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Roblox Game Script with Weapon Codes

This document contains code for a Roblox script that provides various cheats and exploits such as god mode, infinite ammo, silent aim, and kill aura. It begins with a disclaimer and loads necessary variables and functions. It then defines toggles and settings for the different cheats. The remainder of the document contains code related to initializing weapons, tracking player stats, and implementing the cheating features.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
344 views48 pages

Roblox Game Script with Weapon Codes

This document contains code for a Roblox script that provides various cheats and exploits such as god mode, infinite ammo, silent aim, and kill aura. It begins with a disclaimer and loads necessary variables and functions. It then defines toggles and settings for the different cheats. The remainder of the document contains code related to initializing weapons, tracking player stats, and implementing the cheating features.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 48

-- DISCLAIMER!

IF YOU GET BANNED THATS YOUR FAULT

if game.PlaceId ~= 7551121821 then


return
end

repeat wait() until game.Players.LocalPlayer ~= nil

game.StarterGui:SetCore("SendNotification", {
Title = 'LOADING';
Text = "DONT RESET OFTEN! Enter a round to fully load";
Icon = "rbxassetid://2541869220";
Duration = 7;
})

local namecall
local newindex
local DamageTypes = {"burning","bleed","toxicated","sepsis"}
_G.Code1 = nil
_G.Code2 = nil
local Humanoid = nil
local EffectsTable = nil
local Whitelist = {}
local WeaponStats = nil
local AmmoTable = nil
local ClipLabel = nil
local ReserveLabel = nil
local FoodTable = nil
local mouse = game.Players.LocalPlayer:GetMouse()
local CurrentWeapon = ""
local RenderStepConnection = nil
local Enemies = {}
local KillAuraDistance = 30
local AkimboActive = false
-- local CameraShakeFunction
local DevWeapons =
{"RVolver","JBox","LSMini","GMSword","EMSword","CMMaul","PLBlade"}
local GuiCommands =
{"InfClip","InfAmmo","Godmode","OneShot","NoCooldown","SilentAim","AutoParry","Kill
Aura","AutoKill","VirusBlock","AntiDebuff","NoHunger","AntiFallDamage","AntiRecoil"
,"SuperRun"}

local Toggles = {
Godmode = false;
InfRun = true;
AntiDebuff = false;
Dispenser = false;
NoCooldown = false;
GrabAmmo = false;
VirusBlock = false;
OneShot = false;
SilentAim = false;
InfAmmo = false;
InfClip = false;
AntiRecoil = false;
AntiFallDamage = false;
SuperRun = false;
NoHunger = false;
AutoParry = false;
KillAura = false;
AutoKill = false;
}

local SuperRun = {
WHeld = false;
SHeld = false;
AHeld = false;
DHeld = false;
ShiftHeld = false;
RunSpeed = 1;
}
local Debounces = {
Dispensing = false
}

local WeaponStats = nil

local Weapons = {
["Juggernaut Box"] = "JBox";
["TYPE-22 LSR-MG"] = "LSMini";
["LSR-MG"] = "LSMini";
["Minigun"] = "LSMini";
["PLASMA Broadsword"] = "GMSword";
["Gabriel's Blade"] = "GMSword";
["Zealot's Blade"] = "EMSword";
["Commander's Maul"] = "CMMaul";
["Maul"] = "CMMaul";
-- ["PLASMA Broadsword"] = "PLBlade";
["Caltrops"] = "TCaltrop";
["Alarm Gun"] = "AlrGun";
["Pickaxe"] = "PAxe";
["STI DVC Limited Custom"] = "STIPistol";
["Limited Custom"] = "STIPistol";
["Custom"] = "STIPistol";
["High Cappa"] = "STIPistol";
["HighCappa"] = "STIPistol";
["Extendo"] = "STIPistol";
["Hunting Axe"] = "TAxe";
["Splitting Axe"] = "SAxe";
["Pitchfork"] = "PFork";
["Remington 700"] = "HuntingR";
["Opposers Flagpole"] = "EFlag";
["Fire Axe"] = "FAxe";
["Ruger LCP"] = "Ruger";
["Company Flagpole"] = "CFlag";
["Flagpole"] = "CFlag";
["Flagpole2"] = "EFlag";
["Throwing Javelin"] = "TJavelin";
["Peacemaker"] = "RVolver";
["M1911A1"] = "MPistol";
["First Aid Kit"] = "MAid";
["Pavise"] = "CRPavise";
["Impact Grenade"] = "ImpN";
["Baseball Bat"] = "BBat";
["Bat"] = "BBat";
["Cleaver"] = "CCleaver";
["Berserk Injector"] = "BInjector";
["Stone Rock"] = "CRStone";
["Kel-Tec KSG"] = "KSG";
["KSG"] = "KSG";
["Bomb Spear"] = "CRBSpear";
["Kitchen Knife"] = "KitKnife";
["M60-E6"] = "SubLMG";
["LMG"] = "SubLMG";
["Crafted Spear"] = "CRSpear";
["Pepper Spray"] = "PSpray";
["Lameo-Blade"] = "Hyperlame";
["Crafted Caltrops"] = "CRCaltrop";
["Handheld Radio"] = "RDio";
["Radio"] = "RDio";
["Model 6 Unica"] = "Mateba";
["Unica"] = "Mateba";
["Broken Tracker"] = "PScanner";
["Tracker"] = "PScanner";
["AS Val"] = "ASVal";
["Val"] = "ASVal";
["Wood Branch"] = "CRBranch";
["Branch"] = "CRBranch";
["Police Baton"] = "PBaton";
["Dolch 96"] = "Mauser";
["Mauser"] = "Mauser";
["Frying Pan"] = "FPan";
["Pan"] = "FPan";
["Specialist Knife"] = "KaramB";
["Karambit"] = "KaramB";
["Winchester 940-1"] = "HRifle";
["MCX VIRTUS"] = "SubMCX";
["VIRTUS"] = "SubMCX";
["Lead Pipe"] = "LPipe";
["Pipe"] = "LPipe";
["AK-74"] = "SubAK";
["FN SCAR-H"] = "SubScar";
["SCAR-H"] = "SubScar";
["Estoc"] = "ESword";
["Polters Last Breath"] = "GhostBomb";
["GhostBomb"] = "GhostBomb";
["Great Sword"] = "GSword";
["Shadow Claws"] = "SClaw";
["Claws"] = "SClaw";
["Wakizashi"] = "NSword";
["Short Sword"] = "SSword";
["Sword"] = "SSword";
["Augmentin Antibiotics"] = "IbuP";
["Antibiotics"] = "IbuP";
["H&K MP5A3"] = "SubMP";
["MP5A3"] = "SubMP";
["Construction Hammer"] = "CHammer";
["Hammer"] = "CHammer";
["Throwing Knife"] = "TKnife";
["Rigged Detonator"] = "CRRiggedE";
["Detonator"] = "CRRiggedE";
["M14 EBR"] = "EBR";
["EBR"] = "EBR";
["Crude Bandage"] = "CRBandage";
["Commissioned Musket"] = "MusketR";
["Musket"] = "MusketR";
["Tactical Spear"] = "TSpear";
["Smoke Launcher"] = "SLauncher";
["Remote Explosive"] = "RExplosive";
["C4"] = "RExplosive";
[".22 Broomhandle"] = "Pistol";
["Broomhandle"] = "Pistol";
["Modded AKM"] = "SUPAK";
["AKM"] = "SUPAK";
["Punjis"] = "PTrap";
["Combat Knife"] = "CKnife";
["Caldwell 940"] = "DoubleShotgun";
["940"] = "DoubleShotgun";
["Double Barrel"] = "DoubleShotgun";
["DoubleBarrel"] = "DoubleShotgun";
["Snares"] = "SSnare";
["Crafted Quiver"] = "CRQuiver";
["Tomahawk"] = "THawk";
["R11 RSASS"] = "RSASS";
["FAMAS F1"] = "FAMAS";
["Airdrop Flare"] = "Flare";
["Proximity Mine"] = "PMine";
["Mine"] = "PMine";
["Emergency Airdrop Flare"] = "EFlare";
["Alarming Gun"] = "VAlrGun";
["Dynamite"] = "Dynamite";
["Immobilising Splint"] = "Splint";
["Splint"] = "Splint";
["Esmarch Tourniquet"] = "Tourni";
["Tourniquet"] = "Tourni";
["Javelin"] = "CRJavelin";
["Scissors"] = "SCKnife";
["Modded Rifle"] = "Rifle";
["Rifle"] = "Rifle";
["Advanced IFAK"] = "FAid";
["IFAK"] = "FAid";
["Firerier Axe"] = "DFAxe";
["Tactical Armour"] = "APack";
["Armour"] = "APack";
["Armor"] = "APack";
["Crafted Knife"] = "CRKnife";
["Rake"] = "Rake";
["Yari"] = "Yari";
["Modded Pistol"] = "SUPMPistol";
["Backpack"] = "BPack";
["Model 870"] = "MShotgun";
["Decommissioned Musket"] = "DMusket";
["Musket2"] = "DMusket";
["MVD KS-23"] = "KShotgun";
["KS-23"] = "KShotgun";
["Military Axe"] = "MilAxe";
["Pizza Cutter"] = "PCutter";
["Boar Spear"] = "BSpear";
["Riot Grenade"] = "TGas";
["Hidden Knife"] = "HKnife";
["S44-UL1"] = "SPDStim";
["Peacemaker Chain"] = "CRVolver";
["Chain"] = "CRVolver";
["Cudgel"] = "CRCudgel";
["Stone Scrap"] = "CRStoneS";
["The Redeemer"] = "MRVolver";
["Redeemer"] = "MRVolver";
["Artisans Hook"] = "BHook";
["Halberd"] = "HBerd";
["Poisoned Knife"] = "PKnife";
["Executioner Sword"] = "ExecSword";
["Recurve Bow"] = "RBow";
["Amoxicillin Tablets"] = "PKillers";
["Ingram MAC-10"] = "Mac";
["MAC-10"] = "Mac";
["Peacemaker Uppercut"] = "URVolver";
["Fire Bomb"] = "Molo";
["Molotov"] = "Molo";
["The Bad Business"] = "BadBat";
["Bad Business"] = "BadBat";
["Compound Z"] = "SPCStim";
["Crowbar"] = "CBar";
["I4S-DS"] = "DEFStim";
["3-(cbSTM)"] = "DStim";
["cbSTM"] = "DStim";
["Cocktail Perithesene"] = "HStim";
["Perithesene"] = "HStim";
["Broken Taser"] = "Taser";
["Taser"] = "Taser";
["Compound MilBow"] = "CPBow";
["M67 Grenade"] = "MGrenade";
["A.J.M. 9"] = "AJM";
["AJM 9"] = "AJM";
["Aseptic Bandage"] = "ADBandage";
["Smoke Bomb"] = "CRSBomb";
["Shovel"] = "Shovel";
["Crafted Hatchet"] = "CRHatchet";
["Fists"] = "Fist";
["Maria"] = "NailedB";
["PGM FR-12.7"] = "AMR";
["AMR"] = "AMR";
["Military Fork"] = "MFork";
["The Decimator"] = "RBHammer";
["Decimator"] = "RBHammer";
["Mark VII"] = "Deagle";
["Deagle"] = "Deagle";
["Karabiner 98k"] = "KarSniper";
["Ice Axe"] = "IPick";
["GhostKnife"] = "GhostKnife";
["Polters Last Wish"] = "GhostKnife";
["Caldwell Handcannon"] = "DBarrel";
["Handcannon"] = "DBarrel";
["Crafted Bow"] = "CRBow";
["SPAS-12"] = "SPShotgun";
["KRISS Vector"] = "SubVector";
["Vector"] = "SubVector";
["Rapier"] = "RPier";
["Pike"] = "PSpear";
["Brass Knuckles"] = "BKnuckles";
["Military Machete"] = "MMachete";
["M1891 Avtomat"] = "Avto";
["Avtomat"] = "Avto";
["Wood Scrap"] = "CRWoodS";
["Sledgehammer"] = "SHammer";
["Glock 17"] = "Glock";
["Crafted Backpack"] = "CRBPack";
["CBJ-MS PDW"] = "SubMG";
["PDW"] = "SubMG";
["Crafted Explosive"] = "CRNade";
["BL1 (Neloprephine)"] = "SStim";
["Neloprephine"] = "SStim";
["Heroin"] = "SStim";
["Used Stim"] = "TStim";
["Hemostatic Zanustin"] = "AdrStim";
["Crafted Splint"] = "CRSplint";
}

local EspObjects = {
Enemies = {};
Demons = {};

Guns = {};
Melee = {};
Ammo = {};
Traps = {};
BodyArmor = {};
Backpacks = {};
Throwable = {};
Health = {};
Stims = {};
Blueprints = {};

Crate = {};
Workbench = {};
Scrapper = {};
Locker = {};
["Medical Cabinet"] = {};
}

local EspInfo = {
Toggles = {
Enemies = false;
Demons = true;

Guns = true;
Melee = false;
Ammo = false;
Traps = false;
BodyArmor = false;
Backpacks = true;
Throwable = false;
Health = false;
Stims = false;
Blueprints = false;

Crate = true;
Workbench = true;
Scrapper = false;
Locker = false;
["Medical Cabinet"] = false;
};
Scavs = {

------------ MELEE SCAVS ------------

ScavMeleeA = {
img = 7841679252;
desc = "ice axe scav";
subtext = "MELEE";
};
ScavMeleeB = {
img = 7841677917;
desc = "combat knife scav";
subtext = "MELEE";
};
ScavMeleeC = {
img = 7841680342;
desc = "lead pip scav";
subtext = "MELEE";
};
ScavMeleeD = {
img = 7841678596;
desc = "crow bar scav";
subtext = "MELEE";
};
ScavMeleeE = {
img = 7841680966;
desc = "karambit scav";
subtext = "MELEE";
};
ScavMeleeF = {
img = 7841677017;
desc = "boar spear scav";
subtext = "MELEE";
};

------------ PISTOL SCAVS ------------

ScavPistolA = {
img = 7841738039;
desc = "22 LR broomhandle scav";
subtext = "PISTOL";
};
ScavPistolB = {
img = 7841738562;
desc = "m1911 scav";
subtext = "PISTOL";
};
ScavPistolC = {
img = 7841739010;
desc = "ruger scav";
subtext = "PISTOL";
};

------------ AUTOM SCAVS ------------

ScavSMGA = {
img = 7841760841;
desc = "smg scav";
subtext = "AUTOMATIC";
};
ScavSMGB = {
img = 7841760841;
desc = "smg scav";
subtext = "AUTOMATIC";
};
ScavAKA = {
img = 7841761784;
desc = "ak scav";
subtext = "AUTOMATIC";
};
ScavAKB = {
img = 7841761784;
desc = "ak scav";
subtext = "AUTOMATIC";
};

----------- SHOTTY SCAVS -----------

ScavDoubleBarrel = {
img = 7841821770;
desc = "double barrel scav";
subtext = "SHOTGUN";
};
ScavShotgun = {
img = 7841833207;
desc = "model 870 scavenger";
subtext = "SHOTGUN";
};

----------- RIFLE SCAVS ------------

ScavSniper = {
img = 7841872755;
desc = "remington scav";
subtext = "MARKSMAN";
};
ScavHenry = {
img = 7841873513;
desc = "winchester scav";
subtext = "MARKSMAN";
};

--------- BOSS WAVE SCAVS ----------

BossScav = {
img = 7841904249;
desc = "boss scav";
subtext = "KILL";
};
BossScavGuard = {
img = 7841903504;
desc = "boss scav guard";
subtext = "GUARD";
};

------------ SHADOWS ------------


ShadowHidden = {
img = 7842766024;
desc = "hidden demon";
subtext = "DEMON";
subtextcolor = Color3.fromRGB(0,0,0);
};
ShadowSkinnerA = {
img = 7842771883;
desc = "skinner demon";
subtext = "DEMON";
subtextcolor = Color3.fromRGB(0,0,0);
};
ShadowSkinnerB = {
img = 7842767367;
desc = "skinner demon";
subtext = "DEMON";
subtextcolor = Color3.fromRGB(0,0,0);
};
ShadowSkinnerC = {
img = 7842771883;
desc = "skinner demon";
subtext = "DEMON";
subtextcolor = Color3.fromRGB(0,0,0);
};
ShadowSkinnerD = {
img = 7842767367;
desc = "skinner demon";
subtext = "DEMON";
subtextcolor = Color3.fromRGB(0,0,0);
};
ShadowSickler = {
img = 7842766888;
desc = "sickler demon";
subtext = "DEMON";
subtextcolor = Color3.fromRGB(0,0,0);
};
ShadowHanger = {
img = 7842765069;
desc = "hanger demon";
subtext = "DEMON";
subtextcolor = Color3.fromRGB(0,0,0);
};
};

Interactables = {
Crate = {
img = 7841194630;
};
Workbench = {
img = 7841197317;
};
Scrapper = {
img = 7841196664;
};
Locker = {
img = 7841195140;
};
["Medical Cabinet"] = {
img = 7841195738;
};
};

Items = {
Guns = {
img = 7843043692;
};
Melee = {
img = 7843044421;
};
Ammo = {
img = 7843046990;
};
Backpack = {
img = 7843047903;
};
Placeable = {
img = 7843048761;
};
BodyArmor = {
img = 7843049470;
};
Throwable = {
img = 7843050297;
};
Health = {
img = 7843627206;
};
Stims = {
img = 7843626657;
};
Blueprints = {
img = 7843630409;
};
};
}

local function RenderStepped()


if SuperRun.ShiftHeld == true and Toggles.SuperRun == true and
game.Players.LocalPlayer.Character ~= nil and
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
if SuperRun.WHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-
SuperRun.RunSpeed)
end
if SuperRun.SHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(0,0,SuperRun.RunSpeed)
end
if SuperRun.DHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(SuperRun.RunSpeed,0,0)
end
if SuperRun.AHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(-
SuperRun.RunSpeed,0,0)
end
end
if Toggles.KillAura then
for i = 1,#Enemies do
if Enemies[i] ~= nil and Enemies[i]:FindFirstChild("Head") and
game.Players.LocalPlayer:DistanceFromCharacter(Enemies[i].Head.Position) <=
KillAuraDistance then
local data = {
[1] = "gundamage";
[2] = Enemies[i];
[3] = 9e9;
[4] = true;
[5] = "KShotgun";
[6] = false;
[7] = false;
[8] = {};
[9] = Enemies[i].Head;
}
game.Workspace.ServerStuff.dealDamage:FireServer(data, nil,
_G.Code1, _G.Code2)
end
end
return
end
end

local function GrabEssentials()


local FunnyPlace = getrenv()._G
local TempEnv = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
repeat
FunnyPlace = getrenv()._G
TempEnv = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
wait(0.3)
until FunnyPlace["seedk"] ~= nil and FunnyPlace["keylist"] ~= nil and
TempEnv["afflictstatus"] ~= nil and TempEnv["drop_slide"] ~= nil
wait(1)
if FunnyPlace["seedk"] ~= nil and FunnyPlace["keylist"] ~= nil then
_G.Code1 =
FunnyPlace.seedk[FunnyPlace.keylist[workspace.ServerStuff.ask:InvokeServer("mainHan
dler", true)]]
end
if TempEnv["afflictstatus"] ~= nil and _G.Code1 ~= nil then
local upvalues = getupvalues(TempEnv.afflictstatus)
local CorrectIndex = math.huge
for i,v in pairs(upvalues) do
if v == _G.Code1 and tonumber(i) ~= nil then
CorrectIndex = i + 1
end
if i == CorrectIndex then
_G.Code2 = v
end
end
end
if TempEnv["drop_slide"] ~= nil then
for i,v in pairs(debug.getupvalues(TempEnv["drop_slide"])) do
if typeof(v) == "table" then
for x,y in pairs(v) do
if typeof(y) == "table" and y["effects"] ~= nil then
EffectsTable = v
break
end
end
end
end
end
if TempEnv["unloadgun"] ~= nil then
for i,v in pairs(debug.getupvalues(TempEnv["unloadgun"])) do
if typeof(v) == "table" and v["Light"] ~= nil then
AmmoTable = v
end
end
end
if TempEnv["ration_system_handler"] ~= nil then
FoodTable = TempEnv["ration_system_handler"]
end
if TempEnv["convertToShadow"] ~= nil then
for i,v in pairs(getupvalues(TempEnv.convertToShadow)) do
if typeof(v) == "function" then
local constants = debug.getconstants(v)
for x,y in pairs(constants) do
if table.find(DevWeapons,y) then
--print(v,x,y)
debug.setconstant(v,x,"DXDXDXDXD")
end
end
end
end
end
--[[
if TempEnv["shakecamera"] ~= nil then
local CameraShakeFunction
CameraShakeFunction = hookfunction(TempEnv["shakecamera"], function(...)
if Toggles.AntiRecoil then
return
end
return CameraShakeFunction(...)
end)
end
--]]
TempEnv = nil
FunnyPlace = nil
end

local function HealOnce()


if _G.Code1 ~= nil and _G.Code2 ~= nil then

game.Workspace.ServerStuff.dealDamage:FireServer("regenperk",nil,_G.Code1,_G.Code2)
end
end

local function HealthChanged(Health)


if not Toggles.Godmode then
return
end
if Humanoid == nil or not Humanoid:FindFirstAncestor("Workspace") then
return
end
if Health < Humanoid.MaxHealth then
for i = 1,(Humanoid.MaxHealth - Health) do
spawn(HealOnce)
end
end
end

local function ReserveChanged()


if Toggles.InfAmmo and AmmoTable ~= nil then
for i,v in pairs(AmmoTable) do
--if tonumber(AmmoTable[i]) == nil then
AmmoTable[i] = 900
-- end
end
end
end

local function AkimboChanged(child, new)


if new == nil or not child:FindFirstAncestor("Workspace") then
AkimboActive = false
end
end

local function ClipChanged()


if Toggles.InfClip--[[ and not string.find(string.lower(ClipLabel.Text),
"inf")]] then
local Pee = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local GetSex = getupvalues(Pee.unloadgun)
for i,v in pairs(GetSex) do
if typeof(v) == "table" then
for x,y in pairs(v) do
if typeof(y) == "table" then
for n,m in pairs(y) do
if y[n] == tonumber(ClipLabel.Text) then
if AkimboActive then
y[n] = 20
else
y[n] = math.huge
end
end
end
end
end
end
end
Pee = nil
GetSex = nil
end
end

local function MenuEffect()


local Sound =
game.ReplicatedStorage.soundLibrary.AGENT:FindFirstChild("menu"):Clone()
Sound.Parent = game.Players.LocalPlayer.PlayerGui
Sound.SoundGroup = game:GetService("SoundService").regular
Sound.Looped = false;
Sound.Ended:connect(function()
spawn(function()
Sound:Destroy()
end)
end)
Sound:Play()
local BlinkEffect =
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.bg:Clone()
BlinkEffect.Parent = game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg
spawn(function()
while true do
BlinkEffect.ImageTransparency = BlinkEffect.ImageTransparency + 0.05
wait()
if BlinkEffect.ImageTransparency >= 1 then
break
end
end
BlinkEffect:Destroy()
end)
end

local function VirusChanged()


if Toggles.VirusBlock and VirusFrame ~= nil and EffectsTable[VirusFrame.Name]
~= nil then
EffectsTable[VirusFrame.Name].effects.currentduration = tick()
end
end

local function StatusAdded(new)


if string.find(new.Name, "Virus") then
VirusFrame = new
repeat wait() until new:FindFirstChild("EmptyBar")
repeat wait() until new.EmptyBar:FindFirstChild("Bar")
new.EmptyBar.Bar.Changed:Connect(VirusChanged)
end
if not Toggles.AntiDebuff then
if not Toggles.AntiFallDamage then
return
elseif Toggles.AntiFallDamage and new.Name ~= "Cripple" then
return
end
end
repeat wait() until EffectsTable[new.Name] ~= nil
wait()
if new:IsA("Frame") and EffectsTable ~= nil and EffectsTable[new.Name] ~= nil
and not string.find(new.Name,"Virus") then
if EffectsTable[new.Name].effects ~= nil and
EffectsTable[new.Name].effects.currentduration ~= nil and
EffectsTable[new.Name].effects.colour ~= nil then
if EffectsTable[new.Name].effects.colour == Color3.new(1,0.05,0.05) or
EffectsTable[new.Name].effects.colour == false or new.Name == "Burning" or new.Name
== "Exhaustion" then
EffectsTable[new.Name].effects.currentduration = 0
end
end
end
end

local function GetClosest()


local LowestDistance = math.huge
local ClosestCharacter = nil
local Characters =
game.Workspace.activeHostiles.GetChildren(game.Workspace.activeHostiles)
for i,v in pairs(game.Workspace.NoTarget.GetChildren(game.Workspace.NoTarget))
do
table.insert(Characters, v)
end
for i,v in pairs(Characters) do
if v ~= nil then
if v.FindFirstChild(v, "Torso") then
local InitialDis = (v.Torso.Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local Ray = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * InitialDis)
local Part,Position = game.Workspace.FindPartOnRay(game.Workspace,
Ray, game.Workspace)
local FinalDifference = math.floor((Position -
v.Torso.Position).magnitude)
if FinalDifference < LowestDistance then
ClosestCharacter = v
LowestDistance = FinalDifference
end
end
end
end
return ClosestCharacter
end

local function Mark(part,table,visible,fade,fadedis)


local billgui = Instance.new('BillboardGui', part)
local imagelab = Instance.new('ImageLabel', billgui)

billgui.Name = "ESPBillboard"
billgui.Adornee = part
billgui.AlwaysOnTop = true
--billgui.ExtentsOffset = Vector3.new(0, 1, 0)
billgui.ExtentsOffsetWorldSpace = Vector3.new(0, 1, 0)
billgui.StudsOffset = Vector3.new(0, 3, 0)
billgui.Size = UDim2.new(0, 60, 0, 60)
if visible == nil or visible == true then
billgui.Enabled = true
else
billgui.Enabled = false
end

imagelab.Name = "ESPLabel"
imagelab.Image = "rbxassetid://"..table.img
imagelab.BackgroundTransparency = 1
imagelab.BorderSizePixel = 0
imagelab.Position = UDim2.new(0, 0, 0, 0)
imagelab.Size = UDim2.new(1, 0, 1, 0)
imagelab.Visible = true
imagelab.ZIndex = 10

if table["subtext"] ~= nil then


local textlab = Instance.new('TextLabel', imagelab)
textlab.Name = "ESPLabel"
textlab.BackgroundColor3 = Color3.new(255, 255, 255)
textlab.BackgroundTransparency = 1
textlab.BorderSizePixel = 0
textlab.Position = UDim2.new(0.4, 0, 0.8, 0)
textlab.Size = UDim2.new(0.2, 0, 0.2, 0)
textlab.Visible = true
textlab.ZIndex = 15
textlab.Font = 'ArialBold'
textlab.FontSize = 2
textlab.Text = table["subtext"]
textlab.TextColor3 = Color3.fromRGB(255,255,255)
if table["subtextcolor"] ~= nil then
textlab.TextStrokeColor3 = table["subtextcolor"]
else
textlab.TextStrokeColor3 = Color3.fromRGB(255,0,93)
end
textlab.TextStrokeTransparency = 0.6
textlab.TextXAlignment = Enum.TextXAlignment.Center
end
return billgui
end

local function EspHandle(v)


if v.Name == "ai_type" and v:IsA("StringValue") and EspInfo.Scavs[v.Value] ~=
nil then
repeat wait() until v.Parent == nil or v.Parent:FindFirstChild("Head")
if string.find(v.Value, "Shadow") then
local EspItem = Mark(v.Parent:FindFirstChild("Head"),
EspInfo.Scavs[v.Value], EspInfo.Toggles.Demons)
table.insert(EspObjects.Demons,EspItem)
elseif v.Parent ~= nil then
local EspItem = Mark(v.Parent:FindFirstChild("Head"),
EspInfo.Scavs[v.Value], EspInfo.Toggles.Enemies)
table.insert(EspObjects.Enemies,EspItem)
end
return
end
if v.Name == "Interact" then
local Swag = v:FindFirstAncestorOfClass("Model")
if Swag ~= nil and string.find(Swag.Name, "Locker") then
local EspItem = Mark(v, EspInfo["Interactables"]["Locker"],
EspInfo.Toggles["Locker"])
table.insert(EspObjects["Locker"], EspItem)
elseif Swag ~= nil and EspInfo["Interactables"][Swag.Name] ~= nil and
EspInfo["Toggles"][Swag.Name] ~= nil then
local EspItem = Mark(v, EspInfo["Interactables"][Swag.Name],
EspInfo.Toggles[Swag.Name])
table.insert(EspObjects[Swag.Name], EspItem)
elseif string.find(Swag.Name, "Ammo") then
local EspItem = Mark(v, EspInfo["Items"]["Ammo"], EspInfo.Toggles.Ammo)
table.insert(EspObjects.Ammo, EspItem)
end
end
if v.Name == "JointGrip" and v:FindFirstAncestor("WeaponDrops") then
if WeaponStats == nil and game.Workspace:FindFirstChild("ServerStats") and
game.Workspace.ServerStats:FindFirstChild("Statistics") and
game.Workspace.ServerStats.Statistics:FindFirstChild("W_STATISTICS") then
WeaponStats =
require(game.Workspace.ServerStats.Statistics["W_STATISTICS"])
end
local Item = v:FindFirstAncestorOfClass("Model")
if Item == nil or WeaponStats == nil then
return
end
local Type = nil
if WeaponStats[Item.Name] ~= nil and WeaponStats[Item.Name]["weapontype"]
~= nil then
Type = WeaponStats[Item.Name]["weapontype"]
else
return
end
if Type == "Gun" then
local EspItem = Mark(v, EspInfo.Items.Guns, EspInfo.Toggles.Guns)
table.insert(EspObjects.Guns,EspItem)
elseif Type ~= "Item" then
local EspItem = Mark(v, EspInfo.Items.Melee, EspInfo.Toggles.Melee)
table.insert(EspObjects.Melee,EspItem)
else
if string.sub(Item.Name, #Item.Name-2,-1) == "Aid" or Item.Name ==
"HStim" then
local EspItem = Mark(v,
EspInfo.Items.Health,EspInfo.Toggles.Health)
table.insert(EspObjects.Health,EspItem)
elseif string.sub(Item.Name, #Item.Name-3,-1) == "Stim" then
local EspItem = Mark(v, EspInfo.Items.Stims, EspInfo.Toggles.Stims)
table.insert(EspObjects.Stims,EspItem)
elseif Item.Name == "BPack" then
local EspItem = Mark(v, EspInfo.Items.Backpack,
EspInfo.Toggles.Backpacks)
table.insert(EspObjects.Backpacks,EspItem)
elseif string.sub(Item.Name, 1,2) == "BP" then
local EspItem = Mark(v, EspInfo.Items.Blueprints,
EspInfo.Toggles.Blueprints)
table.insert(EspObjects.Blueprints,EspItem)
elseif Item.Name == "APack" then
local EspItem = Mark(v, EspInfo.Items.BodyArmor,
EspInfo.Toggles.BodyArmor)
table.insert(EspObjects.BodyArmor,EspItem)
elseif WeaponStats[Item.Name]["animset"] ~= nil and
WeaponStats[Item.Name]["animset"] == "THRW" then
local EspItem = Mark(v, EspInfo.Items.Throwable,
EspInfo.Toggles.Throwable)
table.insert(EspObjects.Throwable,EspItem)
elseif table.find({"RExplosive","PMine","PTrap","SSnare"},Item.Name)
then
local EspItem = Mark(v, EspInfo.Items.Placeable,
EspInfo.Toggles.Traps)
table.insert(EspObjects.Traps,EspItem)
end
end
-- BPack
-- DEFStim
-- SPDStim
-- HStim
-- MAid
-- FAid
-- APack
end
end
local function SetupGUI()
repeat wait() until game.Players.LocalPlayer:FindFirstChild("PlayerGui")
repeat wait() until
game.Players.LocalPlayer.PlayerGui:FindFirstChild("mainHUD")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD:FindFirstChild("TabMenu")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu:FindFirstChild("bg")
if
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:FindFirstChild("GOODWILL")
then
return
end
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:FindFirstChild("rations")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:FindFirstChild("ammodrop")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:FindFirstChild("weaponinfo")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:FindFirstChild("scrap")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:FindFirstChild("rationstab")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rationstab:FindFirstChild("So
da")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rationstab.Soda:FindFirstChil
d("drop")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rationstab.Soda:FindFirstChil
d("desc")
local GoodwillButton =
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rations:Clone()
GoodwillButton.Name = "GOODWILL"
GoodwillButton.Parent = game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg
GoodwillButton.Text = "GOODWILL"
GoodwillButton.Position = UDim2.new(0.949999988, -340, 0.899999976, 0)
local GoodwillTab =
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rationstab:Clone()
GoodwillTab:ClearAllChildren()
GoodwillTab.Parent = game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg
GoodwillTab.Name = "GOODWILLtab"

local FeatureButton =
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rationstab.Soda.drop:Clone()
FeatureButton.Size = UDim2.new(0.24, 0, 0.15, 0)

local SmallText =
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rationstab.Soda.desc:Clone()
SmallText.Size = UDim2.new(0.24, 0, 0.15, 0)

for i,v in pairs(GuiCommands) do


local NewButton = FeatureButton:Clone()
NewButton.Name = v
NewButton.Text = v
NewButton.Parent = GoodwillTab
local OutOfFour = (((i/4)%1)/25)*100
if OutOfFour == 0 then
OutOfFour = 4 -- fuck math
end
local Rounded = math.floor((i/4)-0.01)
NewButton.Position = UDim2.new(0.24*(OutOfFour-
1),OutOfFour*15,0.15*Rounded,Rounded*15)
NewButton.MouseButton1Down:Connect(function()
MenuEffect()
if Toggles[v] ~= nil and Toggles[v] then
game.Players:Chat(":un"..v)
else
game.Players:Chat(":"..v)
end
end)
end

local MothLogo = Instance.new("ImageLabel",


game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg)
MothLogo.Visible = false
MothLogo.BackgroundTransparency = 1
MothLogo.Image = "rbxassetid://7841170230"
MothLogo.Size = UDim2.new(0.17,0,0.371,0)
MothLogo.Position = UDim2.new(0,20,0.65,0)
local CreditText = SmallText:Clone()
CreditText.Parent = game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg
CreditText.TextXAlignment = Enum.TextXAlignment.Left
CreditText.Size = UDim2.new(0.001, 0, 0.001, 0)
CreditText.Position = UDim2.new(0.2,0,0.8,0)
CreditText.Text = "> ESP ICONS MADE BY PALEMOTH"
CreditText.Visible = false

local Watermark =
Instance.new("ImageLabel",game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg)
watermark = Watermark
Watermark.Name = "Watermark"
Watermark.BackgroundColor3 = Color3.new(1, 1, 1)
Watermark.BackgroundTransparency = 1
Watermark.Position = UDim2.new(0,0,0.7,0)
Watermark.Size = UDim2.new(0.3,0,0.25,0)
Watermark.ImageTransparency = 0
Watermark.Image = "rbxassetid://4738504469"
Watermark.Visible = false
local CreditText2 = SmallText:Clone()
CreditText2.Parent = game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg
CreditText2.TextXAlignment = Enum.TextXAlignment.Left
CreditText2.Size = UDim2.new(0.001, 0, 0.001, 0)
CreditText2.Position = UDim2.new(0.28,0,0.75,0)
CreditText2.Text = "> SCRIPT BY AIDEZ"
CreditText2.Visible = false

GoodwillButton.MouseButton1Down:Connect(function()
MenuEffect()
for i,v in
pairs(game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:GetChildren()) do
if string.sub(string.lower(v.Name), #v.Name - 2, -1) == "tab" and
v.Name ~= "GOODWILLtab" and v.Name ~= "objectivetab" then
v.Visible = false
elseif v.Parent:FindFirstChild(v.Name.."tab") and v.Name ~= "GOODWILL"
then
v.BackgroundTransparency = 0.7
end
end
Watermark.Visible = true
CreditText2.Visible = true
MothLogo.Visible = false
CreditText.Visible = false
GoodwillTab.Visible = true
GoodwillButton.BackgroundTransparency = 0.3
end)

local ESPButton =
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rations:Clone()
ESPButton.Name = "ESP"
ESPButton.Parent = game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg
ESPButton.Text = "ESP"
ESPButton.Position = UDim2.new(0.949999988, -340, 0.980000019, 0)
local ESPTab =
game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg.rationstab:Clone()
ESPTab:ClearAllChildren()
ESPTab.Parent = game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg
ESPTab.Name = "ESPtab"

ESPButton.MouseButton1Down:Connect(function()
MenuEffect()
for i,v in
pairs(game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:GetChildren()) do
if string.sub(string.lower(v.Name), #v.Name - 2, -1) == "tab" and
v.Name ~= "ESPtab" and v.Name ~= "objectivetab" then
v.Visible = false
elseif v.Parent:FindFirstChild(v.Name.."tab") and v.Name ~= "ESP" then
v.BackgroundTransparency = 0.7
end
end
Watermark.Visible = false
CreditText2.Visible = false
ESPTab.Visible = true
MothLogo.Visible = true
CreditText.Visible = true
ESPButton.BackgroundTransparency = 0.3
GoodwillButton.BackgroundTransparency = 0.7
end)
local EspButtonsTemp = {}
for i,v in pairs(EspInfo.Toggles) do
local NewButton = FeatureButton:Clone()
NewButton.Name = i
NewButton.Text = i
NewButton.Parent = ESPTab
if v == true then
NewButton.BackgroundTransparency = 0.3
else
NewButton.BackgroundTransparency = 0.7
end
NewButton.MouseButton1Down:Connect(function()
MenuEffect()
EspInfo.Toggles[i] = not EspInfo.Toggles[i]
for x,y in pairs(EspObjects[i]) do
y.Enabled = EspInfo.Toggles[i]
end
if EspInfo.Toggles[i] then
NewButton.BackgroundTransparency = 0.3
else
NewButton.BackgroundTransparency = 0.7
end
end)
table.insert(EspButtonsTemp, NewButton)
end
local AllOff = FeatureButton:Clone()
AllOff.Name = "ALL OFF"
AllOff.Text = "TURN ALL OFF"
AllOff.Parent = ESPTab
AllOff.BackgroundTransparency = 0.3
AllOff.MouseButton1Down:Connect(function()
for i,v in pairs(EspInfo.Toggles) do
EspInfo.Toggles[i] = false
for x,y in pairs(EspObjects[i]) do
y.Enabled = EspInfo.Toggles[i]
end
end
for i,v in pairs(ESPTab:GetChildren()) do
if v:IsA("TextButton") and v.Name ~= "ALL OFF" then
v.BackgroundTransparency = 0.7
end
end
end)
table.insert(EspButtonsTemp, AllOff)
for i,v in pairs(EspButtonsTemp) do
local OutOfFour = (((i/4)%1)/25)*100
if OutOfFour == 0 then
OutOfFour = 4 -- fuck math
end
local Rounded = math.floor((i/4)-0.01)
v.Position = UDim2.new(0.24*(OutOfFour-
1),OutOfFour*15,0.15*Rounded,Rounded*15)
end

for i,v in
pairs(game.Players.LocalPlayer.PlayerGui.mainHUD.TabMenu.bg:GetChildren()) do
if v:IsA("TextButton") and v.Name ~= "GOODWILL" and v.Name ~= "ESP" then
v.MouseButton1Down:Connect(function()
GoodwillButton.BackgroundTransparency = 0.7
GoodwillTab.Visible = false
ESPButton.BackgroundTransparency = 0.7
ESPTab.Visible = false
MothLogo.Visible = false
CreditText.Visible = false
Watermark.Visible = false
CreditText2.Visible = false
end)
end
end

end

namecall = hookmetamethod(game, "__namecall", function(self, ...)


local Method = getnamecallmethod()
if Method == "FireServer" then
local Args = {...}
if tostring(self) == "getTPWeapon" then
CurrentWeapon = Args[1]
end
if tostring(self) == "deathPlay" then
local TempEnv = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local TempUpValues = getupvalues(TempEnv.start_dual_wield)
for i,v in pairs(TempUpValues) do
if typeof(v) == "table" and v[1] ~= nil and typeof(v[1]) == "table"
and typeof(v[1][1]) == "string" and typeof(v[1][2]) == "boolean" then
for x,y in pairs(v) do
if table.find(DevWeapons,y[1]) then
v[x] = {"Fist", false, nil}
end
end
end
end
spawn(function()
wait(1)

game.Workspace.ServerStuff.deathPlay.FireServer(game.Workspace.ServerStuff.deathPla
y)
end)
return
end
if tostring(self) == "throwWeapon" then
if table.find(DevWeapons,tostring(Args[1])) then
Args[1] = "XDXDXDXDXDXDXDXDXD"
return namecall(self, unpack(Args))
end
end
if tostring(self) == "dropAmmo" and Args[1] == "agent_container" and
typeof(Args[2]) == "table" and typeof(Args[2][1]) == "table" then
for i,v in pairs(Args[2][1]) do
Args[2][1][i] = 0
end
return namecall(self, unpack(Args))
end
if tostring(self) == "initiateblock" and Toggles.AutoParry then
if Args[2] ~= nil and Args[2] == false then
return
end
end
if tostring(self) == "dealDamage" and not checkcaller() then
if #Args >= 4 then
_G.Code1 = Args[3]
_G.Code2 = Args[4]
end
if Toggles.AntiFallDamage and Args[1] == "fall_damage" then
return
end
if Toggles.AntiDebuff and table.find(DamageTypes,Args[1]) or
Toggles.SilentAim and Args[1] == "gundamage" then
return
end
if Toggles.OneShot and typeof(Args[1]) == "table" and Args[1][2] ~= nil
and string.find(tostring(Args[1][1]), "damage") and typeof(Args[1][2]) ==
"Instance" and Args[1][2].FindFirstChild(Args[1][2], "Humanoid") and Args[1][3] ~=
nil and Args[1][3] ~= "shove" then
for i = 1,math.floor((Args[1][2].Humanoid.Health/Args[1][3])) + 1
do
self.FireServer(self, unpack(Args))
end
end
end
if Toggles.SilentAim and tostring(self) == "applyGore" and
string.find(tostring(Args[1]), "fire") then
if WeaponStats[CurrentWeapon] ~= nil and _G.Code1 ~= nil and _G.Code2
~= nil then
local Target = GetClosest()
if Target == nil then
return
end
local Damage = WeaponStats[CurrentWeapon].damagerating[4] or
WeaponStats[CurrentWeapon].damagerating[3]
local FiringArgs = {
[1] = "gundamage",
[2] = Target,
[3] = Damage,
[4] = true,
[5] = CurrentWeapon,
[6] = false,
[7] = false,
[8] = {},
[9] = Target.Torso
}
if not Toggles.OneShot then

game.Workspace.ServerStuff.dealDamage.FireServer(game.Workspace.ServerStuff.dealDam
age, FiringArgs, nil, _G.Code1, _G.Code2)
else
for i = 1,math.floor((Target.Humanoid.Health/Damage)) + 1 do

game.Workspace.ServerStuff.dealDamage.FireServer(game.Workspace.ServerStuff.dealDam
age, FiringArgs, nil, _G.Code1, _G.Code2)
end
end
end
end
if Toggles.InfRun and tostring(self) == "movementAdjust" and not
checkcaller() then
if tostring(Args[1]) == "sprint" and Args[2] == true then
return
end
end
end
return namecall(self, ...)
end)

local function getargs(inputstring)


inputstring = string.lower(inputstring)
inputstring = string.gsub(inputstring, "'", "")
inputstring = string.gsub(inputstring, ":", "")
inputstring = string.gsub(inputstring, ";", "")
inputstring = string.gsub(inputstring, "%.", "")
inputstring = string.gsub(inputstring, "/e ", "")
inputstring = string.gsub(inputstring, "/w ", "")
local args = string.split(inputstring, " ")
args.Command = args[1]
table.remove(args, 1)
return args
end

local function IsInTable(table, tofind)


local found = false
for i,v in pairs(table) do
if v == tofind then
found = true
break
end
end
return found
end

local function CommandHandler(msg, speaker)


local Args = getargs(msg)

if
IsInTable({"light","small","short","medium","heavy","long","shells","scrap","lit","
mre","soda","beans","water","cola","bottle"}, Args.Command) then
if not Toggles.Dispenser and speaker ~= game.Players.LocalPlayer then
return
end
local Amount = tonumber(Args[1])
if Args.Command == "lit" then
Args.Command = "light"
end
local IsFood = false
if IsInTable({"mre","soda","beans","water"}, Args.Command) then
IsFood = true
end
if Amount == nil and Args.Command == "scrap" then
Amount = 500
elseif Amount == nil and Args.Command ~= "scrap" then
Amount = 1
end
if Amount > 40 and Args.Command ~= "scrap" and speaker ~=
game.Players.LocalPlayer then
Amount = 40
elseif Amount > 900 and Args.Command ~= "scrap" and speaker ==
game.Players.LocalPlayer then
Amount = 900
end
if speaker == game.Players.LocalPlayer then
if Args.Command ~= "scrap" then
if not IsFood then
local AmmoName =
string.upper(string.sub(Args.Command,1,1))..string.sub(Args.Command,2,-1)
if AmmoTable[AmmoName] ~= nil then
AmmoTable[AmmoName] = Amount
end
else
local FoodName = string.gsub(Args.Command, "water", "Bottle")
FoodName = string.gsub(FoodName, "mre", "MRE")
FoodName = string.gsub(FoodName, "cola", "Soda")
FoodName =
string.upper(string.sub(FoodName,1,1))..string.sub(FoodName,2,-1)
FoodTable[FoodName] = Amount
end
return
else
workspace.ServerStuff.dropAmmo:FireServer("scrap", Amount)
return
end
elseif speaker ~= game.Players.LocalPlayer and Toggles.Dispenser and
speaker.Character ~= nil and not Debounces.Dispensing and
speaker.Character:FindFirstChild("HumanoidRootPart") then
Debounces.Dispensing = true
local ReturnTo = nil
if Toggles.Dispenser and game.Players.LocalPlayer.Character ~= nil and
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
ReturnTo =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
speaker.Character.HumanoidRootPart.CFrame * CFrame.new(0,3,0)
end
if Args.Command ~= "scrap" then
local AmmoName =
string.upper(string.sub(Args.Command,1,1))..string.sub(Args.Command,2,-1)
for i = 1,Amount do
workspace.ServerStuff.dropAmmo:FireServer(AmmoName, 100)
end
else
workspace.ServerStuff.dropAmmo:FireServer("scrap", Amount)
end
if ReturnTo ~= nil then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
ReturnTo
end
Debounces.Dispensing = false
end
end

if not string.find(msg,"/e ") and not string.find(msg,"/w ") and not


string.find(msg,":") then
return
end
if speaker ~= game.Players.LocalPlayer then
return
end

if
IsInTable({"god","godmode","semigod","sgod","regen","instantregen","ungod","ungodmo
de","unsemigod","unsgod","unregen","uninstantregen"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.Godmode = Toggle
local currenttext = ""
if Toggle == true then
if Humanoid ~= nil and Humanoid:FindFirstAncestor("Workspace") then
if Humanoid.Health < Humanoid.MaxHealth then
for i = 1,(Humanoid.MaxHealth - Humanoid.Health) do
spawn(HealOnce)
end
end
end
currenttext = "Godmode is now ON!"
else
currenttext = "Godmode is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"goodwill","dispenser","ammocommands","ammo","ungoodwill","undispenser",
"unammocommands","unammo"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.Dispenser = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "Dispenser is now ON!"
else
currenttext = "Dispenser is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"defectblock","disabilityblock","debuffsblock","nodebuffs","antidebuff",
"antidebuffs","nodebuff","noeffects","nobleed","undefectblock","undisabilityblock",
"undebuffsblock","unnodebuffs","unnodebuff","unantidebuff","unantidebuffs","unnoble
ed","unnoeffects"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.AntiDebuff = Toggle
local currenttext = ""
if Toggle == true then
for i,v in pairs(EffectsTable) do
if not string.find(i, "Virus") and v.effects ~= nil and
v.effects.currentduration ~= nil and v.effects.colour ~= nil then
if v.effects.colour == Color3.new(1,0.05,0.05) or
v.effects.colour == false or i == "Burning" or i == "Exhaustion" then
v.effects.currentduration = 0
end
end
end
currenttext = "AntiDebuff is now ON!"
else
currenttext = "AntiDebuff is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"infrun","permrun","runforever","run","uninfrun","unpermrun","unrunforev
er","unrun"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.InfRun = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "InfRun is now ON!"
else
currenttext = "InfRun is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"nocooldown","removecooldown","nocool","instantcharge","nocool","cooldow
n","unnocooldown","unremovecooldown","unnocool","uninstantcharge","unnocool"},
Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" or Args.Command == "cooldown" then
Toggle = false
end
Toggles.NoCooldown = Toggle
local Connections =
getconnections(workspace.ServerStuff.playerMatsHandler.OnClientEvent)
local TargetTable = nil
for i,v in pairs(getupvalues(Connections[1].Function)) do
if typeof(v) == "table" and v[3] ~= nil and typeof(v[3]) == "table" and
v[3]["cooldown"] ~= nil then
TargetTable = v
end
end
if TargetTable == nil then
return
end
local currenttext = ""
if Toggle == true then
currenttext = "NoCooldown is now ON!"
local Env = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
if Env["aux_usage"] ~= nil then
Env["aux_usage"] = math.huge
end
Env = nil
for i,v in pairs(TargetTable) do
if typeof(v) == "table" and v["cooldown"] ~= nil then
for x,y in pairs(v) do
if string.find(tostring(x),"cooldown") and string.sub(x,#x
- 2,-1) ~= "old" then
if v[x.."old"] == nil then
v[x.."old"] = v[x]
end
if v["kiramaxdamage"] ~= nil then
if tostring(x) == "mincooldown" then
v[x] = 0.1
elseif tostring(x) == "cooldown" then
v[x] = 1
end
else
if v["inverse_cd"] == nil then
v[x] = 0
else
v[x] = math.huge
end
end
end
if x == "perk_mincd" or x == "vulka_ammo_usage" or
string.find(tostring(x),"overheat") then
if v[x.."old"] == nil and string.sub(x,#x - 2,-1) ~=
"old" then
v[x.."old"] = v[x]
end
v[x] = 0
end
end
end
end
else
currenttext = "NoCooldown is now OFF!"
local Env = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
if Env["aux_usage"] ~= nil then
Env["aux_usage"] = 1
end
Env = nil
for i,v in pairs(TargetTable) do
if typeof(v) == "table" and v["cooldown"] ~= nil then
for x,y in pairs(v) do
if string.sub(x,#x - 2,-1) ~= "old" and v[x.."old"] ~= nil
then
v[x] = v[x.."old"]
end
end
end
end
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if IsInTable({"cig","ciggy","cigarette","smoke"}, Args.Command) then


local Cig = game.ReplicatedStorage.auxItems.buffermodel:Clone()
Cig.CFrame = game.Workspace.CurrentCamera.CFrame
Cig.Parent = game.Workspace.CurrentCamera
local Motor = Instance.new("Motor6D")
Motor.Part0 = Cig
Motor.Part1 = game.Workspace.CurrentCamera:FindFirstChildOfClass("Part")
Motor.C1 = CFrame.new(0, -0.8, -0.7) * CFrame.Angles(0, math.rad(90), 0)
Motor.Parent = Cig
game.Workspace.ServerStuff.quickDisplay:FireServer("add_buffer")
repeat wait() until game.Players.LocalPlayer.Character ~= nil
repeat wait() until
game.Players.LocalPlayer.Character:FindFirstChild("Head")
repeat wait() until
game.Players.LocalPlayer.Character.Head:FindFirstChild("buffer_head")

game.Players.LocalPlayer.Character.Head:FindFirstChild("buffer_head"):Destroy()
return
end

if IsInTable({"uncig","unciggy","uncigarette","unsmoke"}, Args.Command) then


if game.Workspace.CurrentCamera:FindFirstChild("buffermodel") then
game.Workspace.CurrentCamera.buffermodel:Destroy()
end
return
end

if IsInTable({"heal","fullheal","maxhealth","recover"}, Args.Command) then


if Humanoid ~= nil and Humanoid:FindFirstAncestor("Workspace") then
if Humanoid.Health < Humanoid.MaxHealth then
for i = 1,(Humanoid.MaxHealth - Humanoid.Health) do
spawn(HealOnce)
end
end
end
if EffectsTable == nil then
GrabEssentials()
end
for i,v in pairs(EffectsTable) do
if not string.find(i, "Virus") and v.effects ~= nil and
v.effects.currentduration ~= nil and v.effects.colour ~= nil then
if v.effects.colour == Color3.new(1,0.05,0.05) or v.effects.colour
== false or i == "Burning" or i == "Exhaustion" then
v.effects.currentduration = 0
end
end
end
return
end

if IsInTable({"cleareffects","clear","removedebuffs","fix","effects"},
Args.Command) then
for i,v in pairs(EffectsTable) do
if not string.find(i, "Virus") then
EffectsTable[i].effects.currentduration = 0
end
end
return
end

if
IsInTable({"infection","stopinfection","haltinfection","virus","blockvirus","stopvi
rus","haltvirus","uninfection","stopinfection","virusblock","unhaltinfection","unvi
rus","unstopvirus","unhaltvirus","unblockvirus","unvirusblock"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.VirusBlock = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "VirusBlock is now ON!"
else
currenttext = "VirusBlock is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"resetvirus","pill","pills","resetinfection","restartvirus","restartinfe
ction","virusprogress","infectionprogress"}, Args.Command) then
for i,v in pairs(EffectsTable) do
if string.find(i, "Virus") then
EffectsTable[i].effects.currentduration = tick()
end
end
return
end

if
IsInTable({"oneshot","instantkill","onetap","infdamage","unoneshot","uninstantkill"
,"unonetap","uninfdamage"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.OneShot = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "OneShot is now ON!"
else
currenttext = "OneShot is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"silentaim","alwayshit","nevermiss","aimbot","unsilentaim","unalwayshit"
,"unnevermiss","unaimbot"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.SilentAim = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "SilentAim is now ON!"
else
currenttext = "SilentAim is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"infammo","infiniteammo","infreserve","infinitereserve","uninfammo","uni
nfiniteammo","uninfreserve","uninfinitereserve"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.InfAmmo = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "InfAmmo is now ON!"
if AmmoTable ~= nil then
for i,v in pairs(AmmoTable) do
--if tonumber(AmmoTable[i]) == nil then
AmmoTable[i] = 900
--end
end
end
else
currenttext = "InfAmmo is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"infclip","infiniteclip","infmag","infinitemag","infshots","infiniteshot
s","infshoot","infiniteshoot","bottomlessmags","uninfclip","uninfiniteclip","uninfm
ag","uninfinitemag","uninfshots","uninfiniteshots","uninfshoot","uninfiniteshoot","
unbottomlessmags"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.InfClip = Toggle
local currenttext = ""
if Toggle == true then
local Pee = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local GetSex = getupvalues(Pee.unloadgun)
for i,v in pairs(GetSex) do
if typeof(v) == "table" then
for x,y in pairs(v) do
if typeof(y) == "table" then
for n,m in pairs(y) do
if y[n] == tonumber(ClipLabel.Text) then
if AkimboActive then
y[n] = 20
else
y[n] = math.huge
end
end
end
end
end
end
end
Pee = nil
GetSex = nil
currenttext = "InfMag is now ON!"
else
local Pee = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local GetSex = getupvalues(Pee.unloadgun)
for i,v in pairs(GetSex) do
if typeof(v) == "table" then
for x,y in pairs(v) do
if typeof(y) == "table" then
for n,m in pairs(y) do
if tonumber(y[n]) ~= nil and tonumber(y[n]) > 1000
then
y[n] = 10
end
end
end
end
end
end
Pee = nil
GetSex = nil
currenttext = "InfMag is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"nocamerashake","antirecoil","anticamerashake","norecoil","noshake","ant
ishake","unnocamerashake","unantirecoil","unanticamerashake","unnorecoil","unnoshak
e","unantishake"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.AntiRecoil = Toggle
local currenttext = ""
local TempEnv = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
if Toggle == true then
--hookfunction(TempEnv["shakecamera"],function()end)
currenttext = "AntiRecoil is now ON!"
else
--print(CameraShakeFunction)
--hookfunction(TempEnv["shakecamera"],CameraShakeFunction)
currenttext = "AntiRecoil is now OFF!"
end
TempEnv = nil
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"nofall","nofalldamage","antifalldamage","antifall","unnofall","unnofall
damage","unantifalldamage","unantifall","falldamage"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" or Args.Command == "falldamage" then
Toggle = false
end
Toggles.AntiFallDamage = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "AntiFallDamage is now ON!"
else
currenttext = "AntiFallDamage is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"superrun","superspeed","fasterrun","speed","run","unsuperrun","unsupers
peed","unfasterrun","unspeed","unrun"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.SuperRun = Toggle
local currenttext = ""
if Toggle == true then
if RenderStepConnection == nil then
RenderStepConnection =
game:GetService("RunService").Stepped:Connect(RenderStepped)
end
currenttext = "SuperRun is now ON!"
else
if RenderStepConnection ~= nil and Toggles.KillAura == false then
RenderStepConnection:Disconnect()
RenderStepConnection = nil
end
currenttext = "SuperRun is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"nohunger","nodrink","noeat","nothirst","permfill","unnohunger","unnodri
nk","unnoeat","unnothirst","unpermfill"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.NoHunger = Toggle
local currenttext = ""
if Toggle == true then
currenttext = "NoHunger is now ON!"
FoodTable.hunger = math.huge
FoodTable.thirst = math.huge
else
currenttext = "NoHunger is now OFF!"
FoodTable.hunger = tick()
FoodTable.thirst = tick()
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if IsInTable({"fill","eat","drink","satiate","fillhunger","fillstomach"},
Args.Command) then
FoodTable.hunger = tick()
FoodTable.thirst = tick()
return
end

if
IsInTable({"autoparry","antimelee","meleeblock","meleecuck","antihit","autoblock","
unautoparry","unantimelee","unmeleeblock","unmeleecuck","unantihit","unautoblock"},
Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.AutoParry = Toggle
local currenttext = ""
if Toggle == true then
game.Workspace.ServerStuff.initiateblock:FireServer(_G.Code1, true)
currenttext = "AutoParry is now ON!"
else
game.Workspace.ServerStuff.initiateblock:FireServer(_G.Code1, false)
currenttext = "AutoParry is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"killaura","murderaura","proximitykill","closekill","killclose","unkilla
ura","unmurderaura","unproximitykill","unclosekill","unkillclose"}, Args.Command)
then
local Toggle = true -- last second to default to true, rather than a toggle
local Amount = tonumber(Args[1]) or tonumber(Args[2])
if Amount ~= nil then
KillAuraDistance = Amount
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = "KillAura distance is now "..tostring(Amount);
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.KillAura = Toggle
local currenttext = ""
if Toggle == true then
if RenderStepConnection == nil then
RenderStepConnection =
game:GetService("RunService").Stepped:Connect(RenderStepped)
end
currenttext = "KillAura is now ON!"
else
if RenderStepConnection ~= nil and Toggles.SuperRun == false then
RenderStepConnection:Disconnect()
RenderStepConnection = nil
end
currenttext = "KillAura is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"autokill","autokillenemies","automurder","moneyfarm","autoclearenemies"
,"autothreatclear","autowin","unautokill","unautokillenemies","unautomurder","unmon
eyfarm","unautoclearenemies","unautothreatclear","unautowin"}, Args.Command) then
local Toggle = true -- last second to default to true, rather than a toggle
if Args[1] == "true" or Args[1] == "on" then
Toggle = true
elseif Args[1] == "false" or Args[1] == "off" or string.sub(Args.Command,
1,2) == "un" then
Toggle = false
end
Toggles.AutoKill = Toggle
local currenttext = ""
if Toggle == true then
for i = 1,#Enemies do
if Enemies[i] ~= nil and Enemies[i]:FindFirstChild("Head") then
local data = {
[1] = "gundamage";
[2] = Enemies[i];
[3] = 9e9;
[4] = true;
[5] = "KShotgun";
[6] = false;
[7] = false;
[8] = {};
[9] = Enemies[i].Head;
}
game.Workspace.ServerStuff.dealDamage:FireServer(data, nil,
_G.Code1, _G.Code2)
end
end
currenttext = "AutoKill is now ON!"
else
currenttext = "AutoKill is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"killenemies","killall","removeenemies","killothers","enemykill","cleare
nemies","clearhazards","enemieskill","unkillenemies","unkillall","unremoveenemies",
"unkillothers","unenemykill","unclearenemies","unclearhazards","unenemieskill"},
Args.Command) then
local Amount = tonumber(Args[1]) or math.huge
for i = 1,#Enemies do
if Enemies[i] ~= nil and Enemies[i]:FindFirstChild("Head") and
game.Players.LocalPlayer:DistanceFromCharacter(Enemies[i].Head.Position) <= Amount
then
local data = {
[1] = "gundamage";
[2] = Enemies[i];
[3] = 9e9;
[4] = true;
[5] = "KShotgun";
[6] = false;
[7] = false;
[8] = {};
[9] = Enemies[i].Head;
}
game.Workspace.ServerStuff.dealDamage:FireServer(data, nil,
_G.Code1, _G.Code2)
end
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = "Killed all enemies!";
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end

if
IsInTable({"equipbackpack","backpack","enablebackpack","expandinventory","addbackpa
ck"}, Args.Command) then
game.Workspace.ServerStuff.dealDamage:FireServer("putbackpack", nil,
_G.Code1, _G.Code2);
game.Players.LocalPlayer.PlayerGui.mainHUD.InventoryFrame.slot6.Visible =
true;
game.Players.LocalPlayer.PlayerGui.mainHUD.InventoryFrame.slot5.Visible =
true;
local TempEnv = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local TempUpValues = getupvalues(TempEnv.start_dual_wield)
local TempEnv = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local TempUpValues = getupvalues(TempEnv.start_dual_wield)
local InvTable = nil
for i,v in pairs(TempUpValues) do
if typeof(v) == "table" and v[1] ~= nil and typeof(v[1]) == "table" and
typeof(v[1][1]) == "string" and typeof(v[1][2]) == "boolean" then
v[5] = { "Fist", false, nil }
v[6] = { "Fist", false, nil }
end
end
TempEnv = nil
TempUpValues = nil
return
end

if
IsInTable({"spawn","give","giveitem","spawnitem","giveme","gunspawn","spawngun"},
Args.Command) then
if Args[1] == nil then
return
end
if Args[2] ~= nil then
Args[1] = Args[1].." "..Args[2]
end
if Args[3] ~= nil then
Args[1] = Args[1].." "..Args[3]
end
if WeaponStats == nil and game.Workspace:FindFirstChild("ServerStats") and
game.Workspace.ServerStats:FindFirstChild("Statistics") and
game.Workspace.ServerStats.Statistics:FindFirstChild("W_STATISTICS") then
WeaponStats =
require(game.Workspace.ServerStats.Statistics["W_STATISTICS"])
end
local TempEnv = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local TempUpValues = getupvalues(TempEnv.start_dual_wield)
local InvTable = nil
for i,v in pairs(TempUpValues) do
if typeof(v) == "table" and v[1] ~= nil and typeof(v[1]) == "table" and
typeof(v[1][1]) == "string" and typeof(v[1][2]) == "boolean" then
InvTable = v
break
end
end
for i,v in pairs(Weapons) do
if string.sub(string.lower(i),1,#Args[1]) == string.lower(Args[1]) then
local Type = WeaponStats[v].weapontype
if Type == "Gun" or Type == "Item" then
for x,y in pairs(InvTable) do
if x ~= 1 and y[1] == "Fist" then
if Type == "Gun" then
InvTable[x] = {v, false, 10}
else
InvTable[x] = {v, false, 1}
end
return
end
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = "NO AVAILABLE SLOTS (DROP SOMETHING)";
Icon = "rbxassetid://2541869220";
Duration = 3;
})
elseif Type ~= "Gun" and Type ~= "Item" then
InvTable[1] = {v, false, nil}
local AnimSet =
game:GetService("ReplicatedStorage").animationSets.TPanimSets:FindFirstChild(Weapon
Stats[v].animset)
game.Workspace.ServerStuff.getTPWeapon:FireServer(v, AnimSet,
"Fist")
local NewModel =
game.Players.LocalPlayer.Character:WaitForChild(v,10)
if NewModel == nil then
return
end
game.Workspace.ServerStuff.getTPWeapon:FireServer(v, AnimSet,
"Fist", NewModel, true)
end
break
end
end
InvTable = nil
TempEnv = nil
TempUpValues = nil
return
end

if IsInTable({"weaponnames","names","weapons","spawnitems","guns"},
Args.Command) then
print("====== WEAPON NAMES ======")
for i,v in pairs(Weapons) do
print(i)
end
print("==========================")
return
end

end

game.Players.LocalPlayer.Chatted:Connect(function(msg)
CommandHandler(msg, game.Players.LocalPlayer)
end)
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
v.Chatted:Connect(function(msg)
CommandHandler(msg, v)
end)
end
end
game.Players.PlayerAdded:Connect(function(v)
v.Chatted:Connect(function(msg)
CommandHandler(msg, v)
end)
end)

mouse.KeyDown:Connect(function(key)
if key == "0" then
SuperRun.ShiftHeld = true
return
end
if key == "w" then
SuperRun.WHeld = true
return
end
if key == "s" then
SuperRun.SHeld = true
return
end
if key == "a" then
SuperRun.AHeld = true
return
end
if key == "d" then
SuperRun.DHeld = true
return
end
if key == "l" then
Toggles.SuperRun = not Toggles.SuperRun
local currenttext = ""
if Toggles.SuperRun == true then
if RenderStepConnection == nil then
RenderStepConnection =
game:GetService("RunService").Stepped:Connect(RenderStepped)
end
currenttext = "SuperRun is now ON!"
else
if RenderStepConnection ~= nil and Toggles.KillAura == false then
RenderStepConnection:Disconnect()
RenderStepConnection = nil
end
currenttext = "SuperRun is now OFF!"
end
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = currenttext;
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end
if key == "-" then
SuperRun.RunSpeed = SuperRun.RunSpeed - 0.1
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = "Your Super-Run speed is now
"..tostring(SuperRun.RunSpeed).."!";
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end
if key == "=" then
SuperRun.RunSpeed = SuperRun.RunSpeed + 0.1
game.StarterGui:SetCore("SendNotification", {
Title = "notification";
Text = "Your Super-Run speed is now
"..tostring(SuperRun.RunSpeed).."!";
Icon = "rbxassetid://2541869220";
Duration = 3;
})
return
end
if key == "y" and _G.Code1 ~= nil and _G.Code2 ~= nil then
local Data = {
["throwrating"] = 4,
["ability"] = "Impact triggered explosive.",
["animset"] = "THRW",
["woundrating"] = 2,
["weapontype"] = "Item",
["name"] = "Impact Grenade",
["damagerating"] = {
[1] = 0,
[2] = 0,
[3] = 80
},
["icon"] = "2331748192",
["sizerating"] = 4,
["desc"] = "Formerly created by a man from somewhere in Russia, this
little explosive device can go boom upon impacting something! No idea what Russia
is though."
}
game.Workspace.ServerStuff.throwWeapon:FireServer("ImpN", 0,
game.Workspace.CurrentCamera.CFrame, 0.1960853934288, Data, nil, false, _G.Code1,
nil, _G.Code2)
return
end
if key == "n" then
if Humanoid ~= nil and Humanoid:FindFirstAncestor("Workspace") then
if Humanoid.Health < Humanoid.MaxHealth then
for i = 1,(Humanoid.MaxHealth - Humanoid.Health) do
spawn(HealOnce)
end
end
end
if EffectsTable == nil then
GrabEssentials()
end
for i,v in pairs(EffectsTable) do
if not string.find(i, "Virus") and v["effects"] ~= nil and
typeof(v.effects) == "table" and v.effects["currentduration"] ~= nil and
typeof(v.effects) ~= "Color3" and v.effects.colour ~= nil then
if v.effects.colour == Color3.new(1,0.05,0.05) or v.effects.colour
== false or i == "Burning" or i == "Exhaustion" then
v.effects.currentduration = 0
end
end
end
return
end
if key == "m" then
if EffectsTable == nil then
GrabEssentials()
end
for i,v in pairs(EffectsTable) do
if not string.find(i, "Virus") and v["effects"] ~= nil and
typeof(v.effects) == "table" and v.effects["currentduration"] ~= nil and
typeof(v.effects) ~= "Color3" and v.effects.colour ~= nil then
if v.effects.colour == false or i == "Burning" or i == "Exhaustion"
or v.effects.colour == Color3.new(1,0.05,0.05) then
v.effects.currentduration = 0
end
end
end
return
end
end)

mouse.KeyUp:Connect(function(key)
if key == "0" then
SuperRun.ShiftHeld = false
return
end
if key == "w" then
SuperRun.WHeld = false
return
end
if key == "s" then
SuperRun.SHeld = false
return
end
if key == "a" then
SuperRun.AHeld = false
return
end
if key == "d" then
SuperRun.DHeld = false
return
end
end)

repeat wait() until game.Players.LocalPlayer.Character ~= nil


repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")

Humanoid = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")

Humanoid.HealthChanged:Connect(HealthChanged)

repeat wait() until game.Workspace:FindFirstChild("activePlayers")


game.Workspace.activePlayers.ChildAdded:Connect(function(child)
print("PISSSSSSSSSS")
end)

game.Players.LocalPlayer.CharacterAdded:Connect(function(character)
print("loaded character")
_G.Code1 = nil
_G.Code2 = nil
repeat wait() until character:FindFirstChild("Humanoid")
Humanoid = character:FindFirstChild("Humanoid")
local Head = game.Players.LocalPlayer.Character:WaitForChild("Head",10)
if Head == nil then
return
end
-- print("peesuck")
Humanoid.HealthChanged:Connect(HealthChanged)
repeat wait() until game.Players.LocalPlayer:FindFirstChild("PlayerGui")
repeat wait() until game.Players.LocalPlayer:FindFirstChild("Backpack")
repeat wait() until
game.Players.LocalPlayer.PlayerGui:FindFirstChild("mainHUD")
repeat wait() until
game.Players.LocalPlayer.Backpack:FindFirstChild("mainHandler")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD:FindFirstChild("HealthFrame")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame:FindFirstChild("Statuses")
local FunnyPlace = getrenv()._G
GrabEssentials()
repeat
local Continue = false
if game.Players.LocalPlayer.PlayerGui:FindFirstChild("mainHUD") and
game.Players.LocalPlayer.PlayerGui.mainHUD:FindFirstChild("HealthFrame") and
game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame:FindFirstChild("Statuses")
then
for i,v in
pairs(game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame.Statuses:GetChildren()
) do
if string.find(v.Name, "Virus") then
VirusFrame = v
repeat wait() until v:FindFirstChild("EmptyBar")
repeat wait() until v.EmptyBar:FindFirstChild("Bar")
v.EmptyBar.Bar.Changed:Connect(VirusChanged)
Continue = true
end
end
end
wait()
until Continue

game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame.Statuses.ChildAdded:Connect(
StatusAdded)
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD:FindFirstChild("LowerHudFrame")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame:FindFirstChild("main")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame:FindFirstChild("reserve")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.main:FindFirstChild("label
")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.reserve:FindFirstChild("la
bel")
ClipLabel = game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.main.label
ReserveLabel =
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.reserve.label
ClipLabel.Changed:Connect(ClipChanged)
ReserveLabel.Changed:Connect(ReserveChanged)
SetupGUI()
if Toggles.AutoParry then
repeat wait() until _G.Code1 ~= nil
game.Workspace.ServerStuff.initiateblock:FireServer(_G.Code1, true)
end
end)

repeat wait() until game.Players.LocalPlayer:FindFirstChild("Backpack")


repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("mainHandler")

if game.Players.LocalPlayer.Character ~= nil then


GrabEssentials()
end

repeat wait() until game.Players.LocalPlayer:FindFirstChild("PlayerGui")


repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("mainHUD")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD:FindFirstChild("HealthFrame")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame:FindFirstChild("Statuses")

repeat
local Continue = false
if game.Players.LocalPlayer.PlayerGui:FindFirstChild("mainHUD") and
game.Players.LocalPlayer.PlayerGui.mainHUD:FindFirstChild("HealthFrame") and
game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame:FindFirstChild("Statuses")
then
for i,v in
pairs(game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame.Statuses:GetChildren()
) do
if string.find(v.Name, "Virus") then
VirusFrame = v
repeat wait() until v:FindFirstChild("EmptyBar")
repeat wait() until v.EmptyBar:FindFirstChild("Bar")
v.EmptyBar.Bar.Changed:Connect(VirusChanged)
Continue = true
end
end
end
wait()
until Continue

game.Players.LocalPlayer.PlayerGui.mainHUD.HealthFrame.Statuses.ChildAdded:Connect(
StatusAdded)

repeat wait() until


game.Players.LocalPlayer.PlayerGui.mainHUD:FindFirstChild("LowerHudFrame")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame:FindFirstChild("main")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame:FindFirstChild("reserve")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.main:FindFirstChild("label
")
repeat wait() until
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.reserve:FindFirstChild("la
bel")
ClipLabel = game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.main.label
ReserveLabel =
game.Players.LocalPlayer.PlayerGui.mainHUD.LowerHudFrame.reserve.label

ClipLabel.Changed:Connect(ClipChanged)
ReserveLabel.Changed:Connect(ReserveChanged)

repeat wait() until game.Workspace:FindFirstChild("ServerStuff")


repeat wait() until game.Workspace.ServerStuff:FindFirstChild("Statistics")
repeat wait() until
game.Workspace.ServerStuff.Statistics:FindFirstChild("W_STATISTICS")
WeaponStats = require(game.Workspace.ServerStuff.Statistics.W_STATISTICS)

repeat wait() until game.Workspace:FindFirstChild("Interactables")

--[[
game.Workspace.Interactables.ChildAdded:Connect(function(v)
if Toggles.GrabAmmo and _G.Code1 ~= nil and string.find(v.Name, "Ammo") then

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(v,
"getAmmo", _G.Code1)
end
end)
--]]
for i,v in pairs(game.Workspace:GetDescendants()) do
spawn(function()
if v ~= nil and v.Parent ~= nil then
EspHandle(v)
end
end)
if v.Parent ~= nil and v.Parent.Name == "activeHostiles" or v.Parent ~= nil and
v.Parent.Name == "NoTarget" then
if v:IsA("Model") then
table.insert(Enemies, v)
end
end
end

game.Workspace.DescendantAdded:Connect(function(v)
EspHandle(v)
if v:IsA("Model") and v:FindFirstAncestor(game.Players.LocalPlayer.Name) then
if string.find(v.Name, "AKIMBO") then
AkimboActive = true
v.AncestryChanged:Connect(AkimboChanged)
local Pee = getsenv(game.Players.LocalPlayer.Backpack.mainHandler)
local GetSex = getupvalues(Pee.unloadgun)
for i,v in pairs(GetSex) do
if typeof(v) == "table" then
for x,y in pairs(v) do
if typeof(y) == "table" then
for n,m in pairs(y) do
if y[n] == tonumber(ClipLabel.Text) then
y[n] = 20
end
end
end
end
end
end
else
workspace.ServerStuff.claimItem:InvokeServer(v)
end
end
if v.Parent ~= nil and v.Parent.Name == "activeHostiles" or v.Parent ~= nil and
v.Parent.Name == "NoTarget" then
if v:IsA("Model") then
if Toggles.AutoKill then
local Head = v:WaitForChild("Head",15)
local data = {
[1] = "gundamage";
[2] = v;
[3] = 9e9;
[4] = true;
[5] = "KShotgun";
[6] = false;
[7] = false;
[8] = {};
[9] = Head;
}
game.Workspace.ServerStuff.dealDamage:FireServer(data, nil,
_G.Code1, _G.Code2)
return
end
table.insert(Enemies, v)
end
end
end)
SetupGUI()

repeat wait() until _G.Code1 ~= nil and _G.Code2 ~= nil

if _G.Code1 ~= nil and _G.Code2 ~= nil then


game.StarterGui:SetCore("SendNotification", {
Title = 'GOODWILL';
Text = "SUCCESSFULLY INJECTED, F9 FOR CMDS (MADE BY
AIDEZ)";
Icon = "rbxassetid://2541869220";
Duration = 7;
})
print([[

COMMANDS CAN BE DONE AS /e command OR :command

:godmode - Regens you when you take damage. (Won't save you from dynamite)
:ungodmode -- Turns off godmode

:nodebuff - Blocks all status effects. Moral, burning, bleeding, broken limbs, etc
:unnodebuff - Turns off no-debuff

:nocooldown - Removes all ability cooldowns (F key, assuming you have a perk
equipped) (Also gives you inf auxiliary, which is the C key)
:cooldown - Sets your cooldowns back to normal

:AMMOTYPE NUMBER - sets your stash of AMMOTYPE to NUMBER (:light 50) (shells 20)
:FOODTYPE NUMBER - sets your stash of FOODTYPE to NUMBER (:mre 20) (:water 5)
(:beans 60) (:cola 200)

:heal - Heals you, and removes status effects.


:cleareffects - Clears all status effects and debuffs

:stopvirus - halts your virus progression


:resetvirus - resets your current virus progression (will not revert stages)

:oneshot - enemies you hit will die after one hit


:unoneshot - turns off oneshot

:silentaim - makes it so you always hit the enemy closest to your mouse
:unsilentaim - turns off silent aim

:infmag - makes your mags bottomless


:uninfmag - makes the weapon you're currently holding no longer have a bottomless
mag
:infreserve - sets all your ammo reserves to 900, and keeps them there. !!!!!!DO
NOT GO OVER 1K!!!!!!
:uninfreserve - disables infinite reserve ammo, your ammo reserves will stay at 900
though

:norecoil - stops your camera from shaking


:unnorecoil - turns off no recoil

:nofalldamage - counters fall damage


:unnofalldamage - uncounters fall damage

:superrun - enables super run


:unsuperrun - disables super run
:nohunger - makes your hunger and thirst bar last indefinitely
:unnohunger - removes no hunger
:fill - fills your hunger and thirst bar

:autoparry - automatically counters all incoming melee attacks


:unautoparry - turns off autoparry

:killaura - turns killaura on (kills all enemies within a certain distance)


:killaura NUMBER - sets the kill radius for killaura to NUMBER
:unkillaura - turns off killaura

:autokill - automatically kills any enemies that spawn


:unautokill - turns off autokill

:killenemies - kills every enemy that's currently alive


:killenemies NUMBER - kills every enemies within NUMBER studs of you

:backpack - Gives you a backpack (gives you 2 more inventory slots)

:spawn WEAPONNAME - gives you WEAPONNAME (cannot be dropped) (guns require an empty
slot)
:weaponnames - prints all the available weapon names in the dev console

:cig - makes you super cool


:uncig - frees you of your nicotine addiction

Y Key: Throw impact grenade


N Key: Heal and remove effects
M Key: Remove effects

L Key: Toggle super run


- Key: Lower super run speed
+ Key: Increase super run speed

]])
else
game.StarterGui:SetCore("SendNotification", {
Title = 'FAILED';
Text = "SOMETHING WENT FUCKO (FAILED TO GRAB REMOTE SECURITY CODES)";
Icon = "rbxassetid://16201263";
Duration = 7;
})
end

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