Blood Bowl 1e - Boxset
Blood Bowl 1e - Boxset
SUBSTITUTE ENTRY
ZONE FOR TEAM A
(Red Areal
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SUBSTITUTE ENTRY
ZONE FOR TEAM B
(Red Areal
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START ZONE
FOR TEAM A
- START ZONE
FOR TEAM B
(Yellow Areal (Yellow Areal
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--T~ FOOTBALL
~ START
SPOT
END ZONE - - - .. END ZONE
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present Half-Ore or Hobgoblin teams, and the Dark * CHOOSE FIRST PLAYER - The coaches f lip the
Elf counters to represent an Elf team. If you want to referee to decide who will be the first team, and who
play teams of the same race against each other will be the second.
(Human vs Human for example) you ' ll have to use the
counters for one of the other races to represent one
of the teams.
* FIRST TEAM TURN · The first team becomes the
'phasing team', and carry out their moves for the turn.
The thirty players involved in a game should be
stood upright in the plastic bases provided. Whenever * SECOND TEAM TURN - The second team
becomes the phasing team, and does the same.
we refer to a 'prone' player, we are talking about a
player who has been knocked to the ground. To
represent this, place the playing piece on it s side and * Repeat 3 & 4 until one side has scored 3
re -attach it to its base. Touchdowns. The first team to score 3 Touchdowns
are the winners, and their coach has our permission
to prance about a lot making gestures and remarks
Did you know... FRONT BACK PRONE of a scornful nature to the opposing coach.
That the tall est
player ever to stride Each Team Turn is divided into 5 Phases:
onto a Blood Bowl
fi eld
legendary
was the
Gurk
* MOVEMENT • The phasing team's coach may
Cloud-Scraper,
move any or all of the upright players he has on the
storm giant half-back mapboard. Any substitutions t ake place now.
for the Asgard
Ravens? Standing as
tall as nine men, Gurk
* THROWING & KICKING - If a member of the
phasing team has the ball he may hand-off to another
played i n only one player. The player with the ball may attempt to throw
match before being or kick the footbal l to another player. Only one pass
barred for life for Team Roster: The pad of Team Rosters is used to
or kick may be made per turn.
excessive violence. record the playing characteristics of the team, as well
The shortest
player ever was the
as the score, details of the game and notes. Once
you've played a few games of Blood Bowl you may
* TACKLING • Either team may attempt to attack or
equally legendary tackle with any players that are eligible to do so.
want to start your own league; you can then keep
Big Jobo Hairyfeet,
track of players' Experience Points and the like on the
opposing captain of
the halfling Green- Team Roster too. Owners of Blood Bowl are given * RESERVES • The phasing team may move any of
permission to photocopy Team Roster sheets for their its players, providing they are upright and not adjacent
fiel d Grasshuggers
personal use only. You' ll probably need pencils and to opposing players. After all reserve moves have been
team in the same
game, whose sud- an eraser to help write down the scores during the completed, any prone playing pieces from the phasing
den and quite drastic game. team are turned upright again.
reducti on i n height
was the main reason Note: At the end of any of these phases, if the ball is
for Gurk's bani
Dice: Two six-sided dice are included with the game.
lying free in a player's square he may pick it up.
They are used for generating players and determining
the outcome of tackles, attacks and other random
events.
Rules:That'swhat you're reading now! As you read
this rulebook you will find out everything you need to
First of all, both coaches should choose their team
know about how to play the exciting and deadly game
type (human, dwarf, ore, or whatever) using the
of Blood Bowl! Before you do anything spectacular section on Blood Bowl Teams later. It is strongly
we suggest you read through all of the rules so you'll
suggested that for the first few games coaches stick
know what we' re talking about; if you don't read the
to simple teams while they get used to the rules. Once
ru les you may find you have problems playing the they've played a few games they can move up to the
game.
Chaos All-Stars or the Champions of Death • maybe
even create their own team!
Attacks (AT): Some Blood Bowl players are able to Score Magic Item
attack more than once in the Tackle Phase. However, 1 Boots of Speed, double a player's
no player may block or tackle more than once per Movement Allowance.
Tackle Phase. no matter how many attacks they may 2 Boots of leaping • - see note below.
make. 3 Gauntlets of Holding, player never
misses a tackle.
Cool (CL): Cool reflects a player's ability to remain 4 Gauntlets of Catching, player never
calm and concentrate under pressure, and is used misses a Catch.
when players attempt to catch thrown or dropped 5 Helmet of Accuracy, player never
footballs. misses a Throw.
6 Magic Armour, player has a Saving
All characteristics are rated as a number from 1 to 10, Throw of 2-6 .
the higher the score the better. Usually all the players
in a team will be of the same race, but there are • In the M ovement or Reserve Movement Phase a
exceptions (such as the Chaos Allstars and the player with Boots of leaping may be placed in any
Champions of Law teams). However, these square up to 5 squares away from his starting location
characteristic scores will be modified for Star Players. as long as he does not start or finish in an opponent's
Death Zone (DZs are explained in the Movement rules
Star Players later). The player's leap is the only form of movement
Each team may have one or more Star Players - players he may make; he maynotmake a normal move as well.
with exceptional abilities. These are c hosen by
spending Star Player Points (SPPs ) in the Team
Creation Phase.
. . . ,,
I 1 • I ( < • • I_ ( • I ,/ • -. ' '- • ' • •' ' • • • '-
• ~ . . .. ,. ' . --,,.
Slow motion replay: Coach Karrag has a 4 SPPteam, After a coach has decided which of his players will be
the DwarfGiants. He allocates 1 SPP to his first player, Defensive players he may not change his mind during
Short Sterling, and rolls a 6 on the dice. This means play and turn a Defensive player back into a normal
that Sterling is Strong 1 is added to his basic Strength. player.
The second SPP is allocated to another player, Rich
R De/lard, and a total of 5 rolled on the dice, making
Kicking Players
him Skilful and adding 1 to its Combat Skill. The third
After the coach has spent all his SPPs and decided on
SPP is allocated to Balin 'The Thermos Flask'
Defensive players, he may also nominate Kicking
Vaingrimm and a total of 3 rolled on the dice. This is
Players. A player must have a Strength of 3 or more
a good throw, and adds 2 to Vaingrimm's Combat
and a Cool of 7 or more to be able to kick the footba ll.
Skill. Finally the player spends anotherSPP on player
Any player with these scores may be chosen as a
Vaingrimm androlls a totalof 4 on the two dice adding
Kicking player, for which privilege they must reduce
2 to Vaingrimm's Cool.
their Toughness by 1 point.
'
~
_,.
its Saving Throw when attacked and a + 1 bonus on START ZONE
,,1
any tackle die rol ls.
IT'·
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Substitution
If a player leaves the side of the field he can be
substituted for by another player on the same Team
who is not already in play.
,,. r r / '/ ,:. .,,: / • )-. _,,.' .).. ,:. -';- ',,' -'/ 1/ / ,' .,' -{ ~ ,,,-' / / .:;" /, , r ,-f -',C ' •,.- 1/ /_,,' '' //,
The basic chance is modified by + 1 for every the plastic base alongside the player's card). If the
opponent who exerts a DZ onto the square occupied football is not caught, or the square is unoccupied it
by the player who is throwing the ball. will-b5-2 bounce. This is a technical term for the thing
jumping about all over the place while the players
To find out if the thrower hits the target roll one die. stumble about trying to grab it! To find out where the
If the die roll is greater than or equal to the modified ball bounces to, use the Scatter Table again. A football
basic chance. the thrower has hit the square. If the that bounces may not be caught.
thrower rolls lower than the modified basic chance
he has missed and must roll on the Scatter Table It is possible to throw or kick the ball into either End
below. Zone. If the ball is caught by a playerfromthe phasing
team' s side a Touchdown is scored! If the ball is not
Note: A die ro ll of 1 will always miss, unless the caught, or if it goes off the side of the pitch, play
thrower has the magic item Helmet of Accuracy, in restarts w ith the ball on the first square of the pitch
which case they always hit the target square and do nearest to where it went out of play.
not need to roll at all.
Did you know ... Slow motion replay: So there's Urgash Axe-Biter,
That there was
Slow motion replay: And there's Grishnak Goblin- arms outstretched, watching the ball from Goblin-
once a tea m of Throttler, star maimer for the ore's Severed Heads Throttler come sailing towards him out of the sky.
gnomes, the Short- team, who has a Throwing Skillof 4, andis attempting Urgash's Cool is 7, but there's Grimwold Grimbreath
stutt Scurriers, who to throw the ba/16 squares. The basic chance to hit and Grum Durrandang of the Dwarf Giants next to
first started playing in the target is 3. Two opposing players have DZ's on him, so his chance of catching goes down to 5 or less.
the Blood Bowl in Grishnak's square, so the basic chance is modified by
24 79? The unfor-
The crowd goes quiet as the dice are rolled. A 9 - i t 's
+ 2 to 5. Green-skinned Grishnak must roll 5 or higher incomplete, and the ball bounces away. (And if I can
tunate team lost 34 on one die to hit his target. His arm goes back, andhe
games in a row-their just butt in here, Jim, that's his forty-seventh
throws. Look at that ball go! He did it, he did it! And incomplete pass of the season so far for the unlucky
first ever 34 games,
in fact - and promptly
now all Axe-Biter has to do is catch the football... Severed Heads team... )
disbanded and went
home agai n, taking Kic king The Football
their ball with them. Scatter Table Kicking works in exactly the same way as throwing,
1,2 3,4 5,6 but the distances and chances of hitting the target
1,2 are different.
3,4 e The player can kick the ball a maximum number of
5,6 I I I squares equal to his Strength + 15. To find out if the
kick is accurate first count the range in squares,
To use the Scatter Table, roll one die twice and cross including the target square but not the square
reference the scores. The e· is the target occupied by the ball kicker. Use the shortest possible
square - note that it is quite possible for the football route, but don' t miss out any squares.
to scatter into the target square.
The basic chance the kicker has of hitting the target
square is found by comparing his Strength (ST) to the
range on the chart below.
------------ ----
Kicking Chart
The phasing team's coach must announce all his The number shown is the score that the attacker must
attacks or tackles first. Any upright player may attack
roll equal to or over on one die to score a hit on his
or tackle any opposing player - provided they are in opponent. ' X' equals an automatic miss.
its DZ.
Slow motion n,play: There goes Grum Durrandang for Roll one die for each succesfully tackled player. On
the DwarfGiants, racing up the field towards the End a score of 6 the player receives 1 wound as if attacked.
Zone, the pig's bladder clutched tightly under his arm. The player is allowed a Saving Throw for armour
Looks to me like he's going all the way, Bob/ But wait! protection as usual, and all t he normal rules for
There's SkurfLimb-Render - surely he can't attack him Did you know...
w ounds apply (see under Attacks).
That the longest
now/ Skurf has a Combat Skill of 5, against Grum's
scoring attempt ever
CS 4, and the ore is going for an attack, so i t's a 4 or Slow motion replay: Looks to me like Grimwold made was 41
more on one die to hit the dwarf. A 6 - pow! There's Grimbreath doesn't much care for what Skurf Limb- leagues, in a game
a crunch ofarmour and bone as the two players meet Render hasjust done to his buddy! Goodjob the ore between the Dwarf
head on. But has Skurf hurt him? The ore's Strength is in his DZ too - though i t 's not too fortunate for the Warhammerers and
is 3, but with the dwarf's Toughness of 4 he needs a ore/ The dwarf's Strength is 5, compared to the ore's the orcish Gouged
5 or 6 to hurt him. It's another 6 - this ore just doesn't 3, so he has a roll of 2 or more to bring him down. A Eyes team. by one
know when to stop/ The dwarfis armoured, ofcourse, Stunted Grom Red -
4 send Limb-Render face down in the mud, and
but his roll of 2 doesn't help. Grum Durrandang goes Axe7 Loaded into a
Grimbreath moves for the kill. It's a 61 The ore tries distinctly illegal
flying from the collision, and a roll of8 on the Wound for a save but rolls a 3 - no chancel A final roll of 11 cannon in the dwarf
Table sees the unfortunate dwarf collapse to the and crunch - the ore is out of business for the rest of End Zone, Grom was
ground in a heap. And yes, Bob, I think he's been the match. No wonder they call this dwarf the fi red towards the
knocked out there! Well, this is one heck of a game Helmsmasher, Bob/ Now where did that football go? other end of the
- they're gonna need a broom to get him off the field/ pitch, w it h every
Hoo-wee/ intention of scoring a
Dodging
Touchdown. How -
Players that have not declared an attack or tackle may
ever. there was far
attempt to dodge any tackles upon them by declaring too much gunpow-
so before thetackle roll is made. The tackle is resolved der in the muzzle and
normally except that the Combat Skill of their attacker the hapless dwarf
is compared to the Combat Skill of the defender on was blown half-
the Tackle Table, instead of using Strength. If t he way across the
tackle is successful carry on as above. kingdom. Luckily
Red-Axe managed to
cross the Touch -
Tackles are much easier to resolve than attacks, but
down line - albei t
they do far less damage to an opponent. Simply cross seventy yards above
reference the Strength of the attacker to the Strength the ground • so the
of the defender on the table below. However, a player scoring attempt
being tackled who has not attacked or tackled this counted! Unluckily,
turn may attempt to dodge it, using the rules which the teams had to wait
follow. A dodge must be declared before the tackle four days for the
die roll is made on this table: return of their only
ball before the game
could restart!
Defender's Strength
1 2 3 4 5 6 7 8 9 10
1 4 5 6 6 X X X X X X
~
c,2 3 4 5 6 6 X X X X X
~ 3 2 3 4 5 6 6 X X X X
:::4
C/l
2 2 3 4 5 6 6 X X X
(I) 5 2 2 2 3 4 5 6 6 X X
-Q) 6 2 2 2 2 3 4 5 6 6 X
t 7 2 2 2 2 2 3 4 5 6 6
...
:! 8 2
<t 9 2
2 2 2 2 2 3 4 5 6
2 2 2 2 2 2 3 4 5
10 2 2 2 2 2 2 2 2 3 4
If the tackle is unsuccessful the defending player may
be moved on 1 square by his coach, as long as he does
not move to a square in a new opponent's DZ. If the
In the Reserve Movement Phase any of the phasing
defending player is moved out of the DZ of a player team's players not in an opponent's DZ may move,
that has declared a tackle upon him, the dodge is
regardless of whether they have moved before. The
successful and the tackle attempt is lost. This is the onlychangetothe normal movement rules is that no
Did you know.. . only case when attacks or tackles are not assumed
That in the year player may enter an opponent's DZ at any time during
to happen simultaneously. An eligible player may
2461 a playerforthe the Reserve Movement Phase. Once all movement
attempt to dodge any number of tackles. has been carried out, prone players from the phasing
halfling team, the
Bluebay Crammers, team may recover, and their pieces should be stood
scored a Touch - upright again.
down without his
feet ever leaving his
own Starting Zone?
Lefty (later known as
Stumpy) Boggitt was
hit by an ogre from A team scores a Touchdown at the moment one of
the opposing Chaos their players moves off the board into the opposing
All-Stars team, and
End Zone while holding the football. As soon as the
flew all the way to the
other end of the field Dropping The Football Touchdown is scored play stops, the crowd cheer and
• leaving a pair of Any player who is successfully tackled while carrying the cheerleaders dance about waving porn-porns.
small, hairy feet the football must roll equal to or under their Cool -on
behind him! two dice - to hold onto the football. If they fail to do If one team has scored three Touchdowns they are
so the ba ll is dropped and will bounce (as in the declared the winners and the crowd may even invade
Throwing Phase). Any player who is attacked and the pitch if they so desire. If the game is not yet over,
wounded will automatically drop the football, which play is restarted and the match continues. Both
will bounce. coaches may check to see if any KO'd players can re-
enter play, and then place up to 11 players in their
respective Start Zones again, just as they did at the
start of the game. The team against whom the
Picking Up The Football Touchdown was scored become the first team and are
At the end of any phase, a player who is in the same given possession of the football. They start the turn
square as the football may pick it up. Flip the foot ball with one of their players holding the football - ie, the
so the 'carried' side is upwards, or slip it into the front ball starts in their possession rather than on the
of the player's base. Football Start Spot.
,- - - ,-.-.- -
- ..
-
' .. - .. -,-.- .. - - \ ..
---
....
and feature star kicker, thumper, biter and headbasher
Grimwold Gri mbreath. Their rivals, the Dwarf
Warhammerers, are coached by ' Insane' Thorsson
A Blood Bow/team is usually made up players from
Axeheim, and feature a trio of brothers, the M jolnirs,
one race, although there are exceptions to this rule. whose 'flying axehead' tactics have broken (and
The race the team belongs to establishes the basic killed) many a defensive line in their t ime.
statistics used in the Team Creation Phase. In
addition, most races have certain advantages and
disadvantages that affect the way they play. Full
Dwarfs
details of some of the races that participate in Blood IIDw>&mrr
Bowl are listed below. Once you've played a few
games you should even be able to add your own
MA cs TS ST
favourite creatures and teams to the game with little
difficulty. 3 4 3 3
Human
Human teams use all the normal Blood Bowl rules as TH WO AT CL
they stand above. and get 4 SPPs. One typical human
team is the Creeveland Crescents, Blood Bowl 4 1 1 9
champions in three of the last five competitions. Their
star player, Harry (The Hammer) Kehry, is renowned
for the intricate war-dances he does whenever he
scores - usually on the recumbent bodies of his Elves
No elf worth his salt is going to be weighed down by
opponents!
extra armour and be forced to lurk about and attempt
to knock opposing players over. For elves the long
Humans
!II~ pass is everything, and all their effort goes into being
an expert at throwing or receiving (or being a
MA cs TS ST 'quarterback', as they inexplicably call such players
- possibly due to their tradition of giving some of their
4 3 3 3 match fee back to their coach).
Dwarf
Dwarfs are excellent armourers. Their high quality Championship quality elven teams are few and far
armour means that Defensive players do not have the between, for the elves generally have better things
-1 MA penalty. In effect this allows the player to to do. However, the Galadrieth Gladiators have
designate the whole team as Defensive players. recently skipped up the league tables thanks to the
However dwarfs are not noted for their accuracy or extraordinary play of Lucien Switt, nicknamed The
speed, so any Throwing Skill or Movement Allowance Silver Bullet by his team-mates, and The Moving
bonus on the star player chart must be allocated to Target by his opponents.
Strength or Toughness instead (the coach can choose
which). Teams get 4 SPPs for player creation.
Halflings
Ores
!Bltt!l.!r!l.llOO@ MA cs TS ST Ores suffer animosity towards other goblinoids in the
same way that hobgoblins do. Otherwise no special
3 2 4 2 rules apply. They receive 4 SPPs for team creation.
The decision as to who is the greatest ore team at
present is a toss of the referee between the Gouged
Eye, led by captain Varag Ghoul-Chewer, and the
TH WD AT CL Severed Heads, who feature legends like Urgash Axe-
Biter and Grishnak Goblin-Throttler. Serious Blood
2 1 1 6 Bowl fans have long been waiting for the day when
these two teams meet each other in the final!
Dark Elves
The Chaos All-Stars
MA cs TS ST The Chaos All -Stars are a special team made up of 4
ogres and 12 lesser goblins (Note: That's why there
are 16 places on the Team Roster!). Only 2 ogres are
4 4 4 3 allowed on the f ield at the same time. The team
recei ves 4 SPPs. Their star player is Morg ' th
N' Hthrog, more commonly referred to as The Ballista
TH WD AT CL by tongue -tied commentators, whose lumbering,
tank -like body seems t o have been designed
3 1 1 9 specifically for flattening opponents into the turf!
- -- - - -- - - --- -- -- -- - - - - - - -- -
- - r r -- r r r - - -~ - r- -r - - - ./" r - ,,- - .,- r ~ - r r ,- - , r r , - r
Ogres cause tear in opposing players, who must roll a maximum of only 1 SPP point may ever be spent on
their Cool or under on t wo dice to moveintoan ogre's the Troglodyte faction of a team, regardless of how
DZ. Ogres are only allowed to have one SPP each many there are. Troglodytes never wear armour, and
spent on them. Any Movement Allowance bonus may not be designated as Defensive players, but their
from SPPs must be taken as a Strength bonus instead. scaly hides are so thick they are allowed the normal
Armour saving throw anyway.
D®l!.l!. Trolls
The Chaos All-Stars Second Team
Instead of using ogres, the coach may use troglodytes
or trolls. A troll or troglodyte can replace an ogre on MA cs TS ST
a one-for-one basis. For example, a Chaos All-Stars
Team could consis t of 2 ogres, 1 trol l, and 1 6 3 1 5
troglodyte.
TH WO AT CL
Troglodytes are members of the lizard race, which
makes one player very much like another. As a result, 4 3 3 6
lJJl1BfJB
ffJEJfJ!l8 - - - - - - - - --
The Champions of Death in this case. The greatest mummy player is Ram tut the
The Champions of Death are a special team of Third, recently excavated from a three thousand year
skeletons & zombies, whose manager is a very old tomb, who was actually a star player of the original
powerful necromancer known as Tomolandry the version of the game. Of course, he doesn't feel that
Undying. The Champions never run out of players - the game is as good as it was, but since there's
Tomolandry simply creates more players as and when nothing he likes more than a good dose of death he's
he needs them. When filling out the Team Roster a perfactly happy to play!
coach creates skeleton Star Players as normal (the
team gets 4 SPPs). and then records the basic
statistics for other zombies or skeletons once each. lM.IWW!M.IW Mummies
The coach has an unlimited reserve of zombies or
skeletons to replace injured players and use as
substitutes. MA cs TS ST
3 3 1 4
Skeletons are immune to fear, and do not need to roll
Did you k now ...
against their Cool to move adjacent to fearsome
That the limit of
15 per squad was creatures. Skeletons take all Movement Allowance TH WD AT CL
only introduced i n bonuses as cool bonuses instead. Any skeleton who
the year 2482? suffers a wound is simply removed from play • do not 5 4 2 8
Previously, a team roll on the Injury Table. Skeletons tend to break when
could swap players tackled; when rolling for injury from tackles skeletons
as often as it wished. suffer 1 wound on a 4, 5, or 6.
The ru le was finally Ghouls can be very dangerous opponents. Hits from
introduced after the ghouls are venomous to non-undead creatures (ie, not
deaths of 743 skeletons, zombies, mummies or other ghouls). Any
halfli ngs from the Skeletons living player who is hit by a ghoul rolls on the Injury
n o w - d i sband e d Chart as usual, and then rolls another die. On a 5 or
Greenf i e l d 6 the player has been poisoned and is removed from
Grasshuggers. at the
hands of the Asgard
MA cs TS ST play. In campaign games poisoned players will be
completely recovered by the next match.
Ravens giant team.
4 2 2 3
Ghouls
TH WO AT CL
3 1 1 5 MA cs TS ST
4 2 1 3
Zombies may not receive Star Player Points. All the
rules that apply to skeletons apply to zombies as well, TH WD AT CL
except that they roll normally for injuries from tackles.
4 1 2 8
~®!M.l!IDll~ Zombies
The Heroes of Law
The Heroes are a special team made up of humans,
MA cs TS ST elves, dwarfs & halflings, who are only wheeled out
when really important matters of honour have to be
4 2 1 3 settled for the side of good. There are 15 players in
the team as usual, but the coach can choose players
from a mixture of any of these four races. The team
TH WO AT CL receives 4 SPPs. Their big rivals are, of course, the Evil
Gits, who they loathe with a repugnance not normally
3 1 1 4 found among such lawful creatures.
Experience Points
Blood Bowl has changed lot from my original
Players receive experience points for good play from
prototype of the game. The reasons for this are many
the following chart. A player can trade in 10
and varied, so to give you an idea of why Blood Bowl
experience points for one roll on the Star Player Chart.
is the way it is I'll go through a short history of the
If they are intending on running the same team over
game.
a series of games, coaches should keep track of a
player's experience points on the Team Roster as the
The first version ofthe game (Blood Bowl 1) was much
game progresses.
closer to American Football than the game you now
hold in your hands. The rules were not based on the
Points Reason Warhammer Fantasy Battle rules system, and were
1 For playing in a game. very complicated and detailed. In this first version all
1 For successfully passing or kicking the the standard rules of American Football applied: you
football over 8 squares. had four downs, could only throw one forward pass
For succesfully catching the football to an eligible receiver per play, and so on. The result
(thrower's points). was a realistic simulation of American Football- apart
3 For scoring a Touchdown. from the fact that your players were ores or goblins
of course • but it did have one or two rather serious
problems. The most drastic of these was that the
Experience Exceptions
game took ages to play - it could easily take 20 or 30
The Champions of Death never receive experience
points. Instead the necromancer receives one roll on minutes to play one series of downs, which simply
wasn't right. After playing for four hours without
the Star Player chart, which he may apply to one
getting through the first quarter we realised that
skeleton of his choice before the next game.
something was wrong ...
'A LRIGHT IT ' YOU ' RE STANDING ' BARI COLD OUT HERE! '
'PLEASE TAKE YOUR
WASN ' T A FOUL! ' FINGER OUT MY EYE!' ON MY HEAD!'
' /, ,
1/ #, ~/, ¼
~ 1/,
'ARE YOU 7
QUESTIONING ' I DIDN' T SEE THAT!'
MY DECISION?'
'HOW MUCH
SAYS THAT
u
WASN'T A FOUL?'
tJ
' ILLEGAL HOLDING! ' ' MMMFLGHHMNGHH! ' ' FOUL! '
tM),·
--------------------~ ~ My Designer's Notes would not be complete if I didn't
like a fantasy game: play was violent, fast and varied
- or, to use Design Studio jargon, it had acquired give a big thank you to two very important people on
Games Workshop' s legendary 'Chaos death spiky the Blood Bowl project - Aly Morrison and Marc
bits'! Gascoigne. Aly is a highly talented figure designer and
artist, and has provided all the illustrations in the rules
The first play-tests were a lot of fun and very bloody, and on the counters, as well as the mapboard. Aly's
most games being lost by the first team to be wiped illustrations set the style of the game better than any
out! The Wound Table was added, which made it rules could, and it has been a very exciting experience
much more difficult to wipe out a team, and the for me to see concepts I had been working on brought
Dodging rules were put in to reduce the effectivness to life in this way (I also can't wait to see the Blood
oftackling (which proved to be too easy once players Bowl miniatures he will be sculpting for Citadel). Marc
had given up trying to slaughter the other team!). is one of the best editors in the business, and had the Did you know...
Bryan Ansell suggested adding the Star Player Table, overwhelming task of turning my misspelt, badly- That according
and Stewart Parkinson (who actually plays American written manuscript into an understandable piece of to their unholy
work. Not only has he done this, but he has also made religion the Chaos
Football for real, the crazy fool!) suggested increasing
it fun to read by adding lots of great ideas like the All-Stars must cook
the size of the board, originally only 12 squares by 24,
Famous Facts, the Referee Signals and, above all, Jim and eat their coach if
and came up with numerous other ideas, including they lose a game? If
the history of the game. My thanks to both of them. & Bob, our two erstwhile Blood Bowl commentators. they win, of course,
Examples of Play will never be the same again! they ' re allowed to
A few things had to be dropped from the game before eat him raw...
it was published as, unfortunately, there just wasn't I'm very pleased with the way Blood Bowl has worked
room to fit everything into the rulebook. Perhaps the out. In a lot of ways the tactics of American Football
most notable of these were the magic rules. Until can be used in the game, although there are
quite late in development you could include amagic- differences - for a start, real American Footballers
user in your team who could cast spells to increase don't try to beat each other to death as a standard
the characteristics of players or give them special tactic (well, not always). You should feel free to
abilities for a limited amount of time, as well as experiment with making up your own special teams
zapping opposing players with various spells of a for races not covered in the Blood Bowl rules, but try
somewhat more deadly nature. Also gone are variant not to get carried away (no balrog teams please!) and
rules for playing a game closer to 'real' American only use your own teams if your opponent agrees.
Football, and quite a few of the special teams Please write in if you come up with any good ideas,
(particularly the poor departed Lizard-men). However, or simply if you want to comment on the game - I can't
the good news is that we have all of these rules on file guarantee that I will be able to reply to all letters I
and if demand is high enough we should be able to recieve but I would like to know what you think of the
persuade Games Workshop to bring out a game. The address for all comments or questions
supplement. about Blood Bowl is Jervis Johnson, Games
Workshop Design Studio, Enfield Chambers, 14-16
Low Pavement, Nottingham, NG1 7DL. If it's a
question about the rules, please try and make it
answerable by a Yes or No, and enclose an SAE. And
that's it... now get out on the field and fight!!
©ffil]:@ll11'®
Designer - Jervis Johnson
Cover Artist - Brett Ewins © 1986
Pieces, Board & Interior Illustrator - Aly Morrison
Editor & Project Co-ordinator - Marc Gascoigne
Graphic Designer - Charles Elliott
Throwinii Skill
Whenever a game of BloodBow/is played, the following is t he Range 1 2 3 4 5 6 7 8 9 10
sequence t o follow. '/ 7r this summary t he main body of t he
1-4 5 4 3 2 1 0 .1 -2 -3 -4
rules w ill go through each section in order, detailing everything
that can or must be done in that turn. 5-8 6 5 4 3 2 1 0 ·1 -2 -3
* CREA TE TEAMS • Each player (or coach, as we shall call 9+ 7 6 5 4 3 2 1 0 ·1 -2
them to avoid confusion with t he team ' s players) creates his
or her Blood Bowl team and records the information on a Team Strength
Roster sheet .
Range 4 5 6 7 8 9 10
* CHOOSE FIRST PLAYER · The coaches flip the referee to 1-10 4 3 2 1 0 -1 -2
decide who will be the first team, and who will be t he second.
11 -20 5 4 3 2 1 0 ·1
* FIRST TEAM TURN · The first team becomes the 'phasing
21 + 6 5 4 3 2 1 0
team', and carry out their moves for the turn.
* SECOND TEAM TURN · The second team becomes the
Defender's Combat Skill
phasing team, and does the same.
* Repeat 3 & 4 until one side has scored 3 Touchdowns. The ..,. 1
1
5
2
5
3 4
6 6
5
X
6
X
7
X
8
X
9
X
10
X
f irst team to score 3 Touchdowns are t he winners, and their VJ
coach has our perm ission to prance about a lot making gestures ...
co
2
3
4
4
5
4
5 6
5 5
6
6
X
6
X
X
X
X
X
X
X
X
and remarks of a scornful nature to the opposing coach. ..c
E 4 3 4 4 5 5 6 6 X X X
0
Each Team Turn is divided into 5 Phases : 5 3 3
(.) 4 4 5 5 6 6 X X
* MOVEMENT· The phasing t eam's coach may move any or
all of t he upright p layers he has on the mapboard . Any
..
ti)
a,
.>I.
6
7
2
2
3
2
3
3
4
3
4
4
5
4
5
5
6
5
6
6
X
6
(,)
substitutions take place now. 8 2 2 2 5 5 6
...~ 3 3 4 4
* THROWING & KICKING - If a member of the phasing team
<( 9
10
2
2
2
2
2
2
2
2
3
2
3
3
4
3
4
4
5
4 5
5
has the ball he may hand-off to another p layer. The player wit h
the ball may attempt to throw or kick the football to another
player. Only one pass or kick may be made per turn. Target's Toughness
1
2
3
4
5
8
7
8
9
10
11
12
13
14
15
18
DEF-Defensive Player; KICK-Kicking Player; MA-Movement Allowance; CS-Combat Skill; TS.:rhrowing Skill; ST-Strength; TH.:roughness; WD-Wounds;
AT-Attacks;
__ ____ CL-Cool;
_ _ _EXP-Experience
______ Points
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.....,.,,..,,.,..............~ - y , - ,
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