Warlock: Pact of the Marionette
M
any warlock patrons see their pacts
as methods of control: ways to gain
Additional Invocations
sway over the world, or at the very least, At 2nd level, a warlock gains the Eldritch Invoca-
influence over the soul of a warlock. It tions feature. Here are new options for that feature, in
is with a sense of irony, then, that some addition to the options in the Player’s Handbook and
patrons bestow upon their warlock this particular pact similar sources.
boon: a puppet with strings to be controlled, just as If an eldritch invocation has a prerequisite, you must
the warlock is. meet it to learn the invocation. You can learn the invoca-
tion at the same time that you meet its prerequisite. A
Additional Pact Boon level prerequisite refers to your level in this class.
At 3rd level, a warlock chooses one benefit from the Disjointed Motion
Pact Boon feature, representing the nature of the bond Prerequisite: Pact of the Marionette feature
that warlock has formed with its patron. The following
additional option can be chosen instead of the other When you force a creature to move using your mari-
Pact Boons available in the Player’s Handbook and onette, you can make that creature take 1d4 magical
similar sources. bludgeoning damage for each 10 feet it moves.
Pact of the Marionette
Your patron grants you a tiny wooden marionette, a
puppet that dangles from strings that you can manipu-
late with one hand. The marionette counts as a spell-
casting focus for your warlock spells. If you ever lose
your marionette, you can undertake a 10-minute ritual
that conjures a replacement from your patron, which
destroys the original if it still exists. You can magically
dismiss the marionette to an extradimensional space
while you holding it by using an action, or resummon it
in an empty hand by using another action.
When you are holding the marionette, you can use a
bonus action to give it the illusory appearance of any
creature you have seen, excepting that the creature
appears to be a wooden toy version of itself approxi-
mately the size of the marionette. The illusory creature
need not have the same anatomy as the marionette, and
can be a specific individual rather than a generic crea-
ture. This illusion responds to your motions, and can be
made to do anything the marionette could do. This illu-
sion lasts for up to 1 hour, until you use another bonus
action with this marionette, or until you dismiss it on
your turn with no action.
Additionally, as a bonus action while you are holding
the marionette, you can force a creature you can see
within 60 feet of you to make a Charisma saving throw
against your warlock spell save DC. On a failure, the
marionette takes on the illusory appearance of a wooden
toy of that creature until the start of your next turn, and
you can move that creature up to 10 feet in a direction
of your choosing. The creature cannot move further than
its highest movement speed, and this movement does
not provoke opportunity attacks. If a creature succeeds
D ean S pencer
on this saving throw, it can’t be affected by this ability
again until you finish a short or long rest.
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Facsimile’s Stride
Prerequisite: 5th level, Pact of the Marionette feature
The distance you can cause a creature to move with
your marionette increases to up to 20 feet, or 30 feet
once you reach 11th level. You still cannot move a crea-
ture further than its movement speed.
Unstrung Servant
Prerequisite: Pact of the Marionette feature
While holding your marionette, you can use an action to
release it from its strings, causing it to become an inde-
pendent creature. While it is unstrung, your marionette
is a tiny construct that has a hit point maximum equal
to your warlock level + your Charisma modifier, an AC
of 11 + your Charisma modifier, and 10 in every statis-
tic. In all other ways, it functions as if it were a familiar
conjured with the find familiar spell. Releasing the mari-
onette from its strings always creates this familiar with
its hit points at its hit point maximum.
You cannot unstring your marionette while you have a
familiar conjured (from find familiar or other
sources), nor can you conjure a familiar while
your marionette is unstrung. When your mari-
onette is unstrung, you can use a bonus action
to give it an illusory appearance as long as you
can see it, but you cannot use a bonus action
to attempt to force another creature to move.
If your marionette is within 5 feet of you, you
can use another action to reattach it to its strings, after
which it is no longer a familiar until you make it one
again. Doing so repairs all damage to the marionette,
and ends all effects it is currently subjected to.
C redits :
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