Paranormal Investigation Generator
Page 49 of the Ghostbusters Operations Manual has a decent "generator" for when you need
some inspiration the night before a game. But it doesn't help you if you're in a rush, accidentally
lost your planned encounter, or are just plain out of ideas. Here are some tables that can help. All
you need is a D6.
Ghost Randomizer
Class Description Type Characteristic It wants...
1. Class 1 1. Free Floating 1. Possessor 1. Benevolent 1. Privacy
2. Class 2 2. Anchored 2. Remnant 2. Harmless 2. Revenge
3. Class 3 3. Semi-Anchored 3. Swarm 3. Annoying 3. To protect
4. Class 4 4. Inhabiting 4. Animator 4. Disruptive 4. An object
5. Class 5 5. Repeating 5. Conduit 5. Malevolent 5. TO FEED!
6. Class 6 6. Caustic 6. Vapor 6. Deadly 6. To live again!
If you still need more details, here are some "Ghostly Special Abilities."
Ghostly Special Abilities
Special Abilities I Special Abilities II
1. Slime 1. Read Mind
2. Terrorize 2. Make Illusion
3. Materialize 3. Summon Pests
4. Possess 4. Animate
5. Poltergeist 5. Control Mind
6. Dematerialize Object 6. Murphy
Now that you've got the ghost, how about making some memorable clients? They're the
ones paying you, after all.
Client Randomizer
Location Personality Any Problems?
1. Small Business 1. Cool. 1. None.
2. Private Residence 2. Calm. 2. None.
3. Public Property 3. Worried. 3. None.
4. Educational 4. Upset. 4. None.
5. Arts & Entertainment 5. Terrified. 5. None.
6. Big Business 6. Hysterical. 6. Roll on "Quirks."
Client Quirks
Quirks Special Quirks
1. Check Bounces. 1. Becomes an obsessed fan.
2. Tries to barter instead of pay. 2. Refuses to stop sending gifts.
3. Argues price down. 3. Gets in the way during the bust.
4. Lies about income level. 4. Is a criminal or con-artist.
5. Threatens to sue over damage. 5. Is hiding something.
6. Roll on "Special Quirks." 6. Is a ghost. Doesn't know it.
*Protip* You'll never know when one of your players will want to suddenly question a random NPC
bystander that you didn't plan on. Write a dozen or so name combinations on an index card in advance. Then
when the time comes, just pick a name that suits that NPC. Whatever names you don't use, save for the next
session!