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Caninha: Character Level, Race, & Class Experience

This character sheet summarizes a level 3 human barbarian following the Path of the Storm Herald. The character's name is Caninha, they have a pirate background, and are neutral alignment. Key abilities include unarmored defense, rage, reckless attack, and danger sense. Their path grants a storm aura ability tied to sea, air, or land.
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0% found this document useful (0 votes)
38 views3 pages

Caninha: Character Level, Race, & Class Experience

This character sheet summarizes a level 3 human barbarian following the Path of the Storm Herald. The character's name is Caninha, they have a pirate background, and are neutral alignment. Key abilities include unarmored defense, rage, reckless attack, and danger sense. Their path grants a storm aura ability tied to sea, air, or land.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Level 3 Human Barbarian, Path of the Storm Herald 900

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Caninha
Pirate Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Dual Wielder. +1 bonus to AC while you are


STRENGTH Unarmored Defense (Barbarian) (14) 14 wielding a separate melee weapon in each
hand.You can use two-weapon fighting even when
PROFICIENCY BONUS +2
16
SHIELD
AC the one-handed melee weapons you are wielding
aren’t light.You can draw or stow two one-handed
N
CIE C
weapons when you would normally be able to draw
+5 Strength or stow only one.
Y
PROFI


+3
+2 Dexterity
Rage (Bonus Action—3/Long Rest). Advantage on
✘ +4 Constitution ARMOR CLASS Strength checks and Strength Saves. A +2 to damage
DEXTERITY
-1 Intelligence
rolls with strength melee weapon attacks. You have
MAXIMUM HIT DICE TEMPORARY resistance to bludgeoning, piercing, and slashing
14 +1 Wisdom

+0 Charisma
34 3d12 damage.

CONDITIONAL
Unarmored Defense. While you aren’t wearing
armor, your AC equals 14. You can use a shield and
+2 still gain this benefit.
CURRENT HIT POINTS Reckless Attack. When you make your first attack
CONSTITUTION DEATH SAVING THROWS
on your turn, you can decide to attack recklessly.
SAVING THROWS
Doing so gives you advantage on melee weapon
14 N
CIE C

+4 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
attack rolls using Strength during this turn, but
attack rolls against you have advantage until your
Y
PROFI


RT

EXPE

VISION INSPIRATION EXHAUSTION next turn.


+1 Animal Handling (Wis)
+2 -1 Arcana (Int) Danger Sense. You have advantage on Dexterity
saving throws against effects that you can see, such
✘ +5 Athletics (Str)
as traps and spells. To gain this benefit, you can’t be
INTELLIGENCE +0 Deception (Cha) blinded, deafened, or incapacitated.

8 -1 History (Int)

+1 Insight (Wis)
Path of the Storm Herald. Storm heralds are
typically elite champions who train alongside druids,
rangers, and others sworn to protect nature.
✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int) Storm Aura.
Sea. When activated, choose one creature in your
+1 Medicine (Wis)
aura. It makes a DC12 dexterity saving throw, and
WISDOM -1 Nature (Int) takes 1d6 lightning damage on a fail, or half damage
on a succes.
12 ✘ +3 Perception (Wis)

+0 Performance (Cha)
+0 Persuasion (Cha)
+1 -1 Religion (Int)

+2 Sleight of Hand (Dex)


CHARISMA +2 Stealth (Dex)

10 ✘ +3 Survival (Wis)
SKILLS

+0 13 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +2 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE

FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Navigator’s tools, Vehicles water

Languages. Common, Goblin

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Caninha
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those
who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has
come to try your hand at something new.

Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a
ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing
and presumed lost with all hands?

What were your duties on board—boatswain, captain, navigator, cook, or some other position? Who were the captain
PERSONALITY TRAITS
and first mate? Did you leave your ship on good terms with your fellows, or on the run?

You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of
sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave.
Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.

IDEAL If you decide that your sailing career involved piracy, you can choose the Bad Reputation feature instead of the Ship’s
Passage feature.

BOND

FLAW BACKGROUND STORY

Ship’s Passage
When you need to, you can secure free passage on a
sailing ship for yourself and your adventuring
companions. You might sail on the ship you served
on, or another ship you have good relations with
(perhaps one captained by a former crewmate).
Because you’re calling in a favor, you can’t be certain
of a schedule or route that will meet your every
need. Your Dungeon Master will determine how long
it takes to get where you need to go. In return for
your free passage, you and your companions are
expected to assist the crew during the voyage.
BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

lb / 240 lb 480 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.

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