10
Possessions
Kaska Torma
Item Name Effect Race Dwarf Health
90 Crowns Crowns are the primary currency in The Witcher TRPG. Profession Doctor
25
The alchemy set allows you to craft items from alchem-
Alchemy Set ical formulae. INT 9 VIGOR 0
Applying a dose of clotting powder to a wound stops Stamina
Clotting Powder the bleeding effect for 2d10 rounds. After the rounds
REF 6 SAVE 5
(x3) elapse the wound begins bleeding again. You can then DEX 6 LEAP 4
25
apply another dose.
The clotting powder formula allows you to create a dose
BODY 5 HP 25
Clotting Powder
Formula
of clotting powder with Alchemy. You also have enough SPD 8 STA 25
ingredients to craft 1 dose of clotting powder.
Crossbow Bolts Crossbow Bolts are used as the ammunition for the
EMP 7 REC 5 Armor Values
(x20) Hand Crossbow. CRA 10 Head 3
Lantern
Once lit, a lantern lowers the level of penalty from light WILL 5 Upper 3
conditions by 2 within 3m of the lantern.
LUCK 4 Body
Large Tent A large tent provides shelter for around 5 or 6 people. Lower 3
Consuming a dose of Pantagran’s elixir brings delirious Skill Bases Body
Pantagran’s Elixir happiness. This effect lasts for 1d6/2 hours and leaves Alchemy (13) Deduction (14)
the imbiber incredibly susceptible to Persuasion, Cha-
(x1) risma, and Seduction, giving them a Moderate (-3) pen- Armor
Athletics (8) Dodge/Escape (10)
alty to Resist Coercion.
Verden Archer’s Hood
Awareness (15) Human Perception (12)
Satchel A satchel holds all of your possessions.
Business (13) Physique (7) Gambeson
Smelling salts can be placed under an unconscious or
Smelling Salts stunned person, or creature’s nose to immediately bring Charisma (11) Resist Coercion (9)
(x1) them out of their stunned state. Smelling salts can be Cavalry Trousers
used 25 times. Courage (10) Small Blades (10)
A surgeon’s kit allows you to perform surgery with Crossbow (8) Social Etiquette (11)
Surgeon’s Kit your Healing Hands ability.
Weapons
Name WA DMG Effect
Punch +0 1d6+4 Non-Lethal
Kick +0 1d6+6 Non-Lethal
Dagger +0 1d6+2 —
Hand Crossbow +1 2d6+2 Range: 50m
Abilities
Crafter’s Eye Strong
With their eye for fine detail and Due to their compact frame and pro-
appraisal it is hard to bluff a dwarf. pensity for tough, physically demand-
Dwarves have an inherent +1 to their ing professions, dwarves gain a +1 to
Business skill. their Physique skill.
Tough Defining Skill: Healing Hands (16)
A dwarf ’s tough skin means that any A Doctor with Healing Hands is the
time they would take physical damage, only person who can heal a Critical
they reduce the total amount by 2. This Wound. Details on healing Critical
reduction applies after the damage has Wounds can be found in the Combat
penetrated the armor but before the Section. Healing Hands can also be
damage is modified by location. used for any First Aid Check.