Abilities
Abilities, a feature that was introduced in the games Ruby/Sapphire have become a vital aid to every
Pokémon trainer. Each of the 386 Pokémon have a special Ability some unique to that Pokémon,
others spread about through many other Pokémon. Some Pokémon even get a selection of two
Abilities, however it can only have one and once it has that one, it's stuck with that one
Abilities tend to range from having certain battle effects such as Paralysis when Physical Contact is
made to allowing Wild Pokémon to appear more on the Overworld. All Pokémon games since Ruby &
Sapphire have made use of these abilities. However in Pokémon Emerald certain abilities received an
extra boost and an additional off-Overworld effect.
This page is to allow for an easy look at each of the different abilities including lists of the Pokémon
that know the ability:
Adaptibility
In-Battle Effect:
If this Pokémon uses an attack that has the
same type as it, then the move's power is
increased
Aftermath
In-Battle Effect:
If this Pokémon was fainted by a Physical Attack,
the opponent receives damage
Air Lock
Game's Text:
Negates weather effects.
In-Battle Effect:
All weather effects are nulled while this
Pokémon is on the field
Anger Point
In-Battle Effect:
This Pokémon's attack rises when hit with a
Critical Hit
Anticipation
In-Battle Effect:
Tells you if your foe has a Super Effective Attack
Arena Trap
Game's Text:
Prevents Fleeing
In-Battle Effect:
The opponent can niether run or switch. Flying
type Pokémon and those with the Levitate
Ability are unaffected. If this Pokémon switches
out, the opponent is still trapped for that turn.
The opponent can still switch using Baton Pass
Overworld Effect:
If the Pokémon is at the leading place in your
party, the chance of encountering the wild
Pokémon is increased to 200% of normal.
Bad Dreams
In-Battle Effect:
If the opponent is alseep, it loses health every
turn
Battle Armor
Game's Text:
Blocks critical hits.
In-Battle Effect:
Opponent's moves cannot Critical Hit.
Blaze
Game's Text:
Ups Fire moves in a pinch.
In-Battle Effect:
When HP is below 1/3rd, fire's power increases
to 1.5 times the normal.
Cacophony
Game's Text:
Avoids sound-based moves.
In-Battle Effect:
Unaffected by sound moves.
Chlorophyll
Game's Text:
Raises Speed in sunshine.
In-Battle Effect:
When the weather is Shining Bright, the
Pokémon's Speed doubles. However it's Speed
will not double on the turn that the weather
changes.
Clear Body
Game's Text:
Prevents ability reduction.
In-Battle Effect:
Opponent's moves which lower this Pokémon's
stats have no effect. However this Pokémon
may lower its own stats with its own moves.
Cloud Nine
Game's Text:
Negates weather effects.
In-Battle Effect:
All weather effects are nulled while this
Pokémon is on the field
Color Change
Game's Text:
Changes type to foe's move.
In-Battle Effect:
This Pokémon's type becomes the type of the
last damaging move which hit it.
Compoundeyes
Game's Text:
Raises Accuracy.
In-Battle Effect:
Raises the Pokémon's accuracy by 30%.
Overworld Effect:
If the Pokémon is in the leading place in your
party, the chance of encountering a wild
Pokémon holding an item increases.
Cute Charm
Game's Text:
Infatuates on contact.
In-Battle Effect:
The opponent has a 30% chance of being
Attracted when using an attack that requires
physical contact against this Pokémon.
Overworld Effect:
If the Pokémon is in the leading place in your
party, the chance of encountering a wild
Pokémon of the opposite gender will be 66.6%
regardless of Pokémon Gender Ratios. Does not
effect swarming Pokémon.
Damp
Game's Text:
Prevents self-destruction.
In-Battle Effect:
Explosion and Selfdestruct will not work while
the Pokémon is on the field.
Download
In-Battle Effect:
Depending on foe's strongest stat, this Pokémon
raises itself in that stat
Drizzle
Game's Text:
Summons rain in battle.
In-Battle Effect:
Weather changes to Rain when the Pokémon
enters the battle.
Drought
Game's Text:
Summons sunlight in battle.
In-Battle Effect:
Weather changes to Sunshine when the
Pokémon enters the battle.
Dry Skin
In-Battle Effect:
If Sunny Day is in Effect, this Pokémon's HP
Decreases. If Rain Dance is in effect, this
Pokémon's HP increases
Early Bird
Game's Text:
Awakens quickly from Sleep.
In-Battle Effect:
Sleep condition lasts for half as long as normal,
rounding down if half the amount is a decimal.
When the turn goes down to 1 turn left, the
Pokémon instantly awakes
Effect Spore
Game's Text:
Leaves spores on contact.
In-Battle Effect:
The opponent has a 10% chance of being
induced by Paralysis, Poison or Sleep when
using an attack that requires physical contact
against this Pokémon.
Filter
In-Battle Effect:
If the opponent attacks this Pokémon with an
attack that is Super Effective, the attack does
half damage
Flame Body
Game's Text:
Burns the foe on contact.
In-Battle Effect:
The opponent has a 30% chance of being
Burned when using an attack that requires
physical contact against this Pokémon.
Overworld Effect:
Eggs hatch in half the time.
Flash Fire
Game's Text:
Powers up if hit by fire.
In-Battle Effect:
Activates when user is hit by a damaging Fire-
type move. Once activated, user's Fire-type
moves deal 1.5 times the normal damage. While
this ability is in effect, this Pokémon is immune
to damage from Fire-type attacks. For Fire-type
Pokémon with this ability, Will-O-Wisp activates
this ability without having an effect. If a non-
Fire-type Pokémon has this ability, Will-O-Wisp
will activate the ability and will have an effect.
Flower Gift
In-Battle Effect:
Form Changes when Sunny Day is in effect. Stats
are also raised
Forecast
Game's Text:
Changes with the weather.
In-Battle Effect:
This Pokémon's type and figure change with the
weather.
Forewarn
In-Battle Effect:
Allows you to see all of your opponent's attacks
Frisk
In-Battle Effect:
Allows you to see your opponent's hold items
Gluttony
In-Battle Effect:
This Pokémon Uses Held Berries quicker
Guts
Game's Text:
Ups Attack if suffering.
In-Battle Effect:
Attack raises to 1.5 times the normal when
induced with a status (Burn, Paralyze, Sleep,
Poison, Freeze). Burn's effect of lowering Attack
is still applied.
Heat Proof
In-Battle Effect:
Fire Attacks used against this Pokémon have
their damage lowered
Honey Gather
In-Battle Effect:
Collects Sweet Honey after battle
Huge Power
Game's Text:
Raises Attack.
In-Battle Effect:
The Pokémon's attack power is doubled in battle
while having this ability.
Hustle
Game's Text:
Trades accuracy for power.
In-Battle Effect:
Damage from physical attacks is 1.5 times the
normal, but average accuracy is only 80%.
Overworld Effect:
If the Pokémon is in the leading place in your
party, chance of encountering a high level wild
Pokémon decreases to 50%.
Hydration
In-Battle Effect:
When Rain Dance is in effect, All Status Effects
on this Pokémon are Cured
Hyper Cutter
Game's Text:
Prevents ATTACK reduction.
In-Battle Effect:
Opponent cannot lower this Pokémon's Attack
value. This Pokémon may still lower its own
Attack value using a move of by itself.
Overworld Effect:
The move Cut cuts a larger range of tall grass
Ice Body
In-Battle Effect:
This Pokémon's HP Recovers during Hail
Illuminate
Game's Text:
Encounter rate increases.
Overworld Effect:
If the Pokémon is in the leading place in your
party, chance of encountering a wild Pokémon
increases to 200% of normal
Immunity
Game's Text:
Prevents Poisoning.
In-Battle Effect:
The Pokémon cannot be Poisoned while having
this ability
Inner Focus
Game's Text:
Prevents flinching.
In-Battle Effect:
This Pokémon will not flinch. Does not prevent
flinching with Focus Punch.
Insomnia
Game's Text:
Prevents sleep.
In-Battle Effect:
The Pokémon cannot fall asleep while having
this ability.
Intimidate
Game's Text:
Lowers the foe's Attack.
In-Battle Effect:
Upon entering battle, the opponent's Attack
lowers one stage. In a Double Battle, both
opponents' Attack are lowered. Pokémon with
the Clear Body, Hyper Cutter, or White Smoke
ability are unaffected.
Overworld Effect:
If the Pokémon is in the leading place in your
party, chance of encountering a lower level wild
Pokémon decreases by 50%.
Iron Fist
In-Battle Effect:
This Pokémon's Punching Attacks are increased
in power
Keen Eye
Game's Text:
Prevents loss of accuracy
In-Battle Effect:
Opponent cannot lower this Pokémon's
accuracy.
Overworld Effect:
If the Pokémon is in the leading place in your
party, chance of encountering a lower level wild
Pokémon decreases by 50%.
Klutz
In-Battle Effect:
This Pokémon cannot use Hold Items
Leaf Guard
In-Battle Effect:
Any Status Effects on this Pokémon are healed
when Sunny Day is in effect
Levitate
Game's Text:
Not hit by Ground attacks
In-Battle Effect:
Damage dealing Ground-type moves have no
effect on this Pokémon. Cannot be trapped by
Arena Trap ability. Takes no damage from
Spikes.
Lightning Rod
Game's Text:
Draws electrical moves
In-Battle Effect:
Electric type moves are drawn to this Pokémon.
Overworld Effect:
Amount of calls on Entry Call is increased
Limber
Game's Text:
Prevents paralysis.
In-Battle Effect:
The Pokémon cannot be Paralyzed while having
this ability.
Liquid Ooze
Game's Text:
Draining causes injury.
In-Battle Effect:
When the opponent absorbs Hit Points from this
Pokémon, the opponent instead loses Hit
Points.
Magic Guard
In-Battle Effect:
Only attacks that do damage work on this
Pokémon
Magma Armor
Game's Text:
Prevents freezing.
In-Battle Effect:
This Pokémon cannot be Frozen while having
this ability. Overworld Effect:
Eggs hatch in half the time.
Magnet Pull
Game's Text:
Traps Steel-type Pokémon
In-Battle Effect:
Steel types cannot run nor switch while this
Pokémon is in battle. Because the opponent's
switching is blocked, the opponent cannot
switch on the turn this Pokémon switches out of
battle. The opponent may still switch with Baton
Pass.
Overworld Effect:
If the Pokémon is in the leading place in your
party, chance of encountering a Steel-type wild
Pokémon increases to 150%.
Marvel Scale
Game's Text:
Ups Defense if suffering.
In-Battle Effect:
Defense raises to 1.5 times the normal when
induced with a status (Burn, Paralyze, Sleep,
Poison, Freeze)
Minus
Game's Text:
Powers up with Plus.
In-Battle Effect:
When battling with Plus Special Attack increases
to 1.5 times the normal.
Mold Breaker
In-Battle Effect:
The Opponent's Ability has no effect
Motor Drive
In-Battle Effect:
When this Pokémon is hit with an Electric
attack, it's speed Increases
MultiType
In-Battle Effect:
Depending on the Plate attached, this
Pokémon's type and form change
Natural Cure
Game's Text:
Heals upon switching out.
In-Battle Effect:
The Pokémon's status is healed when
withdrawn from battle.
No Guard
In-Battle Effect:
All Attacks while this Pokémon is in Battle have
100% Accuracy
Normalize
In-Battle Effect:
All this Pokémon's moves are of Normal type
Oblivious
Game's Text:
Prevents attraction
In-Battle Effect:
The Pokémon cannot be Attracted while having
this ability.
Overgrow
Game's Text:
Ups Grass moves in a pinch.
In-Battle Effect:
When HP is below 1/3rd Grass's power
increases to 1.5 times the normal.
Own Tempo
Game's Text:
Prevents confusion.
In-Battle Effect:
The Pokémon cannot be Confused while having
this ability.
PickUp
Game's Text:
May pick up items.
In-Battle Effect:
Has a 10% chance of finding and holding an item
after battle. Will not work if this Pokémon is
already holding an item.
Plus
Game's Text:
Powers up with Minus.
In-Battle Effect:
When battling with Minus Special Attack
becomes 1.5 times the normal.
Poison Heal
In-Battle Effect:
HP Increases when afflicted with a Status
Condition
Poison Point
Game's Text:
Poisons foe on contact.
In-Battle Effect:
The opponent has a 30% chance of being
induced with Poison when using an attack that
requires physical contact against this Pokémon.