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Dret

The document discusses different high stakes scenarios that could be used in roleplaying games to add suspense and dread, including defeating a dead king who is causing a plague, stopping an immortal being who is reanimating the dead, dealing with the guilt of past actions before minds rot with regret, and stopping dreamwalkers who prey on children. It emphasizes that roleplaying groups are stronger when united.

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0% found this document useful (0 votes)
50 views3 pages

Dret

The document discusses different high stakes scenarios that could be used in roleplaying games to add suspense and dread, including defeating a dead king who is causing a plague, stopping an immortal being who is reanimating the dead, dealing with the guilt of past actions before minds rot with regret, and stopping dreamwalkers who prey on children. It emphasizes that roleplaying groups are stronger when united.

Uploaded by

Meatpuppet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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THE DARKNESS

THE STAKES
If blood and horns aren’t enough to con-
jure true darkness, what is? A big part
of getting actual dread at the table, and
heightening the suspense on those capri-
cious die rolls, is the exact nature of what
is at stake if players should fail or give up.

Here are some primers to put you in the


HARDCORE mindspace.

A Dead King: Have you ever killed a


king? I mean to. Thing is, he’s already
dead. All these lands have fallen into
shadow, a pox without end, death on
leather wings my night... all the work of
our dead King, and I mean to end it.

They Never Sleep: Her lust is infinite, and


as long as she walks free, the dead can-
not die. They simply lay there, blinking,
groaning. Muted mouths filled with wet
muck and worms.

Guilt and Leverage: The hideous things


you and your group have done, all in
some fog of glory and youth. Now the
dead want their due. Can you end the
nightmares and clear your soul before
your minds rot with regret?

Children in Snow: Dreamwalkers have


no appetite for the full grown, they prey
on the young, leaving their hollow corps-
es in the ice. Most don’t even believe they
are real, but you know better. You are the
reason they’re here.

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CONCLUSION
WE ARE STRONGER TOGETHER
After every great session, there is a moment of glow. We sit together at the table,
feeling that sleepless rush of what we just accomplished, or survived, or endured.
Our dreams are filled with next chapters, our character sheets tattered and scribbled
upon, the GM has 1 more beer, finally able to breathe. This is the essence of our hob-
by, and nothing else.

This seemingly obvious truth deserves saying. Any force that divides us, or places
barriers in the hobby, or claims unassailable truth, or puts down any style of play, or
disrepects those who give respect, is of no use.

Our hobby belongs, in every way, to every single one of us. For my part, I am con-
stantly amazed at the diversity, kindness, imagination, and innovation of my players
and GM’s. There are simply too many to list, so I tip my helmet to the empty waves,
and set sail on another adventure.

Never lose sight of it: We are stronger together.


Thanks for reading.

Strength, honor, and beer.


-Hankerin Ferinale

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