ILOCOS SUR
POLYTECHNIC STATE
Cervantes Campus
COLLEGE
MODULE 4
SCRABBLE
Lesson 1: History, terminologies, equipment, Rules of the game
HISTORY
Scrabble, board-and-tile game in which two to four players compete in forming
words with lettered tiles on a 225-square board; words spelled out by letters on the
tiles interlock like words in a crossword puzzle.
Originally called Criss Cross, the game, which was based on the crossword
puzzle and anagrams, was developed by Alfred M. Butts, an architect, in 1931. It
was redesigned, renamed as Scrabble, and marketed by James Brunot in 1948. It
was first sold in Great Britain in 1954.
Scrabble was later produced in many foreign languages, Braille, and magnetic
editions and continued to be one of the leading board-and-tile games in the United
States. Tournaments have been held in the United States since 1973.
In 2005 Scrabulous, an unauthorized online version of Scrabble, was released,
and two years later it debuted on the social-networking site Facebook. The online
version’s immense popularity on the site soon caught the attention of Hasbro, owner
of Scrabble’s North American rights.
TERMINOLOGIES
BINGO - Any word played that uses all seven letters on the rack, earning a bonus of
50 points.
BLOCKING - The act of playing a word on the board that stops the opponent from
making a potentially large score. It also refers to the act of playing words that make it
harder for either player to score many points.
ENDGAME - The portion of a SCRABBLE game when there are less than seven
tiles left to draw from the bag.
EXCHANGING TILES - Instead of playing a word on the board, the player may use
his/her turn to exchange any number of tiles in the rack for new tiles. These are
drawn from the bag, as long as there are at least 7 tiles in the bag.
PASSING - A player may pass his/her turn by not exchanging tiles and not making a
play on the board. The player scores zero and says "Pass!" and starts opponent's
timer. It is now opponent's turn. Note that when there are 6 consecutive scores of
zero in a game, the game is finished.
TRIPLE-TRIPLE - When a player makes a play that covers two Triple Word
Squares. The bonus for covering two TWSs on multiply by nine the sum of the value
of the letters of the "Triple-Triple" word. The sum should include the extra values
earned from any DLS covered that turn.
Course Code: P.E 102
Descriptive Title: Individual/Dual Sports
Instructor: Junalyn Pagdawan B MsCrim
ILOCOS SUR
POLYTECHNIC STATE
Cervantes Campus
COLLEGE
MODULE 4
RULES OF THE GAME
Games only have two players. Each match has two games, one with each
player playing first.
Players initially draw 7 tiles each and place them on their rack.
The first player combines two or more of his or her letters to form a word and
places it on the board to read either across or down with one letter on the center
square. (Diagonal words are not allowed.) After playing a word, the player receives
replacement letters, one for each letter played.
Following the first turn, players alternate. Each plays a series of tiles forming a
word (possibly more than one word, as below) and then draws new tiles. Always
keep 7 tiles on each rack, unless there are not enough tiles left.
The letters placed in a single turn must all be in a single horizontal row or in a
single vertical column, and the letters placed (plus letters already on the board) must
form a single word from the dictionary, with no gaps. Each new word must connect to
the existing words, in one of the following ways:
Adding one or more letters to a word or letters already on the board.
Placing a word at right angles to a word already on the board. The new word
must use one of the letters already on the board or must add a letter to one of the
words on the board.
Placing a complete word parallel to a word already played so that adjacent
letters also form complete words.
Any new words formed by these connections must also be in the dictionary.
Each of the two blank tiles may be used as any letter. When playing a blank,
you must state which letter it represents. It remains that letter for the rest of the
game.
You may use a turn to exchange all, some, or none of the letters. To do this,
place your discarded letter(s) facedown. Draw the same number of letters from the
pool of remaining letters, and then mix your discarded letter(s) into the pool. This
ends your turn. You may not exchange more tiles from your rack than are in the pool
(or are in your rack, of course), but there is no other limit on how many tiles you may
exchange.
The game ends when:
all of the letters are either in the player's racks or on the board, and one
player uses his or her last letter or
both players exchange some number of tiles twice in a row (for a total of
four exchanges).
Course Code: P.E 102
Descriptive Title: Individual/Dual Sports
Instructor: Junalyn Pagdawan B MsCrim
ILOCOS SUR
POLYTECHNIC STATE
Cervantes Campus
COLLEGE
MODULE 4
EQUIPMENT
Standard playing equipment includes:
15x15 Scrabble board
Standard set of 100 tiles according to the usual distribution; placed in an opaque
bag or face-down on the table (a bag is required in tournament play)
One rack per player
Paper and pencil
PICTURE OF DIFFERENT EQUIPMENTS USED
Activity 1: Scrabble Game Performance
Direction: a representative per course will be playing in scrabble game. Winners will
be determined by the player with the highest score/points. The corresponding points
for each course places are the following:
1st – 97
2nd – 94
3rd – 91
4th – 88
5th - 85
Course Code: P.E 102
Descriptive Title: Individual/Dual Sports
Instructor: Junalyn Pagdawan B MsCrim