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Extended Reality: Abstract

The document describes a framework for developing collaborative extended reality (XR) applications that allows developers to focus on implementing collaborative mechanisms for virtual or augmented reality. A virtual reality prototype was created using the framework and tested with users, who enjoyed the experience and found the collaborative mechanisms helped them work together. Additionally, an augmented reality prototype was implemented and an experiment with both VR and AR users sharing the same virtual environment was successful, demonstrating the framework enables development of XR applications across reality technologies.

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Keerthi Mulinti
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0% found this document useful (0 votes)
142 views2 pages

Extended Reality: Abstract

The document describes a framework for developing collaborative extended reality (XR) applications that allows developers to focus on implementing collaborative mechanisms for virtual or augmented reality. A virtual reality prototype was created using the framework and tested with users, who enjoyed the experience and found the collaborative mechanisms helped them work together. Additionally, an augmented reality prototype was implemented and an experiment with both VR and AR users sharing the same virtual environment was successful, demonstrating the framework enables development of XR applications across reality technologies.

Uploaded by

Keerthi Mulinti
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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EXTENDED REALITY

ABSTRACT:
A framework is implemented for the development of
collaborative extended reality (XR) applications. Using the
framework, developers can focus on understanding which
collaborative mechanisms they need to implement for the respective
reality model application. In this paper we specifically study
collaborative mechanisms around object manipulation in Virtual
Reality (VR). As such, we planned a VR prototype using the proposed
framework, which was used to validate the various interaction and
collaboration features in VR. The gathered data from the user tests
revealed that they enjoyed the experience and the collaborative
mechanisms helped them work together.

Furthermore, to understand whether the framework allowed for the


development of XR applications, we decided to implement an
augmented reality prototype as well. Afterwards, we ran an
experiment with 4VR and 3 AR users sharing the same virtual
environment. The experiment was successful at allowing them to
interact in real-time in the same shared environment. Therefore, the
framework enables the development of XR applications that support
different mixed reality technologies.

KEERTHI .M
(188P1A0434)

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