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Xcom 2 Amalagamation

This document outlines abilities and stats for different soldier classes in XCOM at different ranks. It includes classes like Assault, Infantry, Gunner, Sharpshooter, Marauder, and Shadow. For each class and rank it lists attributes like hit points, offense, will, dodge, hacking ability, strength, mobility, and defense. Higher ranks generally have higher stats. The document provides a progression of abilities as soldiers are promoted to different ranks within their class.

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Throwaway Jim
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0% found this document useful (0 votes)
150 views55 pages

Xcom 2 Amalagamation

This document outlines abilities and stats for different soldier classes in XCOM at different ranks. It includes classes like Assault, Infantry, Gunner, Sharpshooter, Marauder, and Shadow. For each class and rank it lists attributes like hit points, offense, will, dodge, hacking ability, strength, mobility, and defense. Higher ranks generally have higher stats. The document provides a progression of abilities as soldiers are promoted to different ranks within their class.

Uploaded by

Throwaway Jim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 55

SQ. CORP. SGT.

1 2 3
Assault LW2WotC_RunAndGun LW2WotC_CloseandPersonal
LW2WotC_SlugShot
LW2WotC_Sprinter

Infantry LW2WotC_WalkFire LW2WotC_GrazingFire


Cool Under Pressure
F_OpenFire

Gunner Suppression LW2WotC_AreaSuppression


Steady Hands
F_SuppressingFire

Sharpshooter Squadsight LW2WotC_DamnGoodGround


Long Watch
LW2WotC_SteadyWeapon

Marauder Marauder LW2WotC_TacticalSense


LW2WotC_LockedOn
F_LockNLoad

Shadow Phantom LW2WotC_Ghostwalker


F_Ambush
F_Blend
LT. CPT. MAJ. COL.
4 5 6 7
LW2WotC_LowProfile LW2WotC_CloseEncounters
LW2WotC_ExtraConditioning LW2WotC_KillerInstinct
GrimyGrapeShot LW2WotC_LightningReflexes

F_Predator Rupture
Hail of Bullets Covering Fire
F_Momentum MZDetonationShot

LW2WotC_Mayhem F_ThousandsToGo
F_Havoc MZPanicSuppression
LW2WotC_Lockdown F_KillEmAll

Deadeye F_WarningShot
LW2WotC_PrecisionShot Death From Above
LW2WotC_SnapShot Soul Harvest

LW2WotC_Aggression LW2WotC_BringEmOn
Shredder Blood Trail
Return Fire F_SurgicalPrecision

ShadowStrike Shadowstep
LW2WotC_Covert F_FirstStrike
Conceal F_QuickFeet
BRIG.
8
LW2WotC_CloseCombatSpecialist

LW2WotC_AlphaMikeFoxtrot

Rapid fire

Serial

LW2WotC_HitandRun

Hunter's Instincts
SQ. CORP. SGT.
1 2 3
Grenadier Launch Grenade LW2WotC_Sapper
LW2WotC_NeedleGrenades
Demolition

Support Launch Grenade LW2WotC_Smoker


LW2WotC_Flashbanger
F_CombatDrugs

Techspert Haywire Protocol LW2WotC_Interference


MZCombatScanner
Combat Protocol

Combat Medic Aid Protocol Revival Protocol


LW2WotC_RescueProtocol
GrimyCauterize

Corpsman F_Corpsman LW2WotC_Resilience


MZAmbulance
Deep Cover

Gunslinger PistolStandardShot Quickdraw


MZIMeantToDoThat
LW2WotC_ClutchShot

Blademaster Slash LW2WotC_Infighter


LW2WotC_CombatFitness
LW2WotC_CoupDeGrace
LT. CPT. MAJ. COL.
4 5 6 7
F_WatchThemRun LW2WotC_BoostedCores
Biggest Booms LW2WotC_Bombardier
LW2WotC_VolatileMix LW2WotC_HeavyOrdnance

Salvo LW2WotC_StingGrenades
LW2WotC_Protector LW2WotC_Bombardier
LW2WotC_RapidDeployment GrimyFlashpoint

LW2WotC_Trojan LW2WotC_Failsafe
F_DisablingShot Capacitor Discharge
MZChainingJolt MZVoltaicArc

F_RegenerativeMist F_Immunize
MZArmourSystem F_Resupply
Threat Assessment Implacable

LW2WotC_Savior F_Steadfast
LW2WotC_FieldSurgeon F_QuickPatch
F_Survivor F_FieldMedic

Lightning Hands MZFranticFire


F_Bloodlet Fan Fire
LW2WotC_CenterMass LW2WotC_Gunslinger

LW2WotC_Cutthroat LW2WotC_Fleche
Blademaster Bladestorm
MZShellbustStab LW2WotC_Whirlwind
BRIG.
8
LW2WotC_HEATWarheads

LW2WotC_FullKit

LW2WotC_FullOverride

Restoration

F_Triage

Faceoff

Reaper
SQ. CORP. SGT.
1 2 3
Officer Rapidtargeting MZHoloConceal
HDHolo
IndependentTracking

Commando KnifeFighter LW2WotC_LoneWolf


LW2WotC_Flush
Combatives

Executioner PointBlank F_TheBiggerTheyAre


LW2WotC_Executioner
LW2WotC_IronCurtain

Engineer ArcthrowerStun MZArcElectrocute


StunGunner
Electroshock

Heavy HeavyArmaments FireInTheHole


Roust
FireAndSteel

Sentinel LW2WotC_Sentinel LW2WotC_Evasive


LW2WotC_HardTarget
LW2WotC_WilltoSurvive
LT. CPT. MAJ. COL.
4 5 6 7
Multitargeting VitalPointTargeting
MZHoloBurn F_WatchfulEye
F_Avenger Combat Presence

F_Rush MZSerratedKnife
MZLightningKnife MZFinishingStroke
F_Dedication LW2WotC_GhostGrenade

BS_SawnOffReload BS_SawedOffOverwatch
BS_ShotgunTap LW2WotC_Kubikuri
MZSecretHunt F_ColdBlooded

BS_RapidStun BS_ThatsCloseEnough
MZArcBlueActions ChainLightning
EMPulser MZArcFuse

JavelinRockets Quickburn
ShockAndAwe Incinerator
HighPressure BunkerBuster

Blast Padding F_ReadyForAnything


F_StationaryThreat Untouchable
F_Opportunist LW2WotC_DoubleTap
BRIG.
8
MZHoloDecoy

F_Finesse

BothBarrels

MZArcPhaseLance

Firestorm

LW2WotC_RapidReaction
Primary
Assault - SQ. CORP. SGT. LT. CPT. MAJ. COL.
HP 1 1 1 1
Offense 4 3 3 2 2 1
Will 5
Dodge 5
Hack 3 2 2 2 2 2 1
Strength 1 1
Mobility 1
Defense

Infantry - SQ. CORP. SGT. LT. CPT. MAJ. COL.


HP 1 1 1 1
Offense 5 3 3 2 1 1
Will 5
Dodge 5
Hack 3 2 2 2 2 2 1
Strength 1 1
Mobility
Defense

Gunner - SQ. CORP. SGT. LT. CPT. MAJ. COL.


HP 1 1 1 1
Offense 5 3 3 2 1 1
Will 5
Dodge 5
Hack 3 2 2 2 2 2 1
Strength 1 1
Mobility
Defense

Sharpshooter - SQ. CORP. SGT. LT. CPT. MAJ. COL.


HP 1 1 1
Offense 10 5 4 3 2 1
Will 5
Dodge 5
Hack 3 2 2 2 2 2 1
Strength 1
Mobility
Defense

Marauder - SQ. CORP. SGT. LT. CPT. MAJ. COL.


HP 1 1 1 1
Offense 4 3 3 2 2 1
Will 5
Dodge 5
Hack 3 2 2 2 2 2 1
Strength 1 1
Mobility 1
Defense

Shadow - SQ. CORP. SGT. LT. CPT. MAJ. COL.


HP 1 1 1
Offense 5 5 4 3 2 1
Will 5
Dodge 5
Hack 3 2 2 2 2 2 1
Strength 1
Mobility 1 1
Defense
Secondary
BRIG. TOTAL Grenadier - SQ. CORP. SGT. LT.
4 HP 1
15 Offense
5 Will
5 Dodge
1 15 Hack
2 Strength
1 Mobility 1
0 Defense
Points: 47

BRIG. TOTAL Support - SQ. CORP. SGT. LT.


4 HP 1
15 Offense
5 Will
5 Dodge
1 15 Hack
2 Strength
0 Mobility 1
0 Defense
Points: 46

BRIG. TOTAL Techspert - SQ. CORP. SGT. LT.


4 HP
15 Offense
5 Will
5 Dodge
1 15 Hack 42 4 4 4
2 Strength
0 Mobility
0 Defense
Points: 46

BRIG. TOTAL Combat Medic - SQ. CORP. SGT. LT.


3 HP 1
25 Offense
5 Will 1 1 1
5 Dodge
1 15 Hack 20
1 Strength
0 Mobility
0 Defense 1 1 1 1
Points: 54

BRIG. TOTAL Corpsman - SQ. CORP. SGT. LT.


4 HP 1 1
15 Offense
5 Will 1 1 1
5 Dodge
1 15 Hack
2 Strength
1 Mobility 1
0 Defense 1 1 1 1
Points: 47

BRIG. TOTAL Gunslinger - SQ. CORP. SGT. LT.


3 HP
20 Offense 2 1
5 Will
5 Dodge 1 1 1 1
1 15 Hack
1 Strength
2 Mobility
0 Defense
Points: 51

Blademaster - SQ. CORP. SGT. LT.


HP
Offense
Will
Dodge 5 2 1 1
Hack
Strength
Mobility 1
Defense
Tertiary
CPT. MAJ. COL. BRIG. TOTAL Officer SQ.
1 HP
0 Offense
0 Will
0 Dodge
0 Hack
0 Strength
1 Mobility
0 Defense
Points: 2

CPT. MAJ. COL. BRIG. TOTAL Commando - SQ.


1 HP
0 Offense
0 Will
0 Dodge
0 Hack
0 Strength
1 Mobility
0 Defense
Points: 2

CPT. MAJ. COL. BRIG. TOTAL Executioner - SQ.


0 HP
0 Offense
0 Will
0 Dodge
4 4 4 4 70 Hack
0 Strength
0 Mobility
0 Defense
Points: 70

CPT. MAJ. COL. BRIG. TOTAL Engineer SQ.


1 HP
0 Offense
1 1 5 Will
0 Dodge
20 Hack
0 Strength
0 Mobility
1 5 Defense
Points: 31

CPT. MAJ. COL. BRIG. TOTAL Heavy - SQ.


2 HP
0 Offense
1 1 5 Will
0 Dodge
0 Hack
0 Strength
1 Mobility
1 5 Defense
Points: 13

CPT. MAJ. COL. BRIG. TOTAL Sentinel - SQ.


0 HP
1 1 5 Offense
0 Will
1 5 Dodge
0 Hack
0 Strength
1 1 Mobility
0 Defense
Points: 11

CPT. MAJ. COL. BRIG. TOTAL


0
0
0
1 10
0
0
1 2
0
Points: 12
CORP. SGT. LT. CPT. MAJ. COL. BRIG. TOTAL
0
0
1 1 2 3 5 12
0
0
0
0
0
Points: 12

CORP. SGT. LT. CPT. MAJ. COL. BRIG. TOTAL


0
0
0
1 1 1 1 1 5
0
0
1 1
1 1 1 1 1 5
Points: 11

CORP. SGT. LT. CPT. MAJ. COL. BRIG. TOTAL


0
0
1 1 1 1 1 5
0
0
1 1
1 1
0
Points: 7

CORP. SGT. LT. CPT. MAJ. COL. BRIG. TOTAL


1 1
0
0
0
2 3 5 10
0
0
0
Points: 11

CORP. SGT. LT. CPT. MAJ. COL. BRIG. TOTAL


1 1
0
0
0
0
0
1 1
0
Points: 2

CORP. SGT. LT. CPT. MAJ. COL. BRIG. TOTAL


0
1 1 1 1 1 5
0
0
0
0
0
0
Points: 5
Assault LW2WotC_RunAndGun Take an action after dashing. Differs from Vanilla version by o
LW2WotC_CloseandPersonal Confers bonus critical chance against adjacent targets. The bo
LW2WotC_LowProfile Makes partial cover count as full.
LW2WotC_CloseEncounters Gain a bonus action after taking a standard shot with your prim
LW2WotC_CloseCombatSpecialist During enemy turns, fire a free reaction shot with your primary
LW2WotC_SlugShot Armor-piercing special shotgun shot with no range penalties.
LW2WotC_ExtraConditioning Run and Gun cooldown is reduced.
LW2WotC_KillerInstinct Activating Run & Gun grants bonus critical damage for the res
LW2WotC_Sprinter Gain bonus mobility.
GrimyGrapeShot shotgun blast does fire damage in a short cone
LW2WotC_LightningReflexes Reaction fire shots against you have a significantly decreased
Infantry LW2WotC_WalkFire Take a highly accurate shot with +30 bonus to hit but for half d
LW2WotC_GrazingFire Missed shots with your primary weapon have an additional rol
F_Predator Grants bonus aim and critical chance against enemies that are
Rupture A Rupture shot deals critical damage and ensures that the tar
LW2WotC_AlphaMikeFoxtrot You do greatly increased damage with your primary weapon.
Cool Under Pressure .+10 AIM on reaction fire, reaction fire can crit
Hail of Bullets Unleash a hail of bullets that is guaranteed to hit your target, b
Covering Fire Overwatch shots can be triggered by any enemy action, not ju
F_OpenFire Gain bonus Aim and Crit against targets that are at full health.
F_Momentum Confers bonus aim, critical chance, and damage with your prim
MZDetonationShot - shot+fuse
Gunner Suppression Fire a barrage that pins down a target, granting reaction fire a
LW2WotC_AreaSuppression Fire a barrage that pins down multiple targets within a 4-tile ra
LW2WotC_Mayhem Gain bonus damage against enemies who attempt to move wh
F_ThousandsToGo Once per turn, after killing an enemy with your primary weapo
Rapid fire Fire twice in a row at an enemy. Each shot suffers an Aim pen
Steady Hands If you did not move last turn, gain +10 Aim and +10 Critical ch
F_Havoc Your Suppression and Area Suppression abilities now deals o
MZPanicSuppression Enemies might panic wheen you suppress them.
F_SuppressingFire Fire a standard shot. If the shot does not kill the target, then s
LW2WotC_Lockdown Gain a bonus to hit against enemies who attempt to move whe
F_KillEmAll Take a shot at every enemy in a cone area. Requires line of s
Sharpshooter Squadsight You can target enemies within squadmates' sight, provided th
LW2WotC_DamnGoodGround Confers bonus aim and defense against targets at a lower ele
Deadeye Take a shot with a small aim penalty for a significant damage
F_WarningShot Fire your primary weapon just over the target's head, causing
Serial For every kill made with your primary weapon, your actions wi
Long Watch Allows Overwatch to trigger with Squadsight
LW2WotC_PrecisionShot Take a special shot with a bonus to critical chance and critical
Death From Above Killing an enemy at a lower elevation with your primary weapo
LW2WotC_SteadyWeapon Gain bonus aim on your next shot with your primary weapon.
LW2WotC_SnapShot You may take standard shots with your sniper rifle after movin
Soul Harvest Kill shots increase crit chance by 5, to a maximum of 20
Marauder Marauder Shots are not turn ending, allowing for shooting and moving o
LW2WotC_TacticalSense Gain bonus defense for each enemy you can see, up to a spe
LW2WotC_Aggression Gain bonus critical chance for each enemy you can see, up to
LW2WotC_BringEmOn Gain bonus critical damage for each enemy you can see, up t
LW2WotC_HitandRun Gain an additional action after taking a standard shot at a flan
LW2WotC_LockedOn Gain bonus aim and crit for successive shots with your primar
Shredder Your attacks shred armor
Blood Trail Shots deal +1 damage if the target has been wounded this tur
F_LockNLoad Kills with your primary weapon restore one ammo.
Return Fire When targeting by enemy fire, automatically fire back once pe
F_SurgicalPrecision Reduces aim penalties from cover by half. Does not apply to r
Shadow Phantom When the squad is revealed, this soldier remains concealed
LW2WotC_Ghostwalker Activate this ability to reduce enemy detection range against y
ShadowStrike While concealed, gain +25 bonus aim and +25 bonus critical c
Shadowstep This soldier does not trigger overwatch or reaction fire
Hunter's Instincts .+2 DMG on flanked targets
F_Ambush Take a reaction shot against any enemy that moves or attacks
LW2WotC_Covert Enemies have reduced detection range against you.
F_FirstStrike You deal +2 damage while concealed and +1 damage while fl
F_Blend Immediately grants concealment that is automatically broken a
Conceal Immediately enter concealment once per mission
F_QuickFeet Refunds one action point when you are revealed from concea
Grenadier Launch Grenade The Grenadier uses a grenade launcher to fire grenades rathe
LW2WotC_Sapper Your explosives can destroy many cover objects.
F_WatchThemRun After throwing or launching a grenade, you will automatically e
LW2WotC_BoostedCores Explosive grenades do additional damage.
LW2WotC_HEATWarheads Your grenades now pierce and shred some armor.
LW2WotC_NeedleGrenades Your explosives do not destroy loot when they kill enemies.
Biggest Booms Grenades can crit
LW2WotC_Bombardier You may throw or launch grenades with additional range.
Demolition Unleash a volley of bullets at your target's cover, significantly
LW2WotC_VolatileMix Your grenades' area of effect is increased by one tile.
LW2WotC_HeavyOrdnance Any damaging grenade in your grenade-only slot gains bonus
Support Launch Grenade The Grenadier uses a grenade launcher to fire grenades rathe
LW2WotC_Smoker Grants one free smoke grenade item to your inventory.
Salvo Launching or throwing grenades, or using heavy weapons with
LW2WotC_StingGrenades Your flashbang grenades have a chance to stun enemies for o
LW2WotC_FullKit Grants additional charges per grenade item in a utility slot.
LW2WotC_Flashbanger Grants one free flashbang grenade item to your inventory.
LW2WotC_Protector Any non-damaging grenade in your grenade-only slot gains bo
LW2WotC_Bombardier You may throw or launch grenades with additional range.
F_CombatDrugs A fast-acting stimulant in your smoke grenades grants bonus A
LW2WotC_RapidDeployment Activate this ability before throwing or launching a support gre
GrimyFlashpoint increase ammo of flashbangs by 1 and they do +2 damage
Techspert Haywire Protocol You may target robotic and mechanical enemies with your Gre
LW2WotC_Interference GREMLIN cancels overwatch on targeted unit.
LW2WotC_Trojan Enemy units that are hacked take damage and lose their actio
LW2WotC_Failsafe If you fail a hack, you prevent any negative effects from occur
LW2WotC_FullOverride Take permanent control of a robotic unit.
MZCombatScanner - reveal a location and holotarget enemies in it.
F_DisablingShot Primary weapon shot that, if it hits, stuns the target. Cannot cr
Capacitor Discharge Send the Gremlin to a location where it emits a substantial ele
Combat Protocol Send the Gremlin to an enemy to jolt them, dealing guarantee
MZChainingJolt - gremlin attack that chains to multiple foes
MZVoltaicArc - automatic gremlin chain attack on enemies that come near.
Combat Medic Aid Protocol Command your Gremlin to move to a friendly target. It grants
Revival Protocol Send the Gremlin to an ally to remove any negative status effe
F_RegenerativeMist Traces of restorative chemicals are added to your smoke gren
F_Immunize Your GREMLIN flies to an ally, granting them immunity to dam
Restoration The Gremlin flies to each squad member, healing or reviving t
LW2WotC_RescueProtocol Use your Gremlin to grant a movement action to an ally.
MZArmourSystem - aid protocol grants temporary armour and repairs shredded a
F_Resupply Refill the primary weapon ammo of all allies.
GrimyCauterize gremlin does light damage, and then heal
Threat Assessment Aid Protocol now grants the target a Covering Fire Overwatch
Implacable If you score one or more kills on your turn, you are granted a s
Corpsman F_Corpsman Grants a free Medikit.
LW2WotC_Resilience Enemy attacks against you suffer a penalty to critical hit chanc
LW2WotC_Savior Healing abilities restore additional hit points.
F_Steadfast Grants immunity to negative mental conditions including panic
F_Triage Restores health to the user and surrounding allies. Removes B
MZAmbulance Run&Gun limited to medical items, 3 turn cd
LW2WotC_FieldSurgeon Reduce wound recovery times for most soldiers.
F_QuickPatch Using a Medikit does not cost an action.
Deep Cover If you did not attack this turn, hunker down automatically
F_Survivor Ensures the first killing blow in a mission will not lead to instan
F_FieldMedic Equipped medikits have extra charges.
Gunslinger PistolStandardShot Fire pistol
Quickdraw Firing your pistol with your first action no longer ends your turn
Lightning Hands Fire your pistol at a target. This attack does not cost an action
MZFranticFire - free action. fire pistol at 2 random enemies.
Faceoff Fire once at every visible enemy with your pistol
MZIMeantToDoThat - on pistol kill, shoot a random foe.
F_Bloodlet Standard shots from your primary weapon or a pistol now cau
Fan Fire Fire the pistol three times at the same target
LW2WotC_ClutchShot Once per mission, fire a pistol shot that cannot miss.
LW2WotC_CenterMass You do increased base damage when using guns.
LW2WotC_Gunslinger Take a reaction shot with your pistol against any enemy that m
Blademaster Slash Attack an enemy within movement range of your sword
LW2WotC_Infighter Gain bonus dodge against close-range attacks.
LW2WotC_Cutthroat Your melee attacks against biological enemies ignore their arm
LW2WotC_Fleche Attack any enemy within movement range with your sword. De
Reaper Each melee kill in Reaper mode grants an extra action, but fur
LW2WotC_CombatFitness Gain bonuses to aim, mobility, HP, will, and dodge.
Blademaster Deal +2 damage on all sword attacks
Bladestorm Free sword attacks on any enemies that enter or attack from m
LW2WotC_CoupDeGrace Bonus to hit, damage, and critical chance with a melee weapo
MZShellbustStab armor-piercing and massive shred slash
LW2WotC_Whirlwind If you hit with a melee attack during your turn, gain a bonus m
Officer Rapidtargeting You may Holotarget an enemy as a free action with a 4-turn c
MZHoloConceal - put an ally into concealment
Multitargeting You may Holotarget multiple enemies with a 2-turn cooldown
VitalPointTargeting Attacks against your Holotargeted enemies deal more damage
MZHoloDecoy - create a mimic beacon
HDHolo Your Holotargeted enemies are easier to critically hit
MZHoloBurn - holotargeting has a chance to burn foes.
F_WatchfulEye You get a free overwatch shot when any target you have holo
IndependentTracking A Holotargeted enemy will remain so for 1 additional turn(s)
F_Avenger When an ally within a small radius is shot at, you will automati
Combat Presence Grant an additional action to a squadmate
Commando KnifeFighter You may make a melee attack with your knife against adjacen
LW2WotC_LoneWolf Gain bonus, aim, critical chance, and defense when distant fro
F_Rush Run towards an enemy and stab them with your knife. Can on
MZSerratedKnife - attack ruptures and bleeds
F_Finesse Your first melee attack each turn will have its actions refunded
LW2WotC_Flush Special shot with a bonus to hit that does little or no damage b
MZLightningKnife - free stab at adjacent foe.
MZFinishingStroke - turn ending critical attack bypasses most defenses and does
Combatives You may parry melee attacks and counterattack with your com
F_Dedication Free action. Gain bonus mobility and ignore reaction fire for th
LW2WotC_GhostGrenade A specialized smoke grenade that causes the targeted ally to
Executioner PointBlank Fire your sawed-off shotgun at a nearby enemy
F_TheBiggerTheyAre Grants bonus aim against targets that cannot take cover.
BS_SawnOffReload Allows reloading of the Sawed-Off Shotgun 2 times per missio
BS_SawedOffOverwatch During enemy turns, fire a free reaction shot that can critically
BothBarrels Fire both barrels of sawed-off shotgun at nearby enemy, doing
LW2WotC_Executioner Confers bonus aim and critical chance against targets at half o
BS_ShotgunTap Firing one barrel of the Sawed-Off Shotgun with Point Blank n
LW2WotC_Kubikuri Special shot against most enemies who have taken any dama
LW2WotC_IronCurtain Special shot that does reduced damage but reduces target mo
MZSecretHunt Fire a shot that bypass shield and sustain effects. Does not br
F_ColdBlooded The first standard shot you take against an enemy suffering fr
Engineer ArcthrowerStun Fire your Arc Thrower to incapacitate a target
MZArcElectrocute - electrical attack.
BS_RapidStun Activate this ability to make your next arcthrower shot a free a
BS_ThatsCloseEnough During enemy turns, fire your arcthrower at any visible enemy
MZArcPhaseLance - deal electrical damage to targets in a line.
StunGunner Your Arc Thrower now has a bonus to hit
MZArcBlueActions - arcthrower abilities no longer end turn
ChainLightning Fire your Arc Thrower at every visible enemy who is capable o
Electroshock Your arc thrower disorients the target when it misses
EMPulser Fire your Arc Thrower to incapacitate a target and damage me
MZArcFuse - fuse with an arcthrower
Heavy HeavyArmaments This soldier is trained to use the XCOM gauntlet, a combinatio
FireInTheHole Your rockets are more accurate
JavelinRockets The range of your rockets is increased by 6 tiles and you may
Quickburn Activate so your next use of the flamethrower will not cost an
Firestorm Once per battle, attack all units in a complete circle around the
Roust Special Flamethrower shot that does limited damage but force
ShockAndAwe Grants one extra standard rocket
Incinerator Your flamethrower has an increased range of one tile and cov
FireAndSteel Attacks with your gauntlet, and fires set by gauntlet weapons,
HighPressure Extra FT Charge
BunkerBuster Fire a special rocket that destroys buildings and other objects
Sentinel LW2WotC_Sentinel When in overwatch, you may take additional reaction shots.
LW2WotC_Evasive Start each mission with 100 bonus dodge. The bonus is remov
Blast Padding Your gear includes layers of extra padding and blast plates, gr
F_ReadyForAnything When you make a standard attack with your primary weapon y
LW2WotC_RapidReaction When in overwatch, each shot you hit with grants another reac
LW2WotC_HardTarget Gain bonus dodge for each enemy you can see, up to a speci
F_StationaryThreat Gain bonus damage to your primary weapon attacks for each
Untouchable If you score a kill during your turn, the next attack against you
LW2WotC_WilltoSurvive Enemy damage is reduced when in cover and attacked throug
F_Opportunist Reaction fire shots now ignore half of cover bonuses.
LW2WotC_DoubleTap Activate to fire a standard shot and gain a second action restr
rom Vanilla version by offering support for Killer Instinct and Extra Conditioning
adjacent targets. The bonus declines with distance from the target.

ndard shot with your primary weapon at an enemy at close range.


n shot with your primary weapon at any nearby visible enemy who moves or fires.
with no range penalties.

itical damage for the rest of the turn.

a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.
bonus to hit but for half damage and -30 crit. Uses 2 ammo.
on have an additional roll to become a graze.
against enemies that are flanked or out of cover.
and ensures that the target takes an additional +3 damage from all attacks in the future
h your primary weapon.

nteed to hit your target, but uses a lot of ammunition


any enemy action, not just movement
ets that are at full health.
nd damage with your primary weapon if you have moved this turn.

, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim
targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a penalty to all targets' aim until s
who attempt to move when suppressed.
with your primary weapon, you may take an additional non-movement action.
shot suffers an Aim penalty of -15. There is no cooldown on this ability
Aim and +10 Critical chance
ion abilities now deals one point of guarenteed damage to the primary target.

not kill the target, then suppress them.


who attempt to move when suppressed.
area. Requires line of sight in order to fire at a target. Costs 4 ammo. 5 turn cooldown.
mates' sight, provided there is a line of sight to the target
nst targets at a lower elevation.
or a significant damage boost
e target's head, causing them to panic. This attack deals no damage.
weapon, your actions will be refunded

itical chance and critical damage. Cooldown-based.


with your primary weapon costs only a single action, and does not end your turn
h your primary weapon. Bonus is lost if you use actions or are wounded.
ur sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range.
a maximum of 20
shooting and moving or shooting twice in a turn.
you can see, up to a specified maximum.
nemy you can see, up to a specified maximum.
nemy you can see, up to a specified maximum.
a standard shot at a flanked or exposed target with your primary weapon.
e shots with your primary weapon at the same enemy unit.

s been wounded this turn


e one ammo.
atically fire back once per turn
half. Does not apply to reaction fire.
er remains concealed
etection range against you by almost 25% for the rest of your turn as well as the following turn. Cooldown-based.
and +25 bonus critical chance when attacking enemies
h or reaction fire

my that moves or attacks within a cone of fire. Can only be used while concealed.
e against you.
and +1 damage while flanking your target.
s automatically broken after 2 turns.
per mission
e revealed from concealment via your own action.
er to fire grenades rather than throwing them. This allows for greater range and grenade capacity
ver objects.
, you will automatically enter overwatch.

some armor.
hen they kill enemies.

th additional range.
get's cover, significantly damaging or destroying it. Deals no damage to your target
sed by one tile.
de-only slot gains bonus uses.
er to fire grenades rather than throwing them. This allows for greater range and grenade capacity
o your inventory.
sing heavy weapons with your first action, will not end your turn
nce to stun enemies for one turn in the flashbang's Area of Effect.
e item in a utility slot.
m to your inventory.
enade-only slot gains bonus uses.
th additional range.
grenades grants bonus Aim and Critical Chance to units in the smoke cloud.
launching a support grenade, and the throw will not cost an action. Cooldown-based.
d they do +2 damage
al enemies with your Gremlin, attempting to hack them and seize control

mage and lose their actions on the turn the hack effect ends.
ative effects from occurring.

uns the target. Cannot critically hit.


it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage
hem, dealing guaranteed damage, which is increased against robotic enemies

nemies that come near.


friendly target. It grants that target a bonus to Defense until the start of the next player turn
any negative status effects: Disoriented, Stunned, Panicked, or Unconscious
dded to your smoke grenades, healing all units in the cloud at the beginning of each turn that they remain in the area of effect.
ng them immunity to damage until the beginning of next turn.
ber, healing or reviving them as needed
nt action to an ally.
r and repairs shredded armour

Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn
turn, you are granted a single bonus move

enalty to critical hit chances.

onditions including panic, mind control, stuns, and disorientation.


unding allies. Removes Burning, Acid, and Poison.

down automatically
on will not lead to instant death. Also reduces this soldier's wound recovery time.

no longer ends your turn


does not cost an action

apon or a pistol now cause bleeding.

at cannot miss.
using guns.
gainst any enemy that moves or attacks within a wide cone of fire. Cooldown-based.
nge of your sword

enemies ignore their armor, have increased critical chance, and do additional critical damage.
ange with your sword. Deals bonus damage depending on how far you move for the attack.
s an extra action, but further melee attacks deal reduced damage
l, and dodge.

hat enter or attack from melee range


nce with a melee weapon against a disoriented, stunned or panicking enemy.

our turn, gain a bonus move.


ee action with a 4-turn cooldown. In addition, Holotargeting no longer ends your turn

with a 2-turn cooldown


emies deal more damage

r to critically hit

ny target you have holotargeted moves or attacks.


or 1 additional turn(s)
hot at, you will automatically take a primary weapon shot back at the shooter.

ur knife against adjacent enemies


defense when distant from allies.
m with your knife. Can only perform with single-action moves. Costs a single action and does not end the turn.

have its actions refunded.


oes little or no damage but confers defense and dodge penalties and forces target to change position if it hits.

most defenses and does bonus damage based on target's missing health.
nterattack with your combat knife. Also gain +10 dodge
gnore reaction fire for the rest of the turn.
uses the targeted ally to enter concealment.

cannot take cover.


otgun 2 times per mission. Loads 1 ammo each time.
n shot that can critically hit with your Sawed-Off Shotgun at any visible enemy within 3 tiles who moves or fires.
at nearby enemy, doing double damage
e against targets at half or less of their original hit points.
otgun with Point Blank no longer ends the turn.
ho have taken any damage: Any critical hit kills them, but regular hits do half damage. Cooldown-based.
ge but reduces target mobility for the following turns. Cone-based attack with primary weapon. Cooldown-based.
tain effects. Does not break concealment on a kill.
st an enemy suffering from bleeding, poison, burning, or acid burning does not cost an action.

arcthrower shot a free action. 4 turn cooldown.


wer at any visible enemy within 4 tiles who moves or fires.

enemy who is capable of being stunned. Five-turn cooldown


when it misses
a target and damage mechanical enemies

M gauntlet, a combination Rocket Launcher and Flamethrower

d by 6 tiles and you may hit targets beyond your visual range
thrower will not cost an action
omplete circle around the soldier's position. Also grants immunity to fire damage
imited damage but forces enemies to change their position

ange of one tile and covers a wider area of effect


et by gauntlet weapons, do +1 damage

dings and other objects in the environment


ditional reaction shots.
dge. The bonus is removed after you take damage for the first time.
ding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks
h your primary weapon you automatically enter overwatch.
with grants another reaction fire shot, up to a specified maximum.
u can see, up to a specified maximum.
weapon attacks for each turn that you do not move.
next attack against you during the enemy turn will miss
over and attacked through that cover. Also grants bonus Will.
cover bonuses.
in a second action restricted to an additional shot or overwatching.
alty to all targets' aim until suppression is removed. Cannot be used when concealed.
oldown-based.
units take more damage

emain in the area of effect.


oves or fires.

down-based.
extended 1 F_Ambush Take a reaction shot against any enemy that moves or attack
1 F_Avenger When an ally within a small radius is shot at, you will automa
1 F_Blend Immediately grants concealment that is automatically broken
1 F_Bloodlet Standard shots from your primary weapon or a pistol now ca
1 F_ColdBlooded The first standard shot you take against an enemy suffering f
1 F_CombatDrugs A fast-acting stimulant in your smoke grenades grants bonus
1 F_Corpsman Grants a free Medikit.
1 F_DisablingShot Primary weapon shot that, if it hits, stuns the target. Cannot c
1 F_Dedication Free action. Gain bonus mobility and ignore reaction fire for t
1 F_FieldMedic Equipped medikits have extra charges.
1 F_Finesse Your first melee attack each turn will have its actions refunde
1 F_Immunize Your GREMLIN flies to an ally, granting them immunity to da
1 F_LockNLoad Kills with your primary weapon restore one ammo.
1 F_Momentum Confers bonus aim, critical chance, and damage with your pr
1 F_OpenFire Gain bonus Aim and Crit against targets that are at full health
1 F_Opportunist Reaction fire shots now ignore half of cover bonuses.
1 F_Predator Grants bonus aim and critical chance against enemies that a
1 F_QuickFeet Refunds one action point when you are revealed from conce
1 F_QuickPatch Using a Medikit does not cost an action.
1 F_ReadyForAnything When you make a standard attack with your primary weapon
1 F_RegenerativeMist Traces of restorative chemicals are added to your smoke gre
1 F_Resupply Refill the primary weapon ammo of all allies.
1 F_Rush Run towards an enemy and stab them with your knife. Can o
1 F_Steadfast Grants immunity to negative mental conditions including pan
1 F_SuppressingFire Fire a standard shot. If the shot does not kill the target, then
1 F_SurgicalPrecision Reduces aim penalties from cover by half. Does not apply to
1 F_FirstStrike You deal +2 damage while concealed and +1 damage while
1 F_Survivor Ensures the first killing blow in a mission will not lead to insta
1 F_TheBiggerTheyAre Grants bonus aim against targets that cannot take cover.
1 F_ThousandsToGo Once per turn, after killing an enemy with your primary weap
1 F_Triage Restores health to the user and surrounding allies. Removes
0 F_Unload Fire with your primary weapon until out of ammo or the targe
1 F_WarningShot Fire your primary weapon just over the target's head, causing
1 F_WatchThemRun After throwing or launching a grenade, you will automatically
1 F_WatchfulEye You get a free overwatch shot when any target you have holo
1 F_Havoc Your Suppression and Area Suppression abilities now deals
Bstar 1 BS_ThatsCloseEnough During enemy turns, fire your arcthrower at any visible enem
1 BS_RapidStun Activate this ability to make your next arcthrower shot a free
1 BS_SawnOffReload Allows reloading of the Sawed-Off Shotgun 2 times per missi
1 BS_ShotgunTap Firing one barrel of the Sawed-Off Shotgun with Point Blank
1 BS_SawedOffOverwatch During enemy turns, fire a free reaction shot that can criticall
1 MZAmbulance Run&Gun limited to medical items, 3 turn cd
arc 1 MZArcBlueActions - arcthrower abilities no longer end turn
1 MZArcElectrocute - electrical attack.
1 MZArcFuse - fuse with an arcthrower
0 MZArcHaywire - briefly control an enemy robot
1 MZArcPhaseLance - deal electrical damage to targets in a line.
grem 1 MZArmourSystem - aid protocol grants temporary armour and repairs shredded
1 MZChainingJolt - gremlin attack that chains to multiple foes
1 MZCombatScanner - reveal a location and holotarget enemies in it.
0 MZGremlinStasis - stasis! with a gremlin.
1 MZVoltaicArc - automatic gremlin chain attack on enemies that come near.
gren 0 MZDodgeSmoke smokes boost dodge
0 MZGrenadePocket - unlocks a bonus grenade slot, if not already available.
holo 1 MZHoloBurn - holotargeting has a chance to burn foes.
1 MZHoloConceal - put an ally into concealment
1 MZHoloDecoy - create a mimic beacon
knife 1 MZFinishingStroke - turn ending critical attack bypasses most defenses and doe
1 MZLightningKnife - free stab at adjacent foe.
1 MZSerratedKnife - attack ruptures and bleeds
melee 1 MZShellbustStab armor-piercing and massive shred slash
pistol 1 MZFranticFire - free action. fire pistol at 2 random enemies.
1 MZIMeantToDoThat - on pistol kill, shoot a random foe.
guns 1 MZDetonationShot - shot+fuse
1 MZPanicSuppression Enemies might panic wheen you suppress them.
grimy 1 GrimyCauterize gremlin does light damage, and then heal
0 GrimyLightOrdnance carry more grenades, but they do 50% less damage.
0 GrimySpotter return fire that marks enemies. 1/enemy/turn
1 GrimyFlashpoint increase ammo of flashbangs by 1 and they do +2 damage
1 GrimyGrapeShot shotgun blast does fire damage in a short cone
0 GrimySpeedster passive: +1 AP, -4mobility
Lw2Wotc 1 LW2WotC_Aggression Gain bonus critical chance for each enemy you can see, up t
0 LW2WotC_Airdrop The Gremlin grants an explosive grenade to the targeted ally
1 LW2WotC_AlphaMikeFoxtrot You do greatly increased damage with your primary weapon.
1 LW2WotC_AreaSuppression Fire a barrage that pins down multiple targets within a 4-tile r
0 LW2WotC_BluescreenBombs Your flashbang grenades now disorient robotic units and red
2 LW2WotC_Bombardier You may throw or launch grenades with additional range.
1 LW2WotC_BoostedCores Explosive grenades do additional damage.
1 LW2WotC_BringEmOn Gain bonus critical damage for each enemy you can see, up
1 LW2WotC_CenterMass You do increased base damage when using guns.
1 LW2WotC_CloseandPersonal Confers bonus critical chance against adjacent targets. The b
1 LW2WotC_CloseCombatSpecialistDuring enemy turns, fire a free reaction shot with your primar
1 LW2WotC_CloseEncounters Gain a bonus action after taking a standard shot with your pr
1 LW2WotC_ClutchShot Once per mission, fire a pistol shot that cannot miss.
1 LW2WotC_CombatFitness Gain bonuses to aim, mobility, HP, will, and dodge.
1 LW2WotC_CoupDeGrace Bonus to hit, damage, and critical chance with a melee weap
1 LW2WotC_Covert Enemies have reduced detection range against you.
1 LW2WotC_Cutthroat Your melee attacks against biological enemies ignore their a
0 LW2WotC_CyclicFire Special Shot: Fire multiple shots at a target in a single attack
1 LW2WotC_DamnGoodGround Confers bonus aim and defense against targets at a lower el
0 LW2WotC_DangerZone Area Suppression suppresses enemies in a 5-tile radius.
0 LW2WotC_DenseSmoke Your smoke grenades confer additional bonus defense.
1 LW2WotC_DoubleTap Activate to fire a standard shot and gain a second action rest
1 LW2WotC_Evasive Start each mission with 100 bonus dodge. The bonus is remo
1 LW2WotC_Executioner Confers bonus aim and critical chance against targets at half
1 LW2WotC_ExtraConditioning Run and Gun cooldown is reduced.
1 LW2WotC_Failsafe If you fail a hack, you prevent any negative effects from occu
1 LW2WotC_FieldSurgeon Reduce wound recovery times for most soldiers.
1 LW2WotC_Flashbanger Grants one free flashbang grenade item to your inventory.
1 LW2WotC_Fleche Attack any enemy within movement range with your sword. D
1 LW2WotC_Flush Special shot with a bonus to hit that does little or no damage
0 LW2WotC_Formidable Your gear includes an extra layer of protection, granting bonu
0 LW2WotC_Fortify Activate to grant bonus defense until the beginning of the nex
1 LW2WotC_FullKit Grants additional charges per grenade item in a utility slot.
1 LW2WotC_FullOverride Take permanent control of a robotic unit.
1 LW2WotC_GhostGrenade A specialized smoke grenade that causes the targeted ally to
1 LW2WotC_Ghostwalker Activate this ability to reduce enemy detection range against
1 LW2WotC_GrazingFire Missed shots with your primary weapon have an additional ro
1 LW2WotC_Gunslinger Take a reaction shot with your pistol against any enemy that
1 LW2WotC_HardTarget Gain bonus dodge for each enemy you can see, up to a spec
1 LW2WotC_HEATWarheads Your grenades now pierce and shred some armor.
1 LW2WotC_HeavyOrdnance Any damaging grenade in your grenade-only slot gains bonu
1 LW2WotC_HitandRun Gain an additional action after taking a standard shot at a fla
0 LW2WotC_HitandSlither Gain an additional move action after taking a standard shot a
1 LW2WotC_Infighter Gain bonus dodge against close-range attacks.
1 LW2WotC_Interference GREMLIN cancels overwatch on targeted unit.
1 LW2WotC_IronCurtain Special shot that does reduced damage but reduces target m
1 LW2WotC_KillerInstinct Activating Run & Gun grants bonus critical damage for the re
1 LW2WotC_Kubikuri Special shot against most enemies who have taken any dam
0 LW2WotC_Lethal You do increased base damage with your primary weapon.
0 LW2WotC_LightEmUp Taking a standard shot with your primary weapon as your firs
1 LW2WotC_LightningReflexes Reaction fire shots against you have a significantly decrease
1 LW2WotC_Lockdown Gain a bonus to hit against enemies who attempt to move wh
1 LW2WotC_LockedOn Gain bonus aim and crit for successive shots with your prima
1 LW2WotC_LoneWolf Gain bonus, aim, critical chance, and defense when distant f
1 LW2WotC_LowProfile Makes partial cover count as full.
1 LW2WotC_Mayhem Gain bonus damage against enemies who attempt to move w
1 LW2WotC_NeedleGrenades Your explosives do not destroy loot when they kill enemies.
1 LW2WotC_PrecisionShot Take a special shot with a bonus to critical chance and critica
1 LW2WotC_Protector Any non-damaging grenade in your grenade-only slot gains b
1 LW2WotC_RapidDeployment Activate this ability before throwing or launching a support gr
1 LW2WotC_RapidReaction When in overwatch, each shot you hit with grants another rea
1 LW2WotC_RescueProtocol Use your Gremlin to grant a movement action to an ally.
1 LW2WotC_Resilience Enemy attacks against you suffer a penalty to critical hit chan
1 LW2WotC_RunAndGun Take an action after dashing. Differs from Vanilla version by
1 LW2WotC_Sapper Your explosives can destroy many cover objects.
1 LW2WotC_Savior Healing abilities restore additional hit points.
1 LW2WotC_Sentinel When in overwatch, you may take additional reaction shots.
0 LW2WotC_Slash Attack an adjacent target with your sword. Uses one action.
1 LW2WotC_SlugShot Armor-piercing special shotgun shot with no range penalties.
1 LW2WotC_Smoker Grants one free smoke grenade item to your inventory.
1 LW2WotC_SnapShot You may take standard shots with your sniper rifle after movi
1 LW2WotC_Sprinter Gain bonus mobility.
1 LW2WotC_SteadyWeapon Gain bonus aim on your next shot with your primary weapon.
1 LW2WotC_StingGrenades Your flashbang grenades have a chance to stun enemies for
0 LW2WotC_StreetSweeper Cone-based shotgun attack that does bonus damage to unar
1 LW2WotC_TacticalSense Gain bonus defense for each enemy you can see, up to a sp
0 LW2WotC_TraverseFire After taking a standard shot with your primary weapon with y
0 LW2WotC_TrenchGun Special shot for primary-weapon shotguns only: Fire a short-
1 LW2WotC_Trojan Enemy units that are hacked take damage and lose their acti
1 LW2WotC_VolatileMix Your grenades' area of effect is increased by one tile.
1 LW2WotC_WalkFire Take a highly accurate shot with +30 bonus to hit but for half
1 LW2WotC_Whirlwind If you hit with a melee attack during your turn, gain a bonus m
1 LW2WotC_WilltoSurvive Enemy damage is reduced when in cover and attacked throu
Vanilla 1 Phantom When the squad is revealed, this soldier remains concealed
1 Blademaster Deal +2 damage on all sword attacks
1 Slash Attack an enemy within movement range of your sword
1 ShadowStrike While concealed, gain +25 bonus aim and +25 bonus critical
1 Shadowstep This soldier does not trigger overwatch or reaction fire
1 Conceal Immediately enter concealment once per mission
0 Run & Gun Take an extra action after dashing
1 Implacable If you score one or more kills on your turn, you are granted a
1 Bladestorm Free sword attacks on any enemies that enter or attack from
1 Deep Cover If you did not attack this turn, hunker down automatically
1 Untouchable If you score a kill during your turn, the next attack against yo
1 Rapid fire Fire twice in a row at an enemy. Each shot suffers an Aim pe
1 Reaper Each melee kill in Reaper mode grants an extra action, but fu
2 Launch Grenade The Grenadier uses a grenade launcher to fire grenades rath
1 Blast Padding Your gear includes layers of extra padding and blast plates, g
1 Shredder Your attacks shred armor
1 Demolition Unleash a volley of bullets at your target's cover, significantly
1 Suppression Fire a barrage that pins down a target, granting reaction fire
0 Heavy Ordnance The grenade in your grenade-only slot gains a bonus use
0 Holotargeting Any directed shot will mark the target, increasing your squad
0 Chain Shot Take a shot with an aim penalty of -15. If you hit the target, y
0 Volatile Mix Your grenades have an increased radius of 1 tile, and deal +
1 Salvo Launching or throwing grenades, or using heavy weapons wi
1 Hail of Bullets Unleash a hail of bullets that is guaranteed to hit your target,
0 Saturation Fire Fire a cone shaped barrage of bullets at every enemy in an a
1 Rupture A Rupture shot deals critical damage and ensures that the ta
1 Squadsight You can target enemies within squadmates' sight, provided t
1 Long Watch Allows Overwatch to trigger with Squadsight
1 Return Fire When targeting by enemy fire, automatically fire back once p
1 Deadeye Take a shot with a small aim penalty for a significant damage
1 Lightning Hands Fire your pistol at a target. This attack does not cost an actio
1 Death from Above Killing an enemy at a lower elevation with your primary weap
1 Quickdraw Firing your pistol with your first action no longer ends your tu
0 Kill Zone Take a reaction shot against any enemy that moves or attack
1 Faceoff Fire once at every visible enemy with your pistol
1 Steady Hands If you did not move last turn, gain +10 Aim and +10 Critical c
0 Aim Hunker Down now confers +20 Aim to the first shot on the fo
1 Serial For every kill made with your primary weapon, your actions w
1 Fan Fire Fire the pistol three times at the same target
0 IntrusionProtocol REMOTE HACK
1 Aid Protocol Command your Gremlin to move to a friendly target. It grants
0 Medical Protocol The Gremlin can perform healing actions remotely
1 Combat Protocol Send the Gremlin to an enemy to jolt them, dealing guarante
1 Revival Protocol Send the Gremlin to an ally to remove any negative status ef
1 Haywire Protocol You may target robotic and mechanical enemies with your G
0 Field Medic Equipped medikits have 2 extra charges
0 Scanning Protocol The Gremlin can trigger an instant scan of the area, increasin
1 Covering Fire Overwatch shots can be triggered by any enemy action, not
1 Threat Assessment Aid Protocol now grants the target a Covering Fire Overwatc
0 Ever Vigilant If you spend all your actions on moves, you are granted an a
0 Guardian With every successful Overwatch shot, there is a 50% chanc
1 Restoration The Gremlin flies to each squad member, healing or reviving
1 Capacitor Discharge Send the Gremlin to a location where it emits a substantial el
1 Hunter's Instincts .+2 DMG on flanked targets
1 Cool Under Pressure .+10 AIM on reaction fire, reaction fire can crit
0 Deadshot 10% Crit
1 Biggest Booms Grenades can crit
heros 1 Marauder Shots are not turn ending, allowing for shooting and moving o
0 Full Throttle Gain +2 mobility for every kill this turn
1 Combat Presence Grant an additional action to a squadmate
0 Waylay When entering Overwatch, you can take as many shots as y
0 Total Combat Throwing a grenade or using an item no longer ends the turn
0 TargetDefinition Any unit seen by the Reaper remains permanently visible
1 Soul Harvest Kill shots increase crit chance by 5, to a maximum of 20
1 Blood Trail Shots deal +1 damage if the target has been wounded this tu
lw2wep 1 HeavyArmaments This soldier is trained to use the XCOM gauntlet, a combinat
0 ConcussionRocket Fire a special rocket that does limited damage but has a cha
1 BunkerBuster Fire a special rocket that destroys buildings and other objects
1 ShockAndAwe Grants one extra standard rocket
1 FireInTheHole Your rockets are more accurate
1 JavelinRockets The range of your rockets is increased by 6 tiles and you ma
1 Roust Special Flamethrower shot that does limited damage but forc
1 Firestorm Once per battle, attack all units in a complete circle around th
1 Quickburn Activate so your next use of the flamethrower will not cost an
0 Burnout Activating your Flamethrower leaves a small smoke cloud aro
1 FireAndSteel Attacks with your gauntlet, and fires set by gauntlet weapons
1 Incinerator Your flamethrower has an increased range of one tile and co
0 Phosphorus Your flamethrower can now damage mechanical units and sh
0 NapalmX Your Flamethrower can now disorient or panic enemies
1 HighPressure Extra FT Charge
1 PointBlank Fire your sawed-off shotgun at a nearby enemy
1 BothBarrels Fire both barrels of sawed-off shotgun at nearby enemy, doin
0 PumpAction Gain two extra ammo in your sawed-off shotgun
0 Holotarget Holotarget your enemy to grant an aim bonus to all attacks o
1 Rapidtargeting You may Holotarget an enemy as a free action with a 4-turn
1 Multitargeting You may Holotarget multiple enemies with a 2-turn cooldown
1 HDHolo Your Holotargeted enemies are easier to critically hit
1 IndependentTracking A Holotargeted enemy will remain so for 1 additional turn(s)
1 VitalPointTargeting Attacks against your Holotargeted enemies deal more damag
1 KnifeFighter You may make a melee attack with your knife against adjace
1 Combatives You may parry melee attacks and counterattack with your co
1 ArcthrowerStun Fire your Arc Thrower to incapacitate a target
1 EMPulser Fire your Arc Thrower to incapacitate a target and damage m
1 Electroshock Your arc thrower disorients the target when it misses
1 StunGunner Your Arc Thrower now has a bonus to hit
1 ChainLightning Fire your Arc Thrower at every visible enemy who is capable
1 PistolStandardShot Fire pistol
explosive tweak 0 EGT_CombatEngineer Soldiers with this ability will deal the full amount of environme
0 EGT_TandemWarheads Soldiers with this ability will deal the full amount of damage to

1 MZSecretHunt Fire a shot that bypass shield and sustain effects. Does not b
1 F_KillEmAll Take a shot at every enemy in a cone area. Requires line of
1 F_StationaryThreat Gain bonus damage to your primary weapon attacks for each
against any enemy that moves or attacks within a cone of fire. Can only be used while concealed.
a small radius is shot at, you will automatically take a primary weapon shot back at the shooter.
oncealment that is automatically broken after 2 turns.
your primary weapon or a pistol now cause bleeding.
ot you take against an enemy suffering from bleeding, poison, burning, or acid burning does not cost an action.
nt in your smoke grenades grants bonus Aim and Critical Chance to units in the smoke cloud.

t that, if it hits, stuns the target. Cannot critically hit.


nus mobility and ignore reaction fire for the rest of the turn.
ave extra charges. Similar to base game perk, but works properly with C
ck each turn will have its actions refunded. Intended to be used with the Combat Knife and its K
to an ally, granting them immunity to damage until the beginning of next turn.
y weapon restore one ammo.
critical chance, and damage with your primary weapon if you have moved this turn.
Crit against targets that are at full health.
ow ignore half of cover bonuses.
d critical chance against enemies that are flanked or out of cover.
point when you are revealed from concealment via your own action.
not cost an action.
andard attack with your primary weapon you automatically enter overwatch.
chemicals are added to your smoke grenades, healing all units in the cloud at the beginning of each turn that they remain in th
apon ammo of all allies.
my and stab them with your knife. Can only perform with single-action moves. Costs a single action and does not end the turn.
egative mental conditions including panic, mind control, stuns, and disorientation.
If the shot does not kill the target, then suppress them.
es from cover by half. Does not apply to reaction fire.
while concealed and +1 damage while flanking your target.
ng blow in a mission will not lead to instant death. Also reduces this soldier's wound recovery time.
ainst targets that cannot take cover.
killing an enemy with your primary weapon, you may take an additional non-movement action.
e user and surrounding allies. Removes Burning, Acid, and Poison.
y weapon until out of ammo or the target is dead. Shots cannot critically hit and each shot deals less damage than a standard s
apon just over the target's head, causing them to panic. This attack deals no damage.
nching a grenade, you will automatically enter overwatch.
atch shot when any target you have holotargeted moves or attacks.
d Area Suppression abilities now deals one point of guarenteed damage to the primary target.
fire your arcthrower at any visible enemy within 4 tiles who moves or fires.
make your next arcthrower shot a free action. 4 turn cooldown.
he Sawed-Off Shotgun 2 times per mission. Loads 1 ammo each time.
he Sawed-Off Shotgun with Point Blank no longer ends the turn.
fire a free reaction shot that can critically hit with your Sawed-Off Shotgun at any visible enemy within 3 tiles who moves or fire
medical items, 3 turn cd
no longer end turn

age to targets in a line.


temporary armour and repairs shredded armour
chains to multiple foes
d holotarget enemies in it.

chain attack on enemies that come near.

enade slot, if not already available.


chance to burn foes.

attack bypasses most defenses and does bonus damage based on target's missing health.

massive shred slash


ol at 2 random enemies.
a random foe.

wheen you suppress them.


mage, and then heal
, but they do 50% less damage.
enemies. 1/enemy/turn
shbangs by 1 and they do +2 damage
re damage in a short cone

hance for each enemy you can see, up to a specified maximum.


an explosive grenade to the targeted ally.
ased damage with your primary weapon.
ns down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a penalty to all ta
ades now disorient robotic units and reduce their resistance to hacking.
unch grenades with additional range.
do additional damage.
amage for each enemy you can see, up to a specified maximum.
se damage when using guns.
al chance against adjacent targets. The bonus declines with distance from the target.
fire a free reaction shot with your primary weapon at any nearby visible enemy who moves or fires.
after taking a standard shot with your primary weapon at an enemy at close range.
e a pistol shot that cannot miss.
, mobility, HP, will, and dodge.
e, and critical chance with a melee weapon against a disoriented, stunned or panicking enemy.
ed detection range against you.
against biological enemies ignore their armor, have increased critical chance, and do additional critical damage.
ultiple shots at a target in a single attack. All shots have aim penalties. Cooldown-based.
nd defense against targets at a lower elevation.
ppresses enemies in a 5-tile radius.
s confer additional bonus defense.
dard shot and gain a second action restricted to an additional shot or overwatching.
ith 100 bonus dodge. The bonus is removed after you take damage for the first time.
nd critical chance against targets at half or less of their original hit points.
wn is reduced.
u prevent any negative effects from occurring.
very times for most soldiers.
bang grenade item to your inventory.
thin movement range with your sword. Deals bonus damage depending on how far you move for the attack.
onus to hit that does little or no damage but confers defense and dodge penalties and forces target to change position if it hits.
n extra layer of protection, granting bonus ablative hit points and reduced damage from explosive attacks.
us defense until the beginning of the next turn. Does not cost an action. Cooldown-based.
arges per grenade item in a utility slot.
trol of a robotic unit.
grenade that causes the targeted ally to enter concealment.
reduce enemy detection range against you by almost 25% for the rest of your turn as well as the following turn. Cooldown-bas
ur primary weapon have an additional roll to become a graze.
with your pistol against any enemy that moves or attacks within a wide cone of fire. Cooldown-based.
r each enemy you can see, up to a specified maximum.
pierce and shred some armor.
de in your grenade-only slot gains bonus uses.
ction after taking a standard shot at a flanked or exposed target with your primary weapon.
ove action after taking a standard shot at a flanked or exposed target with your primary weapon.
gainst close-range attacks.
verwatch on targeted unit.
s reduced damage but reduces target mobility for the following turns. Cone-based attack with primary weapon. Cooldown-base
n grants bonus critical damage for the rest of the turn.
most enemies who have taken any damage: Any critical hit kills them, but regular hits do half damage. Cooldown-based.
se damage with your primary weapon.
ot with your primary weapon as your first action no longer ends your turn.
gainst you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.
gainst enemies who attempt to move when suppressed.
crit for successive shots with your primary weapon at the same enemy unit.
ical chance, and defense when distant from allies.
count as full.
against enemies who attempt to move when suppressed.
ot destroy loot when they kill enemies.
with a bonus to critical chance and critical damage. Cooldown-based.
renade in your grenade-only slot gains bonus uses.
efore throwing or launching a support grenade, and the throw will not cost an action. Cooldown-based.
each shot you hit with grants another reaction fire shot, up to a specified maximum.
grant a movement action to an ally.
st you suffer a penalty to critical hit chances.
dashing. Differs from Vanilla version by offering support for Killer Instinct and Extra Conditioning
destroy many cover objects.
ore additional hit points.
you may take additional reaction shots.
rget with your sword. Uses one action.
al shotgun shot with no range penalties.
ke grenade item to your inventory.
ard shots with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range.

our next shot with your primary weapon. Bonus is lost if you use actions or are wounded.
ades have a chance to stun enemies for one turn in the flashbang's Area of Effect.
attack that does bonus damage to unarmored targets. Blocked by heavy cover.
for each enemy you can see, up to a specified maximum.
rd shot with your primary weapon with your first action, you may take an additional non-movement action.
ary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Cooldown-based.
hacked take damage and lose their actions on the turn the hack effect ends.
of effect is increased by one tile.
te shot with +30 bonus to hit but for half damage and -30 crit. Uses 2 ammo.
e attack during your turn, gain a bonus move.
duced when in cover and attacked through that cover. Also grants bonus Will.
evealed, this soldier remains concealed
all sword attacks
hin movement range of your sword
n +25 bonus aim and +25 bonus critical chance when attacking enemies
trigger overwatch or reaction fire
ncealment once per mission
after dashing
more kills on your turn, you are granted a single bonus move
n any enemies that enter or attack from melee range
his turn, hunker down automatically
ing your turn, the next attack against you during the enemy turn will miss
an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability
aper mode grants an extra action, but further melee attacks deal reduced damage
a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity
ayers of extra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks

ullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target
ns down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim
grenade-only slot gains a bonus use
l mark the target, increasing your squad's aim by +15 against this target
aim penalty of -15. If you hit the target, you take another shot on the target automatically
an increased radius of 1 tile, and deal +2 damage
g grenades, or using heavy weapons with your first action, will not end your turn
ets that is guaranteed to hit your target, but uses a lot of ammunition
barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses 3 am
critical damage and ensures that the target takes an additional +3 damage from all attacks in the future
ies within squadmates' sight, provided there is a line of sight to the target
trigger with Squadsight
nemy fire, automatically fire back once per turn pistol/bullpup confirmed working
mall aim penalty for a significant damage boost
arget. This attack does not cost an action
lower elevation with your primary weapon costs only a single action, and does not end your turn
h your first action no longer ends your turn
against any enemy that moves or attacks within a cone of fire
sible enemy with your pistol
ast turn, gain +10 Aim and +10 Critical chance
onfers +20 Aim to the first shot on the following turn
with your primary weapon, your actions will be refunded
mes at the same target

mlin to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn
form healing actions remotely
an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies
an ally to remove any negative status effects: Disoriented, Stunned, Panicked, or Unconscious
ic and mechanical enemies with your Gremlin, attempting to hack them and seize control
ave 2 extra charges
ger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or di
be triggered by any enemy action, not just movement
nts the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn
actions on moves, you are granted an automatic overwatch shot at the end of the turn
ul Overwatch shot, there is a 50% chance that another shot will be taken
each squad member, healing or reviving them as needed
a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take

fire, reaction fire can crit

ding, allowing for shooting and moving or shooting twice in a turn.


every kill this turn
ction to a squadmate
watch, you can take as many shots as you have remaining actions
or using an item no longer ends the turn
Reaper remains permanently visible
it chance by 5, to a maximum of 20
ge if the target has been wounded this turn
d to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower
that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of s
that destroys buildings and other objects in the environment
ndard rocket

ckets is increased by 6 tiles and you may hit targets beyond your visual range
r shot that does limited damage but forces enemies to change their position
ck all units in a complete circle around the soldier's position. Also grants immunity to fire damage
use of the flamethrower will not cost an action
ethrower leaves a small smoke cloud around your position, providing a defensive bonus
untlet, and fires set by gauntlet weapons, do +1 damage
as an increased range of one tile and covers a wider area of effect
an now damage mechanical units and shreds armor
an now disorient or panic enemies

hotgun at a nearby enemy


awed-off shotgun at nearby enemy, doing double damage
o in your sawed-off shotgun
my to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn
an enemy as a free action with a 4-turn cooldown. In addition, Holotargeting no longer ends your turn
multiple enemies with a 2-turn cooldown
nemies are easier to critically hit
my will remain so for 1 additional turn(s)
Holotargeted enemies deal more damage
lee attack with your knife against adjacent enemies
e attacks and counterattack with your combat knife. Also gain +10 dodge
r to incapacitate a target
r to incapacitate a target and damage mechanical enemies
orients the target when it misses
w has a bonus to hit
r at every visible enemy who is capable of being stunned. Five-turn cooldown

ity will deal the full amount of environment damage to an explosive's entire area of effect.
ity will deal the full amount of damage to an explosive's entire area of effect. Will have no effect if Precision Explosives is not en

ss shield and sustain effects. Does not break concealment on a kill.


enemy in a cone area. Requires line of sight in order to fire at a target. Costs 4 ammo. 5 turn cooldown.
to your primary weapon attacks for each turn that you do not move.
perks remaining 47
used 209
total 256

cost an action.

perk, but works properly with Corpsman


with the Combat Knife and its Knife Fighter ability, but can also work with Swords.

ach turn that they remain in the area of effect.

on and does not end the turn.

ess damage than a standard shot.

within 3 tiles who moves or fires.


and imposing a penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
ritical damage.

the attack.
get to change position if it hits.

e following turn. Cooldown-based.

mary weapon. Cooldown-based.

mage. Cooldown-based.

nal reaction shot you face.


of squadsight range.
grenade capacity
om explosive attacks

aged or destroyed. Uses 3 ammo

player turn

and revealing any hidden or disguised enemies in view


earby units. Robotic units take more damage

f effect and leaves a cloud of smoke


f Precision Explosives is not enabled

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