and so many marshal schedulesand reports. A hefty
of honor (including Ed Greenwood), others whose names elude my addled thanks also go to fohn Hinkle, who
and the opportunity to be the model for pate. There were lots of others who helped our AD&D Open staff (Larry
a Magic cardl made this show great,becausea conven- Hull and Dave Decker) put out a huge
We had an extraordinarily good tion as successfuland enjoyableas Dex- number of tables.Coordinators help all
'time,
played games'til we drbfped, and Con feedson the enthusiasmof willing, of our 300 judges, and while spacepre-
contributed more than $13,000for smiling minions. vents me from mentioning them all
GatewayBatteredWomen's Shelterand DexCon is the only con I've ever here, they are all appreciated.
Freedom ServiceDogs, Inc. Not bad for attendedwhere food was a featured Dan Donnelly was responsiblefor
a tr,vo-year-oldconvention. guestl DexCon volunteers and judges helping Network members enjoy them-
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Editor-in-Chief:FredFaber OetreATS 60,000
Societyrdrl'il, intilt""
T,'.Y; 3;:ff
'1i; An approaching force estimatedat over Kindle Creekjust outsideof Moss-
z'eNO acecls,€o, 60,000was roundly defeatedby a large bridges.'r\4rilealliedProcampanand
oF g,fcf,rto€,ft contingent of the city's forcesunder
High Priestof TempusCarlosdeVentura
dwarven mercenaryforcespinned down
the enemy'sinfantry on the creekbank,
Masical item trader Zeno hasbeen outsideof Mossbridseslast month. RavensBluff's elite cavalry and infantry
arrJstedby city watch officials as a Field Generaltoid CharlesBlacktree uni tssw eptbehi ndthe ri ghtf lank,and
prime suspectin the grisly deathof shop refusedto take the army into battle, rolled the opponentup, defeatinghim in
owner Navarre last tenday. claiming that city could be best detail. An enemy reservecolumn
The bludgeoningdeathof Navarre defended"behind our stout walls."War- receivedthe sametreatment.
left many citizensshaken,as rumors masterdeVenturadisagreed,accusing Wine flowed like rivers asthe victori-
spreadabout the batteredcondition of Blacktreeof "typical snivelingcow- ous column returned to a welcoming
the shop owner'sbody when found by ardice," and offered to take the field. RavensBluff shortly after.Acting Miyor
morning customers.Law enforcement After an all-night meetingof the Arvin Kothonos made a speechcongrat-
officials saythat the bald assailantused a Council of Lords,it was decidedto ulatingthe braveveterans, salng,
smooth blunt obiect,like the ball from a allow Warmaster deVenturacommand "Rarelv havewe profited so much from
paddleboard or a small flail to smash of the larger sally force, while leaving valiani, aggressive action. The war has
his emploverscoresof times. Blacktreein command of the smaller entereda new phase;the phasein which
Chief ConstableRolf "Sunny" Sun- garrisondefendingforce. we, not our opponent, dictate action."
river saysthere is no causefor alarm. In response,Blacktreeofferedhis Reserveunits are askedto stay mobi-
"We've got the villain in custody. lized until the recentminor breechin the
resignation,citing the Council's appat'
We'vebeen watching this unsavory fel- ent lack ofconfidencein his strategic city walls is repaired.Front-lineunits are
low for months now Severalcitizens decisions.Cooler headsprevailed,how- askedto stay on full alert.
havecomplainedabout being gougedin ever,asthe Councilrefuiedhis resigna- The staff and readershipof the Tium-
magic item tradesby Zenol' tion. peteraddsour congratulations to the
Officials believethat Navarre con- The sally force met the invadersat acclaimof the heroisof Mossbridges.
fronted Zeno with overchargingcus-
tomers. Zeno then allegedlymurdered
his employer.
Ofllcials confiscatedthe remaining
inventory from the now defunct trading t:
32 p Polylredron
'
PleasePRINT all information clearly! Your badge number (QSN) is the sameassignedin previous years.If you do not have a QSN number,
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We expect nearly 30,000people from a dozen countries!
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WTNTER FnNTASY'I 97 f
Conrrerrtiorr Wiscorrsirr
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Center t l\rlihnza.ukee, \A/I -;
: Aca d e me f o r G a m e M a s t er s I
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* Gamesfor Judges!
. LmucCtrv'"JudgeOnlySpecial-judge2 slotsof
r$
LrvrneDenrHFeature
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