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Knec Project 2014

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258 views42 pages

Knec Project 2014

Uploaded by

Abarham
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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INTRODUCTION

KABUMBU FOOTBALL LEAGUE MANAGEMENT


INFORMATION SYSTEM
Kabumbu Football league (KFL) is a secondary school organization charged with managing all
the interschool football competitions in a county. There are 14 schools which have enrolled
their teams and new schools are required to register in order to present their teams.
Registration fee for a team is ksh.50, 000 per year. Each school can only register one team.
Each team is comprises of 18 student players and a coach who is a teacher in the school that
the team comes from. At the beginning of every football game season every school is required
to furnish KFL management with the team’s details. All football matches between the schools
in the county are scheduled for term one of every year. The game is played in league basis,
where each team is paired with every other team. Each pair of teams plays two matches;
home and away (one match in each of the schools in the pair). The season’s fixtures are
determined before the beginning of the season. Referees who will be officiating the matches
are teachers from the participating schools. Schools presenting referees are required to
provide their details to KFL. The referees are prohibited from officiating matches involving
their schools. The goals scored by each team and the goal scorers are recorded as follows:

Match records

TEAM SCORER NO. OF GOALS

Fig.01

Points are awarded as follows;

 Win-3 points
 Draw-1 point
 Loss-0 point

A penalty card is awarded to a player who violates a football rule, and is recorded against the
player’s name. A win of two points is awarded to a team whose opponent fails to honor a
fixture.At the end of the season 30% of the money collected as registration is awarded to the
best three teams in the ratio 3:2:1 respectively. The best team carries the county’s trophy for

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the season. The team with the lowest number of penalties in the end of the season is
considered the most disciplined. The three most disciplined teams are awarded a certificate.
The three last disciplined teams are reprimanded.

PRELIMINARY INVESTIGATION
PROBLEM DEFINATION

Being a manual system, management of files has proved to be hard and thus many files end up
getting lost. This usually leads to the need of the various school teams to refresh their details
with the KFL management often. The manual system is not able to provide efficient ways of
registering schools, referees, coaches and players in each team. A lot of data is lost in the
process of input or excess data is also input, esp. during the entry of the school teams where
some may be eliminated.The system’s ability to process any data provided is utterly slow. It
lacks accurate methods of generating and presenting reports since they depend on human
being’s intelligence which is slow.The records also require a secure and efficient back up
system that will protect the system from unauthorized access especially if they contain private
data or information about the organization and its members.The organization therefore needs
an efficient, strong and reliable system to cater for all the above mentioned needs.

Short comings of the manual system


The manual system has a number of shortcomings which include:
 Lack of back up facility which ensure the safety of the team’s documents and the
organization’s information.
 It is inefficient and slow since it depends on the human intelligence.
 The system lacks enforced data security measures hence data that is private and
confidential is at every ones disposal.
 It involves manual searching of data files and reports which are cumbersome.
 The system highly encourages pilferage of data due to lack of proper tracking systems.
 It lacks a networking system that enables easier data transmission within the
organization.
Justification of the study
The manual system that runs the Kabumbu football league organization has really crippled its
ability to provide consistent information thus rendering poor quality services to its prospective
and present members. Computerizing the management system of this organization is
therefore a necessity to improve on the general decision making of the organization as a
whole. It would provide a healthy working as load experienced is less.

Objectives of the new system

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The new computerized system is aimed at improving the general management of the
organization.
Some of the objectives include:
 Improving the security of the records and files belonging to the organization members.
 Ensuring quick access to the data available.
 Ensuring faster processing of data and the general reports another member’s related
information.
 Enhancing document searching processes
 Enhancing speed in discovering loopholes in the records department and correcting
them in time.
 Ensure prevention of data loss by creating better storage devices and backup systems.

Scope of the system


The system to be developed will cater for the following:
I. Data and premises security
II. Storage of data collected from the registering schools
III. Generation of reports on fixtures,awarding and punishments to be issued.
IV. Generation of league tables in the order of merit.
V. Capture a list of match results for every team over the season.
Time schedule
The time schedule of the proposed system design and development is as below. The
process will take approximately five months.
Activity Begin End
Feasibility
System analysis
System design
Coding
Testing
Documentation and delivery

Fig.02

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Budget
ITEM COST
Transport Ksh 6,500
Stationery KSh 1,500
Flash disk Ksh 500
Note book Ksh 3,000
Laptop Ksh 37,000
Allowances Ksh 7,000

Methodology
The systems development life cycle is the methodology that will be used for the development
of the proposed system. This model involves stages that are well developed and specifies the
activities to be carried out through out its development.
It will mostly touch on planning and implementation of the entire system at a go. Its design
and coding will involve recent developments in ICT and research from the internet.
The stages include the following:
i. Information gathering
ii. Feasibility study
iii. Requirements specification
iv. System design
v. System construction
vi. System implementation
vii. Testing
viii. Review and maintenance

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Fig.03
Methodology (System development life cycle)
Water fall diagram

Feasibility study

Requirements
specification

System
design
System
construction
System
implementation
Testing,
review and
maintenance

Fig.04

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DETAILED ANALYSIS

Introduction
This is the part where Collection of facts dealing with the case study is in more detail. This is
done in order to familiarize with the current status of the company and how it manages
information. Analysis here refers to the process of defining something fully and laying down
the facts in an orderly manner. In this case it entails various measures that are taken in order
to understand the system being studied so as to interpret the needs of those involved in such
a system.

It is important to understand the user needs and discover new ways of improving
performances, therefore the need to analyze every detail concerningKabumbu football league.
In so doing one is able to comprehend the needs of every individual present in the
organization. This was achieved through interaction with the employees and the members
through interviews, direct observation and questionnaires. The current system was also
analyzed using data flow diagram (D.F.Ds) general organization structure and context
diagrams.

Feasibility study

This is a test that is carried out to establish the cost and benefits of a new system. It
determines whether benefits of developing the new system will be more than benefits of the
current system and whether once implemented will lead to profits for the organization.

Feasibility study of a system is accessed in three ways;

 Economic feasibility
 Technical feasibility
 Operational feasibility

Economic feasibility

This was done to establish whether developing of the new system would be cost effective by
weighing its benefits and implementation cost. The benefits of the proposed system
outweighed the cost of the implementation hence it will be advantageous to the new system.

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Technical feasibility

This is study aimed at establishing whether the club gets the required software and hardware
and also if the staff was competent with the use of the ICT related devices. After the study it
was established that the organization had the required devices and the hardware and software
were easily available.

Operational feasibility

This establishes the extent to which the users are comfortable or happy with the proposed
new system once developed would be able to provide a comfortable working environment for
the employees. This means that the work load would be greatly reduced thus increasing case
in usage and flexibility in the organization.This new system has the following merits;

Efficiency

The new system is bound to lead to production of quality information effectively without
wasting much energy.

Speed
The system will work at a desirable speed i.e. would be able to produce reburied information
at a fast rate.
Security
Improved measures of security will be used in the new system that will ensure that the data
and the information are safe from unauthorized access.
Reliability
The system will be reliable in that it can produce information any time it is required to with
minimum effort.
Integrity reinforcement
This will ensure that data entered or the information is accurate and complete therefore can
be used for decision making.
User friendly
The new system will be easy for the user to interact with considering that one will be using a
user interface that is easy to manage i.e. GUI (Graphical user interface)

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Storage and retrieval of information
This will become more efficient since the data will be stored in files that are easily accessible
from the computer.
Data communication
The new system will also implement the use of modern data communication devices. This will
improve data transmission within the organization. This will be achieved through creation of a
local data network. All the above areas were studied carefully and it was established that the
project would be of great use to the organization.

REQUIREMENTS SPECIFICATION
This involves the enlisting of suitable hardware and software for the new system which are
determined by the type of input output and user requirements. The user of the system will
determine or dictate what kind of user requirements should be developed by clearly stating
their requirements or the constraints they face when working with the current manual system.

Functional requirements

 To take account of all schools registering.


 To keep a schedule of the fixtures for matches involving schools including their
officiating referees.
 To keep a track of all school’s performances and be able to rank accordingly.
 Provide security for sensitive data and information.
 To take into consideration the school’s details.

Non-functional requirements

User friendliness

The system should be able to interact freely with the user with minimal difficulty. Thorough
analysis should be done.

Reliability

Should be able to be depended upon. This is through ensuring that all the user specification
has been incorporated in the new system and by having a backup that will ensure that all the
data lost is retrieved and the users can actually rely on it for the results.

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Accuracy

A system is accurate if it can process data at a recommendable speed and that the
information that is timely and relevant.

Viable

A system is viable if it can be able to put into practice or even tested and still work effectively.
It should be able to work according to the user specifications.

Since analysis of the challenges facing the manual system is imperative, I found it necessary to
forge methods of how I would understand these challenges fully hence came up with the
following methods:

 Observation
 Interviews
 Questionnaires

METHODOLOGY - TOOLS USED

Observation
With the observation we watched closely as the members of the organization went on with
their daily routine at work in order to learn how the system works. This method gave us first
hand information and experience about the problems and the expenses to the system
requirements.

Among other sources, we came across letters to and from the clients who wrote in inquiring
about the organization and how the matches are managed.

The following are some of the letters we came across during our research;

 Letter of enquiry
 Reply letter

Questionnaires were also used in order to get information from some of the places where
physical presence was hectic.

I also got the chance to interview some of the KFL staff.

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Letter of inquiry
Precious Blood Kilungu,

P.O. BOX 224,

Nairobi.

Kenya.

Kabumbu football league management;

P.O. BOX 2220

Nairobi.

Kenya.

RE:INQUIRY ABOUT REGISTRATION AND MANAGEMENT OF K.F.L ORGANISATION.

About a month ago, we found out about your organization. Since managing and organizing for
football matches within the school has proved difficult, tiring and noncompetitive, our school
would love it if you accorded us a chance to join your organization. We believe that this would
greatly improve the student’s performance in such a sport, besides nurturing their talent.

We would therefore appreciate if you gave us aguideline on how we are supposed to carry out
our registration, the amount of money to be paid as the registration fee, and provide acopy of
fixtures for the matches set and give us description of terms of rewarding or reprimands if any.

We kindly request you to reply this letter as soon as possible. We are interested in doing
business with you. Thank you in advance.

Yours sincerely

tabby
Dalton Alpa

School principal

Reply letter
Kabumbu football league management,

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P.O BOX 2220

Nairobi.

Kenya.

Precious Blood Kilungu,

P.O BOX 224,

Nairobi.

Kenya.

RE: REPLY TO YOUR INQUIRY.

With great gratitude, we hereby reply your inquiry. Our organization deals with helping
various schools come up with a common way of arranging for league competitions which in
turn nurture the student’s talents and provide a basis for evaluation of every school’s
performance.

The registration is done online through the e-mail address, Kabumbu @Gmail. Co.ke or you
may call through 0726547206.The registration fee is ksh 50,000 per year. Atotal of 18 players
are required and a coach .A copy of the fixtures will be sent to you. Rewards to the best three
teams will be issued. Other details concerning the organization and how it runs will be issued
to you on registration.

For more inquiries please contact us again. We look forward to working and partnering with
you.

Yours sincerely

Tabby Wangari

Managing director

Advantages

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i. Some concepts that were too difficult for the non-technical staff to explain could be
observed and deductions made.
ii. It helped us get acquainted to the operational personnel through interaction. This also
paved way for the staff to get used to the analysts so that when time comes for the
implementation of the new system, the staff would not act cold.
iii. It helped us to acquire the ‘know how’ needed to assist in changes that have been
recommended.
iv. It helped us to correct some of the misunderstandings that were made probably, in
distorted information about the company.

Disadvantages

i. This method proved to be very costly and time consuming.


ii. Some of the employees seemed uncomfortable with our business in their places of
work.

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Questionnaires
This is a very special purpose document that allows a person to collect information and
opinions from the people who receive and respond it. The following questionnaire was
prepared for the employees of the Kabumbu football league organization:

 How long has the organization existed?


 How long have you worked for this organization?
 How many schools have registered with the organization?
 What is the number of employees in this organization?
 What input data technique do you use for the organization?
 Does the company run on an information system?
[ ] Yes [ ] No
 What type of the system above is used?

[ ] Computerized [ ] Manual

 Have you faced any challenges while working with the system above?

[ ] Yes [ ] No

 If yes, what are some of the challenges?


 Has the current system been able to meet some of the long term or short term goals of
the organization?

[ ] Yes [ ] No

 Do you think the current system requires any changes?

[ ]Yes [ ]No

 If yes state some of the changes you would like to be done on the system.

Thank you for your cooperation.

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Interview with the organization’s finance manager.

Interviewer: System analyst.

Interviewee: Finance manager------

Date:13th May 2014

Place: Kabumbu offices

Time: 9.00 am

Q: How do you manage the organization’s data? Data like the member’s details and how do
you input it?

A: We input data manually by use of pen and paper and later file them. We have different files
for the different data. We have files concerning the members, the teams, employees, fixtures
and details of their registration.

Q: Does this input method or data storage method have its disadvantages or problems?

A: It has lots of disadvantages. First the data may not be well presented hence may appear
untidy. Secondly we incur lots of loss because inaccurate data may be entered in the financial
file, thus accounting for the lost money is a great problem.

Q: How do you think these problems can be addressed?

A: If we had an efficient computerized way of storing of information then I think that most of
our problems would be solved.

Q: Indeed it would. Thank you so much for your time. Iwill send you a copy of the interview if
you don’t mind.

A: you are welcome, and I will be glad to have the copy.

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SYSTEM DESIGN
The current system was thoroughly studied and all shortcomings were identified. The analyst
now needs to get down to designing so as to create a system that would erase all the
problems faced currently. It will need to be compatible with the organizations operations and
be of benefit to every member of the staff or the employee and to the clients too.

The new computerized system should meet the user’s requirements in the terms of:

 Output
 Processing
 File/system security
 Input process
 User interface

AIMS AND IMPORTANCE OF DESIGNING


This phase answers what has been done, and why it has been done .It enables both the
computer users and computer professionals to know exactly what the system entails.

Technology being dynamic , it expands day after day and that is why the new system won’t be
termed as extra perfect since better solutions keep on coming.

This new system will curb the problems encountered during analysis and the objectives
rendered during analysis together with others like making:

 A system that is easy to maintain, change or modify.


 A portable program me that is easily transferable to a different computer with minimum
modification.
 A readable program easily read and understood by the user and the programmer.
 A system that will eliminate boredom of the staff due to repetitive tasks.
 A system that will produce error free and accurate reports.
 A fast and efficient system that will hasten the firm’s operations.

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 A system to produce neat, tidy and presentable output.
 System that saves on space occupied.

SYSTEM FLOWCHARTS
These include graphical representations of a system that would portray an overview of the
new system being designed and created It includes the undertakings of the system , the
system’s ability to manage the data (the process it takes by either sorting or upgrading) and
the type of media used e.g. floppy disks, DVD’s or VCD’s, flash disks and many more . For more
illustrations KFL organization, diagrams are used t. These are:

 Structured charts

KFL organization system

Kabumbu Football league Management

Inputs Process Outputs

School’s details
Team’s details
Referees’ details Calculate registration fees and
balance Reports on money paid
Determine games won and lost Reports of winning and
Calculate money to be awarded reprimanded teams
to the winning teams Reports of awarded teams

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Fig.05

Kabumbu Football League Systems Flowchart

Kabumbu 14 Schools/ Teams


Inter-School
Competition

18 Players

Referees Fixtures &


Scores Details 14 Coaches

Awards

Fig.06

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Detailed design

Having the general functioning of the computerized system of Kabumbu football league
management system complete, it’s possible to come up with the details of the organization’s
management systems. These include;

 Output design
 Input design
 Files and data storage design
 Hardware and software requirements.
 Output Design
The output design incorporates what the user will see on the screen when running the system
and what will be printed out if there is any need for the hard copy.

This includes:

 List of matches for every team over the season


 Details of all teams, coaches and referees from various schools.
 Reports of teams awarded, those reprimanded and those with balances if any.

Reports
These are the most visible type of output in the working system.The section focuses on some
of the reports expected from the KFL management information system.

Below are some of the reports that can be outputted by the Kabumbu Football League
Management system.

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 Registration reports

SCHOOL REGISTRATION REPORT


School code School Name Registration Fee

 Match results

Fig.07 MATCH RESULTS


School Visitor Visitor Visitor Home Home Home
name team score team score

Fig.08

 Fixtures

FIXTURES REPORTS
DATE OF VISITOR VISITOR VS HOME HOME
MATCH TEAM SCORE SCORE TEAM

Fig.09

 Input design

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For a high standard quality of output one has to ensure the input system must be of high
quality too. Entry forms that are well designed and organized are therefore a requirement.
They should be easy to use and effective. Some of these forms are:

 School registration form


 Team form
 League table sub-folder

SCHOOL REGISTRATION FORM


School Code

School Name

Registration Fee

d
Delete Record Previous Record R ecor se
Ne xt Clo m
r
Fig.10 Fo

TEAM FORM
ID

Players

Description

Penalty

Close form
Delete Record 2
Previous Record Next Record
0

Fig.11

LEAGUE TABLE SUB-FOLDER


School ID

School Name

Penalty
Previous Next
Record Record
P

W Delete
Record

D
Close form

Mismatch home

Mismatch visitor

Goals for

Goals against

Pts

2
1


Fig.12
 Files and data storage design
Design of files and data store is another important aspect in detailed design. This is where
information for the system is held. The method used to store information in the Kabumbu
football league management system is relational files.

Some of the tables used are:

FIXTURES TABLES
FIELD DATA TYPE
Date of match Date/Time
Visitor team Text
Visitor score Number
VS Text
Home score Number
Home team Text
Fig.13

LEAGUE TEAM TABLE


FIELD DATA TYPE
ID Text
Players Text
Description Text
Penalty Number
Fig.14

SCHOOL REGISTRATION TABLE


FIELD DATA TYPE
School ID Text
School name Text
Registration fee Currency

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Fig.15

Entity relationships

This is how the tables used in the system are related.

League
teams

Registration
of schools

Fixtures

Fig.16

HARDWARE AND SOFTWARE REQUIREMENTS

After a detailed study of the new proposed system, the Kabumbu Football League
management decided to settle for the new system. This consequently meant that the
development team would start looking for all the hardware and software requirements that
the organization would now have so as to accommodate the new system hardware and
software specialists had to visit relevant stores in town so as to get the prices for the various
items. The table below shows an example of the hardware requirements of the organization.

Hardware requirement

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Hardware facility Example Estimated cost

1 Pentium 4 computer Hp, Compaq, Sony Ksh. 20,000

2 Printers Hp laser printer Ksh. 16,000

3 Printing papers Ksh. 1,800

4 Storage media Flash disk, Optical disk, Ksh. 1,500


Magnetic disk

5 Ink cartridge Any that is compatible Ksh. 800


with the printer in use.

Total cost Ksh.41,100

Fig.17

Below is a summary of the software requirements for kabumbu football league management
organization;

Software requirements
Software Example Initial cost

1 GUI based Operating system MS-Windows XP, vista, 2007, 2003, Ksh. 5000
2010.

2 Application program MS-Office suite, Lotus suite, Corel Ksh. 10,00


word perfect suite.

3 Antivirus software Norton, McAfee, AVG,Kaspersky Ksh. 12,000

Total cost Ksh. 27,000

Fig.18
Data integrity constraints

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These are rules that govern entering, changing and deletion of data and records in a database.
There are several types of integrity constraints. Some of them are;

 Domain integrity

 Entity integrity constraints

 Referential integrity

 Entity integrity

These rules govern the composition of the primary key. A primary key cannot contain a null
value and must also be unique. Null values refer to empty spaces in a field that have no Value
or text.

 Referential integrity

This governs how the nature in a one-to-many relationship between tables in a database. All
foreign keys in the child table must have a matching record in the parent table.

 Domainintegrity

The term domain has been used to refer to the acceptable range of the values an attribute can
have. This ensures that no field takes on a value outside the range of valid values

DATABASE SECURITY AND START UP OPTIONS

Most information in computers is faced with the threat of unauthorized access. Microsoft
access database management software provides security for the data in the computer. These
include;

 Password protection

 User and group permissions

 User level security

 Data encryption

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To set up any of these security options, click the tools menu, point to the security and then
select the type of security you want to set up.

Password protection

This is the simplest security set-up that can be implemented using any Microsoft Windows
operating system. A password to open or edit the database file is set by the user who wishes
to use the system. This password to open is then made available to the authorized users only.

User and group permissions

This lets the administrator assign permission to the users on database objects. The permission
includes opening, running the project and modifying.

User level security

This feature is used to assign permission to the users in order to limit user access to certain
database objects.

Data encryption

If the database is to be used in a network or sent electronically, encryption key to the data
from unauthorized access. Only the intended recipient can use the decryption key to read the
message.

CREATION OF BACKUPS

These are copies of the original document stored in different places of the computer or in
secondary storage devices for the need of security of the data system. They provide a chance
for the continuity of the system in case of damage or theft of one copy.

For the secondary storage flash disks and compact disks are recommended.

To create a backup, follow the following procedure;

 On the main menu select File

 In the drop down menu that appears, select Save As

 In he dialogue box that appears, change the saving location to any other device or
location you would prefer.

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USER MANUAL

INTRODUCTION

Kabumbu Football League Information system is a computerized system that enables the users
to manage the data and information concerning various teams for many schools easily and
effectively.

With this one can input, process and finally come up with the required details and information
for the functioning of the organization.

One can also do most of the tedious work done manually to produce accurate and timely
results.

Loading the system

For one to load the system the following steps have to be followed:

1) Once your computer is on, click the start button on the desktop, and then point to
Microsoft access button. From the dropdown menu that appears click on the KABUMBU
FOOTBALL LEAGUE SYSTEM.

2) A log on dialogue box will be displayed. Enter the password for the system and click OK.
The system‘s password is WANGARI97. Care should be taken so as to write the
password for the right case i.e. UPPERCASE.

Fig.19

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3) The system main form will appear from where one can access all other forms, tables
and reports

Fig.20

Menu description
Within the Main form there are buttons that help the user to choose the form or report they
want to view. These buttons are;

 DATA ENTRY button

 REPORTS button

 DATA ENTRY BUTTON

From the main form, press the data entry button to access all the forms that are available for
data entry in the system. Below is the dialogue box that appears for the data entry form;

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Fig.21

School Registration Form

Clicking this button enables one to enter or view data on the registration of the schools.

Fig.22

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League Table Sub-folder

Clicking on this button enables one to view information concerning each team’s details; the
number of games they have played, goals they won/lost, penalties, etc.

Fig.23

Team Form

This form contains details of the players and their positions, coaches and referees in each
team.

Fig.24

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Close Form

Clicking on this button takes you back to the main form.

 REPORTS BUTTON

The reports button enables the user to access all reports that are in the system. The reports
display the information already processed and is displayed to the user. Below is an interactive
screen that appears when you click the reports button.

Fig.25

Fixtures Report

This report contains match results between any two teams and states whether they are
home/visitor matches to the team.

Fig.26

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League

This displays details of the points awarded to each team.

Fig.27

Match Results

This report displays the match results for all the teams with description, whether it’s
home/visitor match.

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Fig.28

Players

Displays the school code, the players name, his description and the number of penalties.

Fig.29

Penalties

This displays details of the number of penalties for each school.

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Fig.30

School Registration

This displays a report of the schools registered and the fee.

Fig.31

Close form

The close form button returns you to the main form.

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Testing and implementing the


system
TESTING
Test data was used to ensure that the system was functioning properly. When wrong values
are entered, an error message is displayed. This notifies the user the type of data entered in
the system. Sample test data and error messages that might be encountered due to invalid
data entry are given below:

Error message- the changes you requested the form were not successfully able because they
would create duplicate values in the index, primary key or relationship.

Description- you are trying to enter the same value twice.

Solution: Avoid double entry

Error message- Fields with a primary key cannot contain a null value.

Description-you are trying to proceed to another record or field yet you have not selected the
field name of the record in focus.

Solution- Select the field name before you proceed to the next record.

Error message-the value that you entered is not valid for this field.

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Description- You are trying to enter an invalid data in the field.

Solution- enters the correct data type.

IMPLEMENTATIO
This is the last
N step
of the development of the system. It involves putting the new system into use in the company.
The tasks during implementation are:

 System management- this involves installation, resource and staff allocation.

 Staff training- This involves teaching the staff members about how the new system
works. This is done without interfering with the business operations.

 Security control measures are taken in case the new system breaks down.

 Changing over from the old manual system to the new computerized system using the
most appropriate method.

After the installation of the new system, the users are supposed to ensure that it is properly
running. This is to be done using a follow up evaluation.

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MAINTENAN
System maintenance is the adjustment and the enhancement of the requirements or
correction of errors after the system has been implemented. These errors may be detected
when the system is in use. Maintenance of a system is important because:

 It enhances validity and entity integrity

 Ensures the software is updated

 The system does not crash down on entry of invalid data

 Ensures the system gives correct output as expected

 The system does not become absolute with time

The diskettes that contain the original system should not be used to run the program; rather
one should make copies to ensure that the original system remains intact with minimal chance
of being interfered with. The diskettes should be stored safely from dust, liquids and in a cool
dry place to prevent data loss.

They act as data reference materials if need for changes should arise in the near future.

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CONCLUSION
Developing this project has been a great challenge posed to me but all in all I am glad to have
managed to complete it. It’s been frankly a journey of 4 months to make the Kabumbu
Football League Management System a success. I greatly hope that this system will serve its
purpose efficiently. However, being human and prone to mistakes I willingly accept any
criticism that may arise due to any unnoticeable mistakes and will definitely do my best to
rectify them in future. Accept my sincere apologies for any defects in advance.

Despite the many obstacles throughout the process, it has helped me upgrade my knowledge
on how an efficient and effective system should be created with the advancing technology.
Can’t forget to note that it helped me better my typing skills and creativity.

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RECOMMMENDATION
I recommend that this project should be adapted especially by the Football organization’s
around so as to enhance their quality.

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BIBILIOGRAPHY

This shows the list of books and reference materials used in developing Kabumbu football club
system.

 G. Chemwa and S.Mburu, Longhorn Secondary Computer Studies book 2

 G. Chemwa and S.Mburu, Longhorn Secondary Computer Studies book 3

 G. Chemwa and S.Mburu, Longhorn Secondary Computer Studies book 4

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APPENDICES

Analysis: careful examination

Backup: a copy of the original data

Details: more information about something

Economic: connected with money support

Entity: information within a certain organization

Feasibility: possibility of something occurring

Flowchart: a diagram that outlines the different stages of a process

Input: adding information into a computer

Interview: a dialogue where one asks people of their opinions about a subject

Justification: a good reason for something

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Module: a unit of computer system or program that has a particular function

Methodology: a way of doing something based on particular principles.

Requirements specifications: tools needed to create a successful system

Scope: a variety of subjects discussed or considered

Schedule: a plan of how/ when things should be done

Verifying: confirming that something is true

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