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Ren'Py Error Log for Samsung SM-A325M

The document is a log from a Ren'Py game engine session, detailing the initialization process and rendering setup on a Samsung device. It includes timestamps for various initialization steps, loading scripts, and error handling. An exception is noted at the end, indicating a formatting error in a string within the game code.

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0% found this document useful (0 votes)
34 views3 pages

Ren'Py Error Log for Samsung SM-A325M

The document is a log from a Ren'Py game engine session, detailing the initialization process and rendering setup on a Samsung device. It includes timestamps for various initialization steps, loading scripts, and error handling. An exception is noted at the end, indicating a formatting error in a string within the game code.

Uploaded by

Teresa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Thu Feb 17 20:53:32 2022

Unknown platform.
Ren'Py 7.4.11.2266

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer samsung model SM-A325M
Screen diagonal is 5.81846976632 inches.
Early init took 0.12s
Early init took 0.12s
Android search paths: /data/data/com.himikos.hentai.game.waifuhubss/files/game
Loader init took 0.01s
Loader init took 0.01s
Loading error handling took 0.08s
Loading error handling took 0.08s
Loading script took 0.63s
Loading script took 0.63s
Saving to /storage/emulated/0/Games-Port-HimikoS/WaifuHub s5/saves
Loading save slot metadata. took 0.21s
Loading save slot metadata. took 0.21s
Loading persistent took 0.01s
Loading persistent took 0.01s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 2)
Running init code took 0.35s
Running init code took 0.35s
Loading analysis data took 0.15s
Loading analysis data took 0.15s
Analyze and compile ATL took 0.06s
Analyze and compile ATL took 0.06s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.15s
Initial gc. took 0.15s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.16s
Init translation took 0.16s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.08s
Load screen analysis took 0.08s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.28s
Prepare screens took 0.28s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.48s
Interface start took 0.48s

Initializing gles renderer:


primary display bounds: (0, 0, 2196, 1018)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G52 MC2'
Version: 'OpenGL ES 3.2 v1.r26p0-01eac0.035aefc9426b37ec2259de8e3dc4e984'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1280, 720) physical=(2321, 1080) drawable=(2321, 1080)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 3.33262896538s
Hid presplash.
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.07s
Load screen analysis took 0.07s
Analyze screens took 0.00s
Analyze screens took 0.00s
Prepare screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.07s
Load screen analysis took 0.07s
Analyze screens took 0.00s
Analyze screens took 0.00s
Prepare screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Running _start took 0.00s

Full traceback:
File "charscript/albedo_chapter.rpyc", line 60, in script
File "renpy/ast.py", line 721, in execute
File "renpy/exports.py", line 1419, in say
File "renpy/character.py", line 1236, in __call__
File "renpy/character.py", line 1151, in prefix_suffix
File "renpy/character.py", line 1135, in sub
File "renpy/substitutions.py", line 270, in substitute
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py",
line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py",
line 572, in _vformat
File "renpy/substitutions.py", line 160, in parse
Exception: String u'Oh, Dios. [Te he hecho callar?' ends with an open format
operation.

While running game code:


Exception: String u'Oh, Dios. [Te he hecho callar?' ends with an open format
operation.
Entered background.

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